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Game Queue Something

Zori

nya~
Pronoun
any
am vaguely entertaining running a mafia game but based more off role-playing games than traditional mafia rules
- 7p
- no/very limited death
- there would be a location that you can move around in and explore and interact with objects
 

Zori

nya~
Pronoun
any
Very Rough Sketch (after an hour and a half of working on the idea):
Humans - Uninformed Majority (5 people)
- Win by killing all the Numines.
Numines - Informed Minority (2 people)
- Win by removing all seals on the beacon.

- There is a beacon on the highest tower of the castle.
- There are (3) seals on the beacon. If all three seals are removed, the Numines win.
- Numines cannot break the seals without the key. Once they have the key, they can remove them normally.
- With enough physical force (usually from more than one person), a player can be forced to break a seal. This will only fail if they are a Numen without the key.

- The key is split into (3) shards and spread throughout the castle, protected by puzzles. These are physical objects, and can be collected.
- Numines can steal a shard of the key simply by being in the same room as the person with the shard for 5 seconds.
- Shards cannot be stolen on the highest tower.

- A player who broke a seal can mark another person. This can only be done once per seal.
- A player who broke a seal can release the energy of the beacon, killing all marked players. This can only be done once per game.
- A player with a shard can, through physical and eye contact for 5 seconds, determine another player's faction. This can only be done once per shard.

feedback appreciated I guess
Most actions will be open-ended (like a RP), there may be roles that come with slight customizations (but nothing like a cop or a doctor), the puzzles will be spread throughout the rooms of the castle probably
Because actions are open-ended, you can assult players all you want, but actually killing them will probably be pretty hard, for game balance sake
Numbers of seals and shards are subject to change, and I don't expect this to be really balanced but w/e
 

Hydreigon25

Active member
Pronoun
they
am vaguely entertaining running a mafia game but based more off role-playing games than traditional mafia rules
- 7p
- no/very limited death
- there would be a location that you can move around in and explore and interact with objects
Very Rough Sketch (after an hour and a half of working on the idea):
Humans - Uninformed Majority (5 people)
- Win by killing all the Numines.
Numines - Informed Minority (2 people)
- Win by removing all seals on the beacon.

- There is a beacon on the highest tower of the castle.
- There are (3) seals on the beacon. If all three seals are removed, the Numines win.
- Numines cannot break the seals without the key. Once they have the key, they can remove them normally.
- With enough physical force (usually from more than one person), a player can be forced to break a seal. This will only fail if they are a Numen without the key.

- The key is split into (3) shards and spread throughout the castle, protected by puzzles. These are physical objects, and can be collected.
- Numines can steal a shard of the key simply by being in the same room as the person with the shard for 5 seconds.
- Shards cannot be stolen on the highest tower.

- A player who broke a seal can mark another person. This can only be done once per seal.
- A player who broke a seal can release the energy of the beacon, killing all marked players. This can only be done once per game.
- A player with a shard can, through physical and eye contact for 5 seconds, determine another player's faction. This can only be done once per shard.

feedback appreciated I guess
Most actions will be open-ended (like a RP), there may be roles that come with slight customizations (but nothing like a cop or a doctor), the puzzles will be spread throughout the rooms of the castle probably
Because actions are open-ended, you can assult players all you want, but actually killing them will probably be pretty hard, for game balance sake
Numbers of seals and shards are subject to change, and I don't expect this to be really balanced but w/e
Very Rough Sketch (after an hour and a half of working on the idea):
Humans - Uninformed Majority (5 people)
- Win by killing all the Numines.
Numines - Informed Minority (2 people)
- Win by removing all seals on the beacon.

- There is a beacon on the highest tower of the castle.
- There are (3) seals on the beacon. If all three seals are removed, the Numines win.
- Numines cannot break the seals without the key. Once they have the key, they can remove them normally.
- With enough physical force (usually from more than one person), a player can be forced to break a seal. This will only fail if they are a Numen without the key.

- The key is split into (3) shards and spread throughout the castle, protected by puzzles. These are physical objects, and can be collected.
- Numines can steal a shard of the key simply by being in the same room as the person with the shard for 5 seconds.
- Shards cannot be stolen on the highest tower.

- A player who broke a seal can mark another person. This can only be done once per seal.
- A player who broke a seal can release the energy of the beacon, killing all marked players. This can only be done once per game.
- A player with a shard can, through physical and eye contact for 5 seconds, determine another player's faction. This can only be done once per shard.

feedback appreciated I guess
Most actions will be open-ended (like a RP), there may be roles that come with slight customizations (but nothing like a cop or a doctor), the puzzles will be spread throughout the rooms of the castle probably
Because actions are open-ended, you can assult players all you want, but actually killing them will probably be pretty hard, for game balance sake
Numbers of seals and shards are subject to change, and I don't expect this to be really balanced but w/e
I'll sign up for this
 

kokorico

buck bk bk b'kawwwk
Pronoun
e/em/eir/emself
We should start a large mafia game to start around the next couple of weeks like we had all those large fun ones in the summer.
I have an idea for a medium to large setup (~18 players) with roles themed around TCoD members. But I'm not sure there's enough interest, and also Mist mentioned wanting to run something similar a few months back and I don't want to steal her thunder if she's still thinking about it.

There's a couple of smaller games open for sign-ups, though, if you look at the top few threads on this board! rari has a hydra game starting in a month or so that still needs a few more players, and Herbe is thinking of running a Hamilton-themed game at some point.
 
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