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[size=+2]Keldeo vs Eifie: Round Nine[/size]
Team Keldeo (XOO)
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
█████ 49% Health
███████ 69% Energy
Speed: 40
Status: Immobilized by Telekinesis (1 more action).
Condition: Fully sated, in terms of both stomach and victory.
Commands: {River: Dazzling Gleam / Misty Terrain ~ Dazzling Gleam / rotate / Light Screen x2} / {Sonya: TOYS x2 ~ Natural Gift / Curse / TOYS}
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
50% Health, 70% Energy
Speed: 60
Status: Normal.
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!
Team Eifie (XOO)
Tassorosso King of Boo Foo Woo (F M) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
████ 30% Health
█████ 49% Energy
Speed: 40
Status: Normal.
Condition: Onnnne is the loneliest number… ♪
Commands: Draco Meteor (DESTROY) ~ Sludge Wave (DESTROY) ~ Infestation (DESTROY)
Little Thief (M) the Surskit
Status: Knocked out!
Kadabra’s Lucky Charm of Banbi (M) the Litwick
Status: Knocked out!
Thrilled with her success in draining Banbi’s energy, Rosmarinus feels even more fabulous than she already did. When feeling this wonderful, there’s only one thing to do — strike a pose! So as Tassorosso slithers away from the half-pipe and to the center of the room, the Ralts begins to dance. Channeling the Kirlia that she already is in another version of reality, Rosmarinus twirls on her toes and lands fluidly in a graceful pose. She winks playfully at the Goomy, the twinkle in her eye growing brighter to encompass the entire arena, its fairy energy eating away at her foe’s goopy skin.
Tassorosso just can’t stand for that! He must properly DESTROY something, even if it’s only the arena instead of his foe. Puffing up the sludge that vaguely forms something like a chest, he lets out a mighty roar to the heavens — though it suddenly turns into a belch. Oops. Well, in any case, it’s effective, as the ceiling suddenly comes crashing down under a barrage of meteors wreathed in green flames. Rosmarinus gracefully pirouettes away from each meteor in turn, and Tassorosso just slides backward out of the path of destruction, but the arena is not so lucky. The green fire burns away the carpet and drapery, and the meteors themselves tear the fissure wide open again, exposing far more toys than were trapped there before. Was there already a pocket of toys there before? Did the toys asexually reproduce? No one knows, and no one has time to dwell on the question, since it’s far more important to keep BATTLING.
With the arena now exposed to the elements and more destruction sure to be in store, the Trainers and referee step back into the hallway as a meager attempt at protection. Sonya tries to toddle after them, but Keldeo gently turns her back toward the battlefield, encouraging her to take a turn. Rosmarinus trades places with Sonya, the Pichu glaring daggers at her now that she gets to stand in the hallway and Sonya is the one facing down meteors. Meteors that, Sonya grumbles, can’t even hit Fairy-types — but are perfectly good at squashing Pichu into pancakes. Rosmarinus shrugs from outside the door.
Unfazed by the muttering, Tassorosso takes a big gulp of air and begins emitting a long, high-pitched squeak from his nostrils and, more importantly, gushing geysers of sludge from his pores. Far more sludge fills the arena than should be possible to store inside a Goomy, and it just continues to pour out, leaving a greasy film on everything it touches as the puddle grows into a full-blown inch-deep layer of grime. (The Trainers close the door and take turns peering through a quarter-sized hole in the old wood to see how things are continuing.) Sonya precariously climbs a pile of blocks, thinking she’s safe, but as soon as the squeaking and gushing stops, Tassorosso begins sliding back and forth, churning the sludge like a small child in a bathtub, making stronger and stronger waves until the final one strikes the Pichu at full force and knocks her to the ground, opening a nasty cut on her knee and filling it with toxic sludge. Pain flows through her as the toxins enter her bloodstream.
Sonya’s done playing around, and she wipes the oily muck off her face. (The sticky stuff won’t come all the way off so easily, but at least now she can see.) Fed up with the destruction and ready to go home and take a bath, she focuses her essential Sonya-ness into a ball of white-hot energy. Shooting it carelessly since she knows it will find its path, she watches it carom off the wall, bounce into the basketball hoop, dribble itself across the floor and explode with glistening shimmers in Tassorosso’s face.
