• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Left 4 Dead2: Devil's Swamp

Wargle

Dirty minds think alike~
It is Earth, modern day time. We are in a post-zombie apocalypse, with most of the human race becoming "Infected". Throughout the world, there are a number of people who are immune from the infection. They go from location to location, trying to find means of rescue, ranging from hospital helicopters to military APC units. Only by working together can these survivors find their way to evacuation safely.

Plot: In this campaign, the group of survivors start in a small city that is rapidly losing it's use as a safe spot. They decide to follow a rumor that there are plans for a rescue pickup in a nearby marsh due to its secluded location.

Goal: Yes, this RP has an actual ending planned, one way or another. The optimal goal is for all survivors to make it to the designated evacuation area. However, the world isn't always perfect. It is entirely possible that some survivors may not survive the journey, or even that their rescue chance will be ruined.

Weapons: Obviously, you are going to need to be equipped for the zombie apocalypse if you plan on getting down the street alive. Everyone starts with the following equipment:
-Pistol
-Choice between Pump Shotgun and Submachine Gun for primary weapon
-First Aid Kit (you can only carry one at a time)
-Either Health Pills or artificial Adrenaline
-One Pipe BOmb or One Molotov
-Melee Weapon of your choice (more information below)

[First Tier Weapons]

Pistol- Your standard issue 9mm companion. It has unlimited ammo (but still must be reloaded periodically), and is fairly accurate over long distances. Its firepower leaves something to be desired for, however. Also, you can acquire and extra pistol later in the campaign, allowing you to dual wield pistols while using them. When you are incapacitated (unless you are incapacitated and trapped in some fashion), the only weapon you can use is your pistol(s).

Melee Weapon of Choice- Your character is permitted to have one melee weapon at his/her disposal. This "weapon" must be something not normally intended for use as a long-term weapon and can be acquired by your character with relative ease. A good example would be a baseball bat. The exception to this rule is a (small) combat knife, should that be your fancy. You must create a small "back story" as to why your character has the melee weapon he/she has. Example: You use a combat knife because you were a U.S. Marine and have had it since your active duty.

[Second Tier Weapons] (chosen at beginning)

Pump Shotgun- The classic zombie killer. Very powerful at close range, weak and inaccurate at long range. Requires you to "pump" the next shell after every shot, and shells must be reloaded individually.

Submachine Gun (Uzi)- Automatic fire and better accuracy than the shotgun, especially at long range. It has less firepower than the shotgun at closer ranges, however. Ammo is reloaded via magazines.

[Third Tier Weapons] (acquired later in the campaign)

Auto-Shotgun- An advanced shotgun. It has semi-automatic fire (i.e. as fast as you can pull the trigger), and its firepower is even stronger than the pump action shotgun. It has more long distance accuracy than the pump now, but it still lacks in that category. Shells are still loaded individually.

Assault Rifle- An advanced submachine gun. It's automatic fire is (you guessed it) stronger than the uzi. It retains accuracy over long distances very well when fired in controlled bursts. It's firepower dwindles only slightly over distances, but is still not as powerful as the Auto-Shotgun in terms of raw power. Ammo is still loaded via magazines.

Hunting Rifle- A semi-automatic rifle unparalleled in range power and accuracy. Its shots are more powerful than the Assault Rifle all around, and a bit weaker than the Auto-Shotgun is at point blank range. It is equipped with a scope that allows for precision aiming when it is needed. It has a rather small ammo magazine, compared to the Assault Rifle, though.

[Explosives] (you can carry only one of the throwing explosives with you at a time. The containers, when held, will take up both your hands, rendering you unable to shoot until you drop or throw it away. You can use the container as a melee weapon, though.)

Gasoline Tanks- Not as easy to carry around as a molotov bottle, but even more effective. Set in an area ahead of time or throw it forward, then shoot it to ignite a fire radius even greater than the molotov.

Propane Tanks- Works in similar fashion to the pipe bomb, although it requires more planning and set up to use effectively. If you can pull it off, exploding these near a Tank will make the beast lose its balance and stumble around, leaving it vulnerable to open fire.

EXCEPTIONS:
These weapons are stored on your belt and can be obtained at anytime if you grab them, but they take up your gun space until you either throw it, or put it back.

Pipe Bomb- Homemade explosives that are lightweight and easy to throw. They make a loud beeping noise, attracting normal Infected to it. By using it wisely, you can kill a large amount of Infected in one explosion. Not effective against Boss Infected.

