Meowth
but is a sheep entering.
[size=+2]pathos vs Noctowl[/size]
pathos's active squad
Azazel the male Ekans <Shed Skin> @ Lucky Egg
Blood on Fire the male Monferno <Blaze> @ Lucky Egg
Papayawhip the female Ivysaur <Overgrow> @ Lucky Egg
Dwight the male Poliwhirl <Water Absorb> @ King's Rock
Billy Bell the male Ralts <Synchronize> @ Lucky Egg
Malsh the male Rattata <Guts> @ Lucky Egg
Shriek the female Snorunt <Ice Body> @ Dawn Stone
Nakki the male Growlithe <Intimidate> @ Fire Stone
Topher the genderless Metang <Clear Body> @ Lucky Egg
Trigger the male Nidoran♂ <Poison Point> @ Eviolite
Noctowl's active squad
Robbie the male Oshawott <Torrent> @ Lucky Egg
Muffin the male Woobat <Unaware>
Snap the female Krokorok <Moxie>
Sonichu the male Pichu <Static> @ Soothe Bell
Foxy the male Vulpix <Flash Fire> @ Fire Stone
Achilles the male Cubone <Rock Head>
Zeus the male Rufflet <Keen Eye>
Dr Hoot the male Hoothoot <Insomnia>
Moist Von Lipvig the male Meowth <Technician> @ Expert Belt
Bonnie the male Bunnelby <Cheek Pouch>
The RNG decrees that:
~ Noctowl sends out first
~ pathos sends out and attacks
~ Noctowl attacks
Format: 3 vs 3 singles
Style: Set
DQ: 1 week
Damage Cap: 35%
Banned/Restricted Moves: OHKO's, direct recovery, attract
Arena Description:
The battle takes place right outside the Battle Frontier’s Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden. Maps of the general area can be found on this page.
Since this match is happening so close to the Arena, it seems such a shame not to follow Greta’s rules… or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.
The following rules also apply:
-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won’t add anywhere near as much.
-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:
Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points
If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.
As an example of how scoring works: Trainer A sends out a Treecko and Trainer B sends out a Turtwig. Treecko and Turtwig battle for three rounds; Treecko finishes with 64% HP and 72% energy and Turtwig finishes with 71% HP and 59% energy. Treecko has also been poisoned by Toxic. Both Pokémon stop battling and so their scores would look like this: Turtwig (71H + 59E = 130), Treecko (64H + 72E – 15 [poison] = 121). Therefore, Trainer B (Turtwig’s trainer) would have the lead with 130 points over 121.
As far as TCoDASB battles are concerned, experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score (Treecko in the above example) is considered knocked out for the purposes of experience, so Turtwig would get the extra 1 exp.
pathos's active squad
Azazel the male Ekans <Shed Skin> @ Lucky Egg
Blood on Fire the male Monferno <Blaze> @ Lucky Egg
Papayawhip the female Ivysaur <Overgrow> @ Lucky Egg
Dwight the male Poliwhirl <Water Absorb> @ King's Rock
Billy Bell the male Ralts <Synchronize> @ Lucky Egg
Malsh the male Rattata <Guts> @ Lucky Egg
Shriek the female Snorunt <Ice Body> @ Dawn Stone
Nakki the male Growlithe <Intimidate> @ Fire Stone
Topher the genderless Metang <Clear Body> @ Lucky Egg
Trigger the male Nidoran♂ <Poison Point> @ Eviolite
Noctowl's active squad
Robbie the male Oshawott <Torrent> @ Lucky Egg
Muffin the male Woobat <Unaware>
Snap the female Krokorok <Moxie>
Sonichu the male Pichu <Static> @ Soothe Bell
Foxy the male Vulpix <Flash Fire> @ Fire Stone
Achilles the male Cubone <Rock Head>
Zeus the male Rufflet <Keen Eye>
Dr Hoot the male Hoothoot <Insomnia>
Moist Von Lipvig the male Meowth <Technician> @ Expert Belt
Bonnie the male Bunnelby <Cheek Pouch>
The RNG decrees that:
~ Noctowl sends out first
~ pathos sends out and attacks
~ Noctowl attacks
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