Exo-Raikou
It's over. I'm sorry, but it's over.
This is the team I've been building up in my Platinum, and I thought I'd show it for comments/suggestions.
Please note that I've yet to do any actual battling online; I thought that I would perfect my team before doing anything. (plus my connection is awful) This team has mostly been used for the Battle Frontier
Held item: Scope Lens
Trait: Sniper
Nature: Jolly
EVs: 52 HP, 252 Attack, 204 speed
Moves:
Night Slash
Swords Dance
Ice Fang
Earthquake
The traditional Sweeper set for Drapion. If I'm not facing anything he's weak against, then I'll swords dance once, and go all out with Night Slash or Earthquake. Ice Fang is generally used for a ground type that might show up, and the scope lens will augment critical hit chances, and that's where Sniper will kick in.
Held Item: Life Orb
Trait: Adaptability
Nature: Modest
EVs: 4 HP, 252 Special Attack, 252 Speed
Moves:
Nasty Plot
Tri Attack
Hidden Power
Dark Pulse
Much like how Drapion will use Swords Dance during downtime, this guy will use Nasty Plot in similar situations. Unless I have a type advantage, I'll use Tri Attack to take advantage of Adaptability's boost. Combine that with the life orb's power boost, and a whopping special attack of 404, very few pokemon will bounce back from an attack by it.
Held Item: Expert Belt
Trait: Sand Veil
Nature: Jolly
EVs: 4 HP, 252 Attack, 252 Speed
Moves:
Stone Edge
Earthquake
Fire Fang
Dragon Claw
The Swords Dance moveset minus Swords Dance. Stone Edge is used to counter any ice types that Fire Fang wouldn't have finished off (Walrein for example.) The other two attacks are obviously to take advantage of STAB. I usually lead of with him to put a huge dent in the enemy before he gets completely destroyed.
Held Item: Leftovers
Trait: Natural Cure
Nature: Bold
EVs: 252 HP, 252 Defense, 4 Special Defense
Moves:
Wish
Thunder Wave
Seismic Toss
Protect
The first of the "optional walls duo" that I'll pull out in the Frontier. Because of her high HP, she doesn't go down too easily, if at all. This is the standard Wish moveset, which I might end up using as a support move if need be. Seismic Toss is the default offensive for Blissey, but if a ghost-type hits the field, then she becomes pure support.
Held Item: Leftovers
Trait: Shadow tag
Nature: Bold
EVs: 28 HP, 228 Defense, 252 Special Defense
Moves:
Counter
Safeguard
Encore
Mirror Coat
This is the second of the "optional walls duo." Where Blissey was centered around being "too stubborn to die", this one is centered around "stalling while attacking" Safeguard is the protection against the burn and poison that is the bane of Wobbuffet, and Encore is the wild card move; I normally use it when I'm sure the enemy is going to use an attack that can be turned back by Counter/Mirror Coat. If I predict correctly, then the foe's as good as dead.
Held Item: Leftovers
Trait: Levitate
Nature: Relaxed
EVs: 252 HP, 52 Attack, 204 Defense
Moves:
Rest
Sleep Talk
Earthquake
Gyro Ball
Rounding out the team is this guy. The usual Rest-Talk combo prolongs Bronzong's life, and Earthquake and Gyro ball allow it to keep on the offensive. Gyro Ball in particular is deadly in that Bronzong's speed is at an abysmal 63, so if the opponent is vulnerable to steel attacks, then they're in trouble.
I like the way this team goes, but because I'm more or less a noob at competitive battling, I'd like some suggestions on fine-tuning it.
Please note that I've yet to do any actual battling online; I thought that I would perfect my team before doing anything. (plus my connection is awful) This team has mostly been used for the Battle Frontier
Held item: Scope Lens
Trait: Sniper
Nature: Jolly
EVs: 52 HP, 252 Attack, 204 speed
Moves:
Night Slash
Swords Dance
Ice Fang
Earthquake
The traditional Sweeper set for Drapion. If I'm not facing anything he's weak against, then I'll swords dance once, and go all out with Night Slash or Earthquake. Ice Fang is generally used for a ground type that might show up, and the scope lens will augment critical hit chances, and that's where Sniper will kick in.
Held Item: Life Orb
Trait: Adaptability
Nature: Modest
EVs: 4 HP, 252 Special Attack, 252 Speed
Moves:
Nasty Plot
Tri Attack
Hidden Power
Dark Pulse
Much like how Drapion will use Swords Dance during downtime, this guy will use Nasty Plot in similar situations. Unless I have a type advantage, I'll use Tri Attack to take advantage of Adaptability's boost. Combine that with the life orb's power boost, and a whopping special attack of 404, very few pokemon will bounce back from an attack by it.
Held Item: Expert Belt
Trait: Sand Veil
Nature: Jolly
EVs: 4 HP, 252 Attack, 252 Speed
Moves:
Stone Edge
Earthquake
Fire Fang
Dragon Claw
The Swords Dance moveset minus Swords Dance. Stone Edge is used to counter any ice types that Fire Fang wouldn't have finished off (Walrein for example.) The other two attacks are obviously to take advantage of STAB. I usually lead of with him to put a huge dent in the enemy before he gets completely destroyed.
Held Item: Leftovers
Trait: Natural Cure
Nature: Bold
EVs: 252 HP, 252 Defense, 4 Special Defense
Moves:
Wish
Thunder Wave
Seismic Toss
Protect
The first of the "optional walls duo" that I'll pull out in the Frontier. Because of her high HP, she doesn't go down too easily, if at all. This is the standard Wish moveset, which I might end up using as a support move if need be. Seismic Toss is the default offensive for Blissey, but if a ghost-type hits the field, then she becomes pure support.
Held Item: Leftovers
Trait: Shadow tag
Nature: Bold
EVs: 28 HP, 228 Defense, 252 Special Defense
Moves:
Counter
Safeguard
Encore
Mirror Coat
This is the second of the "optional walls duo." Where Blissey was centered around being "too stubborn to die", this one is centered around "stalling while attacking" Safeguard is the protection against the burn and poison that is the bane of Wobbuffet, and Encore is the wild card move; I normally use it when I'm sure the enemy is going to use an attack that can be turned back by Counter/Mirror Coat. If I predict correctly, then the foe's as good as dead.
Held Item: Leftovers
Trait: Levitate
Nature: Relaxed
EVs: 252 HP, 52 Attack, 204 Defense
Moves:
Rest
Sleep Talk
Earthquake
Gyro Ball
Rounding out the team is this guy. The usual Rest-Talk combo prolongs Bronzong's life, and Earthquake and Gyro ball allow it to keep on the offensive. Gyro Ball in particular is deadly in that Bronzong's speed is at an abysmal 63, so if the opponent is vulnerable to steel attacks, then they're in trouble.
I like the way this team goes, but because I'm more or less a noob at competitive battling, I'd like some suggestions on fine-tuning it.