J.T.
wat
All right. I'm building a mono-type team. I decided to go with my favorite type, Ice. It took me about three seconds to think of the nice perk of an Ice-type team: Hail. So, I am designing a mono-type hail team.
Here's the thing: I don't know the ratio I need for type. All I know is I need a majority to be a certain type, so I believe it'll either be a 4:2 (4 Ice-types, 2 anything else) or 5:1 ratio. I built my team under the assumption of the 5:1 ratio, which I thought was a given at the time. Apparently not. >.>
Anyway, here's my team so far. I need suggestions for other things to use, no matter what type. I have almost everything on my team bred and ready to use, save for the Mamoswine and Abomasnow. Nothing's EV trained yet, however.
Abomasnow @ Leftovers
Snow Warning / Timid
EVs: 252 SpA / 252 Spe / 6 HP
- Substitute
- Leech Seed
- Blizzard
- Protect
This guy starts the magic; it's incredibly hard (if not impossible) to run a hail team without him. Once he summons hail, depending on what's out and whether or not I think they'll switch, I'll either switch out to something else (and save him for if hail is broken somehow), or stay in and set up Substitute and Leech Seed. Blizzard is the good old STAB, with massive power and 100% accuracy in hail. Protect is used for a few things; for example, it can guarantee one turn of hail damage right off the bat, breaking an opponent's Focus Sash before it can kill me off. It can also scout out Choiced moves and give me a free turn of health recovery from Leech Seed and Lefties while also giving a free turn of hail and Leech Seed damage to my foe. If Grasswhistle's accuracy didn't suck, I'd use that somewhere.
Cloyster @ Leftovers
Shell Armor / Relaxed
EVs: 252 Hp / 252 SpD / 6 SpA
- Toxic Spikes
- Blizzard
- Surf
- Explosion
Glaceon @ Choice Scarf
Snow Cloak / Modest
EVs: 252 SpA / 252 Spe / 4 HP
- Blizzard
- Shadow Ball
- ... oh shit bad moveset
- see above
Okay, do I even really need much else? STAB Blizzard coming off 394 SpA would break essentially anything like a twig, except maybe Blissey, who I have zero reason to stay in against anyway. I'm not gonna count on getting an HP Fight on it, but if it does have that, well, bonus. A super-effective Shadow Ball still deals less than a neutral Blizzard (unless the foe has a 4x weakness to Ghost, which I don't believe is possible this generation), and a resisted Blizzard still does more than a Shadow Ball (unless it's a .25x resistance, which I know exists). I realize HP Fight is entirely for Steel-types, though, and if it has over 45 base power it deals more than a resisted Blizz. Buuut I'm not likely to get HP Fight anyway, so. Any other things I should put on this set? Roar might be good since I don't have any other phazers, and it's a nice way to get some damage off Spikes. (Yeah my Froslass has Spikes now. Went way out of my damn way to get a male Spikes Snorunt to breed, but I did it.)
Mamoswine @ Expert Belt
Snow Cloak / Adamant
EVs: 124 Hp / 252 Atk / 64 Def / 68 SpD
- Curse
- Ice Shard
- Earthquake
- Superpower
Tyranitar is the bane of hail sets. He counters hail with his own sandstorm, pretty much screwing me over completely, right there, just by existing. Then he continues to wreak havoc because he's Tyranitar and that's what he does. Enter Mamoswine. He's immune to both weather effects, and unless that Tyranitar runs a lot of speed, it doesn't outrun Mamoswine. As well, it gets off a 2HKO at most when holding Leftovers, which, correct me if I'm wrong, is pretty common. Mamoswine, meanwhile, OHKOs with Superpower. His second gimmick is Curse. With it, he can lower his useless speed and boost his massive attack while also increasing his rather low defense. Ice Shard bypasses the low speed, and Earthquake is just hugely powerful. Expert Belt is used here because he hits 12 out of 17 types for super-effective, which is pretty damn good. In addition, Snow Cloak is nice to help avoid potentially dangerous attacks during hail.
