• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Keldeo vs Lord of the Fireflies

Ah... Just hammer away with Psychic, I guess; try to toss him away from you so he can't reach you, but if he tries to Chill out, go for mental intrusion to disrupt it. If there's a substitute or clones, use Hyper Voice. If he's unhittable except sub or clones (if you think you can reach him with a mental intrusion Psychic when he's underground, do that) or you're asleep, Chill.

Psychic / Hyper Voice / Chill x3
 
Last edited:
Welp, this is not going to be a very interesting round, I'm afraid! Begin with a full powered Solarbeam (one turn)! The room should provide with the light you need. If not, go for an Energy Ball. Then, just use some healthy Giga Drains - with the Big Root and the Leech Seed, it should keep you in the green for a good while!

Solarbeam (one turn) / Energy Ball ~ Giga Drain ~ Giga Drain
 
Round 6

Keldeo (ØO)
raltslucky-egg
River - Ralts (♀)
Health: 92%
Energy: 90%
Type: Psychic / Fairy
Ability: Synchronize
Condition: Somewhat distressed.
Status: Seeded (1%/Action).
Actions: Psychic / Hyper Voice / Chill x3

Lord of the Fireflies (ØO)
treecko.png
big-root
Aramis - Treecko (♂)
Health: 100%
Energy: 87%
Type: Grass
Ability: Overgrow
Condition: Satisfied so far.
Status: Can use Sucker Punch.
Actions: Solarbeam (one turn) / Energy Ball ~ Giga Drain x2​

The Empress’s effects faded away at the beginning of the first round, leaving both of the battlers feeling slightly weaker. But that didn’t stop Aramis from immediately beginning to charge up an attack. It didn’t look anywhere near immediate, though, and in the meantime River had ample opportunity to attack - which she took, her hands glowing with a light blue aura as she telekinetically picked up her opponent and slammed him against the wall of the arena a few times, after which she threw him back towards his side of the arena. Aramis was undeterred, however - it was the first damage he’d taken so far, so he still had plenty of fight left, and as soon as he got back up on his feet, he opened his mouth and fired a bright white Solar Beam, using as its energy source the residual energy from the Sun arcana.

Despite the distance, the beam was a direct hit, and though River wasn’t quite knocked off of her feet, she was certainly pushed back a fair bit. But she hadn’t even had time to recover from the attack when Aramis took a large hop forward and gave a sharp cry, forcing several large green orbs to peel themselves out of River’s body and fly towards the Treecko, who readily absorbed them, healing the small bruises from the beating he had received. In response, River used more telekinesis to slam the Treecko against the floor several times, and it seemed more effective than it was last time, but she was still clearly worse off than he was. She flung him towards the other wall of the arena, taking a step back on the rim and trying to make sure she was as far away as she could get.

But while Aramis hit the wall squarely, his recovery was rapid, and he pushed himself off of the wall to gain just a couple of meters. For the third time so far, he began to glow a bright green color, and even more orbs of healthy Grass-type energy tore themselves out of River’s body, the poor Ralts shuddering slightly with each one. This time River recovered from the attack a bit faster, and once more she used telekinesis to attack, this time trying to separate Aramis away from the orbs of power flying towards him. But it didn’t work - even as she slammed the Treecko harshly against the back wall of the arena, the orbs from the Giga Drain attack honed in on his body, healing his wounds just as they were inflicted. Before long, she was forced to end the attack, leaving Aramis at the opposite end of the arena, but she was a fair bit more battered than he was when the referee called the end of the round.

And while the trainers ordered their commands for the next round, Igor shuffled The Hermit back into his deck and drew another card. As soon as The Moon hit the table, it seemed as if the mysterious ambience of the Velvet Room materialized. In the spirit of the Moon arcana, the path became unclear, and a thick haze fell over the arena. Suddenly, even the trainers could barely see their pokémon, and the battlers could definitely no longer see each other. Elizabeth began to complain loudly about the fog, but Nameless and Belladonna seemed not to care and continued to make their music.

End of Round 6

Keldeo (ØO)
raltslucky-egg
River - Ralts (♀)
Health: 58%
Energy: 78%
Type: Psychic / Fairy
Ability: Synchronize
Condition: Somewhat distressed.
Status: Seeded (1%/Action).
Actions: Psychic x3

Lord of the Fireflies (ØO)
treecko.png
big-root
Aramis - Treecko (♂)
Health: 78%
Energy: 72%
Type: Grass
Ability: Overgrow
Condition: Satisfied so far.
Status: -1 Special Defense. Can use Sucker Punch.
Actions: Solar Beam ~ Giga Drain x2​

Arena Notes
~Aramis is in one corner of the arena, with its walls just behind him. River stands on the rim near the opposite corner of the arena.
~The card for the next round is XVIII: The Moon. For the duration of the next round, both battlers will have their vision-based accuracy decreased by two stages.

