• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Full Metal Cookies versus Lord Shyguy

let's see if we can do this... First, try to tire her out. If she attacks with something strong, use Protect, but only once. If not, the Rollout. Chill at any time if you feel too paralyzed.

Protect/Rollout/Chill x 3
 
Full Metal Cookies [OO]
Bidoof
[Doomsday] Bidoof (F) Simple
Health: 29%
Energy: 52%
Protect/Rollout/Chill x 3
Status: Extremely frustrated with muscles seizing up. Paralyzed (Strong).

Lord Shyguy[OO]
Mareep
[Amp] Mareep (F) Static
Health: 58%
Energy: 28%
Thunder Bolt x 3
Status: -2Def. Thinking she can actually pull through this battle, feeling confident.

Round Six: Begin​

Filled with a renewed vigor and confidence, the Mareep's dark, beady eyes focus on her opponent. Her fluffy wool expands, swelling and rippling with an undercurrent of strong, static electricity. The air around her crackles ominously with bright sparks. Doomsday's balled-up form grinds slowly to a halt; her body opens up and lies nonchalantly on the ground. Whatever earlier panic she felt does not show on her indifferent, buck-toothed face. The Bidoof clambers slowly onto her feet, wincing from her cramped muscles. Noticing the dangerous look in Amp's eyes, Doomsday pours her energy into generating a protective shield. The translucent form shimmers just between the two opponents, a fragile-looking disturbance playing with the light.

Amp releases the Thunderbolt with a loud crack. The zigzagging bolt slams into the Protect, dissolving into ripples of light that splay over the gently sloping surface of the shield. The Mareep snorts in discontent, but nevertheless she resumes her energy production, her wool crackling viciously again. Doomsday winces from her muscles acting up again. Instead of trying any harder, the Bidoof slumps lazily to the ground, reluctant to fight her painful paralysis. Merciless in her offense, Amp again directs the burst of electrical energy at her opponent. The electricity ruthlessly shocks Doomsday's battered body, coursing violently through her veins.

A small smirk curls the Mareep's lips for a brief moment. Her moment of glory is rudely interrupted by a tremor in the ground, startling her and knocking her off-balance. Banging his fists on the foot-high stack of papers before him, Roy Mustang rises above the chaos of his desk, glaring and gritting his teeth at the nuisances below him. "Can't anybody get a decent bit of peace and silence in this place?" he asks the Pokemon in a threatening, lowered voice. Laughing evilly, he pulls on the white glove. The complex alchemy signal glitters in the flame that erupts from his fingers.

Amp squeaks in alarm as her wool catches fire, disoriented from panic. The green veil of Safeguard protects her from the brunt of the attack, the cool energy soothes her dark skin and protects her from burns. As Amp trips and falls onto the damp ground, the moisture quells the burning sensation in her dark skin. A visible patch of her wool is burned, singed black by the Flame Alchemist's trademark attack. Shaking herself out of her momentary distracted state, the Mareep strains to generate another bodyful of electricity. Opposing her, Doomsday takes the opportunity to start herself in another roll, traversing the hardwood floor in a rolled-up ball. The Bidoof pummels the Mareep with an opening blow, knocking her sideways. In retaliation, Amp unleashes another shocking burst of electrical force upon Doomsday. Doomsday barely manages to keep herself in orbit; her brown fur is frayed and wild with stray electricity. Amp nearly collapses from exhaustion, feeling the harsh drain of Safeguard on her energy.

Round Six: End​

Full Metal Cookies [OO]
Bidoof
[Doomsday] Bidoof (F) Simple
Health: 9%
Energy: 50%
Protect/Rollout/Chill x 3
Status: Physically straining herself, but determined to try her best. Paralyzed (Strong).

Lord Shyguy[OO]
Mareep
[Amp] Mareep (F) Static
Health: 47%
Energy: 7%
Thunder Bolt x 3
Status: -2Def. Unsteady on her feet, feeling exhausted and dizzy from expending so much energy.

