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[size=+2]Keldeo vs Eifie: Round Four[/size]
Team Keldeo (OOO)
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 63% Health
███ 25% Energy
Speed: 50
Status: Severely burned (1% damage/action, 3% damage penalty)
Condition: Kind of feeling like resting more than playing, if he’s rotated out.
Commands: Bite ~ Freeze-Dry ~ Freeze-Dry
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
85% Health, 85% Energy
Speed: 60
Status: Normal.
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
85% Health, 85% Energy
Speed: 40
Status: Normal.
Team Eifie (OOO)
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
██ 17% Health
█████████ 86% Energy
Speed: 43.33
Status: Face mildly frozen; front-left leg mildly frozen (causing -1 Speed, -1 evasion).
Condition: I’m fine. It hurts, but I can totally keep going.
Commands: Giga Drain (energy) / Infestation / Scald x3
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
89% Health, 71% Energy
Speed: 20
Status: Normal.
Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
85% Health, 85% Energy
Speed: 40
Status: Normal.
Lover Man growls. He’s fed up with the annoyances his foe has heaped upon him, and though he’s getting pretty tired, he’s also not nearly as banged up as the Surskit. Little Thief should be injured beyond the ability to battle after just a couple more strikes, so Lover Man bounds forward a step before his burn twinges painfully, slowing him down as he shuffles toward the water skater and sinks his little pig teeth into the bug’s head. This doesn’t do a thing, unfortunately, to stop Little Thief from lighting up his antenna again to draw out more glowing green orbs of energy to refuel himself.
Dead tired, Lover Man is sure he won’t be able to take another Giga Drain, so it’s time to take a stand and wipe Little Thief off the map, here and now. The Swinub uses all his might to churn his internal cooling organ, letting loose as strong a blast of flash-frozen air as he can muster. For a moment it looks like Little Thief will succumb to the cold, but Lover Man’s beam sputters out and the Surskit just manages to get up.
Little Thief stands there before him, ice running down his cheeks. “For the toys.” He strikes Lover Man in the belly. When he pulls his leg away, the rope of energy stays where he had buried it.
Lover Man falls to his knees. He finds the rope’s end and wrenches it free. In the cold air the wound is smoking. “Keldeo,” he whispers. Pain washes over him. Stick them with the pointy end. When the third rope of energy takes him between the shoulder blades, he gives a grunt and falls face-first into the carpet. He never felt the fourth rope. Only the cold…
Team Keldeo (XOO)
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 62% Health
0% Energy
Speed: 50
Status: Knocked out!
Condition: Knocked out!
Commands used: Bite ~ Freeze-Dry
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
80% Health, 80% Energy
Speed: 60
Status: Normal.
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
80% Health, 80% Energy
Speed: 40
Status: Normal.
Team Eifie (OOO)
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
█ 1% Health
█████████ 86% Energy
Speed: 43.33
Status: Face mildly frozen; front-left leg mildly frozen (causing -1 Speed, -1 evasion).
Condition: Eifie Lannister sends her regards.
Commands used: Giga Drain (energy) ~ Giga Drain (energy)
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
84% Health, 66% Energy
Speed: 20
Status: Normal.
Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
80% Health, 80% Energy
Speed: 40
Status: Normal.
Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Flurries of ice speckle the floor.
Notes:
1. Speed order: Little Thief (43.33) stands alone.
2. Speed order for everyone: Sonya (60) >Lover Man (50) > Little Thief (43.33) > Rosemarinus (40) = Tassorosso (40) > Banbi (20)
3. You guys Lover Man is burned. Unlike Freeze-Dry, Bite does actually require movement. That penalty chipped off just enough damage from Bite to leave Little Thief standing with 1% health and able to drain the last of Lover Man’s energy.
4. Fun fact: I do all the rolls in advance and then, if the round ends too fast like this, I just go back and delete the rolls I had made for the extra actions. So Little Thief would’ve completely thawed out at the end of the third action, if we’d had a third action.
