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Birdcrest vs. Faorzia

(wait wait why did Dragoknight and not Tavvy get paralyzed by Toad at round 4? was that just a typo in the reffing or did that also go into calculations? and why have I not noticed this before )

I actually noticed that too, but I thought that (I had different flavor for the Toad hit) Toad got Blue Shelled into Octavian Rush, and when he got up, he basically Stun Spored Dragoknight.
 
(wait wait why did Dragoknight and not Tavvy get paralyzed by Toad at round 4? was that just a typo in the reffing or did that also go into calculations? and why have I not noticed this before )

Thanks for pointing this out. You're right, but it didn't actually affect anything significant given the rolls during the round. I went ahead and fixed it up anyway, at least calculations-wise.
 
Aight, Pipsnap! Let's do this!


If things look straightforward, Brick Break, Grass Knot, and Brick Break.

If at any point you can't directly hit Dragoknight, thennn Agility, and use it to help you dodge karts if necessary.

At any point if you feel suddenly tired or significantly hurt (ie, Dragoknight attacks with something like Endeavor and your health drops a lot) Flail.

Brick Break / Flail / Agility ~ Grass Knot / Flail / Agility ~ Brick Break / Flail / Agility
 
I can't last much longer...
Hey Faorzia! Thanks for reminding me of Endeavor! I actually wouldn't have thought of that without you!
You're using Endeavor?
Yes, let's go!
Endeavor - Stone Edge/Endeavor - Rock Slide shield/Endeavor
If Endeavor doesn't work A1, use it A2. It it fails on A2 as well, use it on A3. Got it?
Fine. I'll suicide.
 
Round 5

Birdcrest (OOO)
binacle.png

Dragoknight – Binacle (♀)
Health: 12%
Energy: 46%
Ability: Tough Claws
Type: Rock / Water
Condition: Quickly tiring.
Status: Attack +2. Moderately burned.
Commands: Endeavor ~ Stone Edge / Endeavor ~ Rock Slide / Endeavor

Faorzia (ØOO)
piplup
Pipsnap – Piplup (♀)
Health: 100%
Energy: 100%
Ability: Torrent
Type: Water
Condition: Competitive.
Status: Normal.
Commands: Brick Break / Flail / Agility ~ Grass Knot / Flail / Agility ~ Brick Break / Flail / Agility​

Pipsnap looked upon her opponent. The Binacle was on the ropes, clearly tired from his last battle. Octavian Rush had clearly done a number on this thing, and it was Pipsnap’s job to finish the job. A determined look came over the Piplup’s face, and she charged towards Dragoknight. But the Binacle, resolute as ever, was ready for her opponent’s attack, and as soon as she came into range, her fin glowing white, Dragoknight lashed out with a flurry of blows from her arms and her body. Pipsnap let out a scream of pain as the attack continued relentlessly, well past the point where the damage cap’s magical protection began to envelop her and she could force her way through the attack. Finally connecting with her Brick Break was enough to make Dragoknight stop, thankfully, and clutch her wounds, but Pipsnap was panting heavily.

Dragoknight resolved not to give her time to rest – she knew her time was coming, and she was to deal as much damage as possible before then. She didn’t give herself any time to rest, either, using almost the last of her energy to force rocks to burst out of the ground beneath Pipsnap. The attack struck the Piplup squarely, but did nothing except deepen the red glow surrounding the pokémon. Pipsnap was desperate now, and as soon as she could, she took her chance and dashed towards Dragoknight, flailing wildly, and dealing just enough damage to finally knock the Binacle out. She knelt to the ground as Birdcrest recalled his pokémon, panting and trying to recuperate.

And as he took his time to choose his next pokémon, the race continued, and all the drivers surged down the track. Most of them did a decent job of avoiding the cowering Pipsnap – all except Donkey Kong, however, who was doing his best to catch up to the rest of the pack and didn’t care about the obstacles in his way. The ape didn’t even spin out as he knocked Pipsnap across the pavement, just continuing obliviously. Pipsnap glared at him, thankful that she was at least still conscious. She just hoped her next opponent would be a little more forgiving.