Notes
- Safeguard in place over Amp, beginning to weaken. Drained energy from her during the battle, for upkeep costs.
- Please note that if Pokemon run out of either energy or health they will faint.
- Floor is rather damp, in some areas charred.
- Notebook lying on floor as well as crumpled balls of paper.

Lord Shyguy posts attacks, followed by Full Metal Cookies.
 
Can we heal energy instead of health? If we can, use Chill to get more energy, then use Thunder Bolt, and finish with Shock Wave.

Chill~Thunder Bolt~Shock Wave
 
Full Metal Cookies vs. Lord Shyguy, Round Seven


Pre-Round Stats

Team Cookies (2/2 Pokémon Remaining)

Bidoof
Doomsday (F) [Simple]
Health: 9%
Energy: 50%
Status: Paralyzed (severe); physically straining herself, but determined to try her best
Doomsday's Commands: Rollout ~ Rollout ~ Rollout

Team Shyguy (2/2 Pokémon Remaining)

Mareep
Amp (F) [Static]
Health: 47%
Energy: 7%
Status: Defense -2; unsteady on her feet, feeling exhausted and dizzy from expending so much energy
Amp's Commands: Chill ~ Thunderbolt ~ Shock Wave

Arena: Roy’s Office

This battle takes place in the office of General Roy Mustang of Eastern Amestrian Command. The room is large and square, with huge windows at one end, and a door at the other. A desk, with Roy himself seated in it, is under the windows, covered with papers that have a 15% per round chance of being flung to the floor by Roy’s frustration. There are two leather couches between the desk and door that may be climbed. The floor is wooden, and has a bit of dust around that can be used for attacks like Sand Tomb, Sand Attack, ect. There are two rows of bookshelves on the walls on the opposite sides of the room. The Pokemon in the battle are reduced in size so that something like, say, steelix, would be around a foot tall, and something like pikachu would be around 4-5 inches. There is a 20% per round chance that Roy will look up from his work, notice the Pokemon, and attack them for 5% Fire-typed damage with his flame alchemy, and the chance is upped if an Earthquake attack is used to 50% chance that round. There is also a 25% chance that Edward Elric will come into the room and yell at Roy, effective as a Screech attack.



Round Seven: Begin!

Absolutely exhausted and figuring that it might be better to just sit back and, you know, not incur the wrath of the large scary man at the desk, Amp hits the floor with a muffled whump and closes her eyes in an attempt to relax. She doesn't especially care that the shimmering barrier floating around her has now faded away; one less thing to put strain on her, as far as she's concerned. But Doomsday, injured and stiff as she is, intends to make resting as difficult as she possibly can for her opponent. Her momentum keeps her rolling right along, even picks up speed as she skids across the wet floor, and she turns and rolls right over Amp with more power than before. The little yellow sheep squeals in agony as her tail and backside are ruthlessly run over by the determined Bidoof, who shows no signs of remorse and keeps on going.

Doomsday is coming back around for another, even more powerful strike, and Amp is getting sick of being mowed down like this. Her vision is swimming with fatigue and she's still sort of afraid of Roy, but all of this rollout nonsense simply has to stop. Loud popping and cracking noises fill the office as a massive amount of static electricity builds up in her wool yet again, and with a desperate shout she looses another wicked thunderbolt. The electricity runs rampant through the rolling Bidoof's body, and at last she seems to slow down. When Doomsday rolls into Amp's nose it is with no more force than a light tap, and the Bidoof uncurls and lays motionless on the ground, unconscious.


Round Seven: Close

Post-Round Stats


Team Cookies (1/2 Pokémon Remaining)

Bidoof
Doomsday (F) [Simple]
Health: 0%
Energy: 43%
Status: Knocked out!

Team Shyguy (2/2 Pokémon Remaining)

Mareep
Amp (F) [Static]
Health: 37%
Energy: 6%
Status: Defense -2; dead on her feet but fiercely proud of herself

Team Shyguy's Safeguard: faded

Arena Status: A notebook and some crumpled balls of paper litter the floor, which is damp and slightly charred in a few places.


