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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Fuck, I was 100% certain Psych Up could be blocked by Substitute... really didn't think that through! Well, Autumn, you're gonna have to be able to win this through sheer talent rather than outlandish health advantage. Still, your opponent is way behind you and we're heading for a round where you'll suffer very little damage... With that Dawn Stone of yours, everything is going in our favor... for now.
Okay, since there's probably no way of avoiding Psych Up without getting extremely lucky, we'll go ahead and disperse those annoying clones with the never-miss Natural Gift. We'll follow with Crunch, but wait until he's acted. End with Safeguard; we want to be more careful for the rest of this battle.
[size=+2]Lord of the Fireflies vs The Omskivar: Round Fourteen[/size]
Format: 3 vs. 3 Singles Style: Set DQ time: Seven Days Damage Cap: 40% No-no Moves: OHKOes (including Perish Song), Attract. Chills limited to 3 per pokémon. Arena: The Solar System
Asber's Cosmic Museum is well-known for its replica of the solar system. Hanging from the very, very high vault of the marble-floored main hall, scaled-down copies of our ten most loved cosmic objects. The thing is, Asbers have a mania of overdoing things, and this is exactly what the founders of the museum did.
The Sun is scaled down a bit compared to the other planets, but it is a massive sphere of actual boiling lava hanging directly in the middle of the room, serving not only as an object of curiosity but is also the main source of light and heat of the hall. How the lava remains suspended in the air is a secret well-kept, but what is not is that it is very hot to the touch, so pokémons beware! Touching it deals fire-type damage and may cause a burn.
The other planets, as well as the asteroid belt, are represent as bigger than their actual size when compared with the Sun, so pokémon can interact with them as they please. Note that only very small pokémon can hang on the smaller planets of the system. Remember, though, that the planet replicas retain their model's principal attributes. For exemple, Mars' rusty surface may not be to good for open wounds, and Jupiter's gaseous body might not offer much resistance. The exact effects are up to the referee's judgement.
Finally, the museum also affects moves and pokémon in mysterious ways...
Cleffa, Clefairy, Clefable, Solrock & Lunatone will be at peace in this environment, and at the end of each round, they will have a 50% chance of either recovering 5% health, 5% energy, or lower the severity of a status.
Cosmic Power, Gravity, Moonlight & Morning Sun use up 1% less energy.
Draco Meteor has 10 more base power and uses up 1% less energy.
Meteor Mash has 10 more base power, uses 1% less energy and has an additional 10% chance of raising attack.
At the end of each round there is a 5% chance that either:
Jirachi will appear and grant a wish for the battler with the lowest energy + health total. The blessed battler, for the next round, will be assisted by Jirachi, which means that any action can be replaced by an action from Jirachi. The limit of three conditionals per action still stands. Jirachi cannot shield the pokémon from attacks without wasting an action to do so.
Deoxys will appear and, wishing only death and destruction, will use and random damaging move on a each battler.
Team Lord of the Fireflies (xxO)
Autumn (F) the Snorunt <Ice Body> Restores 2% health after each action during hail. @Dawn Stone Boosts damage dealt by 2% when above 66% health. ███████████ 100% Health ███████████ 100% Energy Chills used: 0 of 3 Speed: 50 Status: Normal. Condition: Eager to begin. Commands: Natural Gift ~ Crunch (wait) ~ Safeguard
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point. ████████ 72% Health ███████ 68% Energy Chills used: 0 of 3 Speed: 22.5 Status: Severely confused (45% failure chance); -6 Attack; -6 Sp. Attack; -2 Speed; has 2 clones. Condition:“>:(“ Commands: Calm Mind/Charge Beam ~ Psych Up/Charge Beam ~ Psych Up/Rock Slide
Lupin is replaced by a diminutive winter sprite wrapped up in an orange hood, shivering theatrically despite the comfortable warmth of the Asber Cosmic Museum. Little does Marilyn get the chance to try to get a handle on his foe before Autumn swirls up a white glowing orb from the ambient air and lets it loose in a wide arc around the room. The ball of light swerves between planets, gently pulsating as it flies through each of the false Gothitas in turn and disperses them into dust, before taking a hard right turn around Jupiter into the true Marilyn. Reeling from the impact, the Gothita shakes his head and shuts his eyes, beginning to meditate. The outer world seems to peel away as Marilyn clears his mind, and when he opens his eyes, he finds himself quite a bit less dizzy.