Round 5

Birdcrest (OOO)
binacle.png

Dragoknight – Binacle (♀)
Health: 0%
Energy: 7%
Ability: Tough Claws
Type: Rock / Water
Condition: Unconscious.
Status: Knocked Out!
Actions: Endeavor ~ Stone Edge

Faorzia (ØOO)
piplup
Pipsnap – Piplup (♀)
Health: 55% (CAPPED)
Energy: 94%
Ability: Torrent
Type: Water
Condition: Already feeling exhausted.
Status: Normal.
Actions: Brick Break ~ Grass Knot​

Referee Notes
~Ladies and gentlemen, I present to you a wonderful presentation entitled “why the damage cap exists”. Thank you.
~Dragoknight’s Stone Edge was blocked by the Damage Cap.
~Grass Knot was finally enough to KO Dragoknight on Action 2.
~Donkey Kong hit Pipsnap at the end of the round, but she was protected by the Damage Cap.
~Birdcrest sends out and commands, then Faorzia commands.
 
...
Well, that worked somewhat. I should've used Toxic Action 2 or something.
Yeah, that would've helped.
Digger? You want to fight?
No, Terra's the best choice.
Okay. Terra, out!
Let's brawl!
Okay, Sunny Day - Grassy Terrain - Solar Beam.
If he tries to Flail, Thunder Punch Pipsnap as she charges.
 
Last edited:
Let's get down to business this battle!

Pipsnap, I hope you regularly say your prayers to the RNG. Go for an Ice Beam and pray it disables Terra (and that he stays that way). But that probably isn't going to happen. So next, make a 10% Substitute to take the Solarbeam and let it enjoy the nice now-grassy asphalt since it'll die soon. Finally, wait for Terra to fire that Solarbeam and Flail at him.

Ice Beam ~ 10% Substitute ~ (wait) Flail
 
After a moment of consultation with the rest of his team, Birdcrest decides on Terra as his next battler – a gutsy Treecko, more eager than most might be to get this thing started, especially in light of his Water-type opponent. Proceedings from there did not take very long, and the battle immediately launched into its next phase.

Round 6

Birdcrest (ØOO)
treecko
Terra – Treecko (♂)
Health: 100%
Energy: 100%
Ability: Overgrow
Type: Grass
Condition: Ready to get his hands dirty.
Status: Normal.
Commands: Sunny Day ~ Grassy Terrain ~ Solar Beam.

Faorzia (ØOO)
piplup
Pipsnap – Piplup (♀)
Health: 55%
Energy: 94%
Ability: Torrent
Type: Water
Condition: Already feeling exhausted.
Status: Normal.
Commands: Ice Beam ~ 10% Substitute ~ (wait) Flail​

Terra’s first move was to conjure a small orange-ish orb in his hand, and give it a gentle toss upwards. As it floated towards the sky, it became more and more bright, until it disappeared from view and became the sun. Immediately, the area became much warmer, almost like summertime in World 2 except with asphalt. Pipsnap felt some discomfort, but it wasn’t terrible – after all, she could just use Ice-type attacks! As somewhat of a demonstration, she decided to do so against her opponent, releasing from her beak a thin beam of bluish-white ice crystals. It was a perfect hit, and by the end of the attack Terra had become much more serious about this battle, realizing what his opponent was capable of.

But he also was confident that he was capable of a lot more. In order to bring out that potential, though, something had to change – asphalt wasn’t exactly the best terrain for a battle. This time, instead of changing the sky, Terra changed the Earth, concentrating and slamming the ground with an open palm. A couple of blades of grass sprouted from the ground around his body. And a moment later, more of them began to come into existence further and further away – a ring of fertility surrounded the Treecko, and before long half of the straightaway was covered with grass.

The grass felt nice on Pipsnap’s feet, but the Piplup knew that it was dangerous – her opponent thrived in this environment, after all; she needed to protect herself somehow. She decided to do this by creating a Substitute, able to hopefully handle anything her opponent would throw out. Hastily, she plucked several blades of grass from the newly fertile arena, throwing them in a pile and imbuing them with her life force until they started to move around a little. Close enough – it would be sufficient for at least one attack.