Vexingly enough, Sonya realizes this is still not quite enough to stop the destruction as another high-pitched sound makes its way out of the slug — but where the earlier one was a squeak, this is more of a buzz. Sure enough, a swarm of bugs come from all around; some who had previously been summoned return from their hiding places in the castle, but far more fly in through the open ceiling. Sonya bats away a few as they nip at her skin, but most of them settle on the surface of the coagulating muck, doing their best to nibble away at the toys floating on the surface. A few of the more aquatically-inclined ones dive down into the fissure, jostling for the right to the shiniest toy train piece, before it suddenly gets knocked out of the hole it was stoppering, which lets loose a high-pressure gush of more toys. That explains why the fissure had so many toys, the Trainers conclude, though it raises even more questions about why there is a TOY FOUNTAIN in the depths of N’s Castle. As toys gush up out of the goop like a geyser, Sonya just sighs, then winces as the toxins flow through her, and hopes Keldeo has a good plan to finish this quickly. For his part, Tassorosso happily and emphatically jumps atop a basketball as it rolls across the floor, but he loses his balance and adorably falls on his face.
Team Keldeo (XOO)
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
█████ 40% Health
███████ 63% Energy
Speed: 60
Status: Poisoned (1% damage/action); trapped in an infestation (4 more actions).
Condition: I’m so done. SO DONE.
Commands: Dazzling Gleam ~ rotate to Sonya ~ Natural Gift
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
44% Health, 59% Energy
Speed: 40
Status: Normal.
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!
Team Eifie (XOO)
Tassorosso King of Boo Foo Woo (F M) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
█ 6% Health
████ 36% Energy
Speed: 40
Status: -2 Sp. Attack.
Condition: Savoring his playful destruction.
Commands used: Draco Meteor ~ Sludge Wave ~ Infestation
Little Thief (M) the Surskit
Status: Knocked out!
Kadabra’s Lucky Charm of Banbi (M) the Litwick
Status: Knocked out!
Arena
Toys are scattered everywhere in N’s room, and that’s not even the half of how chaotic it is in here. The carpets and drapes are half-burned away, meteors of all sizes pepper the battlefield, still smoking slightly, and an inch-deep layer of toxic sludge covers the floor. A massive fissure in the center of the room has been opened twice now, revealing a high-pressure fountain of toys squirting toy trains, building blocks and the occasional basketball through the sludge and into the air above. A basketball tilts mockingly as it floats past Tassorosso.
Notes:
1. Speed order for this pairing: Sonya (60) > Tassorosso (40).
2. Speed order for everyone: Sonya (60) > Rosmarinus (40) = Tassorosso (40).
3. Tassorosso finally proved he is the King of Boo Foo Woo by poisoning Sonya with Sludge Wave (now that it basically doesn’t matter any more), and doubled the royal proof by critically hitting with Infestation (which, without the crit, would have dealt 0 damage rounded up to 1 because of his lowered Sp. Atk. … yeah).
4. Because I felt sorry for Tassorosso, his attacks were able to hit his foe in addition to causing the destruction Eifie actually requested. Draco Meteor still can’t damage a Fairy-type foe, but Sonya was hit successfully by the other two moves.
5. Since signature moves don’t exist yet in new!ASB and the move hasn’t been updated to function based on anything else, Natural Gift was a 90-power Normal-type move that cannot miss, just as it would be for any Pokemon without a signature move (which is all of them). P.S. Zhorken, if you’re reading this, I can’t wait for you to finally implement signature things, whenever it happens.
6. Goomy’s only priority moves are Bide, Endure and Protect, so… good luck Eifie?
7. I’m really excited for the conclusion of this battle but also I have extra duties at work for the next few days since too many of our staff are on vacation at the same time, so… I’m gonna do my best to wrap it up fast, but don’t be surprised if a single action takes like four or five days to ref.
Next round, Eifie commands first, followed by Keldeo.
Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:
N's Room!
There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.
Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.
Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.
On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.
Also, Trick Room doesn't affect command order.
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:
N's Room!
There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.
Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.
Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.
On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.
Also, Trick Room doesn't affect command order.
Team Keldeo (XOO)
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
█████ 49% Health
███████ 69% Energy
Speed: 40
Status: Immobilized by Telekinesis (1 more action).
Condition: Fully sated, in terms of both stomach and victory.
Commands: {River: Dazzling Gleam / Misty Terrain ~ Dazzling Gleam / rotate / Light Screen x2} / {Sonya: TOYS x2 ~ Natural Gift / Curse / TOYS}
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
50% Health, 70% Energy
Speed: 60
Status: Normal.
Status: Knocked out!
Team Eifie (XOO)
Tassorosso King of Boo Foo Woo (
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
████ 30% Health
█████ 49% Energy
Speed: 40
Status: Normal.
Condition: Onnnne is the loneliest number… ♪
Commands: Draco Meteor (DESTROY) ~ Sludge Wave (DESTROY) ~ Infestation (DESTROY)
Status: Knocked out!