Autumn doesn’t seem eager to make a move, so Marilyn goes straight ahead with another maneuver, this time reaching forward with his mental powers to analyze and mimic the Snorunt’s mental and physical wellbeing. It feels like a weight taken off his shoulders as the curse is neutralized, and Marilyn sighs peacefully. The calm doesn’t last long, though — as soon as it’s clear Marilyn is done, Autumn rushes forward, a dark aura glimmering on her teeth, and takes a big bite right out of the Gothita’s side. The pain, Marilyn grimly notes, is strong enough to bring him back to full alertness, cured of his confusion.
Bounding back to her place across the field, Autumn waves her hood and emits a shining mist that hovers in the air, casting a dim blue light on her half of the atrium. Tired of the Snorunt’s tricks, Marilyn telekinetically plucks Mars, Pluto and Io out of their orbits and tosses them across the room, pelting his foe with the rocky planet replicas. Autumn winces under her hood as the models crash down on her, but when the assault is over, she still feels a sense of confidence as she regards the bruised-up Gothita across the room.
Team Lord of the Fireflies (xxO)
Autumn (F) the Snorunt <Ice Body> Restores 2% health after each action during hail. @Dawn Stone Boosts damage dealt by 2% when above 66% health. █████████ 89% Health █████████ 89% Energy Chills used: 0 of 3 Speed: 50 Status: Protected by Safeguard (4 more actions). Condition: Fairly confident. Commands used: Natural Gift ~ Crunch ~ Safeguard
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point. █████ 47% Health ██████ 52% Energy Chills used: 0 of 3 Speed: 45 Status: Normal. Condition:":/" Commands used: Calm Mind ~ Psych Up ~ Rock Slide
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Autumn uses Natural Gift.
~ Natural Gift cannot miss.
~ Natural Gift’s critical hit domain is 1 (10%). Autumn failed to crit with a roll of 99.
~ The damage reduces Marilyn’s confusion check difficulty by 15%.
~ Marilyn’s clones are destroyed.
Marilyn makes a confusion check (30% difficulty). He succeeds with a roll of 32.
~ Marilyn’s confusion softens to 25% difficulty.
Marilyn uses Calm Mind.
~ Marilyn’s Sp. Attack and Sp. Defense were boosted by one stage each.
~ Calm Mind reduces Marilyn’s confusion check difficulty by 10%.
Action Two
Autumn waits.
Marilyn makes a confusion check (15% difficulty). He succeeds with a roll of 67.
~ Marilyn’s confusion softens to 10% difficulty.
Marilyn uses Psych Up.
~ Marilyn’s stats copy Autumn’s (Attack -6 to 0, Sp. Attack -5 to 0, Sp. Defense 1 to 0, Speed -2 to 0; total number of stat stage changes: 14)
Autumn uses Crunch.
~ Crunch has 100% accuracy, so it hits without needing a roll.
~ Crunch’s critical hit domain is 1 (10%). Autumn failed to crit with a roll of 70.
~ Crunch has a 20% chance to lower the target’s Defense by one stage. This effect fails with a roll of 77.
~ The damage reduces Marilyn’s confusion check difficulty by 15%, curing his confusion.
Action Three
Autumn uses Safeguard.
~ Autumn’s team is protected from status ailments for five actions.
Marilyn uses Rock Slide.
~ Rock Slide has 90% accuracy. It hits with a roll of 53.
~ Rock Slide’s critical hit domain is 1 (10%). Marilyn failed to crit with a roll of 70.
~ Rock Slide has a 30% chance to make the target flinch, but this is impossible as Marilyn is moving second.
Autumn’s team is protected from status ailments (4 actions left).
The arena rolls for a Pokemon to appear (01-05: Jirachi, 06-10: Deoxys). With a roll of 38, nothing happens.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.
Last Round
100% health, 100% energy
72% health, 68% energy
Action One
Autumn uses Natural Gift.
~ Base power 9% + not STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = 9 + 2 for Dawn Stone = Marilyn takes 11% damage.
~ Base energy 5% = Autumn expends 5% energy.
Marilyn uses Calm Mind.
~ Calm Mind does not deal damage.