Walrein @ Leftovers
Ice Body / Bold
EVs: 220 HP / 240 Def / 48 Spe
- Substitute
- Protect
- Toxic
- Surf
This guy's the ringleader. Ice Body and Leftovers recovery combine to give 1/8 HP back every turn. This set abuses that in every single way possible. Substitute off the bat shields Walrein from status and damage; if I can get one in during a setup turn or when I force a switch, I essentially win. Protect on the next turn recovers another eighth of health, bringing me back up to full health from the Substitute. Next, the opponent breaks the sub, and I just make a new one. This repeats for 32 turns, with the foes dying of a combination of hail and poison (granted by Cloyster's Toxic Spikes). Toxic will hit anything that happens to not get hit by Toxic Spikes, like Flying-types. If I get the opportunity to in between, I throw in a hit from Surf for good measures. Surf is used over Blizzard because it hits for super-effective against Tyranitar, neutral against Steel-types, has more PP, and because I have too many Blizzard users. x.x
Froslass @ ... Leftovers again.
Snow Cloak / Timid
EVs: 252 SpA / 252 Spe / 6 HP
- Substitute
- Confuse Ray
- Blizzard
-Destiny Bond Spikes
Frolass is supposed to piss off the opponent. Substitute on the first turn (where have we heard this before), Confuse Ray next, and start spamming Blizzard. Confusion gives only a 50% chance of hitting me, and Snow Cloak gives a 20% evasion boost. Between the two of them, I don't think she'll be getting hit often. Spikes is used in between to rack up residual damage for the rest of the team, which really helps Ringleader Walrein up there do his infinite stall strategy better. I would have put Thunder Wave over Destiny Bond to further destroy a team, but Toxic Spikes would normally be up by then, and I can't have both.
Tentacruel @ Black Sludge
Liquid Ooze / Calm
EVs: 252 HP / 120 Def / 136 SpD
- Rapid Spin
- Knock Off
- Toxic Spikes
- Surf
Tentacool's annoying. TentaCRUEL, though, kicks ass. This one has plenty of utility going. Rapid Spin cleans out Stealth Rock and Spikes (it clears Toxic Spikes simply by switching in), Knock Off cripples walls like Blissey and Skarmory by getting rid of their Leftovers, and Toxic Spikes helps set up for Walrein's infinite stall. Surf because he needs some sort of attack. =/ Liquid Ooze screws with Leech Seeders, and Black Sludge punishes Trick users who hope to hit it with Choice items or just take away my only recovery methods.
So yeah, that's my team so far. Like I said, I need suggestions. Anyone have any ideas for supporting Pokemon?
Here's the thing: I don't know the ratio I need for type. All I know is I need a majority to be a certain type, so I believe it'll either be a 4:2 (4 Ice-types, 2 anything else) or 5:1 ratio. I built my team under the assumption of the 5:1 ratio, which I thought was a given at the time. Apparently not. >.>
Anyway, here's my team so far. I need suggestions for other things to use, no matter what type. I have almost everything on my team bred and ready to use, save for the Mamoswine and Abomasnow. Nothing's EV trained yet, however.
Abomasnow @ Leftovers
Snow Warning / Timid
EVs: 252 SpA / 252 Spe / 6 HP
- Substitute
- Leech Seed
- Blizzard
- Protect
This guy starts the magic; it's incredibly hard (if not impossible) to run a hail team without him. Once he summons hail, depending on what's out and whether or not I think they'll switch, I'll either switch out to something else (and save him for if hail is broken somehow), or stay in and set up Substitute and Leech Seed. Blizzard is the good old STAB, with massive power and 100% accuracy in hail. Protect is used for a few things; for example, it can guarantee one turn of hail damage right off the bat, breaking an opponent's Focus Sash before it can kill me off. It can also scout out Choiced moves and give me a free turn of health recovery from Leech Seed and Lefties while also giving a free turn of hail and Leech Seed damage to my foe. If Grasswhistle's accuracy didn't suck, I'd use that somewhere.
