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Pokemon: Master Champion (log)

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Thank you @Ysabel for your kind words and continual support. 🌞It wasn't something we really thought about either until we went in depth over all the different mechanics in the game. Of course when we noticed they would be an integral role to our project, we knew that we wanted to do it and do it right.

Recently our dedication has been lying elsewhere. Not particularly because we've lost motivation or inspiration, but primarily because life has its own plans for us, sometimes. My colleague and I live here in Texas - and if you're privy to the on goings of the United States, you would have come to know that our region was completely frozen over for an entire week. Our power was out, water wasn't working, transportation was nearly impossible, and when we did get our water back, we weren't allowed to use it for three more days! In total, we probably lost an entire 7 days worth of worktime.

Now, would that time have been spent working on our project? Maybe, maybe not. Let me explain that, too.

We've recently been at an impasse where I go to work, have every moment taken from me at my job, and I go home tired and stressed. I personally feel in those times that if I were to work on the project, I may overlook details or not create as passionately as I do when I have the free time to do so either at work or on days that I don't work. It's been a combination of factors that have been interfering with our productivity. This marks two months in a row of low productivity. It is sad, and shameful, but I haven't given up. I'm being completely honest when I say that we still talk about the project, every day - we still have new ideas, we still have the desire to make this game. Nothing other than the time we've had available has changed. I'm hoping to make a schedule for us to work on the project, and not just a list of things that need to be done. I'm thinking that if I avoid mainly working on the project while I'm at work, I might be able to accomplish a lot more. My job has been ever-changing since the beginning of the year, and that's why the work pace has come to a grinding halt.

That being said, I want to take a moment and thank the work of Lord Blord. His research and dedication parallels mine, and I find it absolutely invaluable. We're hoping to pick up where we left off - the Camper class - as it's being specially looked at since it was made a long time ago when a different set of rules were in place, and it had too much power in comparison to the other trainer classes. We're going to shave off quite a bit, then put it back in the Trainer Classes worksheet. I hope to do this today or tomorrow, as it shouldn't take too long at all.

It's been a really tough struggle. I'm hoping that we can finally come out on top. Remember: Today's another day for creation! 🌄