M&F
tikitok
- Pronoun
- any
role PMs first!
now, besides all of those, there's one more I'd like to point to. y'see, around a week before we actually got started, as I was touching up the role PMs, I started to realize both that I felt rusty writing mafia flavor, and that I was struggling to make the PMs read clearly without having fitted them to flavor yet. so, to kill two birds in one stone, I took a sample of tentatively-in players, rolled roles for them, and wrote those PMs. now, why this backstage delve? it is, of course, so we can behold the greatest role PM that never was put into the actual game.
Today's Pokémon Journal feature: ALLISTER and GIGANTAMAX GENGAR
Interview spot!
PJ: According to you, what does it take to win?
A: ... the only reason I can battle in front of so many people without completely losing my cool is thanks to you, Champion.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
G-Max Terror - Day action | Activate by PM, designating a player | Only one use per game; at least 3 players must be alive when this is used
Badge feature!
On the phase after your death, you distribute Ghost Badges. You can choose one of the following options:
-Give 1 Ghost Badge to three players of your choice
-Give 2 Ghost Badges to one player of your choice, and 1 Ghost Badge to another player of your choice
-Give 3 Ghost Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
A: ... the only reason I can battle in front of so many people without completely losing my cool is thanks to you, Champion.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
G-Max Terror - Day action | Activate by PM, designating a player | Only one use per game; at least 3 players must be alive when this is used
For the rest of the current Day phase (plus a brief time extension): you and the designated player may not cast lynch votes; other players can only vote to lynch you or the designated player; other players can only post to cast votes.
Maximize - Daytime power | Activate by PM, designating one or more players | Must pay 1 or more Badges to useYou may designate additional players with G-Max Terror, up to the amount of badges you've paid to activate this power. You cannot designate all living players; at least one must be unaffected by the action for it to work.
Badge feature!
On the phase after your death, you distribute Ghost Badges. You can choose one of the following options:
-Give 1 Ghost Badge to three players of your choice
-Give 2 Ghost Badges to one player of your choice, and 1 Ghost Badge to another player of your choice
-Give 3 Ghost Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: CHEREN and STOUTLAND
Interview spot!
PJ: According to you, what does it take to win?
C: I made it where I am because Pokémon were by my side.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Intimidate - Nighttime power | Always automatically active | Unlimited use
Badge feature!
On the phase after your death, you distribute Basic Badges. You can choose one of the following options:
-Give 1 Basic Badge to three players of your choice
-Give 2 Basic Badges to one player of your choice, and 1 Basic Badge to another player of your choice
-Give 3 Basic Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
C: I made it where I am because Pokémon were by my side.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Intimidate - Nighttime power | Always automatically active | Unlimited use
Each time a player targets you with a night action, that player is informed that you are mafia, even if you are not, and even if the action they used was not an alignment check.
Odor Sleuth - Night action | Activate by PM | Must pay 2 Badges to useAt the end of this night, you discover the identity and alignment of any players who targeted you with a night actions.
Badge feature!
On the phase after your death, you distribute Basic Badges. You can choose one of the following options:
-Give 1 Basic Badge to three players of your choice
-Give 2 Basic Badges to one player of your choice, and 1 Basic Badge to another player of your choice
-Give 3 Basic Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: BEDE and GOTHORITA
Interview spot!
PJ: According to you, what does it take to win?
B: I will prove your faith in me was well placed, Chairman. I won't lose to anyone!
PJ: I see! So it's like you're Mafia, along with Zero Moment (Lt. Surge) and Tofu (Viola), whom you've been communicating with privately, and possibly others? Would you win, then, if 50% of all living players were Mafia-aligned?
Move showcase!
Fake Tears - Night action | Activate by PM, naming a target | Unlimited use
Badge feature!
On the phase after your death, you distribute Fayrye Badges. You can choose one of the following options:
-Give 1 Fayrye Badge to each mafia-aligned player
-Give 2 Fayrye Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
B: I will prove your faith in me was well placed, Chairman. I won't lose to anyone!
PJ: I see! So it's like you're Mafia, along with Zero Moment (Lt. Surge) and Tofu (Viola), whom you've been communicating with privately, and possibly others? Would you win, then, if 50% of all living players were Mafia-aligned?
Move showcase!