Referee Notes
~River’s first Psychic lowered Aramis’s special defense.
~River was specifically instructed to keep Aramis away, and that distance slightly reduced Aramis’s accuracy. Didn’t end up mattering.
~Lord of the Fireflies commands first.
 
Nice.

Begin with Swords Dance. If she tries to Snatch it, go for Screech instead. Since it's a sound based move, it should not be too inaccurate. Follow with two Aerial Aces. If she has a Reflect up, Brick Break it away. If she Protect / Detects, go for Swords Dance again.

Swords Dance / Screech ~ Aerial Ace / Brick Break / Swords Dance x2
 
Let's try a Trick Room to make his speed advantage a disadvantage. Then make a 20% Substitute after he hits you with Aerial Ace, and end with Pain Split to even the score.

Trick Room ~ Substitute (20) (wait) ~ Pain Split
 
Round 7

Keldeo (ØO)
raltslucky-egg
River - Ralts (♀)
Health: 58%
Energy: 78%
Type: Psychic / Fairy
Ability: Synchronize
Condition: Somewhat distressed.
Status: Seeded (1%/Action). -2 Visual Accuracy (Temporary).
Commands: Trick Room ~ Substitute (20%) ~ Pain Split

Lord of the Fireflies (ØO)
treecko.png
big-root
Aramis - Treecko (♂)
Health: 51%
Energy: 72%
Type: Grass
Ability: Overgrow
Condition: Satisfied so far.
Status: -2 Visual Accuracy (Temporary). -1 Special Defense. Can use Sucker Punch.
Commands: Swords Dance / Screech ~ Aerial Ace / Brick Break / Swords Dance x2​

The mist from the Moon card continued to settle in, but upon receiving commands, both battlers decided that they didn’t care, and decided to instead do things they didn’t need to see to do. Their paths were already decided. Aramis begun by first taking a few steps away from the wall, and then launching into a complicated dance that almost seemed like, if the Treecko were holding a sword and there had been another pokémon present, it could have been a choreographed swordfight. As he danced, Aramis’s focus increased, although the fog did not get any thinner. Something did change about the arena, though - as soon as he finished his dance, Aramis realized he felt sluggish for some reason. Indeed, a quick glance towards his feet revealed a faint purplish-pink grid had been laid over the surface of the arena.

The Trick Room fit well in the Velvet Room, and it certainly took effect quickly enough. But Aramis had to adjust to this slowness of movement to land his next attack, and he did so quickly, making his way towards where he instinctively knew River was as quickly as he could.

River, meanwhile, was waiting patiently. She had hopped off of Theodore’s head by now, and all of the Velvet Room attendants had moved a few feet away from her as she looked down into the fog of the arena. It wasn’t even that far up here - only a couple of meters - but she couldn’t even see the bottom of the arena. She knew somehow that Aramis was going to strike - what else was there for him to do in these conditions - only, she just didn’t know when. The anticipation grew and grew, until finally a green shape shot upwards in front of her face, landing a moment later on top of her head and harshly bouncing off, back into the fog.

That was the strike she’d been waiting for, River figured as she cringed in pain from the sudden attack. Now she could finally act. Concentrating, the Ralts focused her psychic energy on the Jack Frost doll Elizabeth was holding, and quickly levitated it out of the attendant’s hands and into her own. And immediately following that, she deposited a portion of her life force into the doll, causing it to undergo a substantial increase in size. Elizabeth let out a squeal of amusement as the Jack Frost doll began to move on its own, taking a defensive stance in front of the Ralts who had given it life.

Now that she had some protection, River was much more satisfied with her position. She was tired, yes, but she was about to fix that. Without delay, the Ralts focused in on her opponent’s brain, which she sensed not far away, and before the Treecko had time to begin another attack, she began to merge their consciousnesses. It was a terribly strange sensation, and Aramis let out a soft moan, but soon it ended as soon as it had begun, and River felt a bit stronger. Before long, Aramis jumped up and tried to strike again, but this time his foot hit a soft plush doll. As the Treecko’s eyes widened in sudden surprise, River’s Substitute grabbed Aramis by the foot and swung him around, flinging him back over the edge of the arena. The Treecko landed without incident, but as the mist began to dissipate, a new wonder had forced itself into his head - what was that thing? It was acting like a Substitute, but it almost seemed like something more…

The mist had begun to fade the moment Igor had removed the Moon card from the table, and by the time it was back in the deck, it was gone entirely. The card that replaced it shone out upon the arena with a silver aura - Justice. This was the card that would affect the battlers in the round to come.

