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Keldeo vs Eifie

[size=+2]Keldeo vs Eifie: Round Four[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

Team Keldeo (OOO)
swinub
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 63% Health
███ 25% Energy
Speed: 50
Status: Severely burned (1% damage/action, 3% damage penalty)
Condition: Kind of feeling like resting more than playing, if he’s rotated out.
Commands: Bite ~ Freeze-Dry ~ Freeze-Dry

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
85% Health, 85% Energy
Speed: 60
Status: Normal.

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
85% Health, 85% Energy
Speed: 40
Status: Normal.

Team Eifie (OOO)
surskit
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
██ 17% Health
█████████ 86% Energy
Speed: 43.33
Status: Face mildly frozen; front-left leg mildly frozen (causing -1 Speed, -1 evasion).
Condition: I’m fine. It hurts, but I can totally keep going.
Commands: Giga Drain (energy) / Infestation / Scald x3

litwick Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
89% Health, 71% Energy
Speed: 20
Status: Normal.

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
85% Health, 85% Energy
Speed: 40
Status: Normal.

Lover Man growls. He’s fed up with the annoyances his foe has heaped upon him, and though he’s getting pretty tired, he’s also not nearly as banged up as the Surskit. Little Thief should be injured beyond the ability to battle after just a couple more strikes, so Lover Man bounds forward a step before his burn twinges painfully, slowing him down as he shuffles toward the water skater and sinks his little pig teeth into the bug’s head. This doesn’t do a thing, unfortunately, to stop Little Thief from lighting up his antenna again to draw out more glowing green orbs of energy to refuel himself.

Dead tired, Lover Man is sure he won’t be able to take another Giga Drain, so it’s time to take a stand and wipe Little Thief off the map, here and now. The Swinub uses all his might to churn his internal cooling organ, letting loose as strong a blast of flash-frozen air as he can muster. For a moment it looks like Little Thief will succumb to the cold, but Lover Man’s beam sputters out and the Surskit just manages to get up.

Little Thief stands there before him, ice running down his cheeks. “For the toys.” He strikes Lover Man in the belly. When he pulls his leg away, the rope of energy stays where he had buried it.

Lover Man falls to his knees. He finds the rope’s end and wrenches it free. In the cold air the wound is smoking. “Keldeo,” he whispers. Pain washes over him. Stick them with the pointy end. When the third rope of energy takes him between the shoulder blades, he gives a grunt and falls face-first into the carpet. He never felt the fourth rope. Only the cold…

Team Keldeo (XOO)
swinub
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 62% Health
0% Energy
Speed: 50
Status: Knocked out!
Condition: Knocked out!
Commands used: Bite ~ Freeze-Dry

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
80% Health, 80% Energy
Speed: 60
Status: Normal.

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
80% Health, 80% Energy
Speed: 40
Status: Normal.

Team Eifie (OOO)
surskit
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
1% Health
█████████ 86% Energy
Speed: 43.33
Status: Face mildly frozen; front-left leg mildly frozen (causing -1 Speed, -1 evasion).
Condition: Eifie Lannister sends her regards.
Commands used: Giga Drain (energy) ~ Giga Drain (energy)

litwick Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
84% Health, 66% Energy
Speed: 20
Status: Normal.

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
80% Health, 80% Energy
Speed: 40
Status: Normal.

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Lover Man uses Bite.
~ Bite has 133% accuracy, so it hits without needing a roll.
~ Bite’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 6 (so close!).
~ Bite has a 30% chance of flinching its target. This effect fails with a roll of 75.

Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 85.

Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 34.

Action Two
Lover Man uses Freeze-Dry.
~ Freeze-Dry has 133% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 22.
~ Freeze-Dry has a 10% chance of freezing its target. This effect fails with a roll of 57.

Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 60.

Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 63.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

swinub 63% health, 25% energy
surskit 17% health, 86% energy

pichu 85% health, 85% energy
ralts 85% health, 85% energy
litwick 89% health, 71% energy
goomy 85% health, 85% energy


Action One
Lover Man uses Bite.
~ Base power 6% + not STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = 6 - 3 for the burn’s penalty = Little Thief takes 3% damage.
~ Base energy 4% = Lover Man expends 4% energy.

Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 rounded down = Lover Man loses 11% energy.
~ Base energy 4% mitigated by healing of 11% × 0.5 = 4 - 5.5 = -1.5 rounded up = Little Thief restores 1% energy.

Lover Man takes 1% damage from his burn.

swinub 62% health, 10% energy
surskit 14% health, 87% energy

pichu 85% health, 85% energy
ralts 85% health, 85% energy
litwick 89% health, 71% energy
goomy 85% health, 85% energy


Action Two
Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.

Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 rounded down = Lover Man loses 11% energy.
~ Base energy 4% mitigated by healing. Lover Man only has left 7% energy × 0.5 = 3.5. So base 4 - 3.5 = 0.5 rounded up = Little Thief expends 1% energy.

The other Pokemon lose 5% health and energy.

swinub 62% health, 0% energy
surskit 1% health, 86% energy

pichu 80% health, 80% energy
ralts 80% health, 80% energy
litwick 84% health, 66% energy
goomy 80% health, 80% energy

Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Flurries of ice speckle the floor.

Notes:
1. Speed order: Little Thief (43.33) stands alone.
2. Speed order for everyone: Sonya (60) > Lover Man (50) > Little Thief (43.33) > Rosemarinus (40) = Tassorosso (40) > Banbi (20)
3. You guys Lover Man is burned. Unlike Freeze-Dry, Bite does actually require movement. That penalty chipped off just enough damage from Bite to leave Little Thief standing with 1% health and able to drain the last of Lover Man’s energy.
4. Fun fact: I do all the rolls in advance and then, if the round ends too fast like this, I just go back and delete the rolls I had made for the extra actions. So Little Thief would’ve completely thawed out at the end of the third action, if we’d had a third action.
5. P.S. Eifie, I really adored your description in Lord of the Fireflies vs Mawile of Giga Drain as a rope. I was not going to incorporate it here because I had already established Giga Drain as being energy balls, but then I accidentally Game of Thrones and the rope of energy worked better as a substitute for a dagger so I just. kind of. used it anyway.
Next round, Keldeo rotates in one of her battlers and commands first, followed by Eifie.
 
