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D/P/Pt Competitive (kinda, haha) team. Opinions/halp. :D?

Vyraura

Finntroller
Team: Some of them were made when I wasn't as smart about EVs, for example, but I'm lazy and have things to do besides EV train all day (which I hate)

Valhaii -Latias (Female, Naive) + Soul Dew
Mist Ball
Ice Beam
Dragon Pulse
Recover
EV: SpAtk 255 SpDef 255
Basic plan is to sit there and use whatever move will work best, recovering when needed. Tankish.
Not much changing can be done here. She's worked great so far, and I wouldn't want to change moves if it's not super important, 'cause like I used PP ups on some moves before I migrated her.

Shiikeras - Gallade (Male, Adamant) + Life Orb or Razor Claw or Big Root
Drain Punch
Psycho Cut
Night Slash
Swords Dance
EV: Atk 255 Def 255 (I know speed is better but with his horrid speed IV and great other IVs I figured I'd go for surviving even one of the few super effective hits)
Swords dance once, then attack away. Drain punch helps heal, since he's going to take some hits. Razor Claw might help since two moves already have high crit ratios.

Fenris - Houndoom (Male, Mild) + Heat Rock or Quick Claw
Sunny Day
Flamethrower
Dark Pulse
Solarbeam
EV: 255 SpAtk 255 Def (Again, speed would be nice, but he can take 1 fighting hit with the added defence, his IV is kinda low)
Sunny day to start which ruin's water attempts and lets him Sunnybeam as needed. Only weakness is how fighting and bug moves have lots of strong physical, but he can take 2-3 X-Scissors (only physical bug move I see often) and sometimes survives Close Combat/whatever. Also, he one-hits most anything without light screen due to 31 SpAtk EV, so that makes up for the fighting weakness.

Vyra - Glaceon (Female, Docile) + Brightpowder *Tried for a Modest one, got three, all had shit SpAtk IV's, this one had 29, so yeah.
Hail
Ice Beam
Water Pulse
Shadow Ball
EV: 255 SpAtk 255 SpDef
--Shadow ball could be replaced, not sure what was best for type coverage and my Dark Pulse TM was used up on Houndoom.
Despite being Ice type, in all her battles so far Glaceon has done surprisingly well. She can easily take out anything that hasn't one hit her, and the double-evasion boost from hail+brightpowder is very useful. The only thing dangerous so far is steel types, because even though steel moves aren't common, she can't get a good hit on them. As for fire, fighting, her defences are high enough that she's never been one-hit by someone her level (not counting a crit on cross-chop).

Magius - Mismagius (Male, Naughty) + ??? (Focus Band atm)
Pain Split
Confuse Ray
Charge Beam
Shadow Ball
EV: 255 SpAtk, ??? rest (whoops. Oh well.)
I generally just use Confuse Ray followed by Charge Beam 1-3 times depending on if I think I'll need the stat boost or if it's supereffective. I plan on using Pain Split as a dodgy heal move. I'm loath to change Charge Beam, since it's a one-time TM, and the only problem is when it's a normal type with a physical dark or ghost move. He's got good enough stats to take on multiple special attacks, even shadow ball, but Crunch almost always takes him out if he's not near full HP. Mainly using him because I like him, and I was impressed by Fantina's Mismagius. (Also he has decent stats what with his special and speed.)

Talus - Umbreon (Male, Relaxed) + Leftovers *I honestly tried for a Bold one, but after 112 eggs hatched, I gave up.
Toxic
Substitute
Moonlight
Psychic/Swagger/Confuse Ray/Mean Look
EV: 255 SpDef, 255 Def
Start out with Toxic, or a confusion move if that's what I decide on. Then Substitute, Toxic/Other move, and using Moonlight as needed (and re-subbing to prevent subpunching or anything). I'm not sure if I want Psychic, because I'm often stuck with them inToxicated, full Hp, substitute still out, nothing to do, which I think is kinda wasteful. Help here is nice.



The most mutable are Mismagius and Umbreon, but I'm open to all advice (Including a whole different pokemon is a welcome suggestion, but if it's not too different then I probably won't since all of these I like personally without them having nice stats.)

Thanks. If I left anything out, please tell me, I'm a bit tired today.



EDIT: I decided to add to this instead of making a separate thread, it's much more open ended.

What are you experienced people going to suggest if I want to get a 4-man team for the battle tower, with all the Regis? I know they aren't godly or anything, but I have an absurd obsession with them, and I don't want to mess anything up. I'm talking moves, natures, EV spreads, even strategy because I'm a dumbass it might be something specific and we all love talking about that or we wouldn't be here.

Regirock - Sassy
Registeel - Careful
Regice - Bashful
Regigigas - Don't know, plan on using master ball, what nature would be best, cause I can keep switching off and retrying?
 
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I'll try to help you a little later when I'm not just about to go to bed but I think you ought to know that Latias is banned from competitive play anyway (mostly because Soul Dew is so godly)
 
Ah, that's a shame, I'll have to consider (and allow others to suggest) other choices. I look forward to your advice.