End of Round 7

Keldeo (ØO)
oadoib.png
lucky-egg
River - Ralts (♀)
Health: 39% (Substitute: 11%)
Energy: 52%
Type: Psychic / Fairy
Ability: Synchronize
Condition: Focusing on her opponent, rather than on her doll.
Status: Seeded (1%/Action). Can use Magnitude.
Actions: Trick Room ~ Substitute (20%) ~ Pain Split

Lord of the Fireflies (ØO)
treecko.png
big-root
Aramis - Treecko (♂)
Health: 41%
Energy: 66%
Type: Grass
Ability: Overgrow
Condition: Wondering what that thing is.
Status: +2 Attack. -1 Special Defense. Can use Sucker Punch.
Actions: Swords Dance ~ Aerial Ace x2​

Arena Notes
~The arena is enveloped in a Trick Room for 4 more actions.
~This round, Igor drew the card XI: Justice. In the spirit of the card, for the duration of the next round, all pokémon will take half their attacks’ damage in unavoidable recoil.

Referee Notes
~Er, I forgot that Future Sight hit last round, so I retroactively added that in. Aramis’s health percentage was modified in accordance.
~On action 1, the Demon Painter gave the move Magnitude to River.
~Keldeo commands first again next round.
 
Last edited:
Well, that went worse than I was expecting, but such is ASB. For this round, spam Draining Kiss. If he tries to Double Team, Snatch it. If he's unhittable bar Substitute, Calm Mind instead.

Draining Kiss / Snatch / Calm Mind x3

edit: Also, how long does Trick Room have left?
 
Alright, with the Leech Seed and Big Root and eventually Overgrow, we should be able to deal some damage while staying alive.

Giga Drain ~ Bullet Seed ~ Giga Drain
 
Round 8

Keldeo (ØO)
oadoib.png
lucky-egg
River - Ralts (♀)
Health: 39% (Substitute: 11%)
Energy: 52%
Type: Psychic / Fairy
Ability: Synchronize
Condition: Focusing on her opponent, rather than her doll.
Status: Seeded (1%/Action). Can use Magnitude.
Commands: Draining Kiss / Snatch / Calm Mind x3

Lord of the Fireflies (ØO)
treecko.png
big-root
Aramis - Treecko (♂)
Health: 41%
Energy: 66%
Type: Grass
Ability: Overgrow
Condition: Wondering what that thing is.
Status: +2 Attack. -1 Special Defense. Can use Sucker Punch.
Commands: Giga Drain ~ Bullet Seed ~ Giga Drain​

As round eight began, River finally moved from her spot, jumping down from the cliff with altogether surprising agility and grace for such a young-looking creature, and advanced on Aramis. As if things couldn’t get any weirder for the Treecko already, River lunged towards him, and though Aramis’s instinct told him to jump away, in this weird space he found himself terribly constricted, and rather than escaping from the attack, he simply tripped and fell backwards. River landed on top of him, and he realized he could see her condescending red eyes, staring down at him as her mouth met his and she began to drain his life.

Forced to hesitate by his surprise, it took a brief moment before Aramis came to his senses and violently pushed River away from him, sending her back through the air to a graceful landing, thanks in part to the Trick Room. Aramis could not let that slide - that attack, and the last couple of actions as a whole, had been way too weird. And so, harnessing his powers as a Grass-type, he tried once again to drain tasty orbs of life energy back out of River and into him.

When these orbs reached him, however, they felt stale and tasteless - probably owing from the fact that they’d come from the suddenly-much-more-battered Jack Frost Doll that had jumped in the way of the attack at the last minute. River smiled slightly, clearly thankful for her Substitute, and while Aramis was preoccupied with the pain from the Justice card that was harshly offsetting the recovery he had just gained, she lunged at him once again.

This time, though, Aramis was more prepared for the attack, and managed to throw his attacker off rather quickly. And even better, he launched an immediate follow-up attack, spitting a barrage of seeds towards his opponent. The Jack Frost Doll leapt in the way of the first volley, absorbing the hit and then exploding into fluff (upon seeing which Elizabeth let out a small whimper, and promptly commanded Theodore to go win her another one at that crane game at Paulownia Mall), but that left nothing to defend River from the second and third volleys, which each struck with considerable force, pushing the Ralts back. Her solace came from Aramis’s clear wince as he finished the attack and took recoil from the Justice card, as retribution for the pain he had caused. One of the most important principles of the Justice arcana, after all, was represented by the double-edged sword found on the card.