Molotov- A surge of fire conveniently put in bottle form. Light 'er up and toss it to create a large radius of burning flames, igniting all types of Infected. It is very effective against Boss Infected, especially the Tank. Be wary, though, as an ill-aimed toss could lead to some severe burns for you and your friends.

Boomer Bile- Bile from the bowels of a Boomer, in a breakable case. When thrown, it serves the effect of the bile from the Boomer, attracting a horde of infected to attack whatever it is on. If used well, you could summon hundreds of Infected to attack a Tank, if used wrong, you could end up hittting a Team Mate and bringing on a horde into your area.

Etc. Details
*This is meant to be a survival horror RP, so to stress the point, your character will undoubtedly be attacked and injured. Whether it be from Infected punches, slashes, large falls, set on fire, etc, injuries will stay with you unless treated. If left untreated, your character will suffer the consequences, ranging from infections (normal ones, not zombification) to imminent incapacitation. First aid kits can be found that will stabilize conditions and allow you to continue normally. Pain pills can also be acquired that will give you temporary relief, allowing you to get through tight situations where First Aid cannot be applied or is unavailable. If someone becomes incapacitated (i.e. injured to the point where they cannot get up from the ground), a teammate must rescue them.

*The standard human Infected are not your "Unnnngh brrrrraiiiiiinssss" slow-shuffle type zombie. When they are startled and know you are there, they will run after you. They can climb surfaces normal humans can't, and they can jump fairly far. When they reach you, they will try to punch and slash at you in lieu of biting/eating you.

*Shrill noises such as car alarms going off or heavy machinery activating can alert large hordes of Infected to the area in a heartbeat. Sometimes you may find you have to activate something zombie-attracting in order to progress.

*In addition to normal Infected, there are some Special Infected (also known as "Boss" Infected) that are distinguished from the normal zombies. They are mutated, and have special abilities at their disposal to attack you.

2ywa0k9.jpg

Smoker- These tall, lanky Infected can be heard far away due to their excessive coughing and wheezing. They have a retractable tongue that can extend up to 100ft, and pull weights greater than their own to boot. They try to use their tongue to ensnare survivors and either trap them against something and crush them by pulling, or by reeling them in and slashing away. When they are killed, they release a large cloud of smoke that hazes vision and causes uncontrollable coughing. A constricted survivor must be saved by another survivor.

200ebz5.jpg

Hunter- The Hunter is an agile Infected that can be distinguished by it's loud wails and growls it makes when it crouches. It has the ability to leap incredible distances, and uses this to pounce unlucky survivors, trapping them. They then proceed to slash away until another survivor manages to either kill the Hunter or shove it off.

2cmkdgp.jpg

Boomer An intensely obese Infected whose body is bulging to the brim with disgusting bile. This bile carries a stagnant scent that attracts a large horde of normal Infected. Normally, this bile just stays inside them. But when they see survivors, they will try to vomit this bile onto any humans they can, thus rendering a target of an oncoming Infected horde. In addition, when a Boomer is shot, they will explode, and if any survivors are too close, they will be covered in juices from the explosion, triggering the same effect.

wkbj9.jpg

Tank-Imagine the Incredible Hulk. That pretty much sums up the Tank. It is a giant killing machine; it's only strategy is brute force. Its punches pack incredible power; enough to send survivors flying. They can even rip chunks from the ground (whether it be concrete, rock, or other) and throw them at you, or hit large objects like cars to send them rolling at you like a bowling ball. Only by working together can a Tank be brought down without a mortal loss to the team.

Charger_2.png

Charger -Imagine a rhino. That is pretty much all a Charger is. When a Charger spots a survior, he attempts to Charge it, and grab it or a few teammates and either smash them into a wall or take themm off a ledge or into water. His Left foot and leg and right arm have mutated massively to the point of bony plating, while the left arm is devoid of bone or muscle, presumably giving it up to the Charge Arm.

m_fd0689ccdfd4433fbf0eec8e1ebed0f9.png

Jockey -The Jockey is the shortest Special Infected but he isn't the weakest. A Jockey will jump onto the backs of Suvivors and 'ride' them anywhere they want, from away from the group, to off a cliff, to down the street to the local Witch's realm for some fun with the Witch, while he's clawing you all the way. And there isn't a thing you can do about it, save for slowing yourself to a walk, so other survivors have to help and if he isnt isn't killed soon, he'll jump back on. They can be identified by their maniacal laughter and short, hunched-over frame.