~ Base energy 2% - 1 for STAB = Marilyn expends 1% energy.
100% health, 95% energy
61% health, 67% energy
Action Two
Marilyn uses Psych Up.
~ Psych Up does not deal damage.
~ Base energy 1% per stat stage × 14 stat stages = Marilyn expends 14% energy.
Autumn uses Crunch.
~ Base power 8% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Psychic is weak to Dark = 12 + 2 for Dawn Stone = Marilyn takes 14% damage.
~ Base energy 4% = Autumn expends 4% energy.
100% health, 91% energy
47% health, 52% energy
Action Three
Autumn uses Safeguard.
~ Safeguard does not deal damage.
~ Base energy 1% = Autumn expends 1% energy.
Marilyn uses Rock Slide.
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ice is weak to Rock = 11.25 rounded down = Autumn takes 11% damage.
~ Base energy 5% = Marilyn expends 5% energy.
Autumn expends 1% energy as upkeep for Safeguard.
89% health, 89% energy
47% health, 52% energy
Arena
Asber’s Cosmic Museum is still and silent, stately and proud — for the most part. Mars, Pluto and Io have been removed from their orbits and lie unmoving behind Autumn, but the other planets and moons remain in rotation around the molten-lava Sun.
Notes: 1. Speed order: Autumn (50) > Marilyn (45) 2. Between Calm Mind and the damage from Natural Gift and Crunch, Marilyn’s confusion was fully cured by the end of the second action. 3. Per the Question Box, Natural Gift was able to home in on the correct target automatically instead of needing to roll for which clone to hit. Next round, Lord of the Fireflies commands first, then The Omskivar.
Alright, we'll try to squeeze in as much damage as possible before the effect of Dawn Stone wears off, so let's begin with Disable to avoid any more pesky Rock Slides, then Crunch, then Bite! If Marylin tries to Magic Coat on the first action, use Ice Beam! If your speed is lowered and Marylin damages you, switch to Avalanche! Also use Avalanche if she's too far away / you're trapped / Telekinesis'd, making it impossible to use your default attack. THROW HER FREEZING PLANETS HURRR
If she Protects, just send some Spikes at her feet >:D
Just so you don't mix up Protect and Magic Coat, Protect is transparent while Magic Coat is a mirror :O
Ooooookay well I don't have extremely high hopes for this battle as a whole, so I think we can do without Rock Slide in the name of wasting an action. Telekinesis? What a good idea! Had I known it'd come down to Gothita v Snorunt, I wouldn't have done it earlier (now the shock value has worn off!), but let's take a leaf from Dandy's book and lift Autumn straight up into the sun. We won't get a burn, thanks to that Safeguard, but if Misdreavus hated it that much, an Ice Pokemon is gonna take major damage. It's at the center of the arena, so it shouldn't be that hard, but if you really, really need to, just lift her up on the first action and Psychic her in there on the second action. The rest of the round, actually, you should use Psychic, since it's your strongest STAB and it'll help keep Autumn held in place--ideally, she won't be able to see anything, but that's probably a pipe dream--and it might also drop a stat, which would be great. Either way.
Energy's no question here, so please, feel free to use extra if that's what it takes to get Autumn into the sun in one action.
[size=+2]Lord of the Fireflies vs The Omskivar: Round Fifteen[/size]
Format: 3 vs. 3 Singles Style: Set DQ time: Seven Days Damage Cap: 40% No-no Moves: OHKOes (including Perish Song), Attract. Chills limited to 3 per pokémon. Arena: The Solar System
Asber's Cosmic Museum is well-known for its replica of the solar system. Hanging from the very, very high vault of the marble-floored main hall, scaled-down copies of our ten most loved cosmic objects. The thing is, Asbers have a mania of overdoing things, and this is exactly what the founders of the museum did.
The Sun is scaled down a bit compared to the other planets, but it is a massive sphere of actual boiling lava hanging directly in the middle of the room, serving not only as an object of curiosity but is also the main source of light and heat of the hall. How the lava remains suspended in the air is a secret well-kept, but what is not is that it is very hot to the touch, so pokémons beware! Touching it deals fire-type damage and may cause a burn.
