Dragon
disaster pigeon
- Pronoun
- she
blazheirio889 said:1 vs 1 single
Style: Set
DQ: One week
Damage Cap: None
Banned Moves: OHKOs, direct heals, chills
Other Restrictions: Aquatic Pokemon aren't recommended due to a lack of water.
Arena: Hardwood floor
Yeah, there actually isn't anything that special about this arena. The Pokemon battle on a flat expanse of hardwood planks. Somehow, the floor just keeps stretching on; no matter how much you run around, there's nothing but wood, wood, and wood. The planks can't be removed or destroyed in any way because they're just that awesome. They can be set on fire, but when the fire dies or is put out, the wood will regenerate. In other words, a lasting fire can be summoned in this arena. Most fires will fade out in 3 rounds unless actively put out.
blazheirio889's Party
[Khao]Cyndaquil(M)
Ability: Blaze
[Ventus ]Taillow(F)
Ability: Guts
[Retsurai]Shinx(M)
Ability: Intimidate
[Garnet]Staryu(X)
Ability: Illuminate
[Aqua]Buizel(F)
Ability: Swift Swim
[Fubuki]Snorunt(F) @Dawn Stone
Ability: Inner Focus
[Sickle]Kabuto(M)
Ability: Battle Armour
Full Metal Cookies' Party
[Roger]Enculli(M)
Ability: Mold Breaker
[Doomsday]Bidoof(F)
Ability: Simple
Signature Modification: Resistance to Criticism
As a Bidoof, Doomsday is often made fun of and criticized for being what she is. As a result, Doomsday acquired a thick skin, if you will, towards being made fun of. It is nearly impossible to make her angry, and she has an eternally cheerful and optimistic outlook on life.
Effects: Doomsday is always happy and cheerful, no matter what. Whenever she uses Return, it gets a 2% Damage bonus, while Frustration gets a 5% reduction. Taunt and Torment have a 50% chance of not working at all on her, and Swagger doesn't cause an Attack increase. Confusion caused by Flatter has a 75% chance of her hurting herself, however.
[Jinkosken]Prinplup(M)
Ability: Torrent
[Pipiri] Happiny (F) @Oval Stone
Ability: Serene Grace
[Havoc] Sentret (M)
Ability: Keen Eye
[Rinna] Eevee (F) @Soothe Bell
Ability: Adaptability
Signature Move: Shadows of the Night
Rinna aspires to become an Umbreon, and has trained herself extensively in night combat to assure her skill upon evolution. One of the things she gained as a result of this training was a pact with the 'Shadows of the Night', powerful spirits of dark Pokemon that died. So they gave her a powerful attack; when she is in danger, she can unleash their mighty power in a single burst of dark energy. The burst takes the form of a serpent-like creature that attacks a single target with it's huge jaws, then dissipates. The attack leaves her very tired, and it takes a while to recover from it. The sheer size and frightful appearance of the creature summoned may cause the target to flinch.
Type: Dark / Stat: Special / Base Damage: 10% / Accuracy: 85% / Target: Single Foe / Energy: 8% upon use, 1% per action for the rest of the round, and a round afterward / Duration: One Action
Effects: 30% Flinch Chance, Can only be used if she is under 50% health
Usage Gap: Once Per Battle
[Kate] Glameow (F)
Ability: Own Tempo
Signature Move: Glamour Shot
Glameow are known to hypnotize enemies with their large enchanting eyes, and Kate has perfected this ability. She looks her foe in the eyes, and sends them a mental signal that convinces them that they are the most beautiful creature in existence. If the suggestion is successful, the foe is completely in love with themselves, and will take every opportunity to groom, preen, strut, or just stare in awe at their own refection. This may cause them to ignore orders. The move will fail if the foe has no eyes, or cannot see due to darkness or other obstructions. It will also fail if the foe’s ability is Oblivious.
Psychic / 90% Accuracy / -- Damage /Energy: 5%/ Other / Effect: causes the foe to become attracted to themselves / Usage Gap: 2 rounds for the end of effects
[Philharmonic] Chatot (M)
Ability: Tangled Feet
Signature Move: Tone-Deaf
Chatot memorize words and phrases quite well, and Philharmonic is no exception. In fact, most of his kind are quite good at using sound to battle. But Philharmonic has developed a way to play with sound that no other of his kind can. He's very familiar with pitch and melody, able to string words he knows together with a soothing melody and appropriate pitch to make a song. But he can make more than just sweet and simple songs.
First, he recalls as many of the sounds he's heard in his life as he can and regurgitates them backwards with a random volume and pitch, fluctuating from soft and sweet to loud and off-key. This screaming deafens all who hear it, and confusing all those in range to hear it by making them fly into a frenzy at the offending sound, and the exertion of blasting so much noise confuses Philharmonic out of fatigue. Those who hear the sound are Deafened for three actions, and cannot hear anything but a ringing in their ears for the duration. Pokemon with more sensitive ears may run and hide from the sound.
