Alright, I've changed it. I hope this works, and sorry for having to make the changes in the first place - 2am is probably not the best time to be inventing sig moves @_@
[Pandora] (Female)
Signature Move: Pandora's Box
Pandora may mean 'all-gifted', but it is also the name of one of mythology's most curious women. Given a simple box by the gods and told not to open it, Pandora... went ahead and opened it
anyway, unleashing evil on the world and trapping Hope inside when she closed the lid. Pandora the Abra can do pretty much the same thing, taking an action to summon a box (
like this one) which she then opens, unleashing a variety of random effects. This is portrayed as a swirl of dark spirits with delightful names like Pain, Death, and Disease coming out of the box and enveloping either Pandora or her target. The box then closes and disappears, leaving the spirits to dissapate. These effects do not stack on one Pokémon, so Pandora cannot have more than one stat-change, nor can the opponent.
Type: Psychic
/ Stat: None
/ Base Damage %: Varies
/ Accuracy: 100%
/ Target: Foe
/ Energy: 5%
/ Duration: 1 Action to perform, stat changes last for 6 actions after Pandora opens the box
Effects: Pandora summons an ornate box and opens it, having a variety of effects. It can lower any of the target's stats by one, increase any of Pandora's stats by one, or inflict any status ailment on either Pokémon. It can also do 10% damage to the target, limited by damage caps. There is a 20% chance that a second effect may occur, but it follows the rules stated above.
Usage Gap: Twice per battle, 3 actions after stat changes fade - or, if all that happened was a status effect, 9 actions after box has been opened.
Recapping Possible Effects:
+1 to any stat: Pandora (20% chance)
-1 to any stat: Target (20% chance)
Status effect: Pandora (20% chance)
Status effect: Target (20% chance)
-10% health: Target (20% chance)
[Maestro] (Male)
Signature Move: Magic Tophat
It all began with an innocuous little tophat. Sure, it looked normal enough when it was given to maestro as a birthday present, but he decided to wear it every day and practice pulling things out of it - then, one day, he succeeded. Several angry albino Bunearies later, Maestro has it down to a science. He can now pull certain types of berry out of the hat with a very high success rate - but, a lot like leprechaun gold, the berries have to be eaten within 6 actions of being pulled out, or they'll disappear. An enemy can steal the berry off him, but it's still under that restriction. Use it or lose it!
Type: Psychic
/ Stat: None
/ Base Damage %: None
/ Accuracy: 100%
/ Target: Self
/ Energy: 5%
/ Duration: Effects: Mastro pulls his tophat off his head with a flourish (there is a 10% chance this may distract the opponent that it cannot attack, rising if they are distracted already) and reaches inside. He pulls out a random berry and depending on what it is can either eat it there and then or save it for later. This berry must be eaten within 6 actions, or it fades and the move was wasted. There is also a 10% chance that he may mess up and not pull a berry out at all, and each berry has an equal chance to be pulled out.
Usage Gap: 9 actions after berry fades or is eaten, whichever happens sooner.
List of berries this attack can summon:
Oran
(+5% health)
Sitrus
(+30% health)
Leppa
(+10% energy)
Lum
(Heal all status effects)
Enigma
(heal half the damage dealt by a super-effective attack)
Rowap
(heal half the damage dealt by a special attack)
Jaboca
(heal half the damage dealt by a phsyical attack)
Rindo
(lowers Maestro's weakness to grass attacks to 1x damage for a round)
Wacan
(lowers Maestro's weakness to electric attacks to 1x damage for a round)