Music Dragon
Doosic Maggon
- Pronoun
- she
Meursault vs. Keldeo: Round 7
Ringi’s unconscious body disappears back into her Pokéball. Without a moment’s hesitation, Meursault selects another from the belt, releasing… Berlin, the Larvitar! Ah, he looks tough. I can tell this is going to be a close match. Last sendout, too, so I guess this is it: the final showdown! Best of luck to you both!
Audience Status:
Cheering for the newcomer. He seems to have won them over already! Audiences always like being acknowledged, I guess.
Arena Status:
Rain is pouring down (4 more actions). The tunnel is partly filled with water. Three 大 have been scorched into the grass near each other. An item pouch containing a Lucky Egg lies on the ground.
Kiel locks eyes with his new opponent, who is grinning menacingly at him from the other side of the arena. “Na, was haben wir denn hier?” says Berlin, cracking his knuckles.
“I – I think he’s Dutch, boss!” Kiel turns to his trainer. “What do I do?”
“To defeat Larvitar, you must become Larvitar,” Keldeo replies, stroking her chin sagely.
Berlin’s grin twists into a seething frown. “I am not Dutch, Schweinhund!”
“Then I’m not Dutch either!” Kiel mimics his frown. “And you’re a Schweinhund!”
With a mighty battle cry, Berlin charges, fists clenched and glowing with energy. Kiel immediately raises his bladed arms as a shield in front of him; undeterred, Berlin throws a barrage of punches at the blades, each hit forming a fresh layer of solid rock on his knuckles. “You think those kitchen knives are going to stop me?” he snarls, punctuating his words with more punches. “Pain only makes me stronger!”
Kiel grits his teeth and absorbs the blows as best he can, taking the opportunity to study his opponent’s technique. Low stance, strong and direct strikes, aggressive… very unlike his own style, but it should be possible to imitate. “In that case”, he retorts, “pain only makes me stronger too!” Before the next punch can connect, he intercepts it with his left blade – ignoring the aching burn – and pushes Berlin away. “Ich bin ein Berliner!” he screams, then pounces head first, slamming his crest blade hard into Berlin’s chest. The tackle sends them both tumbling into a puddle of dirty rainwater.
Kiel barely manages to clamber to his feet before Berlin leaps at him again, swinging his fists in a flurry. Kiel deflects blow after blow, but the Larvitar’s sheer muscle is beginning to overwhelm him – thin cracks are already forming on his arms, deepening with each jab. Fortunately, Berlin seems to be tiring too; at last, he backs off, panting heavily. “Not bad”, he says, rubbing his hardened knuckles. “But let’s see how you deal with an Earthq – “
“Gewesen in der Wasser wisse!” Kiel roars, charging at full speed with his head lowered. Berlin is caught off guard by the bull rush – this time the blade strikes him right in the face and cuts an ugly gash across his cheek, and the impact slams him into the mud, knocking the wind out of him.
“Örgh…” he groans.
“Örgh”, says Kiel. “Ööörgh. I think I’ve got his accent down, boss!”
Keldeo gives a thumbs-up.
Audience Status:
Many oohs and aahs this round! Nothing beats a good old-fashioned smackdown. Berlin’s chain punching seems quite popular – it’s a visually impressive technique, though perhaps not too deadly in practice. And those headbutts? Priceless.
Arena Status:
Rain is pouring down (1 more action). The bottom of the tunnel is filled with water. Three 大 have been scorched into the grass near each other. An item pouch containing a Lucky Egg lies on the ground.
Calculations:
Other Notes:
The story continues…
Ringi’s unconscious body disappears back into her Pokéball. Without a moment’s hesitation, Meursault selects another from the belt, releasing… Berlin, the Larvitar! Ah, he looks tough. I can tell this is going to be a close match. Last sendout, too, so I guess this is it: the final showdown! Best of luck to you both!
ROUND 7: Berlin, das kleine Krokodil!
MEURSAULT (XO)
Berlin ♂ <Guts>
HEALTH: 100%
ENERGY: 100%
STATUS: Waving at the spectators. Seems to be enjoying the attention.
