Barubu
.EXE
[size=+2]Eifie vs Wargle[/size]
	
	
		
			
	
Eifie's active squad
 Royal Road Eagle Feathers the male Chatot <Tangled Feet> @ Metronome
 Plum Seed the female Hoppip <Chlorophyll> @ Red Card
 Kadabra's Lucky Charm of Banbi the male Litwick <Flash Fire> @ Dusk Stone
 Tassorosso King of Boo Foo Woo the female Goomy <Gooey> @ Lucky Egg
 Barfie the male Zigzagoon <Gluttony> @ Lansat Berry
 Cirrus the male Swablu <Natural Cure> @ Sachet
 topping percentage the male Paras <Dry Skin> @ Weakness Policy
 Okuni the male Larvesta <Flame Body> @ Lucky Egg
 Shih-Na the female Zorua <Illusion> @ Black Glasses
 Tribal Coyote of Grand Slam the male Anorith <Battle Armor> @ Shell Bell
Wargle's active squad
 Ferno the male Charmeleon <Blaze> @ Fire Stone
 Sleezy the male Slakoth <Truant> @ Amulet Coin
 Kazza the male Kadabra <Synchronize> @ Link Cable
 Washibon the male Rufflet <Keen Eye> @ Eviolite
 Caimanly the male Sandile <Intimidate> @ Lucky Egg
 Martimur the male Cubchoo <Snow Cloak>
 Zona the female Solosis <Magic Guard> @ Life Orb
 Andro the female Timburr <Sheer Force> @ Black Belt
 Glauert the male Skrelp <Adaptability> @ Lucky Egg
 Ashan the male Koffing <Levitate>
Command Order:
Notes:
Good luck, battlers!
				
			2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.
The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
		Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.
The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
Eifie's active squad
Wargle's active squad
Command Order:
- Wargle sends out first
 - Eifie sends out and commands
 - Wargle commands last
 
Notes:
Good luck, battlers!