Ref's Notes
-I'm pretty sure Safeguard should have gone away before the last action of last round, but meh. Anyway, it faded at the beginning of the round.
-Amp did not recover the full amount of energy for her chill due to being disrupted.
-Doomsday fainted on the second action.
-I know, like... jackshit about FMA, so forgive me if I screw Roy or Ed's personalities up or whatever. :/
-Full Metal Cookies sends out and attacks first next round.
 
nuts.

well, here we go, I use [Jinkosen] Piplup (M) Ability: Torrent~

Jinkosen, this should be simple enough. Just get in really close and use Hydro Pump. Then use Hidden Power, so we can see what type it is. Finish with Return for some nice damage. If she protects, use Agility.

Hydro Pump/Agility ~ Hidden Power/Agility ~ Return/Agility
 
Since you're probably not going to last another round after this, just keep using Thunder Bolt.

Thunder Bolt x3
 
Full Metal Cookies vs. Lord Shyguy, Round Eight


Pre-Round Stats

Team Cookies (1/2 Pokémon Remaining)

Piplup
Jinkosen (M) [Torrent]
Health: 100%
Energy: 100%
Status: Excited
Jinkosen's Commands: Hydro Pump/Agility ~ Hidden Power/Agility ~ Return/Agility

Team Shyguy (2/2 Pokémon Remaining)

Mareep
Amp (F) [Static]
Health: 37%
Energy: 6%
Status: Defense -2; dead on her feet but fiercely proud of herself
Amp's Commands: Thunderbolt ~ Thunderbolt ~ Thunderbolt

Arena: Roy’s Office

This battle takes place in the office of General Roy Mustang of Eastern Amestrian Command. The room is large and square, with huge windows at one end, and a door at the other. A desk, with Roy himself seated in it, is under the windows, covered with papers that have a 15% per round chance of being flung to the floor by Roy’s frustration. There are two leather couches between the desk and door that may be climbed. The floor is wooden, and has a bit of dust around that can be used for attacks like Sand Tomb, Sand Attack, ect. There are two rows of bookshelves on the walls on the opposite sides of the room. The Pokemon in the battle are reduced in size so that something like, say, steelix, would be around a foot tall, and something like pikachu would be around 4-5 inches. There is a 20% per round chance that Roy will look up from his work, notice the Pokemon, and attack them for 5% Fire-typed damage with his flame alchemy, and the chance is upped if an Earthquake attack is used to 50% chance that round. There is also a 25% chance that Edward Elric will come into the room and yell at Roy, effective as a Screech attack.



Round Eight: Begin!

Roy sighs and slumps a little in his chair, glad that this ridiculous midget mutant animal fight seems to be over with; the little brown one has been sucked back into its containing device, and the little yellowsheepy one doesn't appear to be in any shape to do any more damage to his office. At last, at long last, they're going to go away and let him work in peace...

Not. Much to the beleaguered general's dismay, a little blue penguinthing appears almost immediately after the brown thing vanishes, this one fresh, ready and raring to go. Amp blanches when she sees her new opponent; under normal circumstances she wouldn't be worried at all, but she's just so tired that she doesn't think she has the strength to deal with him. Aware of how exhausted his foe is, Jinkosen flashes her a confident little birdie sneer, puffs out his chest and lets loose with an extremely high-volume torrent of water. Amp closes her eyes and braces herself, expecting to be pummeled and soaked. The pain and the wetness never come, however; in his enthusiasm, Jinkosen accidentally directed his attack several inches to the right, instead causing the hydro pump to drum into the bookshelf behind the Mareep. Several books are tipped right off of the bottom shelf, and many of them are drenched and quite possibly ruined.

Roy hears what sounds like a tiny fire hose going off dangerously near his bookcase but takes a deep breath, shuts his eyes and refuses to look, assuring himself that all of this nonsense will simply go away if he just doesn't think about it.

