Medical Meccanica
Banned
Crossposted from Pixeljoint
So, long story short I've decided to stop making fakemon and instead make my own creatures for a game that I may or may not develop. The "game" is called Hieros Gamos, the creatures homunculi, and the whole thing is alchemy-based and similar in playstyle to Dragon Warrior Monsters for the GBC.
The above is a mockup of the battle screen. Obviously some parts are missing and I slapped a few of my premade monsters on there, but I think it's looking okay so far. The concerns I have are:
Does the composition look okay?
What should I do for the background? I don't want it to be terribly Pokemon-esque, considering I want to get away from that, but I want something somewhat simplistic.
Where should the "attack, magic, blah blah" buttons go? I realized I forgot them...
Also the silhouettes could use some critique. Working in silhouette was the idea of someone from TSR and it seems to help my sense of shape.
So, long story short I've decided to stop making fakemon and instead make my own creatures for a game that I may or may not develop. The "game" is called Hieros Gamos, the creatures homunculi, and the whole thing is alchemy-based and similar in playstyle to Dragon Warrior Monsters for the GBC.
The above is a mockup of the battle screen. Obviously some parts are missing and I slapped a few of my premade monsters on there, but I think it's looking okay so far. The concerns I have are:
Does the composition look okay?
What should I do for the background? I don't want it to be terribly Pokemon-esque, considering I want to get away from that, but I want something somewhat simplistic.
Where should the "attack, magic, blah blah" buttons go? I realized I forgot them...
Also the silhouettes could use some critique. Working in silhouette was the idea of someone from TSR and it seems to help my sense of shape.
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