But only that one attack, Terra did his best to clarify – he decided to make a point to blow that doll apart as thoroughly as possible. He began to glow with energy – the grass beneath him was giving back, and the sun above was powering him up – and began to prepare his strongest attack. After a couple of seconds, he released the Solar Beam towards his opponent, a monstrous blast of light that dwarfed even his trainer, and which would have gravely injured Pipsnap had the Piplup’s Substitute not been so thorough in its efforts of defense. When the beam faded, Pipsnap was still there, but there was no trace of the Substitute. But Pipsnap didn’t care – this was her opening, and she would take it! Desperately, as Terra recovered a little from his attack, she rushed forward, flailing about, and slammed into her opponent. Terra was caught a little by surprise, but wasn’t really impressed – with a grunt, he pushed his opponent off and brushed himself off before taking another battle stance. For him, this was only the beginning.

What he didn’t realize, however, was that there was still a race going on. His grassy terrain caused somewhat of a problem for the Go-Kart racers, for as soon as they reached the stretch they all began to slow down. Apparently it counted as off-road area. Only one of them was really immune, and that was he who had packed a Mushrom. With the power of a speed boost, Lakitu rushed through the grassy section of the arena and smacked Terra before the Treecko could react, leaving in its wake a little red bug monster with spikes on its back that glared at both the battlers. The other drivers managed to pass without hitting anyone, thankfully – not a tremendously difficult task given their speed nerf – but the one driver who hadn’t been so careful had left a memento that would last a while.

End of Round 6

Birdcrest (ØOO)
treecko
Terra – Treecko (♂)
Health: 79%
Energy: 83%
Ability: Overgrow
Type: Grass
Condition: Still feeling great
Status: Normal.
Actions: Sunny Day ~ Grassy Terrain ~ Solar Beam.

Faorzia (ØOO)
piplup
Pipsnap – Piplup (♀)
Health: 46%
Energy: 82%
Ability: Torrent
Type: Water
Condition: Terrified.
Status: Normal.
Actions: Ice Beam ~ 10% Substitute ~ Flail

Arena
1PX3K18.png

Spiny
Health: 30%
Type: Bug / Poison​

Arena Notes
~The Sunlight is Strong for 6 more actions
~Grassy Terrain is in effect for 4 more actions

Referee Notes
~Flail, like last round, has 40 base power currently.
~This round, Lakitu came by, hitting Terra. Also dropping a Spiny, which will join the battle next round.
~Faorzia commands first.
 
*writes commands that are gonna be absolutely fun to ref*

Okay, Pipsnap, your default this round is Ice Beam.

If you can't him, not counting subs, Agility. (so if he's protecting or digging or whatnot, Agility.)

Ice Beam/Agility 3x
 
Let's go.
So-
Yes, go for the power and abuse moves.
Got it.
Solar Beam - Thunder Punch - Agility to dodge the car
If Pipsnap uses Agility A3, then use Solar Beam that action.
 
Round 7

Birdcrest (ØOO)
treecko
Terra – Treecko (♂)
Health: 79%
Energy: 83%
Ability: Overgrow
Type: Grass
Condition: Still feeling great
Status: Normal.
Actions: Solar Beam ~ Thunder Punch ~ Agility / Solar Beam

Faorzia (ØOO)
piplup
Pipsnap – Piplup (♀)
Health: 46%
Energy: 82%
Ability: Torrent
Type: Water
Condition: Terrified.
Status: Normal.
Actions: Ice Beam / Agility x3

Arena
1PX3K18.png

Spiny
Health: 30%
Type: Bug / Poison​

No sooner than had his commands been whispered in his ears, Terra began to charge another Solar Beam. Pipsnap flailed around for a moment in fear – but only for the one small moment she had before the attack, imbued with both the power of the sun and the power of the grass on the field, slammed into her and caused her an indescribable amount of pain for a brief period of about three seconds. But Pipsnap was resilient, and though she was panting and on the ground after this second Solar Beam, she wasn’t yet prepared to give up. Harnessing some of the rest of her energy, she released her own much smaller beam, of the opposite element. Rather than the warmth of the sun, her attack was imbued with the cold of ice, and though it hit nowhere near as hard as the Solar Beam, Terra cringed from the pain.