The other planets, as well as the asteroid belt, are represent as bigger than their actual size when compared with the Sun, so pokémon can interact with them as they please. Note that only very small pokémon can hang on the smaller planets of the system. Remember, though, that the planet replicas retain their model's principal attributes. For exemple, Mars' rusty surface may not be to good for open wounds, and Jupiter's gaseous body might not offer much resistance. The exact effects are up to the referee's judgement.
Finally, the museum also affects moves and pokémon in mysterious ways...
Cleffa, Clefairy, Clefable, Solrock & Lunatone will be at peace in this environment, and at the end of each round, they will have a 50% chance of either recovering 5% health, 5% energy, or lower the severity of a status.
Cosmic Power, Gravity, Moonlight & Morning Sun use up 1% less energy.
Draco Meteor has 10 more base power and uses up 1% less energy.
Meteor Mash has 10 more base power, uses 1% less energy and has an additional 10% chance of raising attack.
At the end of each round there is a 5% chance that either:
Jirachi will appear and grant a wish for the battler with the lowest energy + health total. The blessed battler, for the next round, will be assisted by Jirachi, which means that any action can be replaced by an action from Jirachi. The limit of three conditionals per action still stands. Jirachi cannot shield the pokémon from attacks without wasting an action to do so.
Deoxys will appear and, wishing only death and destruction, will use and random damaging move on a each battler.
Team Lord of the Fireflies (xxO)
Autumn (F) the Snorunt <Ice Body> Restores 2% health after each action during hail. @Dawn Stone Boosts damage dealt by 2% when above 66% health. █████████ 89% Health █████████ 89% Energy Chills used: 0 of 3 Speed: 50 Status: Protected by Safeguard (4 more actions). Condition: Fairly confident. Commands: Disable / Ice Beam / Spikes ~ Crunch / Avalanche / Spikes ~ Bite / Avalanche / Spikes
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point. █████ 47% Health ██████ 52% Energy Chills used: 0 of 3 Speed: 45 Status: Normal. Condition:“:/” Commands: Telekinesis (into sun) ~ Psychic (into sun)/Psychic ~ Psychic
Autumn simply has no desire to be pelted with rocks like that again, and she knows exactly how to prevent it from happening. With a taunting smile, she inwardly grasps onto the mental link with which Marilyn had copied her stat stages, and metaphorically climbs across it into the Gothita’s mind, breathing a cold wind to freeze the memory of Rock Slide and leave it inaccessible until the memory melts. Uh, metaphorically. In any case, while Autumn is performing metaphorical mind surgery, Marilyn’s psychic focus instead spawns physically, as a jiggling pink bubble that she lobs onto the Snorunt. Autumn is dismayed to find herself rising up, up into the air, held aloft by a telekinetic command left to continue of its own accord.
Marilyn, a bit disappointed in himself for not being able to fully fulfill his Trainer’s commands in one action, knows he’s sure to do it in a second one. With a different mental command, he plucks up the telekinetic bubble (with Autumn still trapped within) and slides it across the room, directly into the molten-lava sun. The Snorunt finds herself dismayingly overheated, her hood smoking and threatening to fully catch fire, but the dim blue mist shining around her manages to keep her unburnt, at least. Exerting some effort to exercise her icy powers through the heat, she wrests some frozen moons out of their orbits and sends them careening down on Marilyn with a chaotic impact.
The telekinetic bubble is enough to keep Autumn trapped in the sun, so Marilyn lets go of it and switches gears to using the same Psychic attack in a different way — to invade the Snorunt’s mind, reinvigorating some pain centers that had gone numb and generally stimulating uncomfortable chemical reactions as Autumn continues to squirm in the heat. Marilyn realizes triumphantly that he’s managed to reduce his foe’s resistance to projectiles when, unexpectedly, another round of icy projectiles carom out of their orbits and into his face.
Marilyn wipes the melting frost from his face and notices the stars on the ceiling begin to light up an ominous red. The tiny ice ball the museum uses to represent Eris arises from the pile of tossed models and warps itself into a pyramid, flying wildly around the room in an intricate dance before red and green tentacles emerge from it. The ice pyramid bloats, something inside it expanding quickly, and with a snap the ice shatters, revealing a mysterious mythical Pokemon that Marilyn has only seen in speculative fiction. Deoxys howls angrily and fires beams of frost wildly in all directions; one strikes Marilyn hard, knocking him back against the wall, and another penetrates the sun to hit Autumn. When it’s done speckling the room with ice flurries, Deoxys grunts and twists itself into an impossibly tiny spot, disappearing unceremoniously with a twinkle.
