Re: Pokémon Customization
Held items rough draft. As you can see, I've yet to put in the little description of each item and decide on the precise standard syntax for the effects, but the bare bones of everything is there:
Big Root: When a pokémon holding this item uses a draining attack against the opponent, it regains health equal to 75% the damage dealt rather than 50%.
Black Sludge: If a poison-type pokémon holds this item, it will regain 1% health per action. If a steel-type pokémon or a pokémon with immunity holds this item, it will have no effect. Any other pokémon that holds this item will take 1% damage per action.
Brightpowder: All attacks made against a pokémon using this item have their accuracy reduced by 5%.
Damp Rock: Rain dance costs 2% less energy to use and lasts for a round longer than it ordinarily would.
Destiny Knot: If the pokémon holding this item becomes attracted, the pokémon that used attract on it will become likewise infatuated.
Expert Belt: When a pokémon holding this item scores a supereffective hit, it deals 2% more damage with that attack (after all other bonuses have been computed).
Focus Band: If a pokémon holding this item would faint, there is a 10% chance that it will instead hold on with either 1% health or 1% energy. This item cannot prevent fainting from conditions such as poison or sandstorm, only damage caused by direct attack.
Focus Sash: If a pokémon holding this item would be knocked out by an attack that deals over 15% damage, it instead hangs on with 1% health.
Grip Claw: Trapping attacks, such as whirlpool or sand tomb, used by a pokémon holding this item, last for a full round longer than usual (between five and eight actions total).
Heat Rock: Sunny Day costs 2% less energy for a pokémon holding this to cast and lasts for a round longer than normal.
Icy Rock: Hail costs 2% less energy for a pokémon holding this item to perform and lasts for a round longer than normal.
King's Rock, Razor Fang: When a pokémon holds this item, all its attacks that have no secondary effects gain a 10% chance of causing the foe to flinch.
Lax Incense: All attacks made against a pokémon holding this item have their accuracy reduced by 5%.
Leftovers: A pokémon holding this item recovers 1% health per action it is in battle.
Life Orb: All this pokémon's damaging attacks do 3% more damage (after all other bonuses are computed) but cause recoil damage of 1% and cost 1% more energy to use.
Light Clay: If a pokémon holding this item uses reflect or light screen, the barrier lasts for eight actions instead of five, with the final three actions requiring no additional energy to maintain.
Mental Herb: A pokémon may consume this item to cure itself of infatuation.
Metronome: For each consecutive action devoted to the same move, that move's base power is increased by ten. The bonus from this item's effect may not do more than double a move's base power.
Muscle Band: All this pokémon's phsyical attacks deal 2% more damage (after all other bonuses have been computed).
Power Herb: When a pokémon uses an attack that would ordinarily require catastrophic energy use (hyper beam, giga impact, frenzy plant, etc.), a pokémon may consume this item to use such an attack with only half the normal energy consumption.
Quick Claw: There is a 10% chance that the holder of this item will move first within its priority bracket, regardless of speed.
Scope Lens, Razor Claw: Attacks made by a pokémon holding this item start in a critical hit domain one higher than usual.
Shed Shell: A pokémon holding this item can escape from entrapping moves, such as rock tomb, sand tomb, and mean look, once without difficulty.
Shell Bell: Whenever a pokémon holding this item uses a physical contact attack, it receives 1/8th the damage dealt with that attack back as health.
Smoke Ball: Once per battle, a pokémon holding this item may use it to create an effect identical to smokescreen. The use of this item does not cost an action.
Smooth Rock: A pokémon holding this item uses 2% less energy to perform sandstorm, and the sandstorm created lasts a round longer than usual.
White Herb: When a pokémon's stats fall, it may consume this item to negate the drop. This item cannot restore status after an attack that completely resets a pokémon's statistics, such as haze or heart swap, however.
Wide Lens: The accuracy of moves used by a pokémon holding this item is increased by 10%.
Wise Glasses: All the special attacks used by a pokémon holding this item cause 2% more damage (after all other bonuses have been applied).
Zoom Lens: If the holder of this item moves after their target in an action, the accuracy of their attack is increased by 20%.
Choice Band: The base power of all physical attacks this pokémon makes is multiplied by 1.5. However, it will ignore any conditional orders it is given, and it may only make one damaging attack per round. For example, a pokémon holding this item could follow "Thunderpunch ~ Snatch ~ Thunderpunch," but if commanded to perform "Thunderpunch ~ Shadow Punch ~ Thunderpunch," the second action would fail.
Choice Scarf: The holder of this item has its base speed multiplied by 1.5. However, it will ignore any conditional orders, and it may use only one damaging attack per round. For example, a pokémon holding this item could follow "Thunderpunch ~ Snatch ~ Thunderpunch," but if commanded to perform "Thunderpunch ~ Shadow Punch ~ Thunderpunch," the second action would fail.
Choice Specs: The base power of all special attacks a pokémon holding this itme makes is multiplied by 1.5. However, it will ignore any conditional orders, and it may use only one damaging attack per round. For example, a pokémon holding this item could follow "Thunderbolt ~ Snatch ~ Thunderbolt," but if commanded to perform "Thunderbolt ~ Shadow Ball ~ Thunderbolt," the second action would fail.