And as soon as Terra recovered, he noticed Pipsnap pointing at something next to him, which was a suspiciously charitable thing for an opponent to do. He wondered what was there, and took a quick glance – but he was too late, and by the time he realized the Spiny was that close, its mouth was already biting down on his tail. He let out a yell, shaking his tail a bit to get the monster off, and decided to repay his opponent for the distraction by using another, though slightly weaker, attack that would nonetheless cause a lot of pain. Before the Spiny had a chance to bit him again, he rushed forward, hand sparkling with electricity, and nailed Pipsnap with a small uppercut. The Piplup, though clearly exhausted, was still somehow nearly unfazed, the familiar deep red glow of the damage cap instantly enveloping the penguin pokémon, and she immediately fought back as she hit the ground by launching another Ice Beam. Terra cringed in pain, unable to dodge the attack.

Pipsnap didn’t let up. As soon as she finished her first Ice Beam, she began to prepare another – her opponent wasn’t going anywhere, and especially with that Spiny spinning towards him, he was going to be too distracted to hit her first. And indeed, when the Spiny careened off of Terra, knocking her to the grassy surface of the arena, the Treecko was completely unprepared. Slightly disoriented, she leapt back up to her feet on instinct, but that only led to taking another Ice Beam from her opponent. Shrugging off the attack as the Damage Cap aura enveloped her too, she decided she was going to do at least something right this round.

And by chance, the multitude of go-karts were still coming around the bend. Pipsnap did her best to navigate through the grass towards the side of the road. But it ended up not being necessary – by chance, the spiny had ended up about in front of her, from the drivers’ perspectives, and they all knew what those things were capable of. Suddenly, Terra found every single Go-Kart headed towards him – and he was prepared this time, flitting agilely back and forth between the karts and taking a massive leap upwards over the last of them, before sticking the landing and getting back into a battle stance, pepping himself up for the next round. He was still in the lead, he reminded herself. This was still winnable.

End of Round 7

Birdcrest (ØOO)
treecko
Terra – Treecko (♂)
Health: 37% (CAPPED)
Energy: 70%
Ability: Overgrow
Type: Grass
Condition: Pepping himself up through his tiredness.
Status: Normal.
Actions: Solar Beam ~ Thunder Punch ~ Agility / Solar Beam

Faorzia (ØOO)
piplup
Pipsnap – Piplup (♀)
Health: 4% (CAPPED)
Energy: 72%
Ability: Torrent
Type: Water
Condition: Exhausted, but somehow, more confident.
Status: Normal.
Actions: Ice Beam / Agility x3

Arena
1PX3K18.png

Spiny
Health: 30%
Type: Bug / Poison
Status: Defense +2.
Actions: Bug Bite @ Terra ~ Withdraw ~ Rapid Spin @ Terra​

Arena Notes
~The Sunlight is strong for 3 more actions
~Grassy Terrain is in effect for 1 more action

Referee Notes
~Toad would have struck Terra, but he used Agility to avoid taking damage.
~Pipsnap hit the Damage Cap on action 2, and Terra on action 3.
~Birdcrest commands first.
 
Let's (pant) finish this...
Alright! Finish her!
Quick Attack - Aerial Ace/Grassy Terrain - Agility (Dodge cars)
If Pipsnap is fainted A2, then use Grassy Terrain A2.

EDIT: Fixed.
 
Last edited:
i literally just saw this

uh

Pipsnap, you have done well! but for now we're kinda done... Protect yourself, and see if you can manage to Endure so you can Flail at Terra. But if you can't, that's okay~

Protect ~ Endure ~ Flail
 
Round 8

Birdcrest (ØOO)
treecko
Terra – Treecko (♂)
Health: 37%
Energy: 70%
Ability: Overgrow
Type: Grass
Condition: Still feeling great
Status: Normal.
Actions: Quick Attack ~ Aerial Ace / Grassy Terrain ~ Agility

Faorzia (ØOO)
piplup
Pipsnap – Piplup (♀)
Health: 4%
Energy: 72%
Ability: Torrent
Type: Water
Condition: Terrified.
Status: Normal.
Actions: Protect ~ Endure ~ Flail

Arena
1PX3K18.png

Spiny
Health: 30%
Type: Bug / Poison
Status: Defense +2.​

As the referee begins the next round, the spiny curls into its shell, Terra immediately jumps into action. His opponent is on the ropes, and he knows it – all that needs to be done is finish her off. Making sure to do so, Terra starts a Quick Attack, glowing with the attack’s characteristic white light as he dashes across the fading grassy terrain towards his opponent. But he’s too late – Just in the nick of time, Pipsnap erects a translucent green shield, less saturated than the disappearing grass, and Terra clumsily crashes into it. The Treecko mutters a curse under his breath, because every successive attack makes this more difficult.