Fake Tears - Night action | Activate by PM, naming a target | Unlimited use
The target player will be primed, exposing them to the Expanding Force and Discharge actions. No more than 1/3 of all living players can be primed at the same time.
Expanding Force - Night action | Activate by PM | Unlimited useAt the end of the night, all players who are presently primed (via Fake Tears or Metal Sound) die. For this action to be taken, you and Seshas (Jasmine) must both use no other actions.
Future Sight - Night action | Activate by PM, naming a target | Must pay 2 Badges to useAt the end of the night, the target player dies. This action will not be revealed to information-gathering roles. This action can be taken alongside others.
Badge feature!
On the phase after your death, you distribute Fayrye Badges. You can choose one of the following options:
-Give 1 Fayrye Badge to each mafia-aligned player
-Give 2 Fayrye Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: CILAN and SIMISAGE
Interview spot!
PJ: According to you, what does it take to win?
C: i like cilantro. what are you gonna do, evict me?
PJ: I see! So it's like you're Self-aligned? Would you win, then, if the conditions named below are fulfilled?
Move showcase!
Striaton-Style Rotation - Special win condition
Badge feature!
On the phase after your death, you distribute Trio Badges. You can choose one of the following options:
-Give 1 Trio Badge to each Mafia-aligned player
-Give 2 Trio Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
C: i like cilantro. what are you gonna do, evict me?
PJ: I see! So it's like you're Self-aligned? Would you win, then, if the conditions named below are fulfilled?
Move showcase!
Striaton-Style Rotation - Special win condition
You win (alongside any other winning factions) if one of the following is true:
-The Mafia faction has won, and you have an even number of badges at the end of the game
-The Town faction has won, and you have an odd number of badges at the end of the game
You have Self-aligned as your alignment, regardless of which faction you currently win with.
Swagger - Night action | Activate by PM | Must pay 2 Badges to use-The Mafia faction has won, and you have an even number of badges at the end of the game
-The Town faction has won, and you have an odd number of badges at the end of the game
You have Self-aligned as your alignment, regardless of which faction you currently win with.
Apply one of the following effects at the end of the night:
-If you currently would win with the Mafia: your alignment is counted as Mafia (in its interactions with other players' win conditions, information gathering, alignment-dependant actions, etc) until the next time that the faction you would win with changes.
-If you currently would win with the Town: the next Day phase's mod post will state that you are aligned with Town.
Play Nice - Night action | Activate by PM | Must pay 3 Badges to use-If you currently would win with the Mafia: your alignment is counted as Mafia (in its interactions with other players' win conditions, information gathering, alignment-dependant actions, etc) until the next time that the faction you would win with changes.
-If you currently would win with the Town: the next Day phase's mod post will state that you are aligned with Town.
Starting at the end of the night, if this action is confirmed to be successful: a player is randomly chosen, out of the ones belonging to the faction you currently win with (after this move's badge cost is accounted for), and you may communicate privately with that player.
Badge feature!
On the phase after your death, you distribute Trio Badges. You can choose one of the following options:
-Give 1 Trio Badge to each Mafia-aligned player
-Give 2 Trio Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: VALERIE and SYLVEON
Interview spot!
PJ: According to you, what does it take to win?
V: The elusive Fairy types may appear frail as a breeze and delicate as a bloom, but they are strong.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Fae Trick - Night action | Activate by PM, naming a target | Unlimited use
Badge feature!
On the phase after your death, you distribute Féerie Badges. You can choose one of the following options:
-Give 1 Féerie Badge to two players of your choice
-Give 2 Féerie Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
V: The elusive Fairy types may appear frail as a breeze and delicate as a bloom, but they are strong.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Fae Trick - Night action | Activate by PM, naming a target | Unlimited use
At the end of the next night phase (not the current one), the target player dies.
Misty Terrain - Night action | Activate by PM | Must pay 2 Badges to useDuring this night, no players will die as a direct or indirect result of actions taken in the previous night phase.
Badge feature!
On the phase after your death, you distribute Féerie Badges. You can choose one of the following options:
-Give 1 Féerie Badge to two players of your choice
-Give 2 Féerie Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: LT. SURGE and MAGNETON
Interview spot!
PJ: According to you, what does it take to win?
LS: I call everyone who loses to me baby, baby, baby...
