Exo-Raikou
It's over. I'm sorry, but it's over.
Yes, it's been some time since I've tried competitive. I've finally motivated myself to put together a semi-decent team and see what happens when I'm done with it. Look now; being amazed is optional:
@ Leftovers
Trait: Iron Barbs
Nature: Relaxed
EVs: 252 HP, 208 Special Defense, 48 Defense
Moves:
Stealth Rock
Leech Seed
Protect
Power Whip
You've seen 'em once, you've seen 'em a thousand times. Stealth Rock early on, Leech Seed and Protect for defending, Power Whip for a basic attack. A handy wall that laughs at anything except Fighting and Fire
@ Eviolite
Trait: Natural Cure
Nature: Bold
EVs: 4 HP, 252 Defense, 252 Special Defense
Moves:
Seismic Toss
Toxic
Wish
Protect
Remember that Blissey that I always had? This is her in her younger days. Standard-issue bulky wall, not much else to talk about
@ Life Orb
Trait: Levitate
Nature: Timid
EVs:4 HP, 252 Attack, 252 Speed
Moves:
Dragon Pulse
Dark Pulse
Surf
Fire Blast
I love this guy. So much. Moves fast, hits hard, and leaves a trail of destruction in his wake. I've swept 50% of teams before on this brute alone
@ Leftovers
Trait: Prankster
Nature: Impish
EVs: 252 Defense, 248 Special Defense, 8 Speed
Moves:
Taunt
Substitute
Leech Seed
U-Turn
And here's where I become less sure if I'm going about this right. In any case, this fellow serves as the disruptor for my team - Taunts early against other support, then does SubSeed in rapid succession, usually then U-Turning out afterwards and letting Hydreigon or one of the next two do the rest
@ Flame Orb
Trait: Guts
Nature: Adamant
EVs: 252 Attack, 252 HP, 4 Speed
Moves:
Drain Punch
Earthquake
Rock Slide
Mach Punch
Another brute; this one's based more around tanking the hits and then hitting back just as hard; the flame orb activates Guts, and Drain Punch ensures that he doesn't die from the burn too soon. Mach Punch is for the standard-issue last minute hit, while the other two moves are for coverage
@ Life Orb
Trait: V-Create
Nature: Timid
Moves:
Searing Shot
Psychic
Thunder
Focus Blast
This last one is done because honestly, I have no idea what else I should be putting here (shows what I know about Gen V metagame, am I right?) V-Create allows Focus Blast and Thunder to have greater accuracy; and the moves in general allow for good coverage on things that aren't named Latias
Well, one thing's for certain: this team has its ups and it has its downs. I think I know what I'm doing somewhere along the way, so that helps.
In any case, thoughts?
Trait: Iron Barbs
Nature: Relaxed
EVs: 252 HP, 208 Special Defense, 48 Defense
Moves:
Stealth Rock
Leech Seed
Protect
Power Whip
You've seen 'em once, you've seen 'em a thousand times. Stealth Rock early on, Leech Seed and Protect for defending, Power Whip for a basic attack. A handy wall that laughs at anything except Fighting and Fire
Trait: Natural Cure
Nature: Bold
EVs: 4 HP, 252 Defense, 252 Special Defense
Moves:
Seismic Toss
Toxic
Wish
Protect
Remember that Blissey that I always had? This is her in her younger days. Standard-issue bulky wall, not much else to talk about
Trait: Levitate
Nature: Timid
EVs:4 HP, 252 Attack, 252 Speed
Moves:
Dragon Pulse
Dark Pulse
Surf
Fire Blast
I love this guy. So much. Moves fast, hits hard, and leaves a trail of destruction in his wake. I've swept 50% of teams before on this brute alone
Trait: Prankster
Nature: Impish
EVs: 252 Defense, 248 Special Defense, 8 Speed
Moves:
Taunt
Substitute
Leech Seed
U-Turn
And here's where I become less sure if I'm going about this right. In any case, this fellow serves as the disruptor for my team - Taunts early against other support, then does SubSeed in rapid succession, usually then U-Turning out afterwards and letting Hydreigon or one of the next two do the rest
Trait: Guts
Nature: Adamant
EVs: 252 Attack, 252 HP, 4 Speed
Moves:
Drain Punch
Earthquake
Rock Slide
Mach Punch
Another brute; this one's based more around tanking the hits and then hitting back just as hard; the flame orb activates Guts, and Drain Punch ensures that he doesn't die from the burn too soon. Mach Punch is for the standard-issue last minute hit, while the other two moves are for coverage
Trait: V-Create
Nature: Timid
Moves:
Searing Shot
Psychic
Thunder
Focus Blast
This last one is done because honestly, I have no idea what else I should be putting here (shows what I know about Gen V metagame, am I right?) V-Create allows Focus Blast and Thunder to have greater accuracy; and the moves in general allow for good coverage on things that aren't named Latias
Well, one thing's for certain: this team has its ups and it has its downs. I think I know what I'm doing somewhere along the way, so that helps.
In any case, thoughts?