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Metallica Fanboy vs Eta Carinae

Format: 2v2 singles
Style: Set
DQ: 10 days
Damage Cap: 49%
Banned/Restricted Moves: Direct recovery, Pain Split, any moves that instantly faint a battler (Explosion, OHKOs, Destiny Bond, Perish Song, etc.), Attract. Chills are restricted to 7 per Pokémon.
Arena: Meteor Falls

ROUND 4

Metallica Fanboy (OO)
igglybuff (moon-stone)
[Daremyth] F <Cute Charm>
Health: 74%
Energy: 74%
Status: Looking down into the murky water with a smirk. Standing on the top step of the staircase going down.
Light Screen is active (4 action remaining). -1 Accuracy.
Icy Wind / Zap Cannon ~ Icy Wind / Zap Cannon ~ Icy Wind / Zap Cannon

Eta Carinae (OO)
seadra (dragon-scale
[Preveza] F <Sniper>
Health: 25%
Energy: 36%
Status: Anxious. A couple meters below the surface of the water.
Pumped up.
Surf ~ Disable / Giga Impact / Mimic (Hyper Voice) ~ Giga Impact / Disable / Hyper Voice

Down at the murky bottom of the pool, Preveza is gathering fresh water around her with small movements of her fins. She surrounds herself in a rough sphere of clear water, then surges upwards with a flick of her tail. Preveza breaks the surface of the water, accompanied by a large wave of water that rushes forwards over the cavern floor with a loud roar. Daremyth jumps in surprise as the wave hits her Light Screen, but even the thin barrier of energy isn't enough to keep her from being washed backwards and almost back down the stairs.

She wipes the water from her face with a grimace, then looks over at Preveza. The Seadra is flopping back and forth on the shore a bit helplessly, but is focused dead on Daremyth with a sharp expression. The Igglybuff smiles slightly. Preveza's just lying there, a completely open target for any attacks. This'll be easy. She points towards Preveza and concentrates, forming a large, audibly crackling ball of electricity in front of her. Preveza makes a worried noise as Daremyth releases the energy in a wide arc.. completely missing her target and landing in the water, just in front of the waterfall. Preveza doesn't really want to expend the energy to flip over and see the results, but the burst of static she can hear as the electricity runs off into the water sounds nasty enough.

Preveza decides that she definitely doesn't want to deal with that much electricity, if she can help it. She closes her eyes and relaxes, going completely limp, to Daremyth's confusion. Preveza mentally presses into the Igglybuff's mind, going into her opponent's recent memories and putting a mental block over her most recent attack, blocking off Daremyth's access to the memory of how to call up the crackling ball of electricity. She retreats back into her own mind and opens her eyes, glaring a challenge at Daremyth.

Daremyth, meanwhile, is something of an amateur psychic herself, so when she feels Preveza's mental intrusion she immediately tries to put up her defenses. And yet.. Daremyth can't really tell what Preveza did in her mind, but she feels like she's forgetting something. With a worried expression, she tries to focus and create another ball of electricity in front of her, but finds she.. can't. Daremyth starts to panic a bit. What did Preveza do? Was she broken now? Would she never be able to make huge balls of electricity again? Daremyth wails, and runs over to Preveza to express her concern. She intends to go punch the stupid Seadra in the face, but trips over her feet and ends up launching herself headfirst at her opponent. Preveza huffs as Daremyth hits her right in the chest, but the Igglybuff is likely in just as much pain, having fallen right on her face.

Preveza looks up in surprise as she suddenly feels herself getting lighter. It's an odd feeling, and she almost jerks herself upright as she gets used to her original weight once again. Preveza makes a pleased trilling noise, and shuts her eyes as tightly as they'll go. Her body starts to take on a bright orange aura, and as Daremyth gets off the ground with a groan, Preveza trills and surges forwards with a strong push of her tail. Preveza rams into Daremyth head-first, and with a choked noise, the Igglybuff goes flying across the cavern floor. Preveza makes a taunting noise as the orange aura around her fades and she sinks back to the ground, a bit anti-climactically.