Thanking her lucky stars, the tired Amp allows more static electricity to build up in her wool and then unleashes it, electrocuting the Piplup and wiping any last traces of smugness off of his beak. Jinkosen flops onto his back and stays there, twitching, for a few moments; Amp is glad that he can't see her sink down to her knees, fighting just to stay conscious. So tired...

In pain and highly embarrassed, Jinkosen picks himself up and glares evilly at the Mareep across the room. Move the room so that his attack misses, will she? Not this time! Small balls of whitish energy begin to circle around the Piplup's body, whirling around him faster and faster and steadily changing color from white to a pale green. With a shout he sends the little balls forward and they zoom through the air like BBs, pelting Amp's face and body. Amp tries to retaliate with one last thunderbolt, but she simply does not have the energy to pull it off. All she can manage is a pitifully weak jolt of electricity and a halfhearted crackle before she slumps forward and stops moving, completely drained.


Round Eight: Close

Post-Round Stats


Team Cookies (1/2 Pokémon Remaining)

Piplup
Jinkosen (M) [Torrent]
Health: 80%
Energy: 90%
Status: Hidden Power [Dragon]; ...that's what you get for messing with me! Because I totally took her out myself. All me. Totally.

Team Shyguy (1/2 Pokémon Remaining)

Mareep
Amp (F) [Static]
Health: 29%
Energy: 0%
Status: Knocked out!


Arena Status: A notebook and some crumpled balls of paper litter the floor, which is damp and slightly charred in a few places. The floor near the bookcase farthest from the door, specifically, is soaked and dotted with soggy, ruined books.


Ref's Notes
-Hydro Pump missed.
-Jinkosen's Hidden Power is Dragon-type.
-Amp did not have enough energy to use Thunderbolt at full power on the second action, so its damage was reduced accordingly (and kind of a lot).
-Amp fainted on the second action.
-Lord Shyguy sends out and attacks first next round.
 
I'll send out Chaos [Treecko]!

Okay, start with an Energy Ball, then Protect if he attacks, Toxic if he doesn't. Finally, finish with a Sunny Day.

Energy Ball~Protect/Toxic~Sunny Day
 
hm. :\ Well, we'll do our level best! Go for an all-out attack here, and Hope that the Energy Ball misses.

Start with Ice Beam! Then Double Team, and finish it with Drill Peck~

Ice Beam ~ Double Team ~ Drill Peck
 
Full Metal Cookies vs. Lord Shyguy, Round Nine


Pre-Round Stats

Team Cookies (1/2 Pokémon Remaining)

Piplup
Jinkosen (M) [Torrent]
Health: 80%
Energy: 90%
Status: Hidden Power [Dragon]; ...that's what you get for messing with me! Because I totally took her out myself. All me. Totally.
Jinkosen's Commands: Ice Beam ~ Double Team ~ Drill Peck

Team Shyguy (1/2 Pokémon Remaining)

Treecko
Chaos (M) [Overgrow]
Health: 100%
Energy: 100%
Status: Very confident
Chaos's Commands: Energy Ball ~ Protect/Toxic ~ Sunny Day

Arena: Roy’s Office

This battle takes place in the office of General Roy Mustang of Eastern Amestrian Command. The room is large and square, with huge windows at one end, and a door at the other. A desk, with Roy himself seated in it, is under the windows, covered with papers that have a 15% per round chance of being flung to the floor by Roy’s frustration. There are two leather couches between the desk and door that may be climbed. The floor is wooden, and has a bit of dust around that can be used for attacks like Sand Tomb, Sand Attack, ect. There are two rows of bookshelves on the walls on the opposite sides of the room. The Pokemon in the battle are reduced in size so that something like, say, steelix, would be around a foot tall, and something like pikachu would be around 4-5 inches. There is a 20% per round chance that Roy will look up from his work, notice the Pokemon, and attack them for 5% Fire-typed damage with his flame alchemy, and the chance is upped if an Earthquake attack is used to 50% chance that round. There is also a 25% chance that Edward Elric will come into the room and yell at Roy, effective as a Screech attack.



Round Nine: Begin!