River was still in better condition than her opponent, though, and even if the recoil from the Justice card and that Arceus-forsaken leech seed were offsetting most of her recovery, there was still that little bit that she was getting, and that was helping out at least a little. And the taste of Aramis’s life force was just so delicious! Yet again, River launched herself forward, latching on to Aramis before he could attempt to dodge, and once more she sucked out a substantial portion of his remaining vitality before he threw her off. This time she landed with a bit less elegance - between the damage from that, the Leech Seed, and the Justice Card, she was too quickly getting tired - but she was still standing upright when several familiar large green orbs pulled themselves out of her body and disappeared into Aramis’s own. The Treecko smirked at River briefly, proud of finally using her own technique against her successfully, before instinctively cringing as the Justice card sent spikes of pain through his body. As the round came to a close and Igor drew the Justice card back into his tarot deck - thank goodness for that - the battlers stood and faced each other tensely, neither of them willing to give up an inch despite their growing exhaustion.

However happy the battlers may have been at the removal of the Justice card, however, that feeling was reversed when Igor’s next, and possibly final, card surfaced - the Judgment arcana. As dictated by the universe, the climax of the battle was surely at hand.

End of Round 8

Keldeo (ØO)
raltslucky-egg
River - Ralts (♀)
Health: 22%
Energy: 44%
Type: Psychic / Fairy
Ability: Synchronize
Condition: Tiring, but still competitive.
Status: Seeded (1%/Action). Can use Magnitude.
Actions: Draining Kiss x3

Lord of the Fireflies (ØO)
treecko.png
big-root
Aramis - Treecko (♂)
Health: 14%
Energy: 58%
Type: Grass
Ability: Overgrow
Condition: Cool but determined.
Status: +2 Attack. -1 Special Defense. Overgrow activated. Can use Sucker Punch.
Actions: Giga Drain ~ Bullet Seed ~ Giga Drain​

Arena Notes
~The arena is enveloped in a Trick Room for 1 more action
~The card for the next round is XX: Judgment. At the end of the next round, the pokémon with less health will be dealt 10% typeless damage.

Referee Notes
~Draining Kiss scored a critical hit on action 1
~Bullet Seed hit three times; the first broke the Substitute.
~If percentages look a bit lower than expected, it’s because the recoil dampened the draining moves’ recovery.
~I will be very surprised if the next round is not the last.
~Lord of the Fireflies commands first.
 
Aramis, m'boy, this is going to be the fight of your LIFE.

Begin with a Giga Drain, but Protect if they try any damaging move except Future Sight! Use Seed Bomb if there is a Light Screen up!

Then Giga Drain again, unless it is Disabled or Tormented or there is a Light Screen up, in which case you should use Seed Bomb instead! Protect if River tries a priority combo of some sort, unless you used it on the first action, in which case you should Giga Drain. Final action, go for a Quick Attack unless you used Protect on any action or River used it on any action, too. In that case, try a final Giga Drain, or, if it's Disabled, or Tormented, or there is a Light Screen up, go for Bullet Seed.

Giga Drain / Protect / Seed Bomb ~ Giga Drain / Seed Bomb / Protect ~ Quick Attack / Giga Drain / Bullet Seed

Whatever happens, you have done well.
 
It doesn't seem my original plan will work, especially with that Giga Drain recovery, so let's try something Incredibly Risky (tm)! For the first action, get as close to him as you can. He'll be watching you closely to see if you're trying a damaging move, so you should be able to Hypnosis him from close range. If it didn't go through or he's not asleep for whatever other reason, well, we're pretty much dead in the water. Try to hold out with a double Protect? If it did go through, go with Dream Eater for health and then Shadow Sneak - if he somehow woke up by the time you'd be Dream Eatering, however, use a tossing-around Psychic instead.

