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Sangfroidish vs. Music Dragon

Chester, eh? Who is this Ch... wait a minute. Chester!?

The Ball! The Ball! The Ball!

The Ant Heater must steal the Ball at all costs! No matter what happens, you must Thieve it. You will follow it to the end of the world if need be! You will risk your life for it! The Ball is your main objective, understood? When you obtain the Ball - and I say when, not if - you will use it immediately, since doing so does not cost an action.

Once the Ball is no longer a concern, switch to Lick He! In fact, if the Ant Heater still has an action to spare, he should try to combo with Gastro Acid for extra-gross lick!

Can you hear me, Ant Heater? The Ball! Get the Ball!! Are you listening!? I swear to god, if you mess this up...!

Thief (+ Smoke Ball) / Lick + Gastro Acid ~ Thief (+ Smoke Ball) / Lick + Gastro Acid ~ Thief (+ Smoke Ball) / Lick
 
He wants a ball, huh? Well, if he wants a ball, we'll damn well give him one, Chester! A Shadow Ball, to be precise. That should get him out of our hair immediately, but if he takes one and somehow miraculously survives it, see how he likes being Licked.

Shadow Ball ~ Shadow Ball/Lick ~ Shadow Ball/Lick
 
3v3 single
Style: Set
DQ: one week
Damage cap: 45%
Banned moves: OHKOs, anything that may damage the arena
Arena: Dusky Bridge

A long, narrow, rickety old suspension bridge spanning the Eagle River, roughly long enough to take two actions to cross from one side to the other. The battle takes place in the middle of the bridge, with the trainers each positioned on opposing sides. A handrail will prevent Pokémon from falling or being knocked off. At the beginning of the third round, lightning will strike the bridge, setting it on fire; Pokémon will have until the end of this round to escape the bridge to either end before it collapses, dumping any Pokémon still on it into the Eagle River. Anything that falls into the river cannot be reclaimed, so the Pokémon will be knocked out if this happens. The battle will then move to the cliffsides the bridge connected; if the Pokémon are on opposite sides, only projectile attacks will connect, and due to the distance they need to travel and the heavy snowfall obscuring the view across the canyon, these attacks' accuracy will be reduced by 25%. Alternatively, if they end up on the same side, obviously one will be very far away from their trainer and there is a 25% chance this Pokémon won't hear whatever commands it is given. (Flying Pokémon near their trainers may listen to their commands, fly to the other side to enact them, and return without penalty, but the trip across the canyon takes a full action each way.)
On the sixth round, Godot and Detective Gumshoe will arrive to repair the bridge; anything that touches the bridge (accidentally or otherwise) between then and the time it is finished will cause Godot to throw a mug of scalding coffee at whoever touched it or used the attack that hit it, dealing 5% typeless damage, inflicting a burn, and reducing Defense by 1 level due to the cuts dealt by shattering china. By the ninth round, the bridge will be finished, and the events will repeat themselves from there onwards (lightning strike/bridge collapse on round 12, Godot and Gumshoe arrive on round 15, bridge is fixed on round 18, etc.)

Other notes: So as to not put undue strain on the already-unstable bridge, only Pokémon under 5 feet in height and 200lbs in weight may be used.

Pre-Round

Sangfroidish, unshaken, shook out another Pokéball from his trenchcoat, this one stamped with a bright yellow crescent moon, as soon as Sakuya was recalled. Thick wisps of dark smoke sipped out of the device, assembling in a cloud, until it solidified and opened its mischievous eyes and wide, sharp-toothed smile.

The Ant Heater sighed in desperation.

Sangfroidish
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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 100%
Energy: 100%
Status: “Hm.” Smirking haughtily.
Commands: Shadow Ball ~ Shadow Ball/Lick ~ Shadow Ball/Lick


Music Dragon
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Heatmor
Ant Heater – male
Flash Fire | Smoke Ball
Stats: (+1|-1|+1|-1|65)
Health: 10%
Energy: 51%
Status: “oh noe” (+2 attack)
Commands: Thief (+ Smoke Ball) / Lick + Gastro Acid ~ Thief (+ Smoke Ball) / Lick + Gastro Acid ~ Thief (+ Smoke Ball) / Lick

Round V Begins

But even in most desperate times, good fortune may find a way to slip past demonic instances and soak you with luck. For The Ant Heater, it had taken the form of the purplish sphere orbiting around the dense, noxious gas cloud pretending to be a pokémon like a persistent satellite. He ran forward heavily, hoping to get his hand on the gleaming Smoke Ball.

