Clover
neither simple, nor coherent.
On Encounter Rates
or, Why Are There Shiny Starters What Is Wrong With You People
Hello, I'm MidnightSaboteur! You may remember me from television specials shown region-wide, or that giant poster plastered on that brick wall right outside. (Remember, pokémon battling is peace! Freedom is PC boxes! Ignorance... is actually ungood.)
Y'see, there's always been some ambiguity surrounding encounter rates in Safari Zone areas. I figured that was a good thing, as I never wanted (and still don't want) all the rules of the Safari Zone to be set in stone. However... there are a few areas that have come to my attention as tipping the scales to rarities. Therefore, I thought I'd come up with a rarity tiers list of sorts to help keep things in a basic sort of... thing. (I am not the best with clarity.) This should mostly be common sense, although a few that are more common in the games are rarer due to the setting (ralts only appear to cheerful people, clefairy are almost unknown, etc).
Here it is! I can put it here in code tags too if it matters. Every four hundred ninety-five pokémon, classified by relative appearance rate; all you have to do is ctrl/squiggly-f the name. Like I said, this should just be a guide if you have questions or if you've been warned about your encounter rates. There's no need to worry about every single pokémon you supply.
The main points that apply to everyone are that starter pokémon should be one in one hundred, and shiny common pokémon should be at least one in two hundred (Deluxe Pokémon Emporium has an exception of one in one-fifty). I'm willing to make an exception if you talk to me about raising rates in your area/subarea in exchange for higher prices (so, say, $10 for a 1/70 rate of rares).
Well... that should be it! Please let me know of any questions, comments, or concerns~!
or, Why Are There Shiny Starters What Is Wrong With You People
Hello, I'm MidnightSaboteur! You may remember me from television specials shown region-wide, or that giant poster plastered on that brick wall right outside. (Remember, pokémon battling is peace! Freedom is PC boxes! Ignorance... is actually ungood.)
Y'see, there's always been some ambiguity surrounding encounter rates in Safari Zone areas. I figured that was a good thing, as I never wanted (and still don't want) all the rules of the Safari Zone to be set in stone. However... there are a few areas that have come to my attention as tipping the scales to rarities. Therefore, I thought I'd come up with a rarity tiers list of sorts to help keep things in a basic sort of... thing. (I am not the best with clarity.) This should mostly be common sense, although a few that are more common in the games are rarer due to the setting (ralts only appear to cheerful people, clefairy are almost unknown, etc).
Here it is! I can put it here in code tags too if it matters. Every four hundred ninety-five pokémon, classified by relative appearance rate; all you have to do is ctrl/squiggly-f the name. Like I said, this should just be a guide if you have questions or if you've been warned about your encounter rates. There's no need to worry about every single pokémon you supply.
The main points that apply to everyone are that starter pokémon should be one in one hundred, and shiny common pokémon should be at least one in two hundred (Deluxe Pokémon Emporium has an exception of one in one-fifty). I'm willing to make an exception if you talk to me about raising rates in your area/subarea in exchange for higher prices (so, say, $10 for a 1/70 rate of rares).
Well... that should be it! Please let me know of any questions, comments, or concerns~!