how it felt watching the gameflow
Well, I did say the game wouldn't be balanced, but I didn't really expect it to be
this fast. A bit of hubris on my part, perhaps, but there's always next time.
I think a big issue with this game was overthinking - playing a short game like a long game, I suppose. Massclaims on Day 1 are usually extremely iffy, but a massclaim at what was sorta LYLO would probably have helped town more than hurting it.
I predicted the whole "Flavor is pretty relevant" thing would lead to people sharing the flavor of their roles and trying to decipher who was lying, but I think people were playing this game a bit too cautious to be comfortable doing so.
I'd definitely tweak things for a repeat of a 6 player game, but I'm hoping that the next one will draw more of a crowd so I don't have to think about game balance like that.
Not to mention, town got supremely unlucky with night actions. Mafia lucked into finding the cop, said cop was roleblocked by a blocker who was killed by the other mafia and couldn't back up said roleblock claim... yeesh. I'm genuinely sorry about that one.
Well, whatever. Notes for next time.