5. P.S. Eifie, I really adored your description in Lord of the Fireflies vs Mawile of Giga Drain as a rope. I was not going to incorporate it here because I had already established Giga Drain as being energy balls, but then I accidentally Game of Thrones and the rope of energy worked better as a substitute for a dagger so I just. kind of. used it anyway.
Next round, Keldeo rotates in one of her battlers and commands first, followed by Eifie.
Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:
N's Room!
There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.
Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.
Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.
On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.
Also, Trick Room doesn't affect command order.
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:
N's Room!
There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.
Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.
Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.
On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.
Also, Trick Room doesn't affect command order.
Team Keldeo (OOO)
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 63% Health
███ 25% Energy
Speed: 50
Status: Severely burned (1% damage/action, 3% damage penalty)
Condition: Kind of feeling like resting more than playing, if he’s rotated out.
Commands: Bite ~ Freeze-Dry ~ Freeze-Dry
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
85% Health, 85% Energy
Speed: 60
Status: Normal.
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
85% Health, 85% Energy
Speed: 40
Status: Normal.
Team Eifie (OOO)
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
██ 17% Health
█████████ 86% Energy
Speed: 43.33
Status: Face mildly frozen; front-left leg mildly frozen (causing -1 Speed, -1 evasion).
Condition: I’m fine. It hurts, but I can totally keep going.
Commands: Giga Drain (energy) / Infestation / Scald x3
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
89% Health, 71% Energy
Speed: 20
Status: Normal.
Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
85% Health, 85% Energy
Speed: 40
Status: Normal.
Lover Man growls. He’s fed up with the annoyances his foe has heaped upon him, and though he’s getting pretty tired, he’s also not nearly as banged up as the Surskit. Little Thief should be injured beyond the ability to battle after just a couple more strikes, so Lover Man bounds forward a step before his burn twinges painfully, slowing him down as he shuffles toward the water skater and sinks his little pig teeth into the bug’s head. This doesn’t do a thing, unfortunately, to stop Little Thief from lighting up his antenna again to draw out more glowing green orbs of energy to refuel himself.
Dead tired, Lover Man is sure he won’t be able to take another Giga Drain, so it’s time to take a stand and wipe Little Thief off the map, here and now. The Swinub uses all his might to churn his internal cooling organ, letting loose as strong a blast of flash-frozen air as he can muster. For a moment it looks like Little Thief will succumb to the cold, but Lover Man’s beam sputters out and the Surskit just manages to get up.
Little Thief stands there before him, ice running down his cheeks. “For the toys.” He strikes Lover Man in the belly. When he pulls his leg away, the rope of energy stays where he had buried it.
Lover Man falls to his knees. He finds the rope’s end and wrenches it free. In the cold air the wound is smoking. “Keldeo,” he whispers. Pain washes over him. Stick them with the pointy end. When the third rope of energy takes him between the shoulder blades, he gives a grunt and falls face-first into the carpet. He never felt the fourth rope. Only the cold…
Team Keldeo (XOO)
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 62% Health
0% Energy
Speed: 50
Status: Knocked out!
Condition: Knocked out!
Commands used: Bite ~ Freeze-Dry
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
80% Health, 80% Energy
Speed: 60
Status: Normal.
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
80% Health, 80% Energy
Speed: 40
Status: Normal.
Team Eifie (OOO)
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
█ 1% Health
█████████ 86% Energy
Speed: 43.33
Status: Face mildly frozen; front-left leg mildly frozen (causing -1 Speed, -1 evasion).
Condition: Eifie Lannister sends her regards.
Commands used: Giga Drain (energy) ~ Giga Drain (energy)
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
84% Health, 66% Energy
Speed: 20
Status: Normal.
Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
80% Health, 80% Energy
Speed: 40
Status: Normal.
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Lover Man uses Bite.
~ Bite has 133% accuracy, so it hits without needing a roll.
~ Bite’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 6 (so close!).
~ Bite has a 30% chance of flinching its target. This effect fails with a roll of 75.
Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 85.
Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 34.
Action Two
Lover Man uses Freeze-Dry.
~ Freeze-Dry has 133% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 22.
