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Have changes you'd like to see made to the ASB league?

Brock

Well, experience requirements are based on the levels pokémon evolve at, rather than their relative power. The starters reach their final forms fairly early, so they don't have any particular experience requirements, and I'd prefer not to make a bunch of exceptions to the usual EXP progression to account for perceived power differences. In any case, how much EXP would you consider to be appropriate for them?


I would say 3/4 to get to middle stage, and 4/5 to get to final stage. It really depends on what you want to make them. I would say 4 to get to Venusaur, Meganium, Empoleon, and Sceptile, while 5 to get to every other starter, but this list might be somewhat Biased.
 
ah. in that case, suggested change above.

2 battles per Fakemon seems a little much to me, it could take ages just to get a few processed if your battles are long/delayed. I'd personally say one battle per line seems more reasonable, or two for the first line and then one for each line thereafter.
 
I agree with Mike. I had some Fakemons I wanted to submit, but hadn't completed any battles, and one battle was cancelled because opponet got banned.
 
sreservoir and Mike the Foxhog

I hadn't considered battle restrictions after the first fakemon submission, but a one-battle wait for each after the initial two-battle restriction might be nice.

Brock

There's definitely no reason to have different starter lines cost different experience amounts; not only are they all quality, but that's not what experience is about anyway. It's just about how much leveling it would ordinarily take to get that pokémon. I'm not really interested in turning it into question of power.

Uh, I'm pretty sure Mike's supporting some sort of battle restriction on fakemon submission.
 
Uh, I'm pretty sure Mike's supporting some sort of battle restriction on fakemon submission.

Brock may have been referring to my suggestion that it's one battle per fakemon from the start, which seems more reasonable to me, because I joined the League at the start of August and my second battle wasn't finished until Christmas Eve.
 
Brock may have been referring to my suggestion that it's one battle per fakemon from the start, which seems more reasonable to me, because I joined the League at the start of August and my second battle wasn't finished until Christmas Eve.

This is what I meant, sorry for not making it clear to understand it.
 
Since I don't believe the option is available (and if it is, maybe make the information a little more prominent?), perhaps the ability to just sell pokémon back to the PRO/to the shady dons in the Black Market? Offering them to other players is fine, but if you've got something you really don't want and no one's buying, you shouldn't be stuck with it.
 
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perhaps the ability to just sell pokémon back to the PRO/to the shady dons in the Black Market?

freaking yes because I'm never going to get rid of that goddamn budew :| Even if it was like... for half the price or something.
 
((Ultra- I would duy it, but the problem is I have Zero Dollars...))

Yeah Selling to the PRO sounds good. Or possibly adding an Adoption Center where you give them a Pokémon and someone adopts it?
 
Another thing; any chance the way refs get paid could be changed, so normal reffings can be redeemed in the same way as e-reffings? Just seems that'd save a lot of time, effort and mistakes or omissions in the paychecks. Though of course then there's the potential issue of people spamming the Referee HQ redeeming reffing after reffing individually.
 
Mike the Foxhog

Ah, I was looking at the "two for the first line, one for each thereafter" part. I don't want to lower the battle limit on getting the first fake approved--it's intended to be a bit of a wait, since I'm primarily interested in getting fakes from people who are going to be at least relatively active in the game for a bit, rather than from people who join because it's cool or whatever and end up leaving fairly quickly. If you can stick it out through two battles, you're probably at least reasonably invested in the game.

I'll probably change paycheck-claiming such that referees can post what reffings they've done over the week on the weekend and get their money at that point.

Re: the Black Market and selling pokémon directly to it: sure, sounds good.
 
Another suggestion regarding the Dex Registry- can the movepool size restriction be widened a little? 4 egg and tutor moves per line (not including the tutor moves you're allowed free because everything else learns them) seems pretty stingy since most canon Pokémon seem to learn an awful lot more. And a maximum of 48 out of 100 TMs and HMs per Pokémon at its third stage of evolution seems few to me, especially if one's trying to get a Normal-type through, which historically need to learn TMs of moves they really have no business using.

Perhaps you could get the opportunity to add tutor moves as a Pokémon evolves, like you can level-up and TM moves, and the rules could be changed for fakemon with only two stages, since the current system treats them like basic and stage-one Pokémon in a three-stage line.
 
perhaps set two-stage to be equivalent to second-third, and standalones equivalent to seconds, for consistency with attack and energy cost modifiers.

oh, and furret has 45 tm/hms. just for reference.
 
This league seems great the way it is.
However, an interesting addition would be if refs could also create challenges, and the people could sign up for them (keeping the battlers being able to create challenges, too.)
 
That is possible already; it's just not terribly common. (I have a battle planned, incidentally, but it'll be a little while before I can start it...)
 
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