Phoenixsong
beep beep coming through
- Pronoun
- she/they/any
I don't much have the brainpower for playing mafia these days, but I'd still like to get my hands dirty somehow... I could maybe run the SWSH Choice mafia, if you'd rather not? I've wanted to try my hand at running a choice game for a little while now.
TinyHunt sounds interesting! IDK that I'd be up for playing in the immediate future but I am intrigued and would like to try it at some point. :O
Meanwhile, would anyone be interested in trying a game of The Resistance here on TCoDf? I'm sure at least a few people here have played it before, whether face-to-face or online, but whirlwind summary for those who haven't: Resistance is similar to Mafia in that it's got an informed minority trying to get the better of an uninformed majority. It's different in that you don't vote anyone off the island and never mechanically resolve anyone's alignment (in the base game, anyway, there are variant rules that kinda do), so everyone plays until the end, and instead the two teams play to best of five rounds. Basically, everyone discusses who should "go on a mission", with a specific number of players required for the mission each round. The mission can either succeed or fail based on the mission team's votes: succeeding is a point for the resistance, and failing is a point for the spies (though they can choose to succeed if they want to be sneaky). You spend the discussion phases arguing why you're a resistance member who should absolutely go on missions while Player B is a mean ol' spy who can't be trusted, and maybe you shouldn't trust Player C if they think obvious spy B should be on the mission team, hm?!
I can give a more detailed explanation of the rules if there's interest, but that's the gist of it. I would have to adjust a few mechanics from face-to-face to forum, but I know it's been played on other forums so it can't be that hard to dig up/invent workable solutions. If anyone has played forum Resistance before, I would appreciate opinions on how to handle some things!
For those wondering about "but are there enough people for a game", Resistance can run with as few as five players (the rules in the box go up to ten; I'd have to figure out Math on how to run more than that, so ten would likely be the cap), so it should hopefully be doable even in these slow times.
TinyHunt sounds interesting! IDK that I'd be up for playing in the immediate future but I am intrigued and would like to try it at some point. :O
Meanwhile, would anyone be interested in trying a game of The Resistance here on TCoDf? I'm sure at least a few people here have played it before, whether face-to-face or online, but whirlwind summary for those who haven't: Resistance is similar to Mafia in that it's got an informed minority trying to get the better of an uninformed majority. It's different in that you don't vote anyone off the island and never mechanically resolve anyone's alignment (in the base game, anyway, there are variant rules that kinda do), so everyone plays until the end, and instead the two teams play to best of five rounds. Basically, everyone discusses who should "go on a mission", with a specific number of players required for the mission each round. The mission can either succeed or fail based on the mission team's votes: succeeding is a point for the resistance, and failing is a point for the spies (though they can choose to succeed if they want to be sneaky). You spend the discussion phases arguing why you're a resistance member who should absolutely go on missions while Player B is a mean ol' spy who can't be trusted, and maybe you shouldn't trust Player C if they think obvious spy B should be on the mission team, hm?!
I can give a more detailed explanation of the rules if there's interest, but that's the gist of it. I would have to adjust a few mechanics from face-to-face to forum, but I know it's been played on other forums so it can't be that hard to dig up/invent workable solutions. If anyone has played forum Resistance before, I would appreciate opinions on how to handle some things!
For those wondering about "but are there enough people for a game", Resistance can run with as few as five players (the rules in the box go up to ten; I'd have to figure out Math on how to run more than that, so ten would likely be the cap), so it should hopefully be doable even in these slow times.