PJ: I see! So it's like you're Mafia, along with Bluwiikoon (Bede) and Tofu (Viola), whom you've been communicating with privately, and possibly others? Would you win, then, if 50% of all living players were Mafia-aligned?
Move showcase!
Metal Sound - Night action | Activate by PM, naming a target | Unlimited use
Badge feature!
On the phase after your death, you distribute Thunder Badges. You can choose one of the following options:
-Give 1 Thunder Badge to each mafia-aligned player
-Give 2 Thunder Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
LS: I call everyone who loses to me baby, baby, baby...
PJ: I see! So it's like you're Mafia, along with Bluwiikoon (Bede) and Tofu (Viola), whom you've been communicating with privately, and possibly others? Would you win, then, if 50% of all living players were Mafia-aligned?
Move showcase!
Metal Sound - Night action | Activate by PM, naming a target | Unlimited use
The target player will be primed, exposing them to the Discharge and Expanding Force actions. No more than 1/3 of all living players can be primed at the same time.
Discharge - Night action | Activate by PM | Unlimited useAt the end of the night, all players who are presently primed (via Metal Sound or Fake Tears) die. For this action to be taken, you and Bluwiikoon (Bede) must both use no other actions.
Magnet Bomb - Night action | Activate by PM, naming a target | Must pay 2 Badges to useAt the end of the night, the target player dies. The activation and effect of this action cannot be prevented by any other powers in the game (including healing), and its target also cannot be changed by interference from other powers. This action can be taken alongside others.
Badge feature!
On the phase after your death, you distribute Thunder Badges. You can choose one of the following options:
-Give 1 Thunder Badge to each mafia-aligned player
-Give 2 Thunder Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: MEOWTH and TOGEPI
Interview spot!
PJ: According to you, what does it take to win?
M: Shhh! I'm trying to find this pesky little Togepi, meow...
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Where Did It Go? - Night action | Activate by PM, naming a target | Unlimited use
Badge feature!
On the phase after your death, you distribute Earth Badges. You can choose one of the following options:
-Give 1 Earth Badge to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
M: Shhh! I'm trying to find this pesky little Togepi, meow...
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Where Did It Go? - Night action | Activate by PM, naming a target | Unlimited use
At the end of the night, you discover the identity of any players who also targeted your target player.
Did It Snatch The Remote? - Nighttime power | Activate by PM | Must pay 1 Badge to useModifies the Where Did It Go? action, such that you also discover the function of the night actions used on your target player. For this purpose, the function of other night actions will be classified as Killing, Informative, Healing, Disruptive, Additive, or Other, and a single given action may potentially span multiple categories. If you are observing multiple night actions, you are not informed of which player took which type of action.
Badge feature!
On the phase after your death, you distribute Earth Badges. You can choose one of the following options:
-Give 1 Earth Badge to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: BURGH and LEAVANNY
Interview spot!
PJ: According to you, what does it take to win?
B: If the battle brings out the beauty in Bug-type Pokémon, it will be a scene that makes my heart flutter, win or lose.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Canvas of Expression - Night action | Activate by PM, naming a target | Unlimited use
Badge feature!
On the phase after your death, you distribute Insect Badges. You can choose one of the following options:
-Give 1 Insect Badge to two players of your choice
-Give 2 Insect Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
B: If the battle brings out the beauty in Bug-type Pokémon, it will be a scene that makes my heart flutter, win or lose.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Canvas of Expression - Night action | Activate by PM, naming a target | Unlimited use
The target player gains the ability to write a message that will be displayed on the mod post if they die. They may only write this message during the immediate Day or Night after receiving this power, although the message will still be displayed if they die after that time. If you target a player you've already previously targeted, they may write a new message.
Art Criticism - Night action | Activate by PM, naming a target | Must pay 3 Badges to useThe target of this action must be a dead player who, as a result of your Canvas of Expression action, had a message displayed on a mod post. At the end of the night, you discover the target player's role PM and a list of who they targeted with night actions, who targeted them with night actions, and on which nights these targetings have occoured.
Badge feature!
On the phase after your death, you distribute Insect Badges. You can choose one of the following options:
-Give 1 Insect Badge to two players of your choice
-Give 2 Insect Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: JUAN and LUVDISC
Interview spot!