Realizing that it's too much to hope for the battle to be over when the sheepy finally collapses, Roy puts his fingers in his ears and hums loudly to himself. They'll go away if I ignore them, they'll go away if I ignore them...

The Treecko that Lord Shyguy chooses to take Amp's place is fit as a fiddle and convinced that he's more than a match for some flightless bird, however, and so it is not likely that he will go away anytime soon. Chaos wastes no time, forming a sphere of bright, leafy green energy between his hands almost immediately after his feet hit the wet floor. The ball of natural energy swells and pulses dangerously as Chaos shapes it, and he spins around and releases it in Jinkosen's direction. The Piplup has no time to move out of the way, and so the energy ball hits him head on; the raw life energy eats away at Jinkosen's feathers and singes the skin underneath. Shaking it off as quickly as he can and with no desire to be outdone, the Piplup opens his beak so that a small, bright blue light can be seen shining in it. The air temperature around him drops several degrees as the light continues to form, and the resulting ice beam that hits Chaos around the midriff is absolutely frigid. A very thin dusting of ice forms over the Treecko's red belly, and Chaos flinches and shivers violently.

A nasty, purplish slime dribbles from the corners of Chaos's mouth as he moves toward his foe; he doesn't look as though he's enjoying the taste at all and is apparently fighting the urge to vomit, but he marches forward all the same. Jinkosen eyes him warily and takes a few steps back--he doesn't want to be anywhere near the stupid lizard if it decides to barf all over this guy's office floor. Unfortunately for him, he doesn't have a say in the matter. Chaos walks right up to him and spews the purple mess all over Jinkosen's chest feathers. This, like the energy ball before it, burns horribly, but this time the pain does not go away. The powerful toxins burn his skin and start to seep through, entering the Piplup's bloodstream and causing him to feel quite ill. Scowling, Jinkosen turns as if to run away. Chaos is sure that the little penguin is going to dash off to a corner and cry about it, but instead of fleeing and hiding Jinkosen runs in a tight circle around his foe, stubby little legs and awkward flipper-feet going as fast as he can make them. When he stops, panting slightly, two other Piplup appear to be standing beside him.

Chaos shakes his head, telling himself that there's no reason for him to worry about the two extra Piplup. He'll get rid of all of them just the same. And why not start that by adjusting the conditions to better suit him? Chaos closes his eyes and whispers a silent prayer to the gods above, humbly asking them to chase away the clouds he can see through the window and intensify the sunlight that is shining down. As he mutters, the thick, pillowy clouds do indeed part, and the mighty, unblinking eye of the sun glares down. Chaos takes a deep breath and spreads his arms, expecting to be able to bask in the inviting heat... but the temperature inside the office, out of the direct sunlight, has only gone up by a few degrees. It isn't even enough to speed up the melting of the ice still coating his belly. Jinkosen yawns, unimpressed.

The light has a much more noticeable effect on Roy. Realizing that it suddenly seems to have gotten an awful lot lighter in here, his head snaps up--and, with his desk directly in front of the large windows, he gets an eyeful of intensely bright sunlight. Roy's hands fly up over his eyes and he shouts angrily, temporarily blinded. "You nasty little... rat... annoying... rat things!" he screams, turning around and pointing at the floor but unable to see either Jinkosen or Chaos clearly. "You did this! I know you did this!" Fire dances around his white-gloved fingertips and, snarling, he shoots it down at the floor at random. By sheer dumb luck, he manages to hit the very rat thing responsible. Chaos lets out a shriek as the flames hit his tail and hurries to roll around on the wet floor in an attempt to put himself out, but the damage is done; his tail is badly singed. Suddenly a lot more interested, Jinkosen and his clones point and laugh at the Treecko's misfortune.

They are not laughing for very long, however. Without warning the door slams open violently, and the giggling Piplup's ears are suddenly bombarded with angry screaming. "Mustang, you idiot! What the heck do you think you're doing?! Stop setting your damn office on fire and get back to work!" The door slams again and the sound of Edward stomping down the hallway can be heard quite clearly, each thump causing Jinkosen's ringing ears to throb. Chaos, who had been much too distracted by his own wailing to pay Ed much mind, sits up and snickers half-heartedly.