Team Lord of the Fireflies (xxO)
Autumn (F) the Snorunt <Ice Body> Restores 2% health after each action during hail. @Dawn Stone Boosts damage dealt by 2% when above 66% health. ██████ 50% Health ███████ 62% Energy Chills used: 0 of 3 Speed: 50 Status: -1 Sp. Def. Protected by Safeguard (1 more action). Immobilized in the sun (1 more action; causes 6% base Fire-type damage per action). Condition: Feeling the heat. Commands used: Disable ~ Avalanche ~ Avalanche
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point. █ 7% Health (capped) █████ 41% Energy Chills used: 0 of 3 Speed: 45 Status: Rock Slide disabled (1 more action). Condition:“X(” Commands used: Telekinesis ~ Psychic (into sun) ~ Psychic
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Autumn uses Disable.
~ Disable has 100% accuracy, so it hits without needing a roll.
~ Marilyn’s Rock Slide is disabled (4 more actions).
Marilyn uses Telekinesis.
~ Telekinesis cannot miss.
Marilyn’s Rock Slide is disabled (3 more actions).
Autumn is immobilized by Telekinesis (3 more actions).
Autumn’s team is protected from status ailments (3 more actions).
Action Two
Marilyn uses Psychic.
~ Psychic cannot miss against a target under the effects of Telekinesis.
~ Psychic’s critical hit domain is 1 (10%). Marilyn failed to crit with a roll of 22.
~ Psychic is being used to move Autumn rather than invade her mind and thus does not have its chance to lower Sp. Defense.
Autumn uses Avalanche.
~ Avalanche has 100% accuracy, so it hits without needing a roll.
~ Avalanche’s critical hit domain is 1 (10%). Autumn failed to crit with a roll of 34.
Marilyn’s Rock Slide is disabled (2 more actions).
Autumn is immobilized by Telekinesis (2 more actions).
Autumn’s team is protected from status ailments (2 more actions).
Action Three
Marilyn uses Psychic.
~ Psychic cannot miss against a target under the effects of Telekinesis.
~ Psychic’s critical hit domain is 1 (10%). Marilyn failed to crit with a roll of 88.
~ Psychic has a 10% chance to lower the target’s Sp. Defense by one stage. This effect succeeds with a roll of 9.
Autumn uses Avalanche.
~ Avalanche has 100% accuracy, so it hits without needing a roll.
~ Avalanche’s critical hit domain is 1 (10%). Autumn failed to crit with a roll of 88.
Marilyn’s Rock Slide is disabled (1 more action).
Autumn is immobilized by Telekinesis (1 more action).
Autumn’s team is protected from status ailments (1 more action).
The arena rolls for a Pokemon to appear (01-05: Jirachi, 06-10: Deoxys). With a roll of 6, Deoxys appears and uses Ice Beam on both battlers. With a roll of 37, this is not a crit, and with a roll of 63, it does not freeze Marilyn. (Autumn, being an Ice-type, is immune to freezing and does not need to roll.)
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.
Last Round
89% health, 89% energy
47% health, 52% energy
Action One
Autumn uses Disable.
~ Disable does not deal damage.
~ Base energy 4% = Autumn expends 4% energy.
Marilyn uses Telekinesis.
~ Telekinesis does not deal damage.
~ Base energy 4% - 1 for STAB = Marilyn expends 3% energy.
Autumn expends 1% energy as upkeep for Safeguard.
89% health, 84% energy
47% health, 49% energy
Action Two
Marilyn uses Psychic to throw Autumn into the sun.
(I’m using what appear to be the numbers TruetoCheese used to calculate this. I’m treating it as both Psychic-type and Fire-type.)
~ Base damage 6% + 1.5 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ice is weak to Fire = 11.25 rounded down = Autumn takes 11% damage.
~ Base energy 5% - 1 for STAB = Marilyn expends 4% energy.
Autumn uses Avalanche.
~ Base damage 12% + 3 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = 15 + 2 for Dawn Stone = Marilyn takes 17% damage.