PJ: According to you, what does it take to win?
J: You are somewhat lacking in elegance. Perhaps I should make you a loan of my outfit? ... Hahaha, I merely jest!
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Attract - Night action | Activate by PM, naming a target | Unlimited use
Badge feature!
On the phase after your death, you distribute Rain Badges. You can choose one of the following options:
-Give 1 Rain Badge to two players of your choice
-Give 2 Rain Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
J: You are somewhat lacking in elegance. Perhaps I should make you a loan of my outfit? ... Hahaha, I merely jest!
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Attract - Night action | Activate by PM, naming a target | Unlimited use
During this night, any other night actions that target the player you've targeted will be redirected to target you instead.
Two-Timing - Nighttime power | Activate by PM, naming a target | Must pay 2 Badges to useInstead of yourself, night actions redirected by Attract will be redirected to the player you target with this effect.
Badge feature!
On the phase after your death, you distribute Rain Badges. You can choose one of the following options:
-Give 1 Rain Badge to two players of your choice
-Give 2 Rain Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: MARLON and MANTINE
Interview spot!
PJ: According to you, what does it take to win?
M: When the ocean's your home, you don't worry about things like that. 'Cause the ocean accepts all rivers!
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Team Plasma's Not Botherin' Me - ??? | ??? | ???
Badge feature!
On the phase after your death, you distribute Wave Badges. You can choose one of the following options:
-Give 1 Wave Badge to two players of your choice
-Give 2 Wave Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
M: When the ocean's your home, you don't worry about things like that. 'Cause the ocean accepts all rivers!
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Team Plasma's Not Botherin' Me - ??? | ??? | ???
This power will only become known and available to you when you are dead.
Not Going Around Decidin' They're Bad - ??? | ??? | ???This power will only become known and available to you when you are dead.
Badge feature!
On the phase after your death, you distribute Wave Badges. You can choose one of the following options:
-Give 1 Wave Badge to two players of your choice
-Give 2 Wave Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Haze - Night action | Activate by PM, naming a target | Unlimited use
This power can be used by the player while dead, and only while dead. The target player is no longer primed, preventing them from dying as a result of a power that kills primed players.
I've Got To Help Out - Night or day action | Activate by PM | Must pay 2 Badges to useThis power can be used by the player while dead, and only while dead. At the end of the phase, you discover which players are currently primed. This action can be taken alongside others.
Today's Pokémon Journal feature: VIOLA and VIVILLON
Interview spot!
PJ: According to you, what does it take to win?
V: Even as a Marchioness, I'm still always looking for the perfect shot. And the quickest way to the perfect shot is by capturing the perfect win!
PJ: I see! So it's like you're Mafia, along with Bluwiikoon (Bede) and Zero Moment (Lt. Surge), whom you've been communicating with privately, and possibly others? Would you win, then, if 50% of all living players were Mafia-aligned?
Move showcase!
Photographic Record - Nighttime or daytime power | Automatically activates when conditions are met | Only one use per game
Badge feature!
On the phase after your death, you distribute Bug Badges. You can choose one of the following options:
-Give 1 Bug Badge to each mafia-aligned player
-Give 2 Bug Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
V: Even as a Marchioness, I'm still always looking for the perfect shot. And the quickest way to the perfect shot is by capturing the perfect win!
PJ: I see! So it's like you're Mafia, along with Bluwiikoon (Bede) and Zero Moment (Lt. Surge), whom you've been communicating with privately, and possibly others? Would you win, then, if 50% of all living players were Mafia-aligned?
Move showcase!
Photographic Record - Nighttime or daytime power | Automatically activates when conditions are met | Only one use per game
At the end of a phase when a mafia-aligned player has died: replace this power with that player's powers. You retain all the private communication permissions you currently have, instead of gaining or losing them according to what the dead player had.
Colorful Scatter - Nighttime or daytime power | Automatically activates when conditions are met | Only one use per gameAt the end of a phase where you have died, and the Photographic Record power was not activated beforehand: you may freely distribute any badges you had, alongside the ones you normally distribute upon death.
Badge feature!
On the phase after your death, you distribute Bug Badges. You can choose one of the following options:
-Give 1 Bug Badge to each mafia-aligned player
-Give 2 Bug Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: SABRINA and ALAKAZAM
Interview spot!