Slight update: I was catching Regigigas and restarting, and now I have one, because he has a 30 in attack and defense and a 28 in special defense, and all the others I checked and they had really bad IVs. So yeah. He's Relaxed btw.
 
About time I got round to doing this.
Shiikeras - Gallade (Male, Adamant) + Razor Claw
Drain Punch
Psycho Cut
Night Slash
Swords Dance
EV: Atk 255 Def 255 (I know speed is better but with his horrid speed IV and great other IVs I figured I'd go for surviving even one of the few super effective hits)
Swords dance once, then attack away. Drain punch helps heal, since he's going to take some hits. Razor Claw might help since two moves already have high crit ratios.
Bit of an odd set, but it looks workable.

Fenris - Houndoom (Male, Mild) Life Orb
Nasty Plot
Flamethrower
Dark Pulse
Will-o-Wisp
EV: 255 SpAtk 255 Def (Again, speed would be nice, but he can take 1 fighting hit with the added defence, his IV is kinda low)
Sunny day to start which ruin's water attempts and lets him Sunnybeam as needed. Only weakness is how fighting and bug moves have lots of strong physical, but he can take 2-3 X-Scissors (only physical bug move I see often) and sometimes survives Close Combat/whatever. Also, he one-hits most anything without light screen due to 31 SpAtk EV, so that makes up for the fighting weakness.

I'm surprised to hear that Houndoom can take a hit because base 75 HP and base 50 defence is really quite poor and if you were ready to build up your EVs again it'd be much better to get it some speed so it can take fighting types out and not need to take any hits in the first place. Sunny Day clashes with Glaceon's Hail and just using Nasty Plot to double your special attack would help out a lot.

Will-o-Wisp can hit physical attackers as they switch in which is useful as it halves their attack and would work well if you really want it to be able to take hits.


Vyra - Glaceon (Female, Docile) + Brightpowder *Tried for a Modest one, got three, all had shit SpAtk IV's, this one had 29, so yeah.
Hail
Blizzard
Water Pulse
Shadow Ball
EV: 255 SpAtk 255 SpDef
--Shadow ball could be replaced, not sure what was best for type coverage and my Dark Pulse TM was used up on Houndoom.
Despite being Ice type, in all her battles so far Glaceon has done surprisingly well. She can easily take out anything that hasn't one hit her, and the double-evasion boost from hail+brightpowder is very useful. The only thing dangerous so far is steel types, because even though steel moves aren't common, she can't get a good hit on them. As for fire, fighting, her defences are high enough that she's never been one-hit by someone her level (not counting a crit on cross-chop).

Hail boosts Blizzard's accuracy to 100% (or it might actually be to an Aerial Ace never-miss sort of level, either way's good) so it'd be better to use that. Seeing as Latias is banned it could help you to get Abomasnow somewhere so that you could get permanent hail rolling, and consider giving it a Choice Scarf after that so that you can get the jump on things like Garchomp and Salamence (which you'll see a lot of) and bring them down with Blizzard before they tear through your team.

Magius - Mismagius (Male, Naughty) + Colbur Berry
Calm Mind
Confuse Ray
Charge Beam
Shadow Ball
EV: 255 SpAtk, ??? rest (whoops. Oh well.)
I generally just use Confuse Ray followed by Charge Beam 1-3 times depending on if I think I'll need the stat boost or if it's supereffective. I plan on using Pain Split as a dodgy heal move. I'm loath to change Charge Beam, since it's a one-time TM, and the only problem is when it's a normal type with a physical dark or ghost move. He's got good enough stats to take on multiple special attacks, even shadow ball, but Crunch almost always takes him out if he's not near full HP. Mainly using him because I like him, and I was impressed by Fantina's Mismagius. (Also he has decent stats what with his special and speed.)
Calm Mind can actually let you take a number of special hits and hit back hard with your boosted up Charge Beams and Shadow Balls, and Confuse Ray can buy you time against something threatening so you could keep that there. Colbur Berry allows you to survive a Crunch (or, more likely, a Pursuit) when a Dark type comes out to ruin your fun.

Umbreon - Leftovers / Lum Berry
Relaxed
Curse
Payback
Wish
Protect / Toxic

Curse may be an egg move, as with Wish, so you may end up having to rebreed, but it makes Umbreon a hell of a lot better. Go for 252 Special Defence / 252 HP / 6 Attack and a Relaxed / Impish nature, as this set works way better than your one. Wish lets you heal up your team (which I think a lot of your members would appreciate. Curse + Payback is a nice combination, Payback is stronger when you go last (bound to happen with Curse lowering your speed) and it has STAB. Curse lets you take physical hits better whilst your EVs let you take special ones, Wish + Protect is nice for healing up, but Toxic is an option to stall things better. Another option I haven't mentioned is Baton Pass, as Gallade would really appreciate being passed defensive and attack boosts.

The most mutable are Mismagius and Umbreon, but I'm open to all advice (Including a whole different pokemon is a welcome suggestion, but if it's not too different then I probably won't since all of these I like personally without them having nice stats.)