Power-Up Punch ~ Power-Up Punch ~ Earthquake
KELDEO (XO)
Kiel ♂ <Defiant>
HEALTH: 77%
ENERGY: 100%
STATUS: Nervous. His injury puts him at a disadvantage, but maybe he can work around it…
Burned (1% per action, reduced physical damage).
Iron Head / Iron Defense / Role Play ~ Iron Head / Iron Defense / Role Play ~ Iron Head / Iron Defense / Role Play
MEURSAULT (XO)
Berlin ♂ <Guts>
HEALTH: 100%
ENERGY: 100%
STATUS: Waving at the spectators. Seems to be enjoying the attention.
Power-Up Punch ~ Power-Up Punch ~ Earthquake
KELDEO (XO)
Kiel ♂ <Defiant>
HEALTH: 77%
ENERGY: 100%
STATUS: Nervous. His injury puts him at a disadvantage, but maybe he can work around it…
Burned (1% per action, reduced physical damage).
Iron Head / Iron Defense / Role Play ~ Iron Head / Iron Defense / Role Play ~ Iron Head / Iron Defense / Role Play
Audience Status:
Cheering for the newcomer. He seems to have won them over already! Audiences always like being acknowledged, I guess.
Arena Status:
Rain is pouring down (4 more actions). The tunnel is partly filled with water. Three 大 have been scorched into the grass near each other. An item pouch containing a Lucky Egg lies on the ground.
-----
Kiel locks eyes with his new opponent, who is grinning menacingly at him from the other side of the arena. “Na, was haben wir denn hier?” says Berlin, cracking his knuckles.
“I – I think he’s Dutch, boss!” Kiel turns to his trainer. “What do I do?”
“To defeat Larvitar, you must become Larvitar,” Keldeo replies, stroking her chin sagely.
Berlin’s grin twists into a seething frown. “I am not Dutch, Schweinhund!”
“Then I’m not Dutch either!” Kiel mimics his frown. “And you’re a Schweinhund!”
With a mighty battle cry, Berlin charges, fists clenched and glowing with energy. Kiel immediately raises his bladed arms as a shield in front of him; undeterred, Berlin throws a barrage of punches at the blades, each hit forming a fresh layer of solid rock on his knuckles. “You think those kitchen knives are going to stop me?” he snarls, punctuating his words with more punches. “Pain only makes me stronger!”
Kiel grits his teeth and absorbs the blows as best he can, taking the opportunity to study his opponent’s technique. Low stance, strong and direct strikes, aggressive… very unlike his own style, but it should be possible to imitate. “In that case”, he retorts, “pain only makes me stronger too!” Before the next punch can connect, he intercepts it with his left blade – ignoring the aching burn – and pushes Berlin away. “Ich bin ein Berliner!” he screams, then pounces head first, slamming his crest blade hard into Berlin’s chest. The tackle sends them both tumbling into a puddle of dirty rainwater.
Kiel barely manages to clamber to his feet before Berlin leaps at him again, swinging his fists in a flurry. Kiel deflects blow after blow, but the Larvitar’s sheer muscle is beginning to overwhelm him – thin cracks are already forming on his arms, deepening with each jab. Fortunately, Berlin seems to be tiring too; at last, he backs off, panting heavily. “Not bad”, he says, rubbing his hardened knuckles. “But let’s see how you deal with an Earthq – “
“Gewesen in der Wasser wisse!” Kiel roars, charging at full speed with his head lowered. Berlin is caught off guard by the bull rush – this time the blade strikes him right in the face and cuts an ugly gash across his cheek, and the impact slams him into the mud, knocking the wind out of him.
“Örgh…” he groans.
“Örgh”, says Kiel. “Ööörgh. I think I’ve got his accent down, boss!”
Keldeo gives a thumbs-up.
-----
End of ROUND 7.
MEURSAULT (XO)
Berlin ♂ <Guts>
HEALTH: 60% (capped)
ENERGY: 94%
STATUS: Lying in the mud. Disoriented and somewhat humiliated.
+2 Attack.
Power-Up Punch ~ Power-Up Punch ~ (Flinch!)
KELDEO (XO)
Kiel ♂ <Guts>
HEALTH: 56%
ENERGY: 85%
STATUS: Has adopted a new, much more European fighting style.