PJ: According to you, what does it take to win?
S: I don’t enjoy battling, but it’s my duty as a Gym Leader to confer Badges on anyone who has proven him- or herself worthy.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Miracle Eye - Night action | Activate by PM, naming a target | Can only be used before you've taken any other night actions, or if your latest night action was Disable
Badge feature!
On the phase after your death, you distribute Marsh Badges. You can choose one of the following options:
-Give 1 Marsh Badge to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
S: I don’t enjoy battling, but it’s my duty as a Gym Leader to confer Badges on anyone who has proven him- or herself worthy.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Miracle Eye - Night action | Activate by PM, naming a target | Can only be used before you've taken any other night actions, or if your latest night action was Disable
At the end of the night, you discover the target player's alignment.
Psyshock - Night action | Activate by PM, naming a target | Can only be used if your latest night action was Miracle EyeAt the end of the night, the target player dies.
Reflect - Night action | Activate by PM, naming a target | Can only be used if your latest night action was PsyshockThe target player will not die as a result of other powers during this night.
Disable - Night action | Activate by PM, naming a target | Can only be used if your latest night action was ReflectThe target player's night actions will not activate during this night.
Spoon Shuffle - Nighttime power | Activate by PM | Must pay 3 Badges to useDuring this night, you may use one of your night actions, ignoring the use restrictions.
Badge feature!
On the phase after your death, you distribute Marsh Badges. You can choose one of the following options:
-Give 1 Marsh Badge to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: FALKNER and PIDGEOTTO
Interview spot!
PJ: According to you, what does it take to win?
F: My dad told me something when I was a kid. He said "Falkner, bird Pokémon don't just fly with their wings, they soar through the sky because that's what they want to do with all their heart." That's just like my dad.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Mirror Move - Night or day action | Activate by PM | Must pay 1 Badge to use
You discover the role PM of the player who originally gave out the Badge you spent to activate this power. Additionally, during this phase and the next, you may activate powers from that player's PM. If you activate powers this way that require paying a Badge cost, you must pay that cost with your own badges, but you can pay 1 Badge less than the given cost.
Badge feature!
On the phase after your death, you distribute Zephyr Badges. You can choose one of the following options:
-Give 1 Zephyr Badge to two players of your choice
-Give 2 Zephyr Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
F: My dad told me something when I was a kid. He said "Falkner, bird Pokémon don't just fly with their wings, they soar through the sky because that's what they want to do with all their heart." That's just like my dad.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Mirror Move - Night or day action | Activate by PM | Must pay 1 Badge to use
You discover the role PM of the player who originally gave out the Badge you spent to activate this power. Additionally, during this phase and the next, you may activate powers from that player's PM. If you activate powers this way that require paying a Badge cost, you must pay that cost with your own badges, but you can pay 1 Badge less than the given cost.
Badge feature!
On the phase after your death, you distribute Zephyr Badges. You can choose one of the following options:
-Give 1 Zephyr Badge to two players of your choice
-Give 2 Zephyr Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: JASMINE and AMPHAROS
Interview spot!
PJ: According to you, what does it take to win?
J: I can't leave Amphy unattended... ...May I ask you to get some medicine for me? Please?
PJ: I see! So it's like you're Self-aligned? Would you win, then, if the conditions named below are fulfilled?
Move showcase!
Secret Treatment - Special win condition
Badge feature!
You do not distribute Badges when you die.
Interview spot!
PJ: According to you, what does it take to win?
J: I can't leave Amphy unattended... ...May I ask you to get some medicine for me? Please?
PJ: I see! So it's like you're Self-aligned? Would you win, then, if the conditions named below are fulfilled?
Move showcase!
Secret Treatment - Special win condition
When you die, or when the game ends, you win (alongside any other winning factions) if one the following is true:
-You have an even number of Badges, and you were not targeted by a night action in the latest Night phase
-You have an odd number of Badges, and you were targeted by a night action in the latest Night phase
Accidental Shock - Day action | Activate by PM, designating a player | Must pay 1 Badge to use-You have an even number of Badges, and you were not targeted by a night action in the latest Night phase
-You have an odd number of Badges, and you were targeted by a night action in the latest Night phase
The designated player dies as soon as the action is processed.
Badge feature!