~ Freeze-Dry has a 10% chance of freezing its target. This effect fails with a roll of 57.
Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 60.
Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 63.
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Lover Man uses Bite.
~ Bite has 133% accuracy, so it hits without needing a roll.
~ Bite’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 6 (so close!).
~ Bite has a 30% chance of flinching its target. This effect fails with a roll of 75.
Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 85.
Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 34.
Action Two
Lover Man uses Freeze-Dry.
~ Freeze-Dry has 133% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 22.
~ Freeze-Dry has a 10% chance of freezing its target. This effect fails with a roll of 57.
Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 60.
Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 63.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.
Last Round
63% health, 25% energy
17% health, 86% energy
85% health, 85% energy
85% health, 85% energy
89% health, 71% energy
85% health, 85% energy
Action One
Lover Man uses Bite.
~ Base power 6% + not STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = 6 - 3 for the burn’s penalty = Little Thief takes 3% damage.
~ Base energy 4% = Lover Man expends 4% energy.
Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 rounded down = Lover Man loses 11% energy.
~ Base energy 4% mitigated by healing of 11% × 0.5 = 4 - 5.5 = -1.5 rounded up = Little Thief restores 1% energy.
Lover Man takes 1% damage from his burn.
62% health, 10% energy
14% health, 87% energy
85% health, 85% energy
85% health, 85% energy
89% health, 71% energy
85% health, 85% energy
Action Two
Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.
Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 rounded down = Lover Man loses 11% energy.
~ Base energy 4% mitigated by healing. Lover Man only has left 7% energy × 0.5 = 3.5. So base 4 - 3.5 = 0.5 rounded up = Little Thief expends 1% energy.
The other Pokemon lose 5% health and energy.
62% health, 0% energy
1% health, 86% energy
80% health, 80% energy
80% health, 80% energy
84% health, 66% energy
80% health, 80% energy
Last Round
63% health, 25% energy
17% health, 86% energy
85% health, 85% energy
85% health, 85% energy
89% health, 71% energy
85% health, 85% energy
Action One
Lover Man uses Bite.
~ Base power 6% + not STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = 6 - 3 for the burn’s penalty = Little Thief takes 3% damage.
~ Base energy 4% = Lover Man expends 4% energy.
Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 rounded down = Lover Man loses 11% energy.
~ Base energy 4% mitigated by healing of 11% × 0.5 = 4 - 5.5 = -1.5 rounded up = Little Thief restores 1% energy.
Lover Man takes 1% damage from his burn.
62% health, 10% energy
14% health, 87% energy
85% health, 85% energy
85% health, 85% energy
89% health, 71% energy
85% health, 85% energy
Action Two
Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.
Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 rounded down = Lover Man loses 11% energy.
~ Base energy 4% mitigated by healing. Lover Man only has left 7% energy × 0.5 = 3.5. So base 4 - 3.5 = 0.5 rounded up = Little Thief expends 1% energy.
The other Pokemon lose 5% health and energy.
62% health, 0% energy
1% health, 86% energy
80% health, 80% energy
80% health, 80% energy
84% health, 66% energy
80% health, 80% energy
Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Flurries of ice speckle the floor.
Notes:
1. Speed order: Little Thief (43.33) stands alone.
2. Speed order for everyone: Sonya (60) >
3. You guys Lover Man is burned. Unlike Freeze-Dry, Bite does actually require movement. That penalty chipped off just enough damage from Bite to leave Little Thief standing with 1% health and able to drain the last of Lover Man’s energy.
4. Fun fact: I do all the rolls in advance and then, if the round ends too fast like this, I just go back and delete the rolls I had made for the extra actions. So Little Thief would’ve completely thawed out at the end of the third action, if we’d had a third action.
5. P.S. Eifie, I really adored your description in Lord of the Fireflies vs Mawile of Giga Drain as a rope. I was not going to incorporate it here because I had already established Giga Drain as being energy balls, but then I accidentally Game of Thrones and the rope of energy worked better as a substitute for a dagger so I just. kind of. used it anyway.
Next round, Keldeo rotates in one of her battlers and commands first, followed by Eifie.