~ Base energy 7% + 4 to perform it from inside the sun - 1 for STAB = Autumn expends 10% energy.
Autumn expends 1% energy as upkeep for Safeguard.
78% health, 73% energy
30% health, 45% energy
Action Three
Autumn is harmed from being held in the sun.
(Now that Autumn is stationary in the sun and is being held there by Telekinesis rather than active use of a move, this damage is purely Fire-type and Marilyn’s Psychic is calculated separately.)
~ Base damage 6% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ice is weak to Fire = Autumn takes 9% damage.
Marilyn uses Psychic.
(This is now purely Psychic-type.)
~ Base damage 9% + 2.25 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = 11.25 rounded down = Autumn takes 11% damage.
~ Base energy 5% - 1 for STAB = Marilyn expends 4% energy.
Autumn uses Avalanche.
~ Base damage 12% + 3 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = 15 + 2 for Dawn Stone = Marilyn takes 17% damage.
~ Base energy 7% + 4 to perform it from inside the sun - 1 for STAB = Autumn expends 10% energy.
Deoxys uses Ice Beam.
~ Base damage 9% + not STAB + no stats have been boosted + 2 EXP bonus × 1 for the standard type modification = Marilyn takes 11% damage.
~ Base damage 9% + not STAB + 1 for lowered Sp. Def. + 2 EXP bonus × 0.67 since Ice resists Ice = Autumn takes 8% damage.
Autumn expends 1% energy as upkeep for Safeguard.
50% health, 62% energy
2% health (capped at 7%), 41% energy
Arena
Asber’s Cosmic Museum is now a total mess. Mars, Pluto, Io and a plethora of icy moons have been removed from their orbits and lie still on the floor around the battlers, but the other major planets remain in rotation around the molten-lava Sun. The dwarf planet Eris in particular has been shattered altogether. Dozens of random points around the room’s floor, walls and ceiling are covered with a thin layer of ice.
Notes: 1. Speed order: Autumn (50) > Marilyn (45) 2. It was kind of tricky doing this round as an e-ref! I tried my best to follow TruetoCheese’s established numbers for a Pokemon being held in the sun, so here goes a brief(-ish) explanation: 2a. Under TTC, Rose the Misdreavus (neutral type matchup) took 8% damage from being Psychicked into the sun by Dandy, a Swirlix (no STAB) with an active Dusk Stone (2% bonus). This means, approximately, that TTC calculated the sun was doing 6% base damage. 2b. As far as I have reffed it and seen it reffed, Telekinesis is more a psychic bubble of levitation rather than something that the user can consciously direct/command, etc. Therefore, I ruled that Telekinesis would only be able to raise Autumn into the air where she is, requiring Marilyn to use an action to Psychic her and the Telekinesis-bubble into the sun, but thereafter Telekinesis would hold her in the sun and Marilyn could do other things instead of having to continuously hold her there with Psychic the way Dandy had to earlier in the match. 2c. Therefore, on action two, I followed TTC’s 6%-base sun-damage precedent for Psychic as Marilyn moved her and the bubble into the sun. On action three, Autumn took TTC’s 6%-base sun-damage and, separately, Marilyn also was able to use Psychic on her. 2d. Since Safeguard is in effect, Autumn didn’t need to roll for the possibility of being burned as was outlined in TTC’s explanation of the sun damage. 2e. On the second action, since Psychic was being used to telekinetically move Autumn and the move description only describes the stat lowering effect happening during “mental intrusion,” I didn’t roll for this effect. On the third action, however, Autumn was being held by Telekinesis in the sun, so Marilyn used the mental-intrusion version and managed to lower Autumn’s Sp. Defense successfully. 3. The description for Avalanche emphasizes that the user hovers the ice chunks around it. Since Autumn was immobilized in the sun, she expended significantly more energy (+4% per use) to ensure the ice chunks hovered far enough away from her so as not to be melted by the sun. Avalanche’s base energy was also bumped up to correspond to its increase in base power for striking after Autumn had taken damage. 4. For the first time in the battle, the arena rolled successfully to have a Pokemon appear! Deoxys (who I treated as having infinite EXP, as seems to be the standard for arenas where outside Pokemon randomly show up and attack) showed up and used Ice Beam on both battlers. This brought Marilyn to the damage cap. Next round, The Omskivar commands first, then Lord of the Fireflies.