I am so dumb oh my god

Let's just give Sonya this KO. Spam Fake Out until he faints, since it still works as a damaging priority move even after it's been used. If he protects or detects or is otherwise un-Fake-Out-able when you would use Fake Out (i.e., don't delay your action because of this conditional) Chill.

Fake Out / Chill x3
 
psh, as if I would waste my turn commanding second! Come on in, Bambi! While she chills the whole round away, let's make a small Substitute and then Trick Room. I guess Lover Man will be getting this KO, eh?

rotate to Kadabra's Lucky Charm of Banbi ~ Substitute (10%) ~ Trick Room
 
[size=+2]Keldeo vs Eifie: Round Five[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

Team Keldeo (XOO)
pichu
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
█████████ 80% Health
█████████ 80% Energy
Speed: 60
Status: Normal.
Condition: Ready to be a part of the actual battle, instead of just roughhousing.
Commands: Fake Out / Chill x3

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
80% Health, 80% Energy
Speed: 40
Status: Normal.

swinub Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!

Team Eifie (OOO)
surskit
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
1% Health
█████████ 86% Energy
Speed: 43.33
Status: Face mildly frozen; front-left leg mildly frozen (causing -1 Speed, -1 evasion).
Condition: Eifie Lannister sends her regards.
Commands: rotate to Kadabra's Lucky Charm of Banbi ~ Substitute (10%) ~ Trick Room

litwick Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
84% Health, 66% Energy
Speed: 20
Status: Normal.

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
80% Health, 80% Energy
Speed: 40
Status: Normal.

With Lover Man down, Keldeo orders Sonya forward, and the little Pichu obligingly tosses Rosemarinus the basketball she’s playing with before heading to the center of the room. “Fake Out until he faints!” Keldeo commands, and Sonya’s about to do that when Little Thief hobbles away, the frozen tip of his leg making a regular tap on the floor. His replacement is Banbi, who Sonya’s pretty sure is not going to faint any time soon. Should she attack? Well, Keldeo said to chill if she couldn’t reach Little Thief, so Sonya tentatively relaxes and allows herself to recover some of the energy she’s lost on the sidelines.

On the other hand… Sonya thinks. She’s feeling perfectly energetic, and she’s supposed to use Fake Out on her target… how was Keldeo to know that target would change? Maybe Keldeo wants her to use Fake Out anyway. Her decision made, the Pichu hops forward right into the candle’s face and claps her hands, to no reaction. That’s not right… She claps her hands again. Still nothing. Fed up, she goes to slap Banbi’s face, but her hands go right through and end up clapping somewhere in the middle of him. Banbi just chuckles, hops out of Sonya’s space, and breathes fire onto some of the building blocks nearby, melting them together into a vaguely Litwick-shaped thing. A separate breath of life energy, and the thing protectively jumps up in front of Banbi, shifting two blackened blocks in a way that vaguely looks like angry eyebrows aimed at Sonya.

The Pichu sighs. None of her commands can actually do anything. She almost misses playing with toys on the sidelines. In any case, now that she knows she’s up against a Ghost-type, it’s better to regain some energy than waste it, so she crosses her arms and sits, fuming at the Substitute. On the other side of the field, Banbi cloaks his stubby wax hands with ghostly energy and jabs them into the void between dimensions, taking hold of the strands of time and .ecaf ’stlaR eht ssorc ot snigeb noisserpxe suoveihcsim a sa sdnah ’suniramesoR otni ria eht hguorht gniylf nrut ni ,mih otno knalb-tniop sllaf llabteksab a erofeb roolf eht no detniaf feihT elttiL ees ot dennuts si aynoS dna moor s’N ni sesrever ytilasuaC .rehto hcae nopu kcab meht gnitsiwt

The Pichu sighs. None of her commands can actually do anything. She almost misses playing with toys on the sidelines. In any case, now that she knows she’s up against a Ghost-type, it’s better to regain some energy than waste it, so she crosses her arms and sits, fuming at the Substitute. On the other side of the field, Banbi cloaks his stubby wax hands with ghostly energy and jabs them into the void between dimensions, taking hold of the strands of time and twisting them back upon each other. Causality reverses in N’s room and Sonya is stunned to see Little Thief fainted on the floor before a basketball falls point-blank onto him, in turn flying through the air into Rosemarinus’ hands as a mischievous expression begins to cross the Ralts’ face.

Team Keldeo (XOO)
pichu
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
█████████ 80% Health
██████████ 97% Energy
Speed: 60
Status: Normal.
Condition: Feeling dizzy, or at least, what dizzy would be in temporal rather than spacial terms.
Commands used: Chill ~ Fake Out ~ Chill

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
75% Health, 75% Energy
Speed: 40
Status: Normal.

swinub Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!

Team Eifie (XOO)
litwick
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
████████ 74% Health
██████ 54% Energy
Speed: 20
Status: Has a 10% substitute.
Condition: Chuckling darkly.
Commands used: rotate to Kadabra's Lucky Charm of Banbi ~ Substitute (10%) ~ Trick Room

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
75% Health, 75% Energy
Speed: 40
Status: Normal.

surskit Little Thief (M) the Surskit
Status: Knocked out!

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Little Thief rotates out, Banbi rotates in.

Sonya chills.

Action Two
Sonya uses Fake Out.
~ Fake Out has 100% accuracy, so it hits without needing a roll.
~ Fake Out’s critical hit domain is 1 (5%). Sonya failed to crit with a roll of 10.
~ Fake Out would cause a flinch, but Normal cannot hit Ghost.

Banbi uses Substitute (10%).

Action Three
Sonya chills.

Banbi uses Trick Room.
~ A trick room is in effect (6 more actions).
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

surskit 1% health, 86% energy

pichu 80% health, 80% energy
ralts 80% health, 80% energy
litwick 84% health, 66% energy
goomy 80% health, 80% energy


Action One
Little Thief rotates out. He expends 2% energy.
Banbi rotates in. He expends 2% energy.

Sonya chills. She restores 10% energy.

pichu 80% health, 90% energy
litwick 84% health, 64% energy

ralts 80% health, 80% energy
goomy 80% health, 80% energy
surskit 1% health, 84% energy


Action Two
Sonya uses Fake Out.
~ Base power 4% + not STAB + no stats have been boosted + 0 EXP bonus × 0 since Normal cannot hit Ghost = Banbi takes no damage.
~ Base energy 3% = Sonya expends 3% energy.