Chester, however, had already begun the creation of a projectile of shadows inside his mouth, and spit it at The Ant Heater as soon a he was close enough. The Shadow Ball seared across his muzzle, stopping him right in his track and leaving him sprawling and Chester sneering.

Round V Ends

Sangfroidish
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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 100%
Energy: 97%
Status: “Ha!”
Used: Shadow Ball ~ dance ~ fool


Music Dragon
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Heatmor
Ant Heater – male
Flash Fire | Smoke Ball
Stats: (+1|-1|+1|-1|65)
Health: 0%
Energy: 51%
Status: “@(/@” - Knocked Out!
Used: How dare- ~ Oof ~ ded

Shadow Ball - 15% damage, 3% energy

Notes:
- Just so you know, I'll be using a new critical hit scale - 1/20 chance of adding a 1.25 multiplier to the attack, boosted by 2/20 for each critical hit level.

Next round:
- Music Dragon sends out.
- Sangfroidish commands first.
 
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That was Marvelous, Chester! Truly you are a ferocious Ant Heater Defeater.

A Corphish, eh? Well, all his super-effective Dark moves are much too contact-requiring to make it across that canyon, while our Electric ones should have no such restriction! Therefore, strike him with a trio of Thunderbolts. If he manages to end up out of range via Dig or anything of the sort, or he's protecting... well, we don't really have anything self-targeting that's worth using in such a case, so just set up a medium Substitute the first time and Chill thereafter.

Thunderbolt/Substitute ~ Thunderbolt/Substitute/Chill ~ Thunderbolt/Substitute/Chill
 
Oh! It didn't occur to me that little Corphoot would be sent out on my side of the canyon, but that's okay - I like ranged combat anyway. Honestly, Digging down doesn't seem like a bad idea. I know it sounds boring, but we'll need the setup in the rounds to come. Once you're hidden underground, start by Honing your Claws; the accuracy increase should let you aim properly even from afar. After that, Mud Sport should protect you from any incoming Thunderbolts.

Dig (down) ~ Hone Claws ~ Mud Sport
 
3v3 single
Style: Set
DQ: one week
Damage cap: 45%
Banned moves: OHKOs, anything that may damage the arena
Arena: Dusky Bridge

A long, narrow, rickety old suspension bridge spanning the Eagle River, roughly long enough to take two actions to cross from one side to the other. The battle takes place in the middle of the bridge, with the trainers each positioned on opposing sides. A handrail will prevent Pokémon from falling or being knocked off. At the beginning of the third round, lightning will strike the bridge, setting it on fire; Pokémon will have until the end of this round to escape the bridge to either end before it collapses, dumping any Pokémon still on it into the Eagle River. Anything that falls into the river cannot be reclaimed, so the Pokémon will be knocked out if this happens. The battle will then move to the cliffsides the bridge connected; if the Pokémon are on opposite sides, only projectile attacks will connect, and due to the distance they need to travel and the heavy snowfall obscuring the view across the canyon, these attacks' accuracy will be reduced by 25%. Alternatively, if they end up on the same side, obviously one will be very far away from their trainer and there is a 25% chance this Pokémon won't hear whatever commands it is given. (Flying Pokémon near their trainers may listen to their commands, fly to the other side to enact them, and return without penalty, but the trip across the canyon takes a full action each way.)
On the sixth round, Godot and Detective Gumshoe will arrive to repair the bridge; anything that touches the bridge (accidentally or otherwise) between then and the time it is finished will cause Godot to throw a mug of scalding coffee at whoever touched it or used the attack that hit it, dealing 5% typeless damage, inflicting a burn, and reducing Defense by 1 level due to the cuts dealt by shattering china. By the ninth round, the bridge will be finished, and the events will repeat themselves from there onwards (lightning strike/bridge collapse on round 12, Godot and Gumshoe arrive on round 15, bridge is fixed on round 18, etc.)