Flame Orb: A pokémon holding this item will be inflicted with a burn at the end of each round. If it already has a burn (or is immune to burning), this item has no effect.
Full Incense: A pokémon holding this item always moves last within its attack's priority bracket, regardless of speed.
Iron Ball: A pokémon holding this item has its base speed cut in half. If a flying or levitating pokémon holds this item, they will be brought to earth and therefore susceptible to ground-type attacks and arena hazards such as spikes.
Lagging Tail: A pokémon holding this item always moves last within its priority bracket, regardless of speed.
Sticky Barb: The pokémon holding this item takes 1% damage per action, but if an opponent makes a contact attack against it, that opponent takes 3% in recoil damage and acquires Sticky Barb as a hold item if they are not already holding something.
Toxic Orb: A pokémon holding this item will be inflicted with bad poison at the end of each round. If it is already badly poison or immune to the poison status, this item takes no effect.
Amulet Coin, Luck Incense: For each pokémon holding this item that a trainer sent out in a single battle, they will gain $3 more in prize money when the battle ends.
EXP Share: If this item is equipped to a pokémon in a trainer's active squad that is not used in a battle, that
Soothe Bell: For the purposes of happiness evolution, a pokémon holding this item will treat every instance of being used in battle as a win, even if it failed to score a KO.
Reaper Cloth: A pokémon holding this item has the ability "Intimidate" in addition to all other abilities. It is used to evolve dusclops.
Elemental Stones: Adds a 1% damage bonus to all attacks of the type corresponding to the stone (after all other modifiers are applied) and reduces the cost to use these attacks by 1% energy.
Silverpowder, Sharp Beak, etc: Pokémon holding these items deal 2% more damage with attacks corresponding to the type that they enhance (after all other modifiers are applied).
Plates: Pokémon holding these items use 1% less energy to use damaging attacks that correspond to the type they represent. That pokémon's Hidden Power attack becomes the type corresponding to the held plate for as long as it is in their possession. If the plate should be removed, Hidden Power's type is randomized for the remainder of the battle.
Lucky Egg: When a pokémon battles holding this item, all of its KO's count for double for the purpose of evolution.
Deepseascale: When held by clamperl in battle, it reduces damage taken from special attacks by 2% after all other modifiers have been applied.
Deepseatooth: When held by clamperl in battle, it boosts the damage dealt by special attacks by 2% after all other modifiers have been applied.
Light Ball: When held by pikachu, it increases damage dealt by all attacks by 1% after all other modifiers have been applied. Volt tackle causes half the recoil damage so long as this item is held.
Lucky Punch: When held by chansey, all attacks have a base critical hit domain two greater than normal.
Stick: When held by farfetch'd, all that pokémon's attacks have a base critical hit domain two greater than normal.
Metalpowder: When held by ditto, reduces damage dealt to that pokémon by all attacks by 1%.
Quickpowder: When held by ditto, doubles the holder's base speed.
Thick Club: When held by cubone or marowak, all the holder's physical attacks deal 2% more damage after all other bonuses are applied.
Aspear Berry: A pokémon holding this item may consume it to cure freezing.
Rawst Berry: A pokémon holding this item may consume it to cure a burn.
Pecha Berry: A pokémon holding this item may consume it to cure poison.
Chesto Berry: A pokémon holding this item may consume it to awaken itself.
Cheri Berry: A pokémon holding this item may consume it to cure paralysis.
Leppa Berry: A pokémon holding this item may consume it to regain 10% energy.
Oran Berry: A pokémon holding this item may consume it to regain 5% health.
Sitrus Berry: A pokémon holding this item may consume it to regain 10% health.
Persim Berry: A pokémon holding this item may consume it to cure itself of confusion.
Lum Berry: A pokémon holding this item may consume it to cure any status conditions from which it is currently suffering.
Type-Resist Berries: A pokémon holding this item may consume it to reduce the effectiveness of the corresponding-type attacks made against it by one stage for one round. (Thus, a 4x weakness to ice would become a 2x weakness to ice for one full round after a yache berry was consumed.)
Chilan Berry: A pokémon holding this item may consume it to cut damage dealt to it by normal-type attacks in half for the duration of one round.
Stat-Booster Berries: A pokémon holding this item may, when it falls below 33% health, consume it to gain a permanent +1 boost to the corresponding stat.
Lansat Berry: A pokémon holding this item may, when it falls below 33% health, consume it to raise the base critical hit rate of all its damaging attacks by two stages.
Starf Berry: A pokémon holding this item may, when it falls below 33% health, consume it to gain a +2 boost to a random one of its stats.
Enigma Berry: A pokémon holding this item may, when struck by a super-effective attack, consume it to regain health equal to half the damage dealt by that attack.
Micle Berry: A pokémon holding this item may, when it falls below 33% health, consume it to make the next attack it makes against the opponent unmissable.
Custap Berry: A pokémon holding this item may, when it falls below 33% health, consume it to move first within its priority bracket on its next action.
Jaboca Berry: A pokémon holding this item may, when struck by a foe's physical attack, consume it to deal to that opponent half as much damage as it suffered from the attack.
Rowap Berry: A pokémon holding this item may, when struck by a foe's special attack, consume it to deal to that opponent half as much damage as it suffered from the attack.