"It's not my fault!" Roy whines, taking a swipe at his desk with frustration. Several sheets of paper are flung to the ground, covering it further and potentially making it even more treacherous. Jinkosen pays this no mind; he doesn't have a lot of ground to cross to cover the distance between him and his opponent. He and his two clones run forward, heads lowered and beaks thrust out. Chaos has no time to get up and move away--Jinkosen is on him in seconds, digging at his scales with his sharp little beak and twisting and wrenching away for all he is worth. Chaos screeches yet again as he feels several painful cuts and welts open up on his chest and arms.


Round Nine: Close

Post-Round Stats


Team Cookies (1/2 Pokémon Remaining)

Piplup
Jinkosen (M) [Torrent]
Health: 65%
Energy: 76%
Status: Hidden Power [Dragon]; Defense -2; Poisoned (severe: 1% this round, 2% next); head buzzing

Double Team: 2 clones remaining

Team Shyguy (1/2 Pokémon Remaining)

Treecko
Chaos (M) [Overgrow]
Health: 71%
Energy: 85%
Status: Not so very confident anymore


Arena Status: A notebook and some crumpled balls of paper litter the floor, which is damp and slightly charred in a few places. More sheets of paper are scattered around by the desk. The floor near the bookcase farthest from the door, specifically, is soaked and dotted with soggy, ruined books. The sun is shining brightly outside.

Sunny Day: 4 rounds remaining (outside)

Ref's Notes
-Jinkosen created the default two Double Team clones.
-The battle is taking place indoors, so I can't imagine Sunny Day would have much of an effect (unless FMC strongly disagrees).
-The RNG wants to let you guys know that Roy and Ed really do not like you. ;)
-On that note, I am assuming that those event chances aren't mutually exclusive. If they aren't supposed to all be able to happen at once, let me know and I will make the round less entertaining.
-Full Metal Cookies attacks first next round.
 
|D that was a fun round.

Jinkosen, you're doing an AWESOME job!

So, try and avoid his attacks as much as you can - at any time during the round, if he protects or detects, Double Team. Otherwise, attack from a distance with Ice Beam.

Ice Beam/Double Team x 3
 
As soon as you can, use Agility to try and dodge the Ice Beam. Then try and use Giga Drain while he's distracted, and then finish up with Swift.

Agility~Giga Drain~Swift

EDIT: Attacks changed.
 
Last edited:
Platinum move tutor moves (and Platinum level-up move changes) are not yet allowed; Negrek will make an announcement when they are, presumably when the American release comes around.
 
That is true, I did forget that. If you like you can edit your commands one more time, but please be more careful about which movelist you're looking at.
 
Full Metal Cookies vs. Lord Shyguy, Round Ten


Pre-Round Stats

Team Cookies (1/2 Pokémon Remaining)

Piplup
Jinkosen (M) [Torrent]
Health: 65%
Energy: 76%
Status: Hidden Power [Dragon]; Defense -2; Poisoned (severe: 1% last round, 2% this); head buzzing
Jinkosen's Commands: Ice Beam/Double Team ~ Ice Beam/Double Team ~ Ice Beam/Double Team

Team Shyguy (1/2 Pokémon Remaining)

Treecko
Chaos (M) [Overgrow]
Health: 71%
Energy: 85%
Status: Not so very confident anymore
Chaos's Commands: Agility ~ Giga Drain ~ Swift

Arena: Roy’s Office

This battle takes place in the office of General Roy Mustang of Eastern Amestrian Command. The room is large and square, with huge windows at one end, and a door at the other. A desk, with Roy himself seated in it, is under the windows, covered with papers that have a 15% per round chance of being flung to the floor by Roy’s frustration. There are two leather couches between the desk and door that may be climbed. The floor is wooden, and has a bit of dust around that can be used for attacks like Sand Tomb, Sand Attack, ect. There are two rows of bookshelves on the walls on the opposite sides of the room. The Pokemon in the battle are reduced in size so that something like, say, steelix, would be around a foot tall, and something like pikachu would be around 4-5 inches. There is a 20% per round chance that Roy will look up from his work, notice the Pokemon, and attack them for 5% Fire-typed damage with his flame alchemy, and the chance is upped if an Earthquake attack is used to 50% chance that round. There is also a 25% chance that Edward Elric will come into the room and yell at Roy, effective as a Screech attack.