Banbi uses Substitute.
~ Banbi expends 10% health and 5% energy.

pichu 80% health, 87% energy
litwick 74% health, 59% energy (10% sub)

ralts 80% health, 80% energy
goomy 80% health, 80% energy
surskit 1% health, 84% energy


Action Three
Sonya chills. She restores 10% energy.

Banbi uses Trick Room.
~ Trick Room does not deal damage.
~ Base energy 5% = Banbi expends 5% energy.

The other Pokemon lose 5% health and energy. This knocks out Little Thief.

pichu 80% health, 97% energy
litwick 74% health, 54% energy (10% sub)

ralts 75% health, 75% energy
goomy 75% health, 75% energy
surskit 0% health, 79% energy

Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Flurries of ice speckle the floor. A trick room is in effect (6 more actions).

Notes:
1. Speed order for this pairing under Trick Room: Banbi (20) > Sonya (60)
2. Speed order for everyone under Trick Room: Banbi (20) > Tassorosso (40) = Rosemarinus (40) > Little Thief (43.33) > Sonya (60)
3. Sonya was given no commands for if her target rotated out. Little Thief was technically un-Fake-Out-able, so she chilled on the first action. She then reconsidered her commands, realized Keldeo had just said “he” rather than “Little Thief,” decided doing something was better than nothing, and tried to Fake Out Banbi, but it was ineffective. Since the attack was useless, she defaulted back to chilling on the third action rather than trying to attack again.
4. I might have almost finished reffing this whole round before I realized Fake Out was Normal-type rather than Dark-type.
5. Little Thief was knocked out from roughhousing while being rotated out. Since this is effectively arena damage, the KO goes to Lover Man (who was the last one to damage him), not one of the other rotated-out ‘mons.
Next round, Eifie commands first, followed by Keldeo.
 
I read that last bit backwards and sideways (I was using my laptop while lying in bed) before I realized you'd put in a readable version...

LITTLE THIEF NOOO

HE KNOCKED OUT THE MOST DANGEROUS MEMBER OF THE OPPOSITION, ALL HAIL LITTLE THIEF that exp was supposed to be for Bambi though

Okay, Bambi! You've got to get a KO, I need you to evolve and almost triple your speed. plz.

Start off with a Taunt. You are, thanks to Trick Room, three times as fast, so she shouldn't be able to drown you out in time if she tries. If she Protects or Detects, use Calm Mind and try it again next action. If Rosmarinus Marie is rotated in, go with Shadow Ball.

Next, if you Taunted Sonya successfully or Rosmarinus Marie is rotated in, use Shadow Ball. If Sonya's still in and you didn't use Taunt, use it now if you can hit her with it. If you can't use your move or can't hit your opponent, put up a Safeguard.

Finally, if Sonya is rotated in and taunted, rotate to Tassorosso. If she's in and not taunted and you can Taunt her and she hasn't devilishly overcome your Taunts in either of the last two actions, Taunt her now. In all other cases, use Shadow Ball. If you're not rotating out and can't use or hit her with whatever move you're supposed to be using, try the other instead.

(too tired to think properly, but I don't want to keep Keldeo waiting... go forth and beat up my cutemons)
 
I am so dumb oh my god

We're fine with being Taunted. Let's start with Thunderbolt to break the substitute and then Volt Tackle for some damage. End by rotating to River. Since rotation should work based on speed, like switching, he'll most likely rotate to Tassorosso as ordered, but Shadow Ball works for us too. (Also you're like a foot tall so I can carry you if you're too mad to rotate.)

Thunderbolt ~ Volt Tackle ~ TOYS
 
Last edited:
[size=+2]Keldeo vs Eifie: Round Six[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

Team Keldeo (XOO)
pichu
Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
█████████ 80% Health
██████████ 97% Energy
Speed: 60
Status: Normal.
Condition: Feeling dizzy, or at least, what dizzy would be in temporal rather than spacial terms.
Commands: Thunderbolt ~ Volt Tackle ~ rotate to Rosmarinus

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
75% Health, 75% Energy
Speed: 40
Status: Normal.

swinub Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!

Team Eifie (XOO)
litwick
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
████████ 74% Health
██████ 54% Energy
Speed: 20
Status: Has a 10% substitute.
Condition: Chuckling darkly.
Commands: Taunt/Calm Mind/Shadow Ball ~ Shadow Ball/Taunt/Safeguard ~ rotate to Tassorosso/Taunt/Shadow Ball

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
75% Health, 75% Energy
Speed: 40
Status: Normal.

surskit Little Thief (M) the Surskit
Status: Knocked out!

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.regrubmah a uoy evig I .ydob reh otni setapissid reh dnuora skraps eulb fo llehs a sa ,rettap-rettip-rettap-rettip ,sdrawkcab ecar teef elttil reH .ygrene fo daolrevo na htiw gnihca ydob nwo reh ,mih tsniaga tcapmi dilos a sekam aynoS suoiruf a sa dnuorg eht morf pu teg ot nrut sih s’ti woN .emalf sih fo rekcilf a htiw nepo ot sdeecorp neht ibnaB hcihw ,latrop laerehte na otni dleifelttab eht ssorca dna ydob reh morf sdrawkcab sehcnual taht bmob a fo epahs eht otni rehtegot edolpmi ygrene yltsohg fo stnemgarf gnitapissid sa dnuorg eht ot dekconk si ehS .ffo flesreh stsud dna roolf eht morf pu steg ehs sa )?neppah lliw( deneppah tsuj tahw yltcaxe retsiger ot gniyrt ,sknilb aynoS