((Since I've only done this for l4d one, I never wrote up a description for the Jockey, Charger, or Spitter. I will work on these, and they will be added. If anyone would like to help by doing the Spitter, that would be a great help.))

[Advanced Rules]
-All standard/common RP rules apply, such as grammar, spelling, etc.
-Because of the content of this RP, it is directed to be a more "advanced RP". Therefore, applicants should be aware of the fact I will kill you if your posts are too short every time. Common barriers such as illiteracy and poor grammar will weaken your chances of being accepted.
-Due to the nature of this RP, too many survivors would just bog down the RP. Too little would make it too restricted, as well. Therefore, the max number of roleplayers involved (including the host) will be SIX PLAYERS SEVEN PLAYERS. If six seven doesn't work out for some reason, we may cut it down to 6. We will need a minimum of 4 to start, and will start with just 4 if no one else shows interest right away for too long.
-There will be a requirement of one paragraph per most unless it's an extremely minor event.
-Like all RPs, godmodding is unacceptable. This RP will be tough even for RP regulars to avoid godmodding at times; magically being able to shoot the smoker that's ensnared you before you're constricted won't fly. Try your best to make this RP a cooperative experience, making everyone a part of the team.
-Your character is supposed to be unique and truly yours, yes, but try to remember this RP isn't about our character's developing and being focused on; it's about them working together to escape, regardless of their personality quirks and dispositions. There will not be any "story" events revolving around our characters, so don't apply expecting such things. The exception to this rule is the back story you create for your melee weapon.
-When talking out of character (OOC), please distinguish it by doing something such as double parentheses. This is a personal pet peeve of mine, though, so I won't be strict about it. example: ((Sorry, was busy last night guys))



Application Form said:
Name:
Profession (before the Zombie Apocalypse):

Appearance
Age:
Gender:
Body type:
Hair:
Eye color:
Face type:
Other physical features:
Clothing style:
Speech style:

Personality
General demeanor:
How he/she sees himself:
Best qualities:
Worst qualities:

Weapons
Primary Weapon: (choose either Pump Shotgun or Submachine Gun)
Melee Weapon:

Background:
Origin:
Melee Weapon Backstory:

Quirks (optional)
Favorite food:
Favorite place:
Pet peeve(s):
Least favorite season:
Worst memory:



[Survivors Approved]
1. - Wargle
2. Johnson - ND
3. Whatever FMC signs up as
4. Rusty Shacklefurg - Sai
5. Finn - Typhy
6. Jacob Collins -Sunflower
7.

------------------------------------------------
 
Last edited:
Name: Johnson 'J' James Gale
Profession (before the Zombie Apocalypse): Freshman

Appearance
Age: 15
Gender: Male
Body type: Tall and skinny
Hair: Strawberry Blonde
Eye color: One blue eye, one brown eye
Face type: Oval-shaped and narrow
Other physical features: Somewhat nerdy in appearance, though he stands proud and tall.
Clothing style: Most of the time wearing jeans or pajama pants, and a white tee shirt with a yellow sun on it.
Speech style: With a deep melodic voice, he speaks very softly and quietly, making sure not to disturb others or interrupt someone.

Personality
General demeanor: J is a shy boy, mostly keeping to himself. When he's feeling talkative, he hums merrily or strikes up conversations about music, his old lifestyle, politics and religion. He's spiritual and considers himself agnostic, though he hopes there is a God out there. He's starting to doubt it ever since the zombie apocolypse started. He enjoy doing things like singing, playing the piano, texting (which he does with people that are still alive), taking care of younger survivors, and reading. He also can be a flirt, though he rarely shows this side of himself to others.
How he/she sees himself: J thinks he's different than everyone else. He thinks he's better, though he won't admit it, and thinks he deserves better than having to go through this infection without help from others. He sees himself as self-sufficent, though he really does strive to impress others and have a good impression on everyone. Oh, and he thinks he's very good looking. Just saying.
Best qualities: He cares for others, even if he's too shy to show it, and always places everyone else before himself.
Worst qualities: He doubts himself sometimes, and isn't good at communicating with others.

Weapons
Primary Weapon: Submachine Gun
Melee Weapon: A machete.