You do not distribute Badges when you die.
Today's Pokémon Journal feature: TATE & LIZA and SOLROCK & LUNATONE
Interview spot!
PJ: According to you, what does it take to win?
T: We don't need to talk because...
L: ...we can each tell...
T: ...what the other is thinking...
L: ...all in our minds!
PJ: I see! So it's like you're Twin- er, I mean, Town? Would you win, then, if all scum players were dead?
Move showcase!
Light Screen - Day action | Activate by PM | Only one use per game
At the end of this day, if the player that would be lynched is not Mafia-aligned: no players will be lynched.
Trick Room - Day action | Activate by PM, designating a player | Only one use per game
At the end of this day, if no players would be lynched: the player you designated is lynched instead.
Hypnosis - Day action | Activate by PM, designating a player | Must pay 2 badges to use; only one use per game
At the end of this day, the player you designated is lynched instead, regardless of the poll results.
Badge feature!
On the phase after your death, you distribute Mind Badges. You can choose one of the following options:
-Give 1 Mind Badge to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
T: We don't need to talk because...
L: ...we can each tell...
T: ...what the other is thinking...
L: ...all in our minds!
PJ: I see! So it's like you're Twin- er, I mean, Town? Would you win, then, if all scum players were dead?
Move showcase!
Light Screen - Day action | Activate by PM | Only one use per game
At the end of this day, if the player that would be lynched is not Mafia-aligned: no players will be lynched.
Trick Room - Day action | Activate by PM, designating a player | Only one use per game
At the end of this day, if no players would be lynched: the player you designated is lynched instead.
Hypnosis - Day action | Activate by PM, designating a player | Must pay 2 badges to use; only one use per game
At the end of this day, the player you designated is lynched instead, regardless of the poll results.
Badge feature!
On the phase after your death, you distribute Mind Badges. You can choose one of the following options:
-Give 1 Mind Badge to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: VOLKNER and RAICHU
Interview spot!
PJ: According to you, what does it take to win?
V: Winning makes me happy, and losing leaves me angry... That's no great revelation, but it's what makes me stronger.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Static - Nighttime power | Always automatically active | Unlimited use
Badge feature!
On the phase after your death, you distribute Beacon Badges. You can choose one of the following options:
-Give 1 Beacon Badge to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
V: Winning makes me happy, and losing leaves me angry... That's no great revelation, but it's what makes me stronger.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Static - Nighttime power | Always automatically active | Unlimited use
Each time a player targets you with a night action, that player cannot take actions or activate powers in the next day phase and the next night phase.
Reversal - Nighttime power | Activate by PM | Must pay 2 Badges to useDuring this night, instead of the Static effect, each player that targets you with a night action dies at the end of the night.
Badge feature!
On the phase after your death, you distribute Beacon Badges. You can choose one of the following options:
-Give 1 Beacon Badge to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: BRYCEN and CGFX SUIT
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Interview spot!
PJ: According to you, what does it take to win?
B: No matter how many battles I fight, I don't know what strength is.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Full Metal Scanner - Night action | Activate by PM, naming two targets | Unlimited use
Badge feature!
On the phase after your death, you distribute Freeze Badges. You can choose one of the following options:
-Give 1 Freeze Badge to three players of your choice
-Give 2 Freeze Badges to one player of your choice, and 1 Freeze Badge to another player of your choice
-Give 3 Freeze Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
B: No matter how many battles I fight, I don't know what strength is.
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Full Metal Scanner - Night action | Activate by PM, naming two targets | Unlimited use
At the end of the night, the two players you targeted swap their stock of Badges with each other, and you discover how many Badges changed hands as a result of this action.
Brycen-Man's Great Heist - Night action | Activate by PM, naming a target and designating any number of other players | Must pay 1 Badge to useThe target of this action must be a dead player, and the designated players must be alive. At the end of the night, the target player's Badges are given out to the designated players, in order. If the target player had more Badges than the amount of players you designated, additional Badges will be given out to the designated players, still in order.
Badge feature!
On the phase after your death, you distribute Freeze Badges. You can choose one of the following options:
-Give 1 Freeze Badge to three players of your choice
-Give 2 Freeze Badges to one player of your choice, and 1 Freeze Badge to another player of your choice
-Give 3 Freeze Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Today's Pokémon Journal feature: NANU and SABLEYE
Interview spot!