But Terra is not to be deterred. There’s still time, even though by now the Grassy Terrain is gone. Keeping in line with his agility, Terra leaps up in the air, reasoning that perhaps if a straightforward attack was ineffective, an aerial attack might work better. Pipsnap releases the Protect shield, and though she strains, she readies herself for the next impact, summoning all her willpower just to stay in the game. But she fails, and when Terra descends upon her she cannot maintain her consciousness. Everything goes dark as the Piplup falls to the ground, and Terra stands victorious.

The victory is bittersweet, however. No sooner has the Treecko landed then the spiny rams into him, knocking him back towards the side of the road. And just soon enough, too – the cars round the bend immediately afterwards, as Faorzia recalls her fallen pokémon. Through the battlefield they rush once again, and both the spiny and Terra miraculously escape any damage. Terra looks at his trainer for orders, but there are none to give. First, Birdcrest’s opponent must choose a final pokémon. The battle is approaching its final round.

End of Round 8

Birdcrest (ØOO)
treecko
Terra – Treecko (♂)
Health: 30%
Energy: 64%
Ability: Overgrow
Type: Grass
Condition: Still feeling great
Status: Normal.
Actions: Quick Attack ~ Aerial Ace

Faorzia (ØØO)
piplup
Pipsnap – Piplup (♀)
Health: 0%
Energy: 66%
Ability: Torrent
Type: Water
Condition: Terrified.
Status: Normal.
Actions: Protect ~ Endure (failed)

Arena
1PX3K18.png

Spiny
Health: 30%
Type: Bug / Poison
Status: Defense +4
Actions: Withdraw ~ Slam @ Terra​

Arena notes
~The sunlight is strong for 1 more action.

Referee Notes
~Pipsnap’s use of Endure on action 2 failed, unfortunately.
~Terra knocked out Pipsnap with Aerial Ace, and the round ended immediately, giving him no chance to use Agility.
~The spiny used Slam on Terra.
~The karts happened to miss Terra. They would have hit Pipsnap had she still been conscious.
~Faorzia sends out and commands first. Then, Birdcrest commands.
 
Ahh Pipsnap, you did a good job!

Next up is Edelweiss~

Start off with a Cotton Guard, then Cotton Spore, then Thunder Wave.

If you can't hit Terra on the second or third actions, then use Agility then Light Screen.

Cotton Guard ~ Cotton Spore/Agility ~ Thunder Wave/Light Screen


yes airport wifi. yes
 
Wow, I (pant) made it...
Now, come on. Same strategy as with Dragoknight and Pipsnap.
(pant) Got it.
Endeavor - Screech - Leer
 
As her last pokémon, Faorzia threw out one more poké ball, which opened to reveal a yellow sheep who stood contentedly and glanced at her opponent. Terra provoked a very distinct impression, however, and the answer was clear – she did indeed have something to worry about in this matchup. She went on her guard immediately, looking to her trainer for commands, as the referee proclaimed the start of the next round.

Round 9

Birdcrest (ØOO)
treecko
Terra – Treecko (♂)
Health: 30%
Energy: 64%
Ability: Overgrow
Type: Grass
Condition: Tired, but still able to fight.
Status: Normal.
Commands: Endeavor ~ Screech ~ Leer

Faorzia (ØØO)
mareep
Edelweiss – Mareep (♀)
Health: 100%
Energy: 100%
Ability: Static
Type: Electric
Condition: Just a little bit apprehensive.
Status: Normal.
Commands: Cotton Guard ~ Cotton Spore/Agility ~ Thunder Wave/Light Screen