Background: Johnson is the child of Johnathan Gale, famous pianist and composer. He has been raised with music, both of his parents being pianists and musicians. This is where his love of music was born. He lived with his younger sister, Johnna, and older brother, Louis. He has no idea where Louis is now, as he moved to New Orleans when he was twenty-five. Johnna was overtaken by zombies while she was at kindergarten, and his parents never returned home from work. Thus, J had to go out on his own and find other survivors.
Origin: Caucasian? (not quite sure what you mean here)
Melee Weapon Backstory: His mother was not only a musician, she enjoyed hunting and collecting various weapons. She enrolled Johnson in fencing when he was younger, and he figured using his mother's machete was somewhat similar to that. Turns out he was completely wrong.

Quirks (optional)
Favorite food: Ham and cheese pizza
Favorite place: Church (where he hangs out with his family and friends) and the local amusement park.
Pet peeve(s): When people talk to him when he's in the bathroom
Least favorite season: Fall
Worst memory: When his dad had caught him lying to him when he was little and yelled at him. This was after his dad had a few drinks and used coarse language, and Johnson's mother had to pack up all the kids into the car and head out to their grandparent's house. The next day Johnathan apologized and everything went back to normal, but it was still a traumatic incident for J.
 
Last edited:
Reserve me Please? I know where you sleep if you say no.


Name: Rusty Shacklefurg
Profession (before the Zombie Apocalypse): Engineer In-Training

Appearance
Age: 21
Gender: Male
Body type: medium height and skinny
Hair: Blondish brown
Eye color: Blue
Face type: Roundish with puffy cheeks
Other physical features: Scars
Clothing style: Worn out t-shirt and blue jeans
Speech style: Southern accent

Personality
General demeanor: A funny person with a slight Drinking and gambling addiction. Brave person who wouldn't leave a team mate behind and would offer his last medpack to a freind in need.
How he/she sees himself: Some one who needs to stay with the group at all times for fear of being left behind and missing the action.
Best qualities: Rusty is a very brave and compassionate person who wants to save his friends lives.
Worst qualities: He is extremely paranoid and is an alcoholic gambling addict.

Weapons
Primary Weapon: Pump Shotgun
Melee Weapon: A dagger passed to Rusty

Background:
Origin: Rusty is a country boy whos family is of roman decent.
Melee Weapon Backstory:A dagger passed on to Rusty by his father during the infiltration of their home by the infected, and told him 'Rust pry open that window and get your mother to safety and for gods sake get out of this town as fast as you can!'. Rusty uses it daily But he has no idea about the inscription on it that reads Rectum Potegens dies noctesque

Quirks (optional)
Favorite food: Any kind of pasta
Favorite place: kiddy land ((the Actual Park. not the mission))
Pet peeve(s): When everyone talks out about his addiction
Least favorite season: Winter
Worst memory: filling out this form His mother waking him up while in the next room his dad was barricading the door against a tank. It didn't work out.
 
Last edited:
@Sai - I'm not running this RP or anything but...uh. 21 year old Engineer...? Not possible, unless you're still in-training. It takes 4-6 years to complete an Engineering course, and some states require a 2-4 year apprenticeship before it's even official, and one normally graduates at 18 or around there. If you're a full-fledged Engineer and not just a student still, your character'd be closer to 30 in years.

As for my chara, he's still a WIP but should be done soon.

Name: Oskar O'Doherty
Profession: US Army Combat Medic

Appearance
Age: 20
Gender: Male
Body type: Muscular; lean; medium height
Hair: Black; short; curly
Eye colour: Blue-green
Face type: Square jaw; prominent cheekbones
Other physical features: Large scar on his left temple from training accident; two tattoos - a small Star of David on his left shoulder, and a pickaxe on his right
Clothing style: Simple and neat; favours well-fitting jeans and tee-shirts; always found wearing his dogtags
Speech style: Tends to mix in German/Irish words and slang into his speech

Personality
General demeanour: Oskar seems rather gruff and stern, but that's mostly his military training showing though. He's fairly kind, though he doesn't have much patience for complaining and those who don't pull their weight.
How he/she sees himself:
Best qualities: He's strong, brave, determined, and skilled with his hands
Worst qualities:

Weapons
Primary Weapon: Pump Shotgun
Melee Weapon: Hatchet

Background:
Origin:
Melee Weapon Backstory:

Quirks
Favourite food:
Favourite place:
Pet peeve(s):
Least favourite season:
Worst memory:
 
Last edited:
Name: Jacob Collins (Why yes I am using him again. Shut up, I like him. >:C)
Profession (before the Zombie Apocalypse): Student; Was hospitalized at the time of the outbreak.