Shell Armor / Relaxed
EVs: 252 Hp / 252 SpD / 6 SpA
- Toxic Spikes
- Blizzard
- Surf
- Explosion
Glaceon @ Choice Scarf
Snow Cloak / Modest
EVs: 252 SpA / 252 Spe / 4 HP
- Blizzard
- Shadow Ball
- ... oh shit bad moveset
- see above
Okay, do I even really need much else? STAB Blizzard coming off 394 SpA would break essentially anything like a twig, except maybe Blissey, who I have zero reason to stay in against anyway. I'm not gonna count on getting an HP Fight on it, but if it does have that, well, bonus. A super-effective Shadow Ball still deals less than a neutral Blizzard (unless the foe has a 4x weakness to Ghost, which I don't believe is possible this generation), and a resisted Blizzard still does more than a Shadow Ball (unless it's a .25x resistance, which I know exists). I realize HP Fight is entirely for Steel-types, though, and if it has over 45 base power it deals more than a resisted Blizz. Buuut I'm not likely to get HP Fight anyway, so. Any other things I should put on this set? Roar might be good since I don't have any other phazers, and it's a nice way to get some damage off Spikes. (Yeah my Froslass has Spikes now. Went way out of my damn way to get a male Spikes Snorunt to breed, but I did it.)
Mamoswine @ Expert Belt
Snow Cloak / Adamant
EVs: 124 Hp / 252 Atk / 64 Def / 68 SpD
- Curse
- Ice Shard
- Earthquake
- Superpower
Tyranitar is the bane of hail sets. He counters hail with his own sandstorm, pretty much screwing me over completely, right there, just by existing. Then he continues to wreak havoc because he's Tyranitar and that's what he does. Enter Mamoswine. He's immune to both weather effects, and unless that Tyranitar runs a lot of speed, it doesn't outrun Mamoswine. As well, it gets off a 2HKO at most when holding Leftovers, which, correct me if I'm wrong, is pretty common. Mamoswine, meanwhile, OHKOs with Superpower. His second gimmick is Curse. With it, he can lower his useless speed and boost his massive attack while also increasing his rather low defense. Ice Shard bypasses the low speed, and Earthquake is just hugely powerful. Expert Belt is used here because he hits 12 out of 17 types for super-effective, which is pretty damn good. In addition, Snow Cloak is nice to help avoid potentially dangerous attacks during hail.
Walrein @ Leftovers
Ice Body / Bold
EVs: 220 HP / 240 Def / 48 Spe
- Substitute
- Protect
- Toxic
- Surf
This guy's the ringleader. Ice Body and Leftovers recovery combine to give 1/8 HP back every turn. This set abuses that in every single way possible. Substitute off the bat shields Walrein from status and damage; if I can get one in during a setup turn or when I force a switch, I essentially win. Protect on the next turn recovers another eighth of health, bringing me back up to full health from the Substitute. Next, the opponent breaks the sub, and I just make a new one. This repeats for 32 turns, with the foes dying of a combination of hail and poison (granted by Cloyster's Toxic Spikes). Toxic will hit anything that happens to not get hit by Toxic Spikes, like Flying-types. If I get the opportunity to in between, I throw in a hit from Surf for good measures. Surf is used over Blizzard because it hits for super-effective against Tyranitar, neutral against Steel-types, has more PP, and because I have too many Blizzard users. x.x
Froslass @ ... Leftovers again.
Snow Cloak / Timid
EVs: 252 SpA / 252 Spe / 6 HP
- Substitute
- Confuse Ray
- Blizzard
-
Frolass is supposed to piss off the opponent. Substitute on the first turn (where have we heard this before), Confuse Ray next, and start spamming Blizzard. Confusion gives only a 50% chance of hitting me, and Snow Cloak gives a 20% evasion boost. Between the two of them, I don't think she'll be getting hit often. Spikes is used in between to rack up residual damage for the rest of the team, which really helps Ringleader Walrein up there do his infinite stall strategy better. I would have put Thunder Wave over Destiny Bond to further destroy a team, but Toxic Spikes would normally be up by then, and I can't have both.
Tentacruel @ Black Sludge
Liquid Ooze / Calm
EVs: 252 HP / 120 Def / 136 SpD
- Rapid Spin
- Knock Off
- Toxic Spikes
- Surf
Tentacool's annoying. TentaCRUEL, though, kicks ass. This one has plenty of utility going. Rapid Spin cleans out Stealth Rock and Spikes (it clears Toxic Spikes simply by switching in), Knock Off cripples walls like Blissey and Skarmory by getting rid of their Leftovers, and Toxic Spikes helps set up for Walrein's infinite stall. Surf because he needs some sort of attack. =/ Liquid Ooze screws with Leech Seeders, and Black Sludge punishes Trick users who hope to hit it with Choice items or just take away my only recovery methods.
So yeah, that's my team so far. Like I said, I need suggestions. Anyone have any ideas for supporting Pokemon?
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