Status: Knocked out!
Thrilled with her success in draining Banbi’s energy, Rosmarinus feels even more fabulous than she already did. When feeling this wonderful, there’s only one thing to do — strike a pose! So as Tassorosso slithers away from the half-pipe and to the center of the room, the Ralts begins to dance. Channeling the Kirlia that she already is in another version of reality, Rosmarinus twirls on her toes and lands fluidly in a graceful pose. She winks playfully at the Goomy, the twinkle in her eye growing brighter to encompass the entire arena, its fairy energy eating away at her foe’s goopy skin.
Tassorosso just can’t stand for that! He must properly DESTROY something, even if it’s only the arena instead of his foe. Puffing up the sludge that vaguely forms something like a chest, he lets out a mighty roar to the heavens — though it suddenly turns into a belch. Oops. Well, in any case, it’s effective, as the ceiling suddenly comes crashing down under a barrage of meteors wreathed in green flames. Rosmarinus gracefully pirouettes away from each meteor in turn, and Tassorosso just slides backward out of the path of destruction, but the arena is not so lucky. The green fire burns away the carpet and drapery, and the meteors themselves tear the fissure wide open again, exposing far more toys than were trapped there before. Was there already a pocket of toys there before? Did the toys asexually reproduce? No one knows, and no one has time to dwell on the question, since it’s far more important to keep BATTLING.
With the arena now exposed to the elements and more destruction sure to be in store, the Trainers and referee step back into the hallway as a meager attempt at protection. Sonya tries to toddle after them, but Keldeo gently turns her back toward the battlefield, encouraging her to take a turn. Rosmarinus trades places with Sonya, the Pichu glaring daggers at her now that she gets to stand in the hallway and Sonya is the one facing down meteors. Meteors that, Sonya grumbles, can’t even hit Fairy-types — but are perfectly good at squashing Pichu into pancakes. Rosmarinus shrugs from outside the door.
Unfazed by the muttering, Tassorosso takes a big gulp of air and begins emitting a long, high-pitched squeak from his nostrils and, more importantly, gushing geysers of sludge from his pores. Far more sludge fills the arena than should be possible to store inside a Goomy, and it just continues to pour out, leaving a greasy film on everything it touches as the puddle grows into a full-blown inch-deep layer of grime. (The Trainers close the door and take turns peering through a quarter-sized hole in the old wood to see how things are continuing.) Sonya precariously climbs a pile of blocks, thinking she’s safe, but as soon as the squeaking and gushing stops, Tassorosso begins sliding back and forth, churning the sludge like a small child in a bathtub, making stronger and stronger waves until the final one strikes the Pichu at full force and knocks her to the ground, opening a nasty cut on her knee and filling it with toxic sludge. Pain flows through her as the toxins enter her bloodstream.
Sonya’s done playing around, and she wipes the oily muck off her face. (The sticky stuff won’t come all the way off so easily, but at least now she can see.) Fed up with the destruction and ready to go home and take a bath, she focuses her essential Sonya-ness into a ball of white-hot energy. Shooting it carelessly since she knows it will find its path, she watches it carom off the wall, bounce into the basketball hoop, dribble itself across the floor and explode with glistening shimmers in Tassorosso’s face.
Vexingly enough, Sonya realizes this is still not quite enough to stop the destruction as another high-pitched sound makes its way out of the slug — but where the earlier one was a squeak, this is more of a buzz. Sure enough, a swarm of bugs come from all around; some who had previously been summoned return from their hiding places in the castle, but far more fly in through the open ceiling. Sonya bats away a few as they nip at her skin, but most of them settle on the surface of the coagulating muck, doing their best to nibble away at the toys floating on the surface. A few of the more aquatically-inclined ones dive down into the fissure, jostling for the right to the shiniest toy train piece, before it suddenly gets knocked out of the hole it was stoppering, which lets loose a high-pressure gush of more toys. That explains why the fissure had so many toys, the Trainers conclude, though it raises even more questions about why there is a TOY FOUNTAIN in the depths of N’s Castle. As toys gush up out of the goop like a geyser, Sonya just sighs, then winces as the toxins flow through her, and hopes Keldeo has a good plan to finish this quickly. For his part, Tassorosso happily and emphatically jumps atop a basketball as it rolls across the floor, but he loses his balance and adorably falls on his face.
Team Keldeo (XOO)
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
█████ 40% Health
███████ 63% Energy
Speed: 60
Status: Poisoned (1% damage/action); trapped in an infestation (4 more actions).
Condition: I’m so done. SO DONE.
Commands: Dazzling Gleam ~ rotate to Sonya ~ Natural Gift
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
44% Health, 59% Energy
Speed: 40
Status: Normal.