Appearance
Age: 17
Gender: Male
Body type: Tall, not quite bulky, but sturdy
Hair: Blond, scruffy, sticks up in odd places, length just past face
Eye color: Light blue
Face type: Fairly defined and masculine. Most prominent facial feature is his large, round nose.
Other physical features: The inside of his left inner arm has a rather fresh scar.
Clothing style: Mostly band t-shirts and jeans. Before leaving town he managed to save his favorite shirt my god I've put far too much thought into this...
Speech style: Voice is a bit rough, but his tone is usually quite soft. He has a tendency to stutter.

Personality
General demeanor: Quiet, shy, and pretty non-intrusive.
How he/she sees himself: He doesn't have much trust in himself. He's always second-guessing what he sees and feels. Despite his medication he's always afraid of losing control of himself.
Best qualities: Kind, intelligent, compassionate, actually a pretty sweet guy most of the time.
Worst qualities: Scatterbrained, nervous, kind of twitchy, his temper is hard to draw out, but once he's there he can get rather explosive, even violent.

Weapons
Primary Weapon: SMG
Melee Weapon: Aluminum baseball bat

Background:
Origin: For most of his life he was a pretty average boy, maybe a little eccentric, as he was a bit of a nerd and an artist, but otherwise nothing too out of the ordinary... at least until he turned 16. Over the course of that year, he started noticing some strange happenings. He started hearing voices coming from nowhere, occasionally giving him instructions. Things would appear distorted or the wrong color. It got worse and worse, to the point where he started seeing people who were nonexistent. He hid his symptoms for a long time, not telling anyone what he was seeing or hearing for a long time in fear that he would be taken away. It wasn't until his 17th birthday that he would be found out, when he had a psychotic episode so severe he was forced into hospitalization after he was found attempting to cut open his inner arm with a steak knife. While in the hospital, he was diagnosed with schizophrenia and given antipsychotics, which while he was in recovery did succeed in helping to even him out. Of course, near the end of his recovery the outbreak struck his hospital, and for some reason he was the only one to make it out alive and uninfected. He does have as much of the medication as he was able to steal from the hospital with him, but he has to remember to take it regularly or his hallucinations will return.
Melee Weapon Backstory: After he escaped the hospital, he made it back home. No one was there and the place looked to be deserted. Searching for anything he could find, he stumbled upon his older brother's baseball bat.

Quirks (optional)
Favorite food: Apple pie, made from scratch.
Favorite place: As a Kansas native, he spent a lot of his childhood near a sunflower field.
Pet peeve(s):
Least favorite season: Doesn't really have one.
Worst memory: The episode that put him into the hospital. His mother had made a cake for him on his birthday, and everything started off normal. However, about an hour after he had eaten a bit of the cake, a voice started telling him that she had poisoned the cake, that she was trying to kill him. Jacob knew that wasn't true, but the voice didn't stop, eventually rising to a heated scream. As he covered his ears, he started feeling something starting to move inside him, as if underneath his skin. The voice changed: The only way to save himself was to cut out whatever it was that was trying to kill him from the inside...

Name: Rusty Shacklefurg

I see what you did there
 
Last edited:
@ Sai: learn 2 apply nub ((inside joke))

@Cockies ((I still remeber that!)): lol I never noticed that. Thanks.

@Typh: Reserve added.

@Sunflower: Acceoted.

Wow, I havent even got a signle new infected bio written up yet. Will work on that Charger one soon.
 
Charger and Jockey descriptions up, sorry for Charger's huge image. It was the best I could find, and I feel like something is missing from the bio. If anyone can help me out by proofreading those, thanks.

Next To be done: Witch
Then: Spitter
Later: My form.
 
Name: Elisa Rose
Profession (before the Zombie Apocalypse): Barista (recent High school drop out)

Appearance
Age: 16
Gender: Female
Body type: Flexible; medium height; petite
Hair: Natural red layered to about her chin
Eye color: Green
Face type: High cheekbones, narrow chin
Other physical features: tattoo of a black mongoose chasing a cobra around her hips, and a bright pink and yellow dragon spreading across her arms and shoulders. Has a huge scar just belly her belly button.
Clothing style: she goes for baggy pants that allow give plenty of moving room, but tight shirt that wont snag on anything.
Speech style: Heavy Brooklyn accent

Personality
General demeanor: cocky, sarcastic, sassy, and enjoys random moments of song and dance.
How he/she sees himself: Despite how she normally comes off to most people she is very self conscious. Often when something goes wrong she finds some way to blame herself, even if she had no power over the situation at all.
Best qualities: light hearted, intelligent, can find time for even smallest bits of fun among all pain. Plus she took martial arts training from the age of
Worst qualities: sometimes takes humor a little to far, slips into depression easily. She also has occasional times of extreme recklessness