Daremyth pushes herself back to her feet with a pained breath. This kind of sucked, actually. She had a lot more bruises than she expected to get from this battle, and she was getting smacked around.. by a fish? This was unacceptable. She tries to summon the electricity from the air again, before she realizes that she still can't for whatever reason, and looks around in panic. What should she do now? Should she just.. stand here? Daremyth makes a face, then decides at the very least she can go over and hit the Seadra a bit for headbutting her across the room. Daremyth takes a deep breath, then runs towards Preveza again. And yet again, she trips over her feet in the same spot as last time, going flying headfirst towards the Seadra and landing flat on her face, herself. Preveza makes an amused noise as her opponent gets back to her feet, backing away with an embarrassed expression. Preveza was just lying there, and she still couldn't hit her properly?

Metallica Fanboy (OO)
igglybuff (moon-stone)
[Daremyth] F <Cute Charm>
Health: 26%
Energy: 65%
Status: Not pleased.
Light Screen is active (1 action remaining). Zap Cannon is disabled (1 action remaining).
-1 Accuracy.
Zap Cannon (miss) ~ Struggle ~ Struggle

Eta Carinae (OO)
seadra (dragon-scale
[Preveza] F <Sniper>
Health: 15%
Energy: 13%
Status: In good spirits, but tiring quickly.
Pumped up.
Surf (crit) ~ Disable ~ Giga Impact

Notes
-Gravity returned to normal at the beginning of the third action.

-Surf was a critical hit; it also brought Preveza up to the surface and onto the shore, at the cost of 2% extra energy (would have just been 1% if not for the gravity).
-Zap Cannon missed.
-Preveza successfully disabled Daremyth's Zap Cannon, and since there wasn't really anything in her commands about what to do if Zap Cannon failed, she used Struggle for the next two actions.
-It took an extra 1% for Preveza to use Giga Impact, since she isn't exactly built for 'sprinting towards the opponent at top speed', on land, at least.

-googling: avoided. Thanks, EC B)
-Eta Carinae commands first.
 
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Can I see your damage calcs for Daremyth's health? I had her taking a bit more (Critical hits bypass Light Screen, don't they?).
 
-9% for Surf (11.25 (9x1.25, STAB) + 6.25 (9x0.75, crit) = 18%, 9% after Light Screen)
-15% for Giga Impact, no modifiers
+3% from the Moon Stone

Bulbapedia confirms that crits bypass Light Screen, which I.. didn't.. know... So Daremyth should lose an extra 9% health, yes.

...Although this causes another problem since in the first round, Preveza got a crit with Hydro Pump while Daremyth had a Light Screen up, but I also halved the damage then. Daremyth should also have lost another 14% health (wow, Sniper), but since a total -23% health is pretty game changing, I'm inclined to maybe distribute it evenly over the next round or something? 8% the first action, 8% the second and 7% the third action uncapped, maybe.

Alternatively, I could ignore the extra Hydro Pump damage and calculate crits properly from this point forwards, though that'd be a bit unfair towards EC, I feel. I'm more inclined towards the first, but do you guys have any input either way?

oh my god this is a pretty sizeable fuck-up, apologies
 
Losing as badly as I am, I'd love that 23% damage any way I can get it, though it doesn't matter to me whether it builds up over the round or Daremyth just takes it all at once. Whatever MF wants.
 
Yeah, go ahead and apply it all at once. It's par for the course. And I'm not about to complain about the match getting more exciting.

Although this bypass is kind of pretty weird flavorwise... Something to possibly adress later.
 
Waterfall, then two Brines. If she puts up another Light Screen use Waterfall instead of Brine. If she runs away, follow her (learn to walk real fast). If you can't hit her, Chill.

Waterfall/Chill ~ Brine/Waterfall/Chill x2

With those Waterfalls, I want you to hit her, not try and climb the actual waterfall.
 