Thanks. If I left anything out, please tell me, I'm a bit tired today.
Hope I helped. Not too sure what to recommend about the Regis.
 
You certainly helped, especially with the Blizzard thing. Miffed about wasting the Ice Beam tm, but Blizzards are buyable.

I'm actually considering switching Houndoom and Latias for Ninjask and Ursaring. Mainly because I had a great idea for Ursaring and I'm considering making another sunny day based team, so it might work out.

Ninjask @ Leftovers
Jolly
Substitute
Protect
Baton Pass
Sword's Dance
EVs: All speed and defense/spec def
*Just a set-up to get speed + bonus attack

Ursaring @ Toxic Orb **Guts
Adamant
Facade
Shadow Claw
Hammer Arm
???
EV: All attack and speed
This gives me a more even distribution of physical and special and Facade at effective power 280 sounds fun.

Also: I finished my umbreon, but yours sounds better, so I'll see what it takes to breed that out.

(If anyone else has ideas go for it)
 
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Change Toxic Orb on Ursaring to Burn Orb. Guts negates the attack decrease and you want to take as little damage as possible.

[fixes tags]
 
Are you sure you don't want an offensive move on the Ninjask? I'd give serious consideration to giving it Aerial Ace over Protect so Taunt doesn't screw it over, especially since it'd be nice to have some extra insurance against Fighting-types and stuff (particularly Heracross, who laughs at rather a lot of your team members) even if Ninjask's main purpose isn't actively battling.

And it looks like you're trying to avoid having to breed the Ursaring (aha, a lazy competitive battler--a man after my own heart :D), but it seems sort of silly to potentially Baton Pass speed to something that will then proceed to use Hammer Arm and nerf all that hard work away. If you're willing to, I'd consider breeding it for Close Combat or maybe Cross Chop. You'd get the same power or more without wasting some of what you've Baton Passed.

As for a final move, I think Ursaring usually uses an elemental punch; you'd obviously have to be able to fiddle with Emerald to do that, though, and I'm fairly sure the punches are illegal with Close Combat/Cross Chop. Stone Edge or Rock Slide, perhaps?
 
Great idea on ninjask, I could give him Aerial Ace, that would sound good, and he'll still get 5 turns of speed for Ursaring.

I don't have Emerald, which sucks, but what about Brick Break? I'll only be using it when it's super-effective, so the decreased power might work. Of course, that was the idea behind hammer arm, because I don't think he'll need to use it more than once or twice.

Hmm, Stone Edge might work but the accuracy is daunting. Ursaring can't take a hit very easily. Rock Slide might work, though I could also give X-Scissor to Ninjask and Aerial Ace to Ursaring since that would rape aforementioned Heracross.

I don't have the Ursaring yet, though, so I could indeed breed the one I plan on getting off Negrek. I'm just lacking a Lucario, Primape, Infernape or Zangoose and I don't like Cross Chop (one miss and he's most likely down, whereas Close Combat is going to 1hko them.)
 
IIRC neutral Return does more damage than super-effective Aerial Ace and Brick Break, just so you know, so Close Combat might be better; Ursaring has no business taking on Heracross anyway, since he's slower and only Aerial Ace on the switch could KO him.

You might consider Attack EVs on Ninjask, seeing as no amount of defensive EVs will let him survive a hit, and Aerial Ace might come in handy paired with Swords Dance for some KOs.
 
I'm definitely looking into trading with my siblings for a Zangoose and migrating him to breed for Close Combat.

Also, Ursaring is getting at least 2 speed boosts, so I'm pretty sure he'll outspeed even Heracross. Though, Facade might still one-hit him.

Also yeah if someone taunts ninjask I want him to be able to fight decent, so I'll probably get him AA.

So as of now the team looks more like this:

Ninjask @ Leftovers
Jolly
Substitute
Aerial Ace/X-Scissor
Baton Pass
Sword's Dance
EVs: All speed and attack


Ursaring @ Flame Orb **Guts
Adamant
Facade
Shadow Claw
Close Combat
Stone Edge/Aerial Ace

EV: All attack and speed

Shiikeras - Gallade (Male, Adamant) + Razor Claw
Drain Punch
Psycho Cut
Night Slash
Swords Dance
EV: Atk 255 Def 255

Vyra - Glaceon (Female, Docile) + Brightpowder
Hail
Blizzard
Water Pulse
Shadow Ball
EV: 255 SpAtk 255 SpDef


Umbreon - Leftovers
Relaxed
Curse
Payback
Wish
Protect
EV: 252 HP, 252 SpD, 6 Atk
----I really like this setup, thanks Jetx!



Now, I'm probably worst at figuring out who goes well with what. I'm thinking I don't need a Ghost on the team with the moves that Gallade and Glaceon know, although Calm Minded Charge Beams might help out against water.

Also, I have a sporepunching breloom that might fit in (Standard spore+focus punch + seed bomb + stone edge) but I'm really not sure.
 
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