Amoeba
No problems with the description. It is, though, a bit of a gray area whether a pokémon would just leave a tunnel in order to use an attack that would require it to do so; I think that Yipper would probably climb out of his hole and use water gun rather than using it where he was if it wasn't going to work. Also, a pokémon like growlithe would definitely be fast enough to create more than one clone off double team, though; four or so would be more the norm for something of Arca's speed. The "default" number of clones is not one, it's just as many as that pokémon would be able to create at maximum. You can only specify fewer clones than that, not more--if someone ordered their growlithe to make twelve clones it wouldn't work, but if they wanted only one, that would be okay.
I'm a little mystified by the energy scores at the end. It looks like it took Arca about 6% energy to dig, but given that water gun should have taken negligible energy, it took Yipper more than double that amount to use his own dig, plus the incomplete dive. Yipper should have burned more energy than Arca in this scenario, but I don't know about more than twice as much.
I like your battle description a lot, but your energy is a little bit of a problem. It might also be a good idea to look around at some more battles to get a feel for the common moves, like double team, and how they work. However, this is a very good first attempt and I encourage you to reapply.
Not Approved
Oreku
You managed to get most of the tense errors out of this, and the description is definitely better than before, but you still have serious issues with run-on sentences. Take this one for example:
Kyuushippo stretches a bit, taking in the surroundings, and appreciates the fact it was released from the cramped pokeball, then it notices the Scyther fluttering around on the other side of the small clearing, remembering her duty to her trainer, she lowers her body, and opens her mouth, working to push up the flame from deep inside her stomach.
That should be three sentences. "Kyuushippo stretches a bit, taking in the surroundings, and appreciates the fact it was released from the cramped pokeball. Then it notices the Scyther fluttering around on the other side of the small clearing. Remembering her duty to her trainer, she lowers her body and opens her mouth, working to push up the flame from deep inside her stomach."
It's also a little strange that you switch from calling pokémon "it" to calling them by their gender. Either is fine, but try to be consistent about it. Also, with regards to the toxic/flamethrower thing, it's not really made clear that the toxic actually prevented the flame attack from going off. It's mentioned in the ending stats, but in the battle description it's not entirely clear, since you only mention that the toxic struck just as the flamethrower went off, and not that it caused the attack to stop or anything. Also, how long will the rain (inhibited or not) be continuing? You should also mention how much damage toxic will deal next round.
Health and energy are fine. The grammar could still use some work in the description and there are some niggles about the ending stats, so this isn't an advanced-level reffing. I will offer you Novice rank if you'll take it, though.
Rossymore
Well, the last round was a little strange, since Seitha didn't seem to be affected by the confuse ray at all--just got hit by it, then immediately went to sleep without having to deal with the confusion. Other than that, I probably wouldn't have charged that much energy for fire blast; you almost doubled its energy cost from flamethrower, even though it's only a 1/3 increase in power. It only would have been a point or so difference, though, so it's not a big problem. However, you should indicate how long Seitha will be asleep for her rest, and I don't understand why she has yet to earn any health back from the attack, especially since she lost energy for it--unless that was just for curing burn and confusion, if those are gone now.
A little borderline; the rest thing is what's most strange about it. The reffing overall isn't bad, though, so I'll let it go.
Approved
Amber and Zack
Your battle description is both a bit sparse and a bit difficult to understand. First, you don't really describe attacks: the first paragraph could be reduced to "Yipper used water gun; Arca used protect" without losing much information.
How did the pokémon use their attacks and what did they look like?
A moderately fast pokémon like growlithe really should be making more than one double team clone unless it's paralyzed or something. You should mention the clone disappearing after Arca was struck, as I assume that it did, as well. It's a good idea to mention if a pokémon ends up underground in their ending stats as well.
Finally, the dig-dive thing... the commands are a little confusing, yes, but I would have accepted either of two interpretations: that the attacks were meant to be a combo, with dig being used to go under the stream and dive to attack, or for them to be two separate attacks. You appear to be trying to have it both ways here; Yipper digs in one action, then starts out digging in the final action, but comes out in a dive. If you wanted to split up the two actions, there would have been one dig, then one dive--if it were to succeed, Yipper would run over to the stream, dive, then shoot up and attack in a single action. However, if he was to start out digging and transition to a dive, the trainer would need to specify that.
Dig probably would have done more damage than it did to Arca, but Yipper's energy usage is a bit extreme. He used more energy-intensive attacks than Arca, yes, but they weren't *that* much more strenuous. Water gun costs next to nothing, which means that the digs and dives must have been about 8% each, which is a
lot.
Description is more of a concern here than anything else, as well as understanding of conventions (number of double team clones, for example). Energy and damage actually wasn't bad, save for Yipper's energy.
Not Approved
Chewy the Crispy Crunch
The second paragraph of this is very confusing. The double team clones were sparkling? That would kind of give them away, wouldn't it? And why are they appearing in the stream? If Arca's running around the arena, he would cross it now and again, but why are all the clones showing up there? Also, typically a pokémon won't follow an opponent down a hole it has dug unless commanded to do so. Other than that, the description is okay.
It's preferable that you make mention of how many double team clones a pokémon has is noted in that pokémon's ending stats, rather than at the end of the whole reffing, and that the sex of the pokémon be mentioned somewhere in the beginning/ending stats.
In terms of energy, Arca should have used more energy than Yipper. Double team alone is 6% energy for six clones, and protect's base cost is 4%. That means that there's only 2% left over for dig. If we assume that dig is 2%, then dive would be as well, and water gun, even with the sun in play, wouldn't be more than 3%. I would have dig do more, personally, but the fact remains that growlithe used three moderately powerful attacks, whereas Yipper used two moderately powerful and one weak attack, so he should have used less energy.
I imagine that the description thing is a one-off more than anything, so it's really the energy you need to look at here. A couple of stylistic quirks aside, you're very close.
Not Approved
Styliboy
The way you set this round up is a bit strange. Yipper digs his hole--but then he "flies in his hole and runs to where he senses Arca." This makes it sound like he stopped digging and began running through an open tunnel, which wouldn't have been there because he hadn't yet created it. Similarly, where did this underground labyrinth that Arca sent his clones into come from? So far as you know, there's only two holes in the field thus far: the one that Yipper used to be in before that goes straight down, and the one that he's in right now, which also goes straight down.
Dive is an R/S/E HM that mudkip can learn. In the first action, there should have been no energy gained for "chilling;" you only get one attack per action, so if Arca had started out chilling he wouldn't have been able to put up a protect in order to block the water gun; conversely, if he had managed to protect, he shouldn't also have been able to chill, even only a little bit.
I don't understand why Arca used 3% more energy than Yipper. He used protect and double team, which'd be about 8% damage, but he didn't even dig after that--just ran down a hole that was already there. How does that cost more than either protect or double team? Similarly, Yipper only used dig and water gun (with one percent more energy added). How does that constitute twelve energy?
Both the battle description and the energy need cleaning up here. Mostly I'm just confused by the "mass networking of tunnels" that has appeared.
Not Approved
In the end, the novice mock turned out to be harder than I had expected; sorry about that. Also, to everyone--huge quote-blocks with all the battle information at the top of our posts: let's not.
Demotions
Icalasari -> Novice
PichuK -> Novice
Paychecks
Kratos Aurion:
1 2 3 4 5 = $50
MurrMurr:
1 = $6
Negrek:
1 = $10
Prettzel:
1 = $3