Let's win this in an ugly way, but one that doesn't run afoul of flinchhax in the first action, hm? We have a massive lead in energy and we'd do well to use it.

Lead with Detect. See if you can look the perfect sitting duck while you do -- we want that Seadra to think she can hit us even though she can't, and I rather doubt that using that move will leave any visible trace, particularly to a Pokémon that doesn't learn the move and wasn't warned about it. We'll want them attacking us as often as possible, so we can ensure they'll be using up more energy than they can afford to.

Next, we should be able to survive one brine, although not both -- we use that crucial stopgap in order to pull off a Double Team. This will make it much easier for them to keep taking shots. If that detestable creature is still airswimming for us in the third action, think back to whether you were able to draw a Waterfall in the first action. If you managed to, just Endure the hit and watch them flop into uselessness. If Preveza Chilled in the first action instead of attacking you, however... desperate times call for desperate measures. Sing for hope.

Detect (look hittable) ~ Double Team (max clone number) ~ Endure/Sing
 
many apologies for the really really late reffing augh

Format: 2v2 singles
Style: Set
DQ: 10 days
Damage Cap: 49%
Banned/Restricted Moves: Direct recovery, Pain Split, any moves that instantly faint a battler (Explosion, OHKOs, Destiny Bond, Perish Song, etc.), Attract. Chills are restricted to 7 per Pokémon.
Arena: Meteor Falls

ROUND 5

Metallica Fanboy (OO)
igglybuff (moon-stone)
[Daremyth] F <Cute Charm>
Health: 26%
Energy: 65%
Status: Not pleased.
Light Screen is active (1 action remaining). Zap Cannon is disabled (1 action remaining).
-1 Accuracy.
Detect ~ Double Team (max) ~ Endure/Sing

Eta Carinae (OO)
seadra (dragon-scale)
[Preveza] F <Sniper>
Health: 15%
Energy: 13%
Status: In good spirits, but tiring quickly.
Pumped up.
Waterfall/Chill ~ Brine/Waterfall/Chill ~ Brine/Waterfall/Chill

Daremyth's eyes flash, then with an expression of deep focus, she takes a defensive stance and stares at Preveza intensely. The Seadra eyes her opponent for a second. She can tell Daremyth's doing.. something, but it just looks like the Igglybuff is just standing there? With a shake of her head, she ducks down a little lower in the water, then surges forwards with incredible speed, flying out of the water with a faint cry. Daremyth barely reacts. She looks up and with the smallest of movements, shifts just enough to send Preveza flying off target, just to her side. The Seadra bounces roughly off the rocky ground with a little squeak, then roughly flails about, flipping onto her side to face Daremyth with a glare.

The Igglybuff lets out a long breath as she relaxes and drops her intense focus, but she barely has time to rest as Preveza's already raring to go again. The Seadra's cheeks puffs up as the water pressure builds in her snout, then with a fierce cry, she blasts a jet of salty water at Daremyth. Daremyth wails in pain as the water bites at her scrapes and wounds, her stubby arms almost going numb with the pain. Still, the Igglybuff struggles through and bounces up onto her feet with a grimace. She starts to move in a loose circle around Preveza, dipping in and out of the Seadra's sight as she goes around her back. Preveza does her best to keep her eyes on Daremyth, but as the Igglybuff starts to approach top speed (which admittedly, isn't very fast), her outline starts to blur until three Igglybuffs stand in a circle around the Seadra.

Preveza looks at three Igglybuffs in front of her, then sets her sights on the nearest one and starts to puff up her cheeks with water once again. Daremyth seems to anticipate the attack, as the three of her put their arms up in front of their heads and curl up as tightly as they can. Preveza starts to shake with the effort of keeping her internal water pressure under control, then blasts another jet of salty water towards Daremyth. The Igglybuff cries out as the salty water strikes her, her clones disappearing into the air as she loses her focus and drops the illusion. She doesn't have to hold on for long, though, as Preveza's jet of water abruptly cuts off as the Seadra starts to shudder with the effort, then collapses, motionless as she can no longer keep herself conscious.