.deneppah tsuj tahw gnirednow ,daeh gnihca reh sbur aynoS sa ecalp reh ekat ot anera eht sretne ,lasrever emit fo syaw eht ni elbaegdelwonk ,stlaR ehT .dleifelttab eht morf reh ot ti snialpxe suniramsoR sa no gniog s’tahw dnatsrednu ot gnitrats yllanif s’ehs skniht aynoS ,elihwnaeM .mih htiw secalp hctiws ot reh rof tuo sllac dna ,enod si krow sih taht deifsitas ,ecalp reh sekat ibnaB .epip-flah kcils ylgnitsugsid eht no draobetaks ot woh flesreh hcaet ot seirt ehs erehw ,moor eht fo kcab eht ta epip-flah eht ot drawkcab srehtils dna ecalp otni yllacitsaisuhtne spoh neht ,dleifelttab eht fo retnec eht ni !polp a htiw sdnal ossorossaT ,reh dniheb liart ypoog a gnivaeL

With the flow of time reversed, Banbi has craftily ensured he can move first. In a series of wet chirps that sound like wax bubbles popping, he chatters to Sonya about how she couldn’t even manage to hit him last round, how useless she is and how easily he’ll defeat her. The sound waves travel backwards from her ears into the Litwick’s mouth as Sonya’s face darkens with outrage. Banbi’s Substitute, a pile of ash-black building blocks on the floor, seems to reconstitute itself as an electric shock fries it to smithereens, striking the block golem and returning backward in a bolt of lightning emitted from Sonya’s cheeks.

Sonya blinks, trying to register exactly what just happened (will happen?) as she gets up from the floor and dusts herself off. She is knocked to the ground as dissipating fragments of ghostly energy implode together into the shape of a bomb that launches backwards from her body and across the battlefield into an ethereal portal, which Banbi then proceeds to open with a flicker of his flame. Now it’s his turn to get up from the ground as a furious Sonya makes a solid impact against him, her own body aching with an overload of energy. Her little feet race backwards, pitter-patter-pitter-patter, as a shell of blue sparks around her dissipates into her body. I give you a hamburger.

Leaving a goopy trail behind her, Tassorosso lands with a plop! in the center of the battlefield, then hops enthusiastically into place and slithers backward to the half-pipe at the back of the room, where she tries to teach herself how to skateboard on the disgustingly slick half-pipe. Banbi takes her place, satisfied that his work is done, and calls out for her to switch places with him. Meanwhile, Sonya thinks she’s finally starting to understand what’s going on as Rosmarinus explains it to her from the battlefield. The Ralts, knowledgeable in the ways of time reversal, enters the arena to take her place as Sonya rubs her aching head, wondering what just happened.

Team Keldeo (XOO)
ralts
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
████████ 75% Health
████████ 73% Energy
Speed: 40
Status: Normal.
Condition: Aware of the implications of reversed time.
Commands used: Thunderbolt ~ Volt Tackle ~ rotate to Rosmarinus

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
60% Health, 80% Energy
Speed: 60
Status: Taunted (1 more action).

swinub Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!

Team Eifie (XOO)
3EmBFj5.png

Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
████████ 75% Health
████████ 73% Energy
Speed: 40
Status: Normal.
Condition: Goo? Goo goop goo!
Commands used: Taunt ~ Shadow Ball ~ rotate to Tassorosso

litwick Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
54% Health, 40% Energy
Speed: 20
Status: Normal.

surskit Little Thief (M) the Surskit
Status: Knocked out!

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Banbi uses Taunt.
~ Taunt has 100% accuracy, so it hits without needing a roll.
~ Sonya was taunted for three actions.

Sonya uses Thunderbolt.
~ Thunderbolt has 100% accuracy, so it hits without needing a roll.
~ Thunderbolt’s critical hit domain is 1 (5%). Sonya failed to crit with a roll of 40.
~ Thunderbolt has a 10% chance of paralyzing its target. This effect fails without a roll since Substitutes cannot be paralyzed.

A trick room is in effect (5 more actions).
Sonya is taunted (2 more actions).

Action Two
Banbi uses Shadow Ball.
~ Shadow Ball has 100% accuracy, so it hits without needing a roll.
~ Shadow Ball’s critical hit domain is 1 (5%). Banbi failed to crit with a roll of 85.
~ Shadow Ball has a 20% chance of lowering its target’s Sp. Def. This effect fails with a roll of 54.

Sonya uses Volt Tackle.
~ Volt Tackle has 100% accuracy, so it hits without needing a roll.
~ Volt Tackle’s critical hit domain is 1 (5%). Sonya failed to crit with a roll of 74.
~ Volt Tackle has a 10% chance of paralyzing its target. This effect fails with a roll of 32.

A trick room is in effect (4 more actions).
Sonya is taunted (1 more action).

Action Three
Banbi rotates to Tassorosso.

Sonya rotates to Rosmarinus.

A trick room is in effect (3 more actions).
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

pichu 80% health, 97% energy
litwick 74% health, 54% energy (10% sub)

ralts 75% health, 75% energy
goomy 75% health, 75% energy


Action One
Banbi uses Taunt.
~ Taunt does not deal damage.
~ Base energy 4% = Banbi expends 4% energy.

Sonya uses Thunderbolt.
~ Base damage 9% + 2.25 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = 11.25 rounded down = Banbi’s substitute takes 11% damage.
~ Base energy 5% - 1 for STAB = Sonya expends 4% energy.

pichu 80% health, 93% energy
litwick 74% health, 50% energy

ralts 75% health, 75% energy
goomy 75% health, 75% energy


Action Two
Banbi uses Shadow Ball.
~ Base damage 8% + 2 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = Sonya takes 10% damage.
~ Base energy 4% - 1 for STAB = Banbi expends 3% energy.

Sonya uses Volt Tackle.
~ Base damage 12% + 3 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = Banbi takes 15% damage.
~ 15% damage dealt × 1/3 for recoil = Sonya takes 5% damage in recoil.
~ Base energy 7% - 1 for STAB = Sonya expends 6% energy.

pichu 65% health, 87% energy
litwick 59% health, 47% energy

ralts 75% health, 75% energy
goomy 75% health, 75% energy


Action Three
Banbi rotates out. He expends 2% energy.
Tassorosso rotates in. She expends 2% energy.

Sonya rotates out. She expends 2% energy.
Rosmarinus rotates in. She expends 2% energy.

The inactive Pokemon lose 5% health and energy.

ralts 75% health, 73% energy
goomy 75% health, 73% energy

pichu 60% health, 80% energy
litwick 54% health, 40% energy

Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Flurries of ice speckle the floor, but are starting to melt away. A trick room is in effect (3 more actions).