Weapons
Primary Weapon: Pump Shotgun
Melee Weapon: Bokken with nails sticking out

Background:
Origin: As a child Elisa grew up watching her parents argue constantly, and by the time she was 6 she was living with just her father in a small one story house. With the lose of her mother Elisa grew bitter and turned into a rather cold person. Her father noticed, and knew he had find an outlet for her negative energy. He enrolled her all sorts of classes, and she was kicked out of all but Tai Chi. Elisa greatly enjoyed the classes, but after 9 years of practice her father fell into debt for excessive gambling, and she had to give up her martial training, and drop out of school, to get a job to help pay off her fathers debt. She worked at a small hole in the wall coffee shop where she spent most of her time sketching random pictures. Her coworker use to be a tattoo artist, and offered to do her tattoos with out her fathers permission. When the first wave hit she was driving home, and accidentally ran over a zombie, and got out to go see, thinking it was a human. The zombie pounced was was clawing at her gut, a standerby killed the zombie and she was sent to the hospital. Only to wake up days later in a infected hospital, she escaped, and went home to find it empty.
Melee Weapon Backstory: After the first wave hit, she went home and grabbed her bokken, which was stored in the garage in a glass case. Next to the glass case was some nails and a hammer, and so she improvised to make the wooden blade a little more effective.

Quirks (optional)
Favorite food: Cinnamon Oatmeal
Favorite place: Berkeley, California
Pet peeve(s): People that gamble, argue, and are overly picky
Least favorite season: Spring
Worst memory:
 
Name: Elisa Rose
Profession (before the Zombie Apocalypse): Barista (recent High school drop out)

Appearance
Age: 16
Gender: Female
Body type: Flexible; medium height; petite
Hair: Natural red layered to about her chin
Eye color: Green
Face type: High cheekbones, narrow chin
Other physical features: tattoo of a black mongoose chasing a cobra around her hips, and a bright pink and yellow dragon spreading across her arms and shoulders. Has a huge scar just belly her belly button.
Clothing style: she goes for baggy pants that allow give plenty of moving room, but tight shirt that wont snag on anything.
Speech style: Heavy Brooklyn accent

Personality
General demeanor: cocky, sarcastic, sassy, and enjoys random moments of song and dance.
How he/she sees himself: Despite how she normally comes off to most people she is very self conscious. Often when something goes wrong she finds some way to blame herself, even if she had no power over the situation at all.
Best qualities: light hearted, intelligent, can find time for even smallest bits of fun among all pain. Plus she took martial arts training from the age of
Worst qualities: sometimes takes humor a little to far, slips into depression easily. She also has occasional times of extreme recklessness

Weapons
Primary Weapon: Pump Shotgun
Melee Weapon: Bokken with nails sticking out

Background:
Origin: As a child Elisa grew up watching her parents argue constantly, and by the time she was 6 she was living with just her father in a small one story house. With the lose of her mother Elisa grew bitter and turned into a rather cold person. Her father noticed, and knew he had find an outlet for her negative energy. He enrolled her all sorts of classes, and she was kicked out of all but Tai Chi. Elisa greatly enjoyed the classes, but after 9 years of practice her father fell into debt for excessive gambling, and she had to give up her martial training, and drop out of school, to get a job to help pay off her fathers debt. She worked at a small hole in the wall coffee shop where she spent most of her time sketching random pictures. Her coworker use to be a tattoo artist, and offered to do her tattoos with out her fathers permission. When the first wave hit she was driving home, and accidentally ran over a zombie, and got out to go see, thinking it was a human. The zombie pounced was was clawing at her gut, a standerby killed the zombie and she was sent to the hospital. Only to wake up days later in a infected hospital, she escaped, and went home to find it empty.
Melee Weapon Backstory: After the first wave hit, she went home and grabbed her bokken, which was stored in the garage in a glass case. Next to the glass case was some nails and a hammer, and so she improvised to make the wooden blade a little more effective.

Quirks (optional)
Favorite food: Cinnamon Oatmeal
Favorite place: Berkeley, California
Pet peeve(s): People that gamble, argue, and are overly picky
Least favorite season: Spring
Worst memory:
 
I did not just google image search a bokken.

Hmmm. Now to fill out my own form.


Accepted btw.
 
Back
Top Bottom