Other notes: So as to not put undue strain on the already-unstable bridge, only Pokémon under 5 feet in height and 200lbs in weight may be used.

Unfazed, Music Dragon recalled the Ant Heater before its bulging form was completely covered in snow. The red beam zoomed across the canyon and embraced the fire-type’s motionless form, and a split-second later there was no way to know a huge fire-spitting anteater had been lying there. Chester merely cackled. If his next opponent were as flimsy as this one, the battle would be over in no time. As he looked intently at Music Dragon, who was angrily foraging the depths of his bag for that one pokéball where is it goddamnit, he caught a moving shadow in the corner of its eye. His flashy headgear sending a red gleam through the snow, Godot approached Sangfroidish’s side of the battlefield, straining to carry an incredible arsenal of tools, levers and ropes.
Likewise, and large, clumsy man made his way to Music Dragon’s side, carrying his share of repairing needs. He jumped and dropped everything as the trainer noisily celebrated the finding of the pokéball he was looking for, at long last. Bursting open, it shot out a small crustacean-like creature. The Corphish snapped his pincers in discomfort as the icy wing hit his red exoskeleton and his soft belly. Detective Gumshow merely grumbled as he picked up the tools again.
The wintry wind howled as Corphoot peered through the snowstorm, barely making out Chester’s ethereal shape. Why the hell am I here was the first thought that flooded his mind as he desperately tried to warm up.

Sangfroidish
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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 100%
Energy: 97%
Status: “…what’s with that headgear I mean honestly”
Commands: Thunderbolt/Substitute ~ Thunderbolt/Substitute/Chill ~ Thunderbolt/Substitute/Chill


Music Dragon
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Corphish
Corphoot – male
Hyper Cutter | No item
Stats: (+2|+1|-1|-2|35)
Health: 100%
Energy: 100%
Status: “O^O” – Watching his opponent carefully.
Commands: Dig (down) ~ Hone Claws ~ Mud Sport

Round VI begins

Corphoot’s tiny, trembling shape was merely a dark blotch in the white canvas of Chester’s point of view, but the Gaslty’s ghostly gaze gleefully gouged the snowstorm, and for a short moment, the poor crustacean was clearly in sight. All Corphoot could do is brace himself for the attack foretold by the ominous, cackling laugh of the ghost-type on the other side of the chasm, while clawing wildly at the ground to create a hole deep enough to hide in. Alas, a flash of light cleaved the snow and a thunderbolt crashed upon him with great might, sending him a few feet away. Chester chortled as Corphoot, fazed and fried, redoubled his efforts to dig through the frosted soil. Adding a little bit of his internal water resources to the mix, he finally was able to tear the earth apart and scuttle inside.

Corphoot suddenly out of view, Chester figured he might as well create some company. He closed his eyes, and snow flakes before him stopped falling randomly on the ground, instead swirling about in a small albeit unsettling vortex. The phenomenon, as seconds zoomed by, formed a semi-solid sphere, which also grew eyes and pointy teeth. As some life energy ebbed away from Chester and into the Substitute, its glare lit awake and it began trashing about, eager to team up with its creator to fuck shit up. Disappointingly, Chester was only napping at that point, for lack of a better thing to do.

Meanwhile, Corphoot was furiously and methodically scraping his pincers against each other, expertly sharpening their edges for some extra hurt later on. That would require him to get out of his uncomfortable hide, however, and facing the Gastly without protection. The mud around him was frozen solid, so rolling around in it didn’t seem like a viable option. As a master of improvisation, Corphoot ingeniously realized all he needed was some additional water. Amazed at his own genius, he gargled happily and belched forth a copious amount of the tepid liquid stored inside obscure pouches, then merrily squirmed about in the soothing mess it created.

Far away from this foul scene, Chester woke up, brimming with energy and ready to summon the evils that would descend upon his muddy opponent.

Round VI Ends

Sangfroidish
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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 85%
Energy: 94%