Ether's Bane
future Singaporean
- Pronoun
- he
Just your average RMT here. I'd like suggestions on what to do with my team. This is Shoddy, so no Salamence.
Slaking (M) @ Choice Scarf
Ability: Truant
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Shadow Claw
- Night Slash
- Earthquake
- Return
Standard special sweeper.
Rotom-h @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Signal Beam
- Dark Pulse
Sweeper again. Signal Beam gets coverage on Tar.
Flygon (M) @ Leftovers
Ability: Levitate
EVs: 109 Atk/252 Spd/149 SAtk
Mild nature (+SAtk, -Def)
- Roost
- Dragon Pulse
- Heat Wave
- Earthquake
Mixed sweeper. Heat Wave for Weavile and company.
Suicune @ Leftovers
Ability: Pressure
EVs: 129 Def/252 SAtk/129 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Ground]
- Toxic
Standard Bulky Water.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 175 Atk/252 Def/83 SDef
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Spikes
- Whirlwind
- X-Scissor
Sets up the obligatory Stealth Rock, and then Spikes, if possible. Whirlwind to keep stat-raising threats (hello there, DD Pokemon) at bay and to inflict damage. X-Scissor is an "if all else fails" move here.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 129 Atk/252 Spd/129 SAtk
Hasty nature (+Spd, -Def)
- U-turn
- Heat Wave
- Mach Punch
- Grass Knot
Yet another mixed attacker. Grass Knot packs off Swampert, U-turn for the safety hit, MP gets priority, and Heat Wave is STAB.
Slaking (M) @ Choice Scarf
Ability: Truant
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Shadow Claw
- Night Slash
- Earthquake
- Return
Standard special sweeper.
Rotom-h @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Signal Beam
- Dark Pulse
Sweeper again. Signal Beam gets coverage on Tar.
Flygon (M) @ Leftovers
Ability: Levitate
EVs: 109 Atk/252 Spd/149 SAtk
Mild nature (+SAtk, -Def)
- Roost
- Dragon Pulse
- Heat Wave
- Earthquake
Mixed sweeper. Heat Wave for Weavile and company.
Suicune @ Leftovers
Ability: Pressure
EVs: 129 Def/252 SAtk/129 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Ground]
- Toxic
Standard Bulky Water.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 175 Atk/252 Def/83 SDef
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Spikes
- Whirlwind
- X-Scissor
Sets up the obligatory Stealth Rock, and then Spikes, if possible. Whirlwind to keep stat-raising threats (hello there, DD Pokemon) at bay and to inflict damage. X-Scissor is an "if all else fails" move here.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 129 Atk/252 Spd/129 SAtk
Hasty nature (+Spd, -Def)
- U-turn
- Heat Wave
- Mach Punch
- Grass Knot
Yet another mixed attacker. Grass Knot packs off Swampert, U-turn for the safety hit, MP gets priority, and Heat Wave is STAB.
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