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FFTA2- Tonberry's Revenge [Sign-ups closed]

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Sylph

Take me to Wonderland
Karma. They have all been overlooked for their crimes against us. They have caused us to flee our homes, to run to the depths and still slaughter us. They come and use our hides for armour, for weapons, and they try to make themselves look justified. They call themselves Heroes for slaughtering us when we are weak.

Revenge...karma...I will use my knife to put a end to them for once and for all. Come with me, my monster brothers and sisters. We will bring a end to these 'Heroes' that kill us and expect no consequence in return.

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Welcome to the game, people. This game will host 16 players this time around. There are roles you may recognize, others that may be new to you. They should be simple enough to understand, but if you have questions, I will answer them. All the monsters and classes are from FFTA2. Enjoy~
why yes I am trying to do this again

Mafia:

Tonberry

- As one of the most feared monsters, its thirst for revenge for its fallen brothers and sisters has driven it to ally itself with another monster in attempts to eliminate the ones that caused so much pain in the monster world. Once a night, they will stalk one person and stab them with their Tonberrian, killing them instantly unless they were somehow protected.

Each night, they will converse with their partner to pick a victim. If they disagree, Tonberry gets the final say since they are the one with the all-killing knife. If they are killed or are away, the second in command will send in the night posts until they return. In the case of death, the second string killer will take full control

Malboro

-Though not as feared as its partner, it is still dealt with weary when in combat. With its extra tendirls and large gaping mouth, it can swallow a person hole and let the internal acids eat away at them until the beast hurls them back up into a acid drenched heap.

Each night, they will talk to their partner on whom to kill, If they disagree, the Tonberry gets the final say, but if Tonberry is away they can send in the death posts. In the case of death, Malboro will take the reigns and do as they please when it comes to killing.

Bomb

-Not so much feared as more of being a annoyance to monster and people alike. When threatened or weakened, they have a tendency to explode and take one person with them. Not recognized as a part of the major killing duo, they will appear innocent when killed and inspected.

Innocent:

Seer

-A Hume skilled in the arts of a Seer, they have developed a way to detect hidden murderous intentions among the people around them. Skilled as they may be, they sadly can only looking into the souls of one person per night to find their alignment. They can’t tell if the Bomb is a mafia member, and can only see the Berserker as a Mafia member when they are in a deep rage

White Mage

- A wise old Nu Mou, he has lent his skills in hopes of aiding the party in surviving the onslaught of the dreaded Tonberry. Each night, they will cast rerise on a single player to ensure their safety for a night. Though this magic is powerful enough to chase away death, it can clash from the healing magic of another healer class which in turn kills the target.

Red Mage

- Though not a healer, she is skilled enough to use a powerful curative to protect a single person for one night. The issue though is that her power can clash with the White Mage and accidentally kill the target they tried to save.

Ninja

- Walking the path of shadows and daggers, he has been at odds with his twin brother since they’ve split off on their own way and classes. After years of separation, they have come together to make amends when they are forcefully separated once more by the string of murders. He knows whom is brother is and prays to not find him dead at the hands of the monster onslaught. On the day it does come true however, he will target one person and kill them as their night action to avenge their fallen brother.

(he picks a target after the brother is killed, instead of before)

Parivir

-Walking the path of honour and the sword, he has been at odds with his twin brother since they’ve split off on their own way and classes. After years of separation, they have come together to make amends when they are forcefully separated once more by the string of murders. He knows whom is brother is and prays to not find him dead at the hands of the monster onslaught. On the day it does come true however, he will target one person and kill them as their night action to avenge their fallen brother.

(he picks a target after the brother is killed, instead of before)

Paladin

- Duty bound by their scared vow to uphold the laws and peace of the land, this young man has taken up the sword to protect his fellow fighters against the great Tonberry. Each night, he will pick a fellow member to take whatever action is targeting them upon himself. Though he takes on the action toward the one he protects, he can’t block the sight of the Seer, the arrow of the Archer, nor the spell of the Summoner.

(Pick on target to protect. You will be told of what hit you, but you won’t be told if it was targeted at you or at the one you protected)

Blue Mage

- A lone figure that took the blunts of monsters and learned their attacks, he is indeed a deadly foe to tamper with. When he is called before the crowd to be slain for crime he did not commit, he will cast one last spell to help or hinder his fellow fighters. His spell is called “Roulette” and it is a tricky thing at the best and worst of times. When casted, a random person will die along with him, dragged into the afterlife by the reapers that claim doomed souls.

(When you die, you cast your spell and drag some down with you. You do not choose however who dies with you. That is random)

Archer

- With a tight string and a sharp arrow, this girl aims to bag herself a partner in crime. Though her method may lack flare or even sense, she refuses to take down the monsters alone. With a few chanted words over the arrow, she will aim it at a single target and aim for their hearts in hopes of ensnaring it with her magical charm. Once the spell is set, she and her partner will work together and try to survive the battle by any means necessary. The drawback to her spell however is when the tie is severed. One one dies, the spell that bonded them will drag the other to death as well in hopes of keeping them together forever. This is a major miscalculation on the Archer’s part.