A Deafened Pokemon cannot hear very well, so sound-biased attacks won't have any effect of the Pokemon. It will be slightly easier to sneak up on them as well, as they wouldn't hear their attacker coming.
Flying Type / Special / 95% Accuracy / 5% Damage / Energy: 8% / Deafens and confuses targets; confuses Phil / Target: All but User / Duration: One Action / Usage Gap: Three Rounds from end of effects
Signature Attribute: Conductor's Baton
Philharmonic was born with an oddly long tail - almost a foot long, nearly as long as he is tall! He was made fun of by his siblings for the abnormal body part, but he pressed on.
As he started the battle, he learned that when he flicked his tail back and forth as chatot often do, his foes would be distracted by it. So be trained very hard with it, and now the tail constantly flicks back and forth in a distracting rhythm. The constant ticking will sometimes attract the attention of something attacking Philharmonic, and will miss or just not attack at all. he can even speed up the flicking to catch other Pokemon's attention even more, but it needs some effort, unlike the normal speed.
Effects: 5% additional chance that a Pokemon attacking Philharmonic will miss. If he speeds up the tail, it ups to a 10% chance, but Philharmonic takes 2% energy for each action it's sped up.
[L'Arc-En-Ciel] Togekiss (M)
Dragon/Flying
-Baton Pass, Last Resort
+Dragon Rush, Dragon Pulse, Dragon Dance, Twister, Dragonbreath
Ability: Serene Grace
Sig Move: Arc of Joyous Colours
Togekiss are known to congregate where there is joy and happiness, and L’Arc~En~Ciel likes to spread the joy and happiness he has seen with the world! So he gathers up all the happy thoughts he can and lets them burst forth in a concentrated energy form, resembling a beam of light in rainbow colours. The blast is so bright in colour that it’ll light up any nearby darkness, and has a chance to confuse the foe with its bright light and colour.
The move will fail if L’Arc~En~Ciel is feeling depressed or angry, and the confusion effect won’t happen if the foe has no eyes or is blinded by sand, ect.
Normal Type / Special / 95% Accuracy / 10% Damage / Energy: 7% / 20% Chance to confuse foe / Target: Single / Duration: One Action / Usage Gap: Three Rounds
[Edward] Persian (M)
Ability: Technician
Signature Attribute: Right Arm of Steel
Edward's previous owner was none too kind to him. He was pushed to win by any means necessary by the cruel man, and when he couldn't, he had replaced Edward's right arm with a Stainless Steel replica in a rather painful operation. Such prosthetics, usually to replace limbs lost in accidents, tend to double as weaponry. The arm is, since it is made of steel, is very strong, and the arm's claws are very sharp. However, it is heavy.
Effects: The weight of the arm gives Edward a permanent -1 to his speed, while the sheer power gives a +1 to physical attacks made with the arm. The base, where the steel connects to his shoulder, is very sensitive, so all moves that land there gain a %2 damage bonus. If he blocks an attack with his arm, he takes %2 less damage. The weight of the arm makes it almost impossible to swim, so if he is placed in water, he'll sink.
Signature Move: Bloodstained Hurricane
In his younger days, Edward was gifted with something called 'The Dragon's Blood', which grated him greater skill with manipulating his own blood as a weapon, and thus this attack was born.
To use it, Edward gathers all the health he is missing and channels it into the Dragon's Blood that rushes though his veins. The blood takes on the form of hundreds of tiny razor-sharp blades of blood that he then sends to the target. The more health he has missing, the more it does, as there is more blood able to reach the target. If he does not have any open wounds at the time, he will inflict an open wound on himself with his own claws, dealing 3% damage. (the damage he inflicts on himself does not count towards the attack's damage inflicted on the enemy)
Edward can even sustain the attack at the cost of some of his own health and energy. When sustained, the attack takes the form of a good-sized dragon-like creature that then latches onto the target, sapping their health.
When the effects of the attack linger, Edward becomes more aggressive, so his attack rises slightly.
Type: Normal / Stat: ATK / Base Damage: Varies / Accuracy: 95% / Target: Single Target / Energy: Varies / Duration: Main Attack 1 action, sustain minor until dropped
Effects: Damage dealt is half the health he is missing, rounded up, and Energy is half that. If sustained, the attack inflicts 3% Damage/Action and Edward takes 1% Damage & Energy per action sustained. He gains +1 ATK only for as long as the attack is sustained.
Usage Gap: 5 rounds after the attack ends
Holy crap look at FMC's partyyyy Erm, if I missed anything then say soooo D:
RNGods say-
-FMC sends out first
-blazheirio889 sends out and attacks
-FMC attacks
-Dragon refs
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