Notes:
1. Speed order for this pairing under Trick Room: Tassorosso (40) = Rosmarinus (40). In speed ties, I normally would have the Pokemon act in command order, but under Trick Room, action order is reversed, so Tassorosso will have the speed advantage next round.
2. Speed order for everyone under Trick Room: Banbi (20) > Tassorosso (40) = Rosmarinus (40) > Sonya (60)
3. Since rotating out suspends statuses but does not count as “switching out” for the purposes of resetting them, Sonya remains taunted for 1 more action. Since Banbi was the one taunting her, she will remain taunted if battling him when she is next sent out, but she will not be subject to the taunt if battling Tassorosso.
4. I took… quite a bit of literary leeway in describing Trick Room, so if it doesn’t quite make sense, join the club (Sonya’s got T-shirts).
5. Goshdarn Google Images, not giving me any nice-looking BW-style Goomy sprites I can stealborrow from some sprite artist somewhere... Thank you based Eifie and Sangfroidish for the sprite!
Next round, Keldeo commands first, followed by Eifie.
 
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3EmBFj5.png
cute! (courtesy of Sangfroidish)

Also, it's Sir Tassorosso to you, outsider to the art of Boo Foo Woo.

edit: wtf, since when has Tassorosso been female? :C my poor little Tassorosso, I've got to get you a gender capsule. can we... can we pretend Tassorosso's male for this battle :D?
 
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Okay, simple commands this time around. Dazzle Tassorosso and Shadow Ball Banbi, sweeping the latter if he has clones. If your target is Biding or unhittable besides Substitute or you can't do what you're supposed to do for any reason, go with Calm Mind, Safeguard, Light Screen.

Dazzling Gleam / Shadow Ball / Calm Mind ~ Dazzling Gleam / Shadow Ball / Safeguard ~ Dazzling Gleam / Shadow Ball / Light Screen
 
Hmmm... do I want to win this battle, or do I want to make sure Bambi evolves? I think the latter, so Sludge Bomb until she's poisoned, then rotate to Bambi. If you have an action left, Bambi, Hex her. If you haven't managed to poison her with two Sludge Bombs, Tassorosso, rotate out on the third action regardless, and know that you have failed all those practiced in the art of Boo Foo Woo.

Rotation has priority, but you can delay stuff like Protect, so delay your rotation if you can! Get hit by Dazzling Gleam, then rotate.

Sludge Bomb ~ Sludge Bomb / wait and rotate to Kadabra's Lucky Charm of Banbi ~ wait and rotate to Kadabra's Lucky Charm of Banbi / Hex
 
[size=+2]Keldeo vs Eifie: Round Seven[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

Team Keldeo (XOO)
ralts
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
████████ 75% Health
████████ 73% Energy
Speed: 40
Status: Normal.
Condition: Aware of the implications of reversed time.
Commands: Dazzling Gleam / Shadow Ball / Calm Mind ~ Dazzling Gleam / Shadow Ball / Safeguard ~ Dazzling Gleam / Shadow Ball / Light Screen

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
60% Health, 80% Energy
Speed: 60
Status: Taunted (1 more action).

swinub Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!

Team Eifie (XOO)
3EmBFj5.png

Tassorosso King of Boo Foo Woo (M) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
████████ 75% Health
████████ 73% Energy
Speed: 40
Status: Normal.
Condition: Goo? Goo goop goo!
Commands: Sludge Bomb ~ Sludge Bomb / wait and rotate to Kadabra's Lucky Charm of Banbi ~ wait and rotate to Kadabra's Lucky Charm of Banbi / Hex

litwick Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
54% Health, 40% Energy
Speed: 20
Status: Normal.

surskit Little Thief (M) the Surskit
Status: Knocked out!

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.si stlaR a no spih fo tnelaviuqe eht revetahw no sdnah ,esop lufrewop a gnikirts si suniramsoR ,sdne ylneddus ti sa won dna ,niaga moor eht llif ot sworg thgil knip ehT .niaga gnicniw erofeb ylsuoveihcsim snirg eh dna ,htuom s’ymooG eht otni drawkcab seilf ti )?’niaga‘ eht emit rehto taht saw dna ,emit tsrif eht siht si ro( ,niaga ecnO .ecaf reh ni talf setanoted ffuts eht fo bmob a sa suniramsoR dnuora roolf eht staoc egduls fo reyal rehtonA

skcolb fo rewot sih no sehcuot gnihsinif eht stup kciwtiL ehT .dnuor txen eht rof ni ibnaB gat ot annetna ynit a sesu neht ,ti otni smar eh sa rewot a otni sevlesmeht elbmessaer syot derettacs fo yrrulf a dna seltrohc ossorossaT .dellup tsuj evah ot hguone revelc saw reniarT sih kcirt eht gniwonk ,dleifelttab eht otno sevirra eh sa selkcuhc ibnaB .ecalp ni ylsuolubaf slriwt ehs sa eye ’suniramsoR ni maelg a otni sraeppasid ti erofeb thgil yriaf thgirb eht yb dednilb niaga si ymooG eht ,esac yna nI .driew si emit — ro — tsrif og reh tel ro — reh erofeb tca ot elba ossorossaT saw woh os ,desrever si emit ,tiaw — delzzup won si stlaR ehT as the proper flow of time reasserts itself and Rosmarinus finds herself facing Banbi in the center of N’s room.

Even without Banbi on the field, time continues to wind itself backward. Rosmarinus undignifiedly wipes a layer of goop off her helmet, wincing as sludge explodes all over her and coalesces into a foul-smelling bomb. The ball whizzes through the air and the Trainers are disgusted by a loud belch as Tassorosso swallows the poisonous gunk, then makes a vaguely constipated-looking face. His expression slowly fades to a grimace, and a blinding pink light grows to fill the room. It suddenly vanishes, leaving nothing but a twinkle in Rosmarinus’ eye as she laments the fact that, under time’s reversal, by beginning the round she is in fact at a disadvantage.

Another layer of sludge coats the floor around Rosmarinus as a bomb of the stuff detonates flat in her face. Once again, (or is this the first time, and was that other time the ‘again’?) it flies backward into the Goomy’s mouth, and he grins mischievously before wincing again. The pink light grows to fill the room again, and now as it suddenly ends, Rosmarinus is striking a powerful pose, hands on whatever the equivalent of hips on a Ralts is.