PJ: According to you, what does it take to win?
N: You sure you've thought this through? You'd better be ready if you're thinking of coming in here.
PJ: I see! So it's like you're Mafia, and you can't communicate privately with the others, but you know they're Bluwiikoon (Bede), Zero Moment (Lt. Surge) and Tofu (Viola)? Would you win, then, if 50% of all living players were Mafia-aligned?
Move showcase!
Detect - Night action | Activate by PM | Cannot be used on consecutive nights
Badge feature! ... oh, wait. sorry
On the phase after your death, you distribute Ula'ula Stamps (equivalent to Badges). You can choose one of the following options:
-Give 1 Ula'ula Stamp to each mafia-aligned player
-Give 2 Ula'ula Stamps to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
N: You sure you've thought this through? You'd better be ready if you're thinking of coming in here.
PJ: I see! So it's like you're Mafia, and you can't communicate privately with the others, but you know they're Bluwiikoon (Bede), Zero Moment (Lt. Surge) and Tofu (Viola)? Would you win, then, if 50% of all living players were Mafia-aligned?
Move showcase!
Detect - Night action | Activate by PM | Cannot be used on consecutive nights
During a night when this action was taken, Mafia-aligned players will not die. You cannot use this power and Quash on the same night.
Quash - Night action | Activate by PM | Must pay 1 Badge or more to use; only one use per gameDuring the day after a night when this action was taken, Mafia-aligned players will not die, even if they are lynched. The Badge cost of this action increases by 1 at the end of every second night. You cannot use this power and Detect on the same night.
Badge feature! ... oh, wait. sorry
On the phase after your death, you distribute Ula'ula Stamps (equivalent to Badges). You can choose one of the following options:
-Give 1 Ula'ula Stamp to each mafia-aligned player
-Give 2 Ula'ula Stamps to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
now, besides all of those, there's one more I'd like to point to. y'see, around a week before we actually got started, as I was touching up the role PMs, I started to realize both that I felt rusty writing mafia flavor, and that I was struggling to make the PMs read clearly without having fitted them to flavor yet. so, to kill two birds in one stone, I took a sample of tentatively-in players, rolled roles for them, and wrote those PMs. now, why this backstage delve? it is, of course, so we can behold the greatest role PM that never was put into the actual game.
Today's Pokémon Journal feature: FALKNER and PIDGEY
Interview spot!
PJ: According to you, what does it take to win?
F: People say you can clip Flying-type Pokémon's wings with a jolt of electricity... I won't allow such insults to bird Pokémon!
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Heard You Talk Shit About Birds - Day action | Activate by PM, designating a player | Only one use per game; at least 3 players must be alive when this is used
Badge feature!
On the phase after your death, you distribute Zephyr Badges. You can choose one of the following options:
-Give 1 Zephyr Badge to three players of your choice
-Give 2 Zephyr Badges to one player of your choice, and 1 Zephyr Badge to another player of your choice
-Give 3 Zephyr Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.
Interview spot!
PJ: According to you, what does it take to win?
F: People say you can clip Flying-type Pokémon's wings with a jolt of electricity... I won't allow such insults to bird Pokémon!
PJ: I see! So it's like you're Town? Would you win, then, if all scum players were dead?
Move showcase!
Heard You Talk Shit About Birds - Day action | Activate by PM, designating a player | Only one use per game; at least 3 players must be alive when this is used
For the rest of the current Day phase (plus a brief time extension): you and the designated players may not cast lynch votes; other players can only vote to lynch you or the designated player; other players can only post to cast votes.
What Was That About Geodude - Daytime power | Activate by PM, designating one or more players | Must pay 1 or more Badges to useYou may designate additional players with Heard You Talk Shit About Birds, up to the amount of badges you've paid to activate this power. You must not designate at least one living player.
Badge feature!
On the phase after your death, you distribute Zephyr Badges. You can choose one of the following options:
-Give 1 Zephyr Badge to three players of your choice
-Give 2 Zephyr Badges to one player of your choice, and 1 Zephyr Badge to another player of your choice
-Give 3 Zephyr Badges to one player of your choice
If you do not choose during the phase after your death, your badges will be distributed randomly instead.