Round Ten: Begin!

Treading much more carefully now that he has known the wrath of Roy, Chaos watches Jinkosen closely and waits for him to make a move. Jinkosen frowns; he was expecting Chaos to act before now, and given the way his head hurts and his ears are still ringing he doesn't exactly want to sit around waiting for him all day. Another beam of blue energy shoots out of the Piplup's beak and straight at the Treecko; before he can land a hit, however, Chaos takes off at near-blinding speeds. He, like Jinkosen before him, runs laps around the office, but at a much faster clip. While he leaves no illusory copies behind, the sprint does, for the most part, leave Chaos feeling much more agile and limber than before. Unfortunately, however, his dash did take him through the path of Jinkosen's ice beam several times before the Piplup could stop the attack. Chaos finally skids to a stop, his arm, side and tail cold and stinging.

Shaking his icy limbs as best he can, Chaos turns again and runs, this time directly at Jinkosen and, luckily, bypassing the two clones completely. Mouth agape he jumps at his foe and bites down hard on one flipper; instead of draining blood, however, he sucks pure life force out of his opponent's limb. Jinkosen gasps and squirms, trying to pull free, but Chaos's hold is too strong. Rather than fight it any further, Jinkosen decides to remove the annoyance in a different manner--a point-blank ice beam to the face. Jinkosen aims another beam straight at the green head on his arm and scores a direct hit, which forces the Treecko to relinquish his grip and back away, screeching.

By some miracle or other Chaos has not yet been frozen by all of these repeated ice beams, and the Treecko doesn't know how much longer his luck will hold up. At least he can guarantee he'll have an easier time hitting Jinkosen from now on, as he doesn't really think he'll have much more luck guessing right with those clones around, either. His eyes flash and sparkle and, with a shout, he sprays a swarm of small, bright energy stars from his mouth. The stars speed all over the office, some of them peppering the real Jinkosen, quite a few tearing through his clones and destroying them, and one or two hitting Roy in the back of the hand, causing him to yelp and knock more papers to the floor in his surprise. Jinkosen looks around, dismayed; admittedly they hadn't been much help at all, but he still feels rather exposed without his two doppelgangers flanking him. Angry, the little penguin fires yet another ice beam at his impudent foe. Chaos wails as the cold, icy energy hits his side--he doesn't like the way this is going at all.


Round Ten: Close

Post-Round Stats


Team Cookies (1/2 Pokémon Remaining)

Piplup
Jinkosen (M) [Torrent]
Health: 46%
Energy: 64%
Status: Hidden Power [Dragon]; Defense -2; Poisoned (severe: 2% this round, 3% next); rather ticked off, actually

Double Team: 0 clones remaining

Team Shyguy (1/2 Pokémon Remaining)

Treecko
Chaos (M) [Overgrow]
Health: 38%
Energy: 76%
Status: Speed +2; cold, in pain and very unhappy


Arena Status: A notebook and some crumpled balls of paper litter the floor, which is damp and slightly charred in a few places. Many sheets of paper are scattered around by the desk, making it near impossible to move around that area without sliding on them. The floor near the bookcase farthest from the door, specifically, is soaked and dotted with soggy, ruined books. The sun is shining brightly outside.

Sunny Day: 3 rounds remaining (outside)

Ref's Notes
-Chaos was not able to fully dodge the Ice Beam; the attack's damage was reduced, however.
-Lord Shyguy attacks first next round.
 
Back
Top Bottom