Status: Knocked out!
Team Eifie (XOO)
Tassorosso King of Boo Foo Woo (
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
█ 6% Health
████ 36% Energy
Speed: 40
Status: -2 Sp. Attack.
Condition: Savoring his playful destruction.
Commands used: Draco Meteor ~ Sludge Wave ~ Infestation
Status: Knocked out!
Status: Knocked out!
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Rosmarinus uses Dazzling Gleam.
~ Dazzling Gleam has 100% accuracy, so it hits without needing a roll.
~ Dazzling Gleam’s critical hit domain is 1 (5%). Rosmarinus failed to crit with a roll of 65.
Tassorosso uses Draco Meteor.
~ Draco Meteor has 90% accuracy. It hits with a roll of 75.
~ Draco Meteor’s critical hit domain is 1 (5%). Tassorosso failed to crit with a roll of 64.
~ Tassorosso’s Sp. Atk. is reduced by 2 stages.
Action Two
Rosmarinus rotates out, Sonya rotates in.
Tassorosso uses Sludge Wave.
~ Sludge Wave has 100% accuracy, so it hits without needing a roll.
~ Sludge Wave’s critical hit domain is 1 (5%). Tassorosso failed to crit with a roll of 11.
~ Sludge Wave has a 10% chance of poisoning its target. This effect succeeds with a roll of 4.
~ Sonya is poisoned (1% damage per action).
Action Three
Sonya uses Natural Gift.
~ Natural Gift cannot miss.
~ Natural Gift’s critical hit domain is 1 (5%). Sonya failed to crit with a roll of 78.
Tassorosso uses Infestation.
~ Infestation has 100% accuracy, so it hits without needing a roll.
~ Infestation’s critical hit domain is 1 (5%). Tassorosso landed a crit with a roll of 2.
Sonya is trapped in an infestation (4 more actions).
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Rosmarinus uses Dazzling Gleam.
~ Dazzling Gleam has 100% accuracy, so it hits without needing a roll.
~ Dazzling Gleam’s critical hit domain is 1 (5%). Rosmarinus failed to crit with a roll of 65.
Tassorosso uses Draco Meteor.
~ Draco Meteor has 90% accuracy. It hits with a roll of 75.
~ Draco Meteor’s critical hit domain is 1 (5%). Tassorosso failed to crit with a roll of 64.
~ Tassorosso’s Sp. Atk. is reduced by 2 stages.
Action Two
Rosmarinus rotates out, Sonya rotates in.
Tassorosso uses Sludge Wave.
~ Sludge Wave has 100% accuracy, so it hits without needing a roll.
~ Sludge Wave’s critical hit domain is 1 (5%). Tassorosso failed to crit with a roll of 11.
~ Sludge Wave has a 10% chance of poisoning its target. This effect succeeds with a roll of 4.
~ Sonya is poisoned (1% damage per action).
Action Three
Sonya uses Natural Gift.
~ Natural Gift cannot miss.
~ Natural Gift’s critical hit domain is 1 (5%). Sonya failed to crit with a roll of 78.
Tassorosso uses Infestation.
~ Infestation has 100% accuracy, so it hits without needing a roll.
~ Infestation’s critical hit domain is 1 (5%). Tassorosso landed a crit with a roll of 2.
Sonya is trapped in an infestation (4 more actions).
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.
Last Round
49% health, 69% energy
30% health, 49% energy
50% health, 70% energy
Action One
Rosmarinus uses Dazzling Gleam.
~ Base damage 8% + 2 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Dragon is weak to Fairy = Tassorosso takes 15% damage.
~ Base energy 4 - 1 for STAB = Rosmarinus expends 3% energy.
Tassorosso uses Draco Meteor.
~ Base damage 13% + 3.25 for STAB + no stats have been boosted + 0 EXP bonus × 0 since Fairy is immune to Dragon = Rosmarinus takes no damage but the scenery gets really beat up!
~ Base energy 8% - 1 for STAB = Tassorosso expends 7% energy.
49% health, 66% energy
15% health, 42% energy
50% health, 70% energy
Action Two
Rosmarinus rotates out. She expends 2% energy.
Sonya rotates in. She expends 2% energy.
Tassorosso uses Sludge Wave.
~ Base damage 9.5 + not STAB - 2 for Tassorosso’s lowered Sp. Atk. + 0 EXP bonus × 1 for the standard type matchup = 7.5 rounded down = Sonya takes 7% damage.
~ Base energy 5% = Tassorosso expends 5% energy.
Sonya takes 1% damage from her poison.