Arena
1PX3K18.png

Spiny
Health: 30%
Type: Bug / Poison
Status: Defense +4​

His trainer said a few words, and Terra immediately got the hint. It was a strong strategy. He liked it. And just as his trainer asked him to, he began to run towards his opponent, summoning all of his pent-up rage and frustration, his tiredness, and putting it all into one big attack. His opponent, blissfully unaware, thought she was increasing her defensive power by gathering cotton from seemingly nowhere and adding it to her already impressive hide, but defensive power meant nothing. As he approached, Terra took one big punch to his opponent, and then another, and then more. His assault was relentless, and well before he was finished, the Mareep was enveloped in a red glow, proteting her from further attacks.

That was good enough, anyhow. Terra kicked off of his opponent to land back on his own side of the battlefield, and let out a shrill battle cry at his opponent. Edelweiss cringed, her mental focus declining as she focused on getting the sound out of her head. Maybe she could fill his mouth with cotton, and that would help. And so she did, releasing spores of cotton that flew towards her opponent and sunk into his skin, making his movements sluggish. Terra shivered as the flecks of cotton attached themselves to his skin, and tried to move, feeling much greater resistance than before. But before he could move again, a wad of poison hit him from the side, sinking into his skin even more effectively than the cotton. He diverted his attention, only to see the spiny glaring at him, poison dripping from its mouth.

He glared at the spiny, who seemed to shy away just a little, but it soon ignored him and started to shoot some of the spikes on its shell at Edelweiss. The Mareep’s red glow appeared again, and the attack seemed to bounce off. In the meantime, Terra stared at his opponent, whose expression similarly wavered, but who, after shaking her head briefly, still launched an attack. The crackle of electricity could be heard as the Mareep launched a wave of electricity towards her opponent, and Terra clenched his teeth as the electricity, like the spores and the poison from earlier, began to sink into his skin. He knelt to the ground, giving himself a quick breather so that he could keep going.

And right on cue, the racers rounded the track once again – which was kind of strange, shouldn’t the race have ended by now? But it didn’t matter. It was as if, this time, all the racers were expecting the battlers to be where they were, and missed them all. As he drove by, Bowser breathed fire on Edelweiss, and the Mareep glared at him as he drove off, laughing. But the damage had been done – her lovely fur, that which she’d added at the beginning of the round, was already scorched off, the pain of a burn throbbing beneath her skin.

End of Round 9

Birdcrest (ØOO)
treecko
Terra – Treecko (♂)
Health: 29%
Energy: 33%
Ability: Overgrow
Type: Grass
Condition: Tiring significantly.
Status: Speed -2. Severely paralyzed. Badly poisoned (1%).
Actions: Endeavor ~ Screech ~ Leer

Faorzia (ØØO)
mareep
Edelweiss – Mareep (♀)
Health: 55% (CAPPED)
Energy: 91%
Ability: Static
Type: Electric
Condition: Not enjoying this much, but trying to stay optimistic.
Status: Moderately Burned.
Actions: Cotton Guard ~ Cotton Spore ~ Thunder Wave

Arena
1PX3K18.png

Spiny
Health: 30%
Type: Bug / Poison
Status: Defense +5
Actions: Toxic @ Terra ~ Withdraw ~ Pin Missile @ Edelweiss​

Referee Notes
~Birdcrest attacks first.
 
(sigh) Come on, Terra.
Can't (pant) talk...
Now, come on. Let's knock that Mareep down a notch!
(pant) Yeah...

Endeavor - Toxic - Worry Seed
If Endeavor doesn't hit A1, use it again A2. If not there, use it A3.
 
ew, Endeavor. Well, you're doing well, Edelweiss~

Let's start off with a 10% Substitute. I think you'll be faster than Terra, in any case, but if you somehow aren't with all those stat changes then go ahead and Protect yourself against that Endeavor.

Now, the next attacks he has lined up are somewhat less worrying. But if you haven't Protected yet, use that when you see him getting ready to use Toxic. If you have used Protect, see if you can hit the toxic blob with a Natural Gift to fry it (and maybe hit Terra too).

Finally, Signal Beam away!

10% Sub / Protect ~ Protect / Natural Gift ~ Signal Beam
 
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