Alright Marilyn, we're completely toast and we both know it--let's see how maneuverable we can be.
While Autumn's still in the bubble, use Psychic to flip her upside-down and backwards. She'll probably KO you first, but we had a good match, right? And now you get to evolve which is just fantastic. Anyway, if she's upside-down and backwards, she probably can't hit you with Ice Beam, or much else for that matter, and I want you to just hold her there with Psychic the rest of the round. If you can also do some damage, great! If not, let the sun take care of it. If she Protects or something, just...fuck, I dunno, use Calm Mind.
[size=+2]Lord of the Fireflies vs The Omskivar: Round Sixteen[/size]
Format: 3 vs. 3 Singles Style: Set DQ time: Seven Days Damage Cap: 40% No-no Moves: OHKOes (including Perish Song), Attract. Chills limited to 3 per pokémon. Arena: The Solar System
Asber's Cosmic Museum is well-known for its replica of the solar system. Hanging from the very, very high vault of the marble-floored main hall, scaled-down copies of our ten most loved cosmic objects. The thing is, Asbers have a mania of overdoing things, and this is exactly what the founders of the museum did.
The Sun is scaled down a bit compared to the other planets, but it is a massive sphere of actual boiling lava hanging directly in the middle of the room, serving not only as an object of curiosity but is also the main source of light and heat of the hall. How the lava remains suspended in the air is a secret well-kept, but what is not is that it is very hot to the touch, so pokémons beware! Touching it deals fire-type damage and may cause a burn.
The other planets, as well as the asteroid belt, are represent as bigger than their actual size when compared with the Sun, so pokémon can interact with them as they please. Note that only very small pokémon can hang on the smaller planets of the system. Remember, though, that the planet replicas retain their model's principal attributes. For exemple, Mars' rusty surface may not be to good for open wounds, and Jupiter's gaseous body might not offer much resistance. The exact effects are up to the referee's judgement.
Finally, the museum also affects moves and pokémon in mysterious ways...
Cleffa, Clefairy, Clefable, Solrock & Lunatone will be at peace in this environment, and at the end of each round, they will have a 50% chance of either recovering 5% health, 5% energy, or lower the severity of a status.
Cosmic Power, Gravity, Moonlight & Morning Sun use up 1% less energy.
Draco Meteor has 10 more base power and uses up 1% less energy.
Meteor Mash has 10 more base power, uses 1% less energy and has an additional 10% chance of raising attack.
At the end of each round there is a 5% chance that either:
Jirachi will appear and grant a wish for the battler with the lowest energy + health total. The blessed battler, for the next round, will be assisted by Jirachi, which means that any action can be replaced by an action from Jirachi. The limit of three conditionals per action still stands. Jirachi cannot shield the pokémon from attacks without wasting an action to do so.
Deoxys will appear and, wishing only death and destruction, will use and random damaging move on a each battler.
Team Lord of the Fireflies (xxO)
Autumn (F) the Snorunt <Ice Body> Restores 2% health after each action during hail. @Dawn Stone Boosts damage dealt by 2% when above 66% health. ██████ 50% Health ███████ 62% Energy Chills used: 0 of 3 Speed: 50 Status: Protected by Safeguard (1 more action). Immobilized in the sun (1 more action; causes 6% base Fire-type damage per action). Condition: Feeling the heat. Commands: Hex ~ Hex ~ Hex
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point. █ 7% Health (capped) █████ 41% Energy Chills used: 0 of 3 Speed: 45 Status: Rock Slide disabled (1 more action). Condition: “X(“ Commands: Psychic/Calm Mind x3
Autumn is miserable. The edges of her hood are a smoking, ashy black; she’s sweating so hard she legitimately might be melting; and worst of all, she’s stuck in a bubble in the sun. Little could be going worse for her right now — but luckily, one of the things that’s not going badly is her opponent’s health levels. Indeed, Marilyn looks very tempted to succumb to his injuries, so in hopes of ending the match quickly, Autumn does her best to make sure the Gothita faints.
Drawing on a power she knows she’ll be more attuned with after evolution, Autumn chatters her teeth unintelligibly to human ears, letting loose a mysterious ghostly energy that descends on Marilyn. The otherworldly curse seeps into his mind, amplifying his doubts and convincing him of his misfortune. With a sad glance back at his Trainer, Marilyn toddles forward and overbalances, unconscious before he hits the floor.