42% health, 68% energy
15% health, 37% energy
49% health, 64% energy
Action Three
Sonya uses Natural Gift.
~ Base damage 9% + not STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type matchup = Tassorosso takes 9% damage.
~ Base energy 5% = Sonya expends 5% energy.
Tassorosso uses Infestation.
~ Base damage 2% + not STAB - 2 for Tassorosso’s lowered Sp. Atk. + 0 EXP bonus × 1 for the standard type matchup + 1 for a critical hit = Sonya takes 1% damage.
~ Base energy 1% = Tassorosso expends 1% energy.
Sonya takes 1% damage from her poison.
The inactive Pokemon lose 5% health and energy.
40% health, 63% energy
6% health, 36% energy
44% health, 59% energy
Last Round
49% health, 69% energy
30% health, 49% energy
50% health, 70% energy
Action One
Rosmarinus uses Dazzling Gleam.
~ Base damage 8% + 2 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Dragon is weak to Fairy = Tassorosso takes 15% damage.
~ Base energy 4 - 1 for STAB = Rosmarinus expends 3% energy.
Tassorosso uses Draco Meteor.
~ Base damage 13% + 3.25 for STAB + no stats have been boosted + 0 EXP bonus × 0 since Fairy is immune to Dragon = Rosmarinus takes no damage but the scenery gets really beat up!
~ Base energy 8% - 1 for STAB = Tassorosso expends 7% energy.
49% health, 66% energy
15% health, 42% energy
50% health, 70% energy
Action Two
Rosmarinus rotates out. She expends 2% energy.
Sonya rotates in. She expends 2% energy.
Tassorosso uses Sludge Wave.
~ Base damage 9.5 + not STAB - 2 for Tassorosso’s lowered Sp. Atk. + 0 EXP bonus × 1 for the standard type matchup = 7.5 rounded down = Sonya takes 7% damage.
~ Base energy 5% = Tassorosso expends 5% energy.
Sonya takes 1% damage from her poison.
42% health, 68% energy
15% health, 37% energy
49% health, 64% energy
Action Three
Sonya uses Natural Gift.
~ Base damage 9% + not STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type matchup = Tassorosso takes 9% damage.
~ Base energy 5% = Sonya expends 5% energy.
Tassorosso uses Infestation.
~ Base damage 2% + not STAB - 2 for Tassorosso’s lowered Sp. Atk. + 0 EXP bonus × 1 for the standard type matchup + 1 for a critical hit = Sonya takes 1% damage.
~ Base energy 1% = Tassorosso expends 1% energy.
Sonya takes 1% damage from her poison.
The inactive Pokemon lose 5% health and energy.
40% health, 63% energy
6% health, 36% energy
44% health, 59% energy
Arena
Toys are scattered everywhere in N’s room, and that’s not even the half of how chaotic it is in here. The carpets and drapes are half-burned away, meteors of all sizes pepper the battlefield, still smoking slightly, and an inch-deep layer of toxic sludge covers the floor. A massive fissure in the center of the room has been opened twice now, revealing a high-pressure fountain of toys squirting toy trains, building blocks and the occasional basketball through the sludge and into the air above. A basketball tilts mockingly as it floats past Tassorosso.
Notes:
1. Speed order for this pairing: Sonya (60) > Tassorosso (40).
2. Speed order for everyone: Sonya (60) > Rosmarinus (40) = Tassorosso (40).
3. Tassorosso finally proved he is the King of Boo Foo Woo by poisoning Sonya with Sludge Wave (now that it basically doesn’t matter any more), and doubled the royal proof by critically hitting with Infestation (which, without the crit, would have dealt 0 damage rounded up to 1 because of his lowered Sp. Atk. … yeah).
4. Because I felt sorry for Tassorosso, his attacks were able to hit his foe in addition to causing the destruction Eifie actually requested. Draco Meteor still can’t damage a Fairy-type foe, but Sonya was hit successfully by the other two moves.
5. Since signature moves don’t exist yet in new!ASB and the move hasn’t been updated to function based on anything else, Natural Gift was a 90-power Normal-type move that cannot miss, just as it would be for any Pokemon without a signature move (which is all of them). P.S. Zhorken, if you’re reading this, I can’t wait for you to finally implement signature things, whenever it happens.
6. Goomy’s only priority moves are Bide, Endure and Protect, so… good luck Eifie?
7. I’m really excited for the conclusion of this battle but also I have extra duties at work for the next few days since too many of our staff are on vacation at the same time, so… I’m gonna do my best to wrap it up fast, but don’t be surprised if a single action takes like four or five days to ref.
Next round, Eifie commands first, followed by Keldeo.