The Ralts is now puzzled — wait, time is reversed, so how was Tassorosso able to act before her — or let her go first — or — time is weird. In any case, the Goomy is again blinded by the bright fairy light before it disappears into a gleam in Rosmarinus’ eye as she twirls fabulously in place. Banbi chuckles as he arrives onto the battlefield, knowing the trick his Trainer was clever enough to have just pulled. Tassorosso chortles and a flurry of scattered toys reassemble themselves into a tower as he rams into it, then uses a tiny antenna to tag Banbi in for the next round. The Litwick puts the finishing touches on his tower of blocks as the proper flow of time reasserts itself and Rosmarinus finds herself facing Banbi in the center of N’s room.

Team Keldeo (XOO)
ralts
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
█████ 49% Health
███████ 64% Energy
Speed: 40
Status: Normal.
Condition: All that dazzling is great for self-esteem.
Commands used: Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
55% Health, 75% Energy
Speed: 60
Status: Taunted (1 more action).

swinub Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!

Team Eifie (XOO)
litwick
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
██████ 54% Health
████ 38% Energy
Speed: 20
Status: Normal.
Condition: Starting to get pretty tired.
Commands used: Sludge Bomb ~ Sludge Bomb ~ wait and rotate to Kadabra's Lucky Charm of Banbi

goomy Tassorosso King of Boo Foo Woo (M) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
35% Health (capped), 54% Energy
Speed: 40
Status: Normal.

surskit Little Thief (M) the Surskit
Status: Knocked out!

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Tassorosso uses Sludge Bomb.
~ Sludge Bomb has 100% accuracy, so it hits without needing a roll.
~ Sludge Bomb’s critical hit domain is 1 (5%). Tassorosso failed to crit with a roll of 70.
~ Sludge Bomb has a 30% chance of poisoning its target. This effect fails with a roll of 89.

Rosmarinus uses Dazzling Gleam.
~ Dazzling Gleam has 100% accuracy, so it hits without needing a roll.
~ Dazzling Gleam’s critical hit domain is 1 (5%). Rosmarinus failed to crit with a roll of 82.

A trick room is in effect (2 more actions).

Action Two
Tassorosso uses Sludge Bomb.
~ Sludge Bomb has 100% accuracy, so it hits without needing a roll.
~ Sludge Bomb’s critical hit domain is 1 (5%). Tassorosso failed to crit with a roll of 87.
~ Sludge Bomb has a 30% chance of poisoning its target. This effect fails with a roll of 67.

Rosmarinus uses Dazzling Gleam.
~ Dazzling Gleam has 100% accuracy, so it hits without needing a roll.
~ Dazzling Gleam’s critical hit domain is 1 (5%). Rosmarinus failed to crit with a roll of 94.

A trick room is in effect (1 more action).

Action Three
Rosmarinus uses Dazzling Gleam.
~ Dazzling Gleam has 100% accuracy, so it hits without needing a roll.
~ Dazzling Gleam’s critical hit domain is 1 (5%). Rosmarinus failed to crit with a roll of 91.

Tassorosso rotates to Banbi.

The trick room fades.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

ralts 75% health, 73% energy
goomy 75% health, 73% energy

pichu 60% health, 80% energy
litwick 54% health, 40% energy


Action One
Tassorosso uses Sludge Bomb.
~ Base damage 9% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Fairy is weak to Poison = 13.5 rounded down = Rosmarinus takes 13% damage.
~ Base energy 6% = Tassorosso expends 6% energy.

Rosmarinus uses Dazzling Gleam.
~ Base damage 8% + 2 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Dragon is weak to Fairy = Tassorosso takes 15% damage.
~ Base energy 4 - 1 for STAB = Rosmarinus expends 3% energy.

ralts 62% health, 70% energy
goomy 60% health, 67% energy

pichu 60% health, 80% energy
litwick 54% health, 40% energy


Action Two
Tassorosso uses Sludge Bomb.
~ Base damage 9% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Fairy is weak to Poison = 13.5 rounded down = Rosmarinus takes 13% damage.
~ Base energy 6% = Tassorosso expends 6% energy.

Rosmarinus uses Dazzling Gleam.
~ Base damage 8% + 2 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Dragon is weak to Fairy = Tassorosso takes 15% damage.
~ Base energy 4 - 1 for STAB = Rosmarinus expends 3% energy.

ralts 49% health, 67% energy
goomy 45% health, 61% energy

pichu 60% health, 80% energy
litwick 54% health, 40% energy


Action Three
Rosmarinus uses Dazzling Gleam.
~ Base damage 8% + 2 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Dragon is weak to Fairy = Tassorosso takes 15% damage.
~ Base energy 4 - 1 for STAB = Rosmarinus expends 3% energy.

Tassorosso rotates out. He expends 2% energy.
Banbi rotates in. He expends 2% energy.

The inactive Pokemon lose 5% health and energy.

ralts 49% health, 64% energy
litwick 54% health, 38% energy

pichu 55% health, 75% energy
goomy 25% health (capped at 35%), 54% energy

Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Flurries of ice have melted into sad puddles of water that are pooling together with the slick goop left by Tassorosso’s underbelly and the sludge left by his attacks. Ew… the carpet’s getting all nasty.

Notes:
1. Speed order for this pairing: Rosmarinus (40) > Banbi (20)
2. Speed order for everyone: Sonya (60) > Rosmarinus (40) = Tassorosso (40) > Banbi (20)
3. The random number generator hates you guys. It didn’t roll anything better than 67 (low is good, high is bad).
4. Tassorosso hit the damage cap when hit by that last Dazzling Gleam. He was unable to take the 5% damage for being inactive at the end of the round, because arena damage doesn’t bypass damage caps.
5. Not included in the text because it hurt my brain trying to figure out where to put it, what with Trick Room: Tassorosso glaring up at Eifie with an insistent look that says, “I’m a boy and I want you to respect my life choices.” (No but really, this whole time I honestly thought "King of Boo Foo Woo" juxtaposed with the female gender was supposed to be some kind of stylistic choice.)
Next round, Eifie commands first, followed by Keldeo.
 
wow fuck off Tassorosso

edit: Also, I just actually watched the cuil video, and eventually I switched over to reread the last reffing and my eyes glazed over as the guy droned, and then suddenly it was over and he still hadn't given me a hamburger in the sixth level of abstraction. I am upset.
 