Hypnosis ~ Dream Eater (health) / Psychic / Protect ~ Shadow Sneak / Protect
 
Round 9

Keldeo (ØO)
raltslucky-egg
River - Ralts (♀)
Health: 22%
Energy: 44%
Type: Psychic / Fairy
Ability: Synchronize
Condition: Tiring, but still competitive.
Status: Seeded (1%/Action). Can use Magnitude.
Commands: Hypnosis ~ Dream Eater (health) / Psychic / Protect ~ Shadow Sneak / Protect

Lord of the Fireflies (ØO)
treecko.png
big-root
Aramis - Treecko (♂)
Health: 14%
Energy: 58%
Type: Grass
Ability: Overgrow
Condition: Cool but determined.
Status: +2 Attack. -1 Special Defense. Overgrow activated. Can use Sucker Punch.
Commands: Giga Drain / Protect / Seed Bomb ~ Giga Drain / Seed Bomb / Protect ~ Quick Attack / Giga Drain / Bullet Seed​

Immediately, as the round began and the Trick Room that had been enveloping the arena for the past two rounds began to fade away, River took her last chance and lunged towards Aramis. Before the Treecko had a chance to react, the Ralts was once again staring into his face, her red eyes meeting his. Aramis found himself wondering, like usual, what in the world was going on with this battle, but those thoughts slowly began to disintegrate as his eyes were drawn back to hers over and over again. He found himself getting drowsy for some reason, and the world began to go black.

And then, he blinked, realizing suddenly what his opponent was trying to do. Alarmed, he smacked his tail around to knock River off of him, and began his attack - another Giga Drain, again one that River was unprepared for. The Ralts crumpled helplessly to the ground as the green orbs of life dragged themselves out of her body and drew themselves towards her opponent. She raised one pitiful hand, as if to try to stop them, but it was no use. Wearily, she forced herself to her feet as the last of the energy orbs disappeared into the smirking Aramis’s body.

At that moment, the slight pinkish hue the room might have had finally evaporated entirely. River recoiled, feeling instantly the loss of the speed she’d had while the Trick Room was active. And the opposite was true for Aramis, who was growing more and more confident that he was going to be the last one standing. Once more, he took a single step forward, and more green orbs began to pull themselves out of River’s body, the weakened Ralts lurching back and forth with each one.

She couldn’t let this happen. Her trainer was depending on her to survive. Before the orbs had a chance to get more than a meter away, the Ralts sprang into action, widening her stance and thrusting her arms out to both sides, desperately creating a translucent greenish sphere to stop the orbs of life from escaping her body. But there was only so long that she could sustain the barrier for, and it was clear that she was getting more and more tired with every second.

Aramis just waited patiently, and the moment the barrier dropped and River dropped to her knees in exhaustion, he took another step forward and the last few drops of life energy pulled themselves out of the Ralts, flying unhindered towards her opponent. River collapsed to the ground, unconscious, and Igor withdrew the Judgment card from the table a mere moment before it took effect. The battle was over, and Aramis, though a bit tired, had won.

The two trainers each recalled their pokémon, and shook hands. After taking a moment to thank the master of the Velvet Room for the privilege of using the arena, to which Igor replied that it was no trouble at all and that they were welcome back any time, all three of the Velvet Room’s guests stepped out a blue door, into a light void - back into the real world. It was if time had never passed, as they exited, but the memory of this battle would stick with them for a long time.

End of Round 9

Keldeo (ØØ)
raltslucky-egg
River - Ralts (♀)
Health: 0%
Energy: 35%
Type: Psychic / Fairy
Ability: Synchronize
Condition: Unconscious.
Status: Knocked Out!
Actions: Hypnosis (missed) ~ Protect ~ Protect (failed)

Lord of the Fireflies (ØO)
treecko.png
big-root
Aramis - Treecko (♂)
Health: 27%
Energy: 48%
Type: Grass
Ability: Overgrow
Condition: Proudly victorious.
Status: +2 Attack. -1 Special Defense. Overgrow activated. Can use Sucker Punch.
Actions: Giga Drain x3​

Referee Notes
~Hypnosis missed. Even with enhanced accuracy due to range, hypnosis’s range-based accuracy is only part of its effectiveness, so it didn’t have perfect accuracy. The RNG decreed it should miss.
~Giga Drain scored a critical hit on the first action.
~Protect failed on the third action, and Giga Drain dealt enough damage to KO.

Battle Results
Lord of the Fireflies is the winner; great job to both of you, though, that was a fantastic game and I’m really glad I had the chance to ref it. Prizes should be dictated by the database. Best of luck in your future battles - may the RNG be ever in your favor.​
 
Last edited:
Great game, Lord of the Fireflies, and thank you for reffing, Superbird! I'll make more RNG shrines next time, haha.
 
Oooooh my gosh I don't believe it! Great game, I seriously thought you had me in the first few rounds... I will accept your revenge anytime, Keldeo!

And Superbird, woooowzerz, amazing job on the reffing, it's always a pleasure reading you.
 
Last edited:
Back
Top Bottom