Metallica Fanboy (OO)
igglybuff (moon-stone)
[Daremyth] F <Cute Charm>
Health: 3%
Energy: 58%
Status: Blinking weakly.
-1 Accuracy.
Detect ~ Double Team (max) ~ Endure

Eta Carinae (XO)
seadra (dragon-scale)
[Preveza] F <Sniper>
Health: 15%
Energy: 0%
Status: Knocked Out!
Waterfall ~ Brine ~ Brine

Notes
-Preveza used Waterfall on the first action because Detect is essentially just dodging, so there's no way to anticipate that unless one is specifically commanded to watch for it.
-Igglybuff's base Speed is 15, so the max clones one can make is 2. (just ask if you wanna know how I calculate max Double Team clones)
-Brine hit the real Daremyth on the third action, but since Preveza didn't have enough energy to fully use the attack, it did less damage.

-Eta Carinae sends out
-MF commands
-EC commands
 
Great job, Daremyth. You'll finally get to evolve! After so many years of pretty much only being in Metronome Matches, you'll finally start to get something close to a decent movepool. And the next step in evolution won't even be far! This is some great tidings.

Sadly, the only great tidings we have are for your future in the squad, because, as far as this match right now is concerned, you're done for. All we can do now is gamble on the consistent 50% chance of successfully delaying the inevitable and hope that'll inconvenience them energywise.

Endure ~ Detect ~ Endure
 
No trapping moves? Feint? Will-O-Wisp? Why did I even bother getting a Golett anyways?

Let's try and get some benefit out of this at least.

Power-Up Punch x3
 
Round Six

Metallica Fanboy (2/2 left)
Igglybuff
Daremyth ♀ @ Moon Stone
Ability: Cute Charm
Health: 3%
Energy: 58%
Status: Blinking weakly. -1 Accuracy.

Eta Carinae (1/2 left)
Golett
Sefer @ Muscle Band
Ability: Iron Fist
Health: 100%
Energy: 100%
Status: Inscrutable.

------------------------------​

Daremyth remains curled up tightly, tiny arms trying and failing to cover her huge eyes as she anticipates her opponent's next attack. Unable to resist, she opens one eye slightly just in time to get a peek at Sefer swinging its fist back to slap her sideways with its knuckles. The Igglybuff concentrates her very hardest on holding her form, slowing her roll backwards and just barely managing to keep standing. Daremyth can't hold on forever, though, and doesn't even bother trying to get out of the way as Sefer punches her again in the face (not that Daremyth has very much in the way of not-face) with its newly-reinforced knuckles, her face crumpling in defeat before she's quickly recalled back into her Poké Ball.

------------------------------​

Metallica Fanboy (1/2 left)
Igglybuff
Daremyth ♀ @ Moon Stone
Ability: Cute Charm
Health: 0%
Energy: 54%
Status: Knocked out!
Used: Endure ~ Detect (failed)

Eta Carinae (1/2 left)
Golett
Sefer @ Muscle Band
Ability: Iron Fist
Health: 100%
Energy: 92%
Status: Well, that was easy... +2 Attack.
Used: Power-Up Punch ~ Power-Up Punch

Arena Status
  • Nothing of note.

Damage and Energy

  • Daremyth's Health: 3% - 2% (Power-Up Punch) - 9% (Power-Up Punch) = 0%
  • Daremyth's Energy: 58% - 4% (Endure) = 54%
  • Sefer's Health: 100%
  • Sefer's Energy: 100% - 4% (Power-Up Punch) - 4% (Power-Up Punch) = 92%

Notes
  • Speed order: Sefer (35) stands alone.
  • Metallica Fanboy sends out, then Eta Carinae commands first.
 
And that's that. MF is disqualified and gets nothing. Daremyth gets 2 exp and happiness. Eta Carinae gets $8, Preveza gets 1 exp and can now evolve, and Sefer gets 2 exp. Dragon and I split a measly $5.

I'll handle this in the database in a few hours.
 
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