Okay, Bambi! I still can't decide if I want to call you Bambi or Banbi, so I will call you Bambi to balance out everyone else calling you Banbi. I want you to start off with an Imprison. I mean, nobody shares in this room, right? Keep your Shadow Balls to yourself, yeah? Now, Rosmarinus will likely try to stop you, so if she's readying a Snatch or she's Taunted you, or she's rotated out, just use Shadow Ball instead. If you're asleep, use Sleep Talk. If you're using Imprison, please make absolutely sure to wait until she's done moving before you attack; if you've both got to lose the entire action waiting, go for it.

Next, if you used Imprison, Protect if your opponent tries to Encore you. Also Protect if you used Shadow Ball last action and this action she tries to Torment you. Sleep Talk if you're asleep or if you can't hit her or can't use your move, since I guess that uses the least energy. Otherwise idk man, just Shadow Ball away.

Finally, I wonder if a burn getting Synchronized onto you would activate your Flash Fire...? Let's try it, if you can, with a Will-O-Wisp. As with Imprison, make absolutely sure to outwait her. If you can't use Will-O-Wisp, or she's rotated out, just Shadow Ball if you can I guess. If you can't do your thing or hit your opponent, Chill.

god I hate commanding first

Imprison / Shadow Ball / Sleep Talk ~ Protect / Sleep Talk / Shadow Ball ~ Will-O-Wisp / Shadow Ball / Chill
 
Okay, let's start by trying a Hypnosis. After that, Dream Eater for energy if he's asleep and has no substitute, Dream Eater for health if he's asleep and has a substitute, and Hypnosis again if he's awake.

Hypnosis ~ Dream Eater (energy) / Dream Eater (health) / Hypnosis x2
 
[size=+2]Keldeo vs Eifie: Round Eight[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

Team Keldeo (XOO)
ralts
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
█████ 49% Health
███████ 64% Energy
Speed: 40
Status: Normal.
Condition: All that dazzling is great for self-esteem.
Commands: Hypnosis ~ Dream Eater (energy) / Dream Eater (health) / Hypnosis x2

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
55% Health, 75% Energy
Speed: 60
Status: Taunted (1 more action).

swinub Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!

Team Eifie (XOO)
litwick
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
██████ 54% Health
████ 38% Energy
Speed: 20
Status: Normal.
Condition: Starting to get pretty tired.
Commands: Imprison / Shadow Ball / Sleep Talk ~ Protect / Sleep Talk / Shadow Ball ~ Will-O-Wisp / Shadow Ball / Chill

goomy Tassorosso King of Boo Foo Woo (M) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
35% Health, 54% Energy
Speed: 40
Status: Normal.

surskit Little Thief (M) the Surskit
Status: Knocked out!

Banbi has all sorts of crafty plans for how he can fight the Ralts before him. He could lock away all of his moves, so his foe could never use them against him — that would be nice. He could give her a nice, painful burn — a lovely thought. He could dispense with craftiness altogether and just smash her in the face with a ball of ghostly energy — how wonderful! But as he thinks through his plans and tries to decide on one, he finds himself caught up in Rosmarinus’ eyes — they’re actually really fascinating, aren’t they? Are they fading away, or are his own eyelids drooping closed…? No, he must be alright, because now he can see them again, clear as day, disembodied and flying in circles around him as he floats gently on a pink cloud high in the sky, with a lovely green landscape and a castle below him.

Silly eyes! Banbi thinks. Come back here — you’ll fall and hurt yourselves on those castle spires! But Banbi knows how to help. Casting the same spell he had used on Lover Man so long ago, he waggles his little hand and, with a flare of his flame, a bubble of psychic energy appears to hold the left eye in place. That’s good. Nice and safe, he thinks.

His cloud shakes violently. Something’s wrong! Banbi holds tight to the center, and when the shaking stops, he leans over the edge to look around. Huh, that’s weird… he thinks, unable to find a possible cause. Everything’s exactly as it was before — he’s floating on his pink cloud, high in the sky above a vast black nothingness. Just the same as before. Definitely.

Meanwhile, although the left eye is held nice and safely in place, the right eye is still fluttering violently in every direction. Stop right there or you’ll hurt yourself, Banbi commands mentally as he begins his spell again. If you tire yourself out, you’ll fall right into the void! A second psychic bubble appears and floats into place, holding Rosmarinus’ hypnotic eyes firmly in place. Good thing, too — Banbi’s starting to get really tired, and the less effort he has to put into paying attention to the eyes, the better.

The eyes remain hanging in their bubbles, but they narrow angrily and turn a frightful red. Another violent quake strikes Banbi’s cloud, and he’s horrified to see toothy bite marks disappearing from the sky, leaving a black void behind them. As the last chunk of sky vanishes, Banbi hears a loud belch echo around him, and suddenly his cloud disappears and he’s falling — falling — falling...

Team Keldeo (XOO)
ralts
Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
█████ 49% Health
███████ 69% Energy
Speed: 40
Status: Immobilized by Telekinesis (1 more action).
Condition: Fully sated, in terms of both stomach and victory.
Commands used: Hypnosis ~ Dream Eater (energy) ~ Dream Eater (energy)

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
50% Health, 70% Energy
Speed: 60
Status: Normal.

swinub Lover Man, ¡Olé! ¡Olé! (M) the Swinub
Status: Knocked out!

Team Eifie (XXO)
litwick
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
██████ 54% Health
0% Energy
Speed: 20
Status: Knocked out!
Condition: Knocked out!
Commands used: Sleep Talk (Telekinesis) ~ Sleep Talk (Telekinesis)

goomy Tassorosso King of Boo Foo Woo (M) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
30% Health, 49% Energy
Speed: 40
Status: Normal.

surskit Little Thief (M) the Surskit
Status: Knocked out!

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Rosmarinus uses Hypnosis.
~ Hypnosis has 60% accuracy. It hits with a roll of 17.