As Marilyn faints, his telekinetic bubble of energy pops and Autumn falls with a light thump onto the floor. She welcomes the frosty blue light emitted from her Pokeball as she returns to its embrace, happy to be free from the bitterly warm sun.
Team Lord of the Fireflies (xxO)
Autumn (F) the Snorunt <Ice Body> Restores 2% health after each action during hail. @Dawn Stone Boosts damage dealt by 2% when above 66% health. █████ 41% Health ██████ 59% Energy Chills used: 0 of 3 Speed: 50 Status: Normal. Condition: Victorious, but more importantly, cooling off. Commands used: Hex
Team The Omskivar (xxX)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point.
0% Health █████ 41% Energy Chills used: 0 of 3 Speed: 45 Status: Knocked out! Condition:"@.@" Commands used: (nothing)
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Autumn uses Hex.
~ Hex has 100% accuracy, so it hits without needing a roll.
~ Hex’s critical hit domain is 1 (10%). Autumn failed to crit with a roll of 19.
Marilyn’s Rock Slide is no longer disabled.
Autumn is no longer immobilized by Telekinesis.
Autumn’s team is no longer protected from status ailments.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.
Last Round
50% health, 62% energy
7% health, 41% energy
Action One
Autumn is harmed from being held in the sun.
~ Base damage 6% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ice is weak to Fire = Autumn takes 9% damage.
Autumn uses Hex.
~ Base power 6.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Psychic is weak to Ghost = 9.75 rounded down = Marilyn takes 9% damage.
~ Base energy 3% = Autumn expends 3% energy.
41% health, 59% energy
0% health, 41% energy
Arena
Asber’s Cosmic Museum is now a total mess. Mars, Pluto, Io and a plethora of icy moons have been removed from their orbits and lie still on the floor around the battlers, but the other major planets remain in rotation around the molten-lava Sun. The dwarf planet Eris in particular has been shattered altogether. Dozens of random points around the room’s floor, walls and ceiling are covered with a thin layer of ice.
Notes: 1. Speed order: Autumn (50) > Marilyn (45) 2. I accidentally gave Autumn the Dawn Stone power boost on the final action of last round even though she had just dipped below 66% health. It doesn’t make an ounce of difference, since Marilyn would have been capped at 7% whether the damage was effectively enough to leave her at 2% (as I originally had it) or 4% (as it ought to have been), so I’m not bothering to go back and edit the last round. 3. Autumn KO’ed Marilyn on the first action. 4. And with that, Lord of the Fireflies wins! Prizes will be handled by the database, but I do believe they are as follows:
Lord of the Fireflies gets $24, and The Omskivar gets $12. I get $15 for reffing.
Lord of the Fireflies’ Rose gets 2 EXP/2 happiness (1 for sendout, 1 for KOing Dandy) and can evolve since she was holding a Dusk Stone.
Lord of the Fireflies’ Lupin gets 3 EXP/2 happiness (1 for sendout, 1 for KOing Bronn, 1 for Lucky Egg) and can evolve.
Lord of the Fireflies’ Autumn gets 2 EXP/2 happiness (1 for sendout, 1 for KOing Marilyn) and can evolve into Froslass if that is the path you choose.
The Omskivar’s Dandy gets 1 EXP/1 happiness (for sendout) and can evolve since he was holding a Whipped Dream.
The Omskivar’s Bronn gets 3 EXP/2 happiness (1 for sendout, 1 for KOing Rose, 1 for Lucky Egg) and just barely misses out on adding enough experience to evolve all the way into Chesnaught.
The Omskivar’s Marilyn gets 3 EXP/2 happiness (1 for sendout, 1 for KOing Lupin, 1 for Lucky Egg) and can evolve.
Best wishes to you both on filling your newly open battle slot, and I look forward to seeing all these lovely evolved Pokemon wreaking havoc!
Thanks Omski for the match! Marilyn was a huge pain in the arse
Thanks TruetoCheese for those excellent reffings, and to you too, JackPK, for saving this battle from a dark and silent death. I really appreciate how thorough and exhaustive you are with your rolls and calculations! It was really nice reading both of you.