Summoner [Chanel]

- This woman has studied the world of spirits for years, listening to the voices of the other planes and the Espers as well as Scions. Through her tireless struggle to gain their trust, she has been gifted with the power to draw power from the dead. With every fallen comrade on the field, she can draw on their spirits to use their powers for a single night. She picks one of the dead, then one of the living to target with the power. She may not know what she is summoning, but she will try her best to use it for the greater good.

(You pick a dead member, then a target. Not too hard)


Vigilante:

Ravager

- Battle weary from combat, she is driven into this fight in hopes of killing the monsters that try to cause havoc on the land. They take up the sword to smite on person in the field, but they must choose wisely. If they miss the target and hit a civilian, ending their innocent life, she will release her hold on the sword and lose what little power she had against the monsters. However, if she cleaves through a monster, she will draw her sword from their corpse and be allowed to have another attack against the monsters at her choosing.

(You pick one target at any point in the game. If you hit a innocent, you become a normal member. If you hit a mafia, you will be allowed a additional kill.)


Alien:

Beserker

- Used to the sneers and words hurled at him from being what he is, he has developed a thick hide to let simple words roll off. He takes up the job of a simple Berserker, though refrains from attacking any living thing in hopes of peace. Often told that he is not suited for the job because of his peaceful attitude, they soon learn of the rage that dwells beneath. When he is attacked, his temper flares and he becomes a unstoppable force. While in this state, he will go on a rampage if sent to his death by his fellow comrades, destroying everything and winning the war for himself only. However, this can be avoided if he is killed my the Monsters during the night, cutting his rampage short and silencing him.

When still in his calm state, he can be killed during the day like anyone else.

(Dormant by default, Enraged when attacked at night. When Enraged, only safe way to kill him is to kill him at night, or else you lose.)


Variable:

Trickster

- Slight of hand and a card up the sleeve, this Bangaa has a full deck at hand but not a full deck when it comes to his mind. Always laughing and planning another con, he does have a sense of preservation. He will pick a single card from his deck and will be tasked to pick a side, be it with the monsters or with the others in the struggle.

Eight of Hearts - Snigger

He will enrage a single person of his choice, making them use their night action at random, instead of allowing them to pick for themselves.

Six of Diamonds - Suggestion

He turns a single person into a frog, keeping them from voting during the day. Once the day is over, they return to their normal form.

Four of Spades - Hypochondria

With this skill, they can cause a to fall ill and not be able to use their night action. Once the day breaks however, they will return to full health.

Jack of Diamonds -Shadow of Doubt

With this power, they can cause one person to take on the mobility of a rock, drawing them out of harms way for one night. This doesn’t clash with the healing duo, thus is perfectly save.

Two of Clubs - Charisma

A power that can only be used once in the field, he will cast this card into the sky and make all under it stop what they are doing and stare. They will be locked in its trace until the day breaks and they discover that it is too late to issue any attacks.

King of Hearts Damage - Traumatize

A power only used once, he will use the hidden power of this card to create a sense of confusion over the others. When they issue their actions, the targets are randomized and will hit someone other than they had targeted. They will not know this has happened until after the night is over.

Queen of Clubs - Agitate

A power that can only be used every other day, needing to be recharged once used, they can invoke this power and cause a mist of confusion of the group. When they issue attacks against him, there is a chance they will miss him.

Ace of Spades - Mug

With this card, he can pick a single person and steal whatever action has been taken on them, be it a insight from the Seer or a healing spell from the duo. He will take whatever benefiting boon that is given to them for a single night.

(They steal good things from a target)


Juggler

He may be small, but this little guy is nothing to overlook. Skilled with knives and daggers, balance above all and a sense of mischief, this little guy can pick his side and will use one of his many skills to aid them as best as he can. He only hopes that they will not touch his pom-pom.

Kris - Weapon Toss

He will use his little knife and will do what it was made for. He will toss the knife at a single person and wound them, making them unable to do anything the following day except lick their wound.

Conquered - Ring Toss

Then they toss this knife, the one they hit will pause in their tracks and will be unable to do anything. When in this state, the Juggler will drag them away and remove them from the game to protect them for one night.

Khukuri - Molotov Cocktail

When hit with this knife, the target becomes enraged and blindly lashes out wasting their action for that night. Though they won’t kill anyone, they will have missed out using their action until the next night.

Scramasax - Ball Toss

The Juggler will summon a ball and toss it at the group during the night action, bopping them upon the head and making them fall into a state of confusion until the day breaks. All actions issued will be randomized.

Swordbreaker - Dagger Toss

A power used only once, he will toss his dagger out into the crowd with deadly accuracy and knocking the weapons from everyone’s hand and stopping any action that may have come after his for the night.
 
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Re: FFTA2- Tonberry's Revenge [Sign-ups open]

I like mafia games. This is gonna be fun!
 
Re: FFTA2- Tonberry's Revenge [Sign-ups open]

Nice, just need seven more and we are set. If anyone knows someone they can convince to play, bring them on over~
 
Re: FFTA2- Tonberry's Revenge [Sign-ups open]

Ok, I had to cut out some roles from lack of interest. The roles removed as as followed

-The Red Mage, now the chance of healer clash is gone.
-The Paladin, So we have no Martyrs this time
-The Blue Mage, so now no one will be dragged to death with them
-The Juggler. We have one Variable now and its not the cute little bunny-mouse. Have fun with the lizard.

I will be randomizing the roles now and sending them out.
 
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