Banbi has a 100% chance of staying asleep on the first action. (2 actions left before he automatically awakens.)
Banbi uses Sleep Talk.
~ Banbi’s pool of available moves: (01 Flame Charge) (02 Telekinesis) (03 Inferno) (04 Substitute 10%) (05 Trick Room) (06 Taunt) (07 Shadow Ball).
~ Banbi rolls a 2, calling Telekinesis.
~ Telekinesis cannot miss.

Rosmarinus is immobilized by Telekinesis (3 more actions).

Action Two
Rosmarinus uses Dream Eater (energy).
~ Dream Eater has 100% accuracy, so it hits without needing a roll.
~ Dream Eater’s critical hit domain is 1 (5%). Rosmarinus failed to crit with a roll of 89.
~ The damage lowers Banbi’s chance of staying asleep by 10%.

Banbi has an 85% chance of staying asleep this action. (1 action left before he automatically awakens.) He fails with a roll of 28.
Banbi uses Sleep Talk.
~ Banbi rolls a 2 again, calling Telekinesis.
~ Rosmarinus is already floating, so Telekinesis fails.

Rosmarinus is immobilized by Telekinesis (2 more actions).

Action Three
Rosmarinus uses Dream Eater (energy).
~ Dream Eater has 100% accuracy, so it hits without needing a roll.
~ Dream Eater’s critical hit domain is 1 (5%). Rosmarinus landed a crit with a roll of 2.

Rosmarinus is immobilized by Telekinesis (1 more action).
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

ralts 49% health, 64% energy
litwick 54% health, 38% energy

pichu 55% health, 75% energy
goomy 35% health, 54% energy


Action One
Rosmarinus uses Hypnosis.
~ Hypnosis does not deal damage.
~ Base energy 2% - 1 for STAB = Rosmarinus expends 1% energy.

Banbi uses Sleep Talk and calls Telekinesis.
~ Telekinesis does not deal damage.
~ Base energy 4% + 1 for being called by another move = Banbi expends 5% energy.

ralts 49% health, 63% energy
litwick 54% health, 33% energy

pichu 55% health, 75% energy
goomy 35% health, 54% energy


Action Two
Rosmarinus uses Dream Eater (energy).
~ Base power 10% + 2.5 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type matchup = 12.5 rounded down = Banbi loses 12% energy.
~ Base energy 5% - 1 for STAB = 4 mitigated by 6% recovery = Rosmarinus recovers 2% energy.

Banbi uses Sleep Talk and calls Telekinesis.
~ Telekinesis does not deal damage.
~ Base energy 4% + 1 for being called by another move = Banbi expends 5% energy.

ralts 49% health, 65% energy
litwick 54% health, 16% energy

pichu 55% health, 75% energy
goomy 35% health, 54% energy


Action Three
Rosmarinus uses Dream Eater (energy).
~ Base power 10% + 2.5 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type matchup = 12.5 + 5 for a critical hit = 17.5 rounded down = Banbi loses 17% energy.
~ Base energy 5% - 1 for STAB = 4 mitigated by 8% recovery = Rosmarinus recovers 4% energy.

The inactive Pokemon lose 5% health and energy.

ralts 49% health, 69% energy
litwick 54% health, 0% energy

pichu 50% health, 70% energy
goomy 30% health, 49% energy

Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Sad puddles of water are pooling together with the slick goop left by Tassorosso’s underbelly and the sludge left by his attacks. Ew… the carpet’s all nasty. Who’s going to clean this up? Certainly not me.

Notes:
1. Speed order for this pairing: Rosmarinus (40) stands alone.
2. Speed order for everyone: Sonya (60) > Rosmarinus (40) = Tassorosso (40) > Banbi (20).
3. Weirdly enough, I rolled a 2 three times — twice on a scale from 1-7 for which move Banbi would call with Sleep Talk, and then again for Rosmarinus’ critical hit on her second Dream Eater. (And yes, I double- and triple-checked that I was rolling on a scale of 1-100 for that last one. I couldn’t believe it either.)
4. Incidentally, that critical hit was just strong enough to KO Banbi before he could wake up and use Will-O-Wisp.
5. Per the arena rules, after spending two actions asleep, Banbi would have automatically woken up and then been unable to be put to sleep again… if he wasn’t KO’d.
6. Since Banbi is no longer able to battle, Sonya is no longer Taunted by him.
Next round, since Tassorosso is the only one left on Eifie’s side, we don’t have to wait for her to send out. So Keldeo commands first, followed by Eifie.
 
Last edited:
A quick note - though they did in the calcs, neither Sonya nor Tassorosso took the 5% arena damage in the end-of-round statuses.

River: I don't actually want you to KO him, tempting as a Gardevoir might be, so start with Dazzling Gleam, or Misty Terrain if he protects. After that, Dazzling Gleam if you haven't already, rotate to Sonya if you've used Dazzling Gleam once, and Light Screen if you haven't used Dazzling Gleam and he's protecting.

Sonya: Once you rotate in, use Natural Gift if he's hittable and Curse if not.

River: Dazzling Gleam / Misty Terrain ~ Dazzling Gleam / rotate / Light Screen x2

Sonya: TOYS x2 ~ Natural Gift / Curse / TOYS
 
Who has need for BATTLE ? Surely not you, Tassorosso, the King of Boo Foo Woo! There is no time for BATTLE when there is DESTRUCTION to be had!

First, my lord, I would like you to summon up a beauteous Draco Meteor from the skies above. I would like it to smash through the roof of N's castle and land perfectly in the gash left from that Fissure before. Free the toys! Free them! I request a shower of toys everywhere, my lord!

Then, o mighty one, we must fill this room with sludge. Make your mark on the toys with a Sludge Wave, sludge everywhere! Not one inch of this room shall go uncovered! Sludge on the train tracks, sludge on the basketball net, sludge on your dead friends! Sludge until you can sludge no more, my lord!

Finally, I would like you to send an Infestation of tiny critters into the toys, to nibble them away from the inside out. You may choose one toy that you like and cling to it with your gooey self, such that the infestation will not touch it. But the rest of the toys have to go. Team Plasma shall not have this castle, my lord!

Go forth and destroy, King of Boo Foo Woo, and goospeed.

Draco Meteor (DESTROY) ~ Sludge Wave (DESTROY) ~ Infestation (DESTROY)
 
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