Burned (1% per action, Guts activated). Role Playing as Berlin.
Role Play ~ Iron Head ~ Iron Head
End of ROUND 7.
MEURSAULT (XO)
Berlin ♂ <Guts>
HEALTH: 60% (capped)
ENERGY: 94%
STATUS: Lying in the mud. Disoriented and somewhat humiliated.
+2 Attack.
Power-Up Punch ~ Power-Up Punch ~ (Flinch!)
KELDEO (XO)
Kiel ♂ <Guts>
HEALTH: 56%
ENERGY: 85%
STATUS: Has adopted a new, much more European fighting style.
Burned (1% per action, Guts activated). Role Playing as Berlin.
Role Play ~ Iron Head ~ Iron Head
Audience Status:
Many oohs and aahs this round! Nothing beats a good old-fashioned smackdown. Berlin’s chain punching seems quite popular – it’s a visually impressive technique, though perhaps not too deadly in practice. And those headbutts? Priceless.
Arena Status:
Rain is pouring down (1 more action). The bottom of the tunnel is filled with water. Three 大 have been scorched into the grass near each other. An item pouch containing a Lucky Egg lies on the ground.
Calculations:
Berlin:
Iron Head 1: -22% (base damage 8%, boosted by Guts, gets STAB, super effective)
Iron Head 2: -22% (base damage 8%, boosted by Guts, gets STAB, super effective)
Kiel:
Power-Up Punch 1: -8% (base damage 4%, super effective)
Power-Up Punch 2: -10% (base damage 4%, +1 Atk., super effective)
Burn: -3%
Iron Head 1: -22% (base damage 8%, boosted by Guts, gets STAB, super effective)
Iron Head 2: -22% (base damage 8%, boosted by Guts, gets STAB, super effective)
Kiel:
Power-Up Punch 1: -8% (base damage 4%, super effective)
Power-Up Punch 2: -10% (base damage 4%, +1 Atk., super effective)
Burn: -3%
Berlin:
Power-Up Punch 1: -3% (base cost 2%, has secondary effect)
Power-Up Punch 2: -3% (base cost 2%, has secondary effect)
Kiel:
Role Play: -3% (base cost 3%)
Iron Head 1: -6% (base cost 4%, has secondary effect, gets STAB, boosted by Guts)
Iron Head 2: -6% (base cost 4%, has secondary effect, gets STAB, boosted by Guts)
Power-Up Punch 1: -3% (base cost 2%, has secondary effect)
Power-Up Punch 2: -3% (base cost 2%, has secondary effect)
Kiel:
Role Play: -3% (base cost 3%)
Iron Head 1: -6% (base cost 4%, has secondary effect, gets STAB, boosted by Guts)
Iron Head 2: -6% (base cost 4%, has secondary effect, gets STAB, boosted by Guts)
Power-Up Punch 1 (critical hit): Rolled 6/10, needed 10. Failure…
Iron Head 1 (flinch): Rolled 53/100, needed above 70. Failure…
Iron Head 1 (critical hit): Rolled 4/10, needed 10. Failure…
Power-Up Punch 2 (critical hit): Rolled 3/10, needed 10. Failure…
Iron Head 2 (flinch): Rolled 88/100, needed above 70. Success!
Iron Head 1 (critical hit): Rolled 3/10, needed 10. Failure…
Iron Head 1 (flinch): Rolled 53/100, needed above 70. Failure…
Iron Head 1 (critical hit): Rolled 4/10, needed 10. Failure…
Power-Up Punch 2 (critical hit): Rolled 3/10, needed 10. Failure…
Iron Head 2 (flinch): Rolled 88/100, needed above 70. Success!
Iron Head 1 (critical hit): Rolled 3/10, needed 10. Failure…
Other Notes:
- Whew! I was able to squeeze in some reffing time in-between exams, so here you go. The next one will probably be in two weeks at least. Feel free to get an e-ref if you don’t feel like waiting around for me.
- I don’t speak German either, but I’ve never let that stop me before and I sure as hell ain’t gonna let it stop me now! Gewesen!
- Role Play is actually not blocked by Protect/Detect. It ended up not being relevant this time, but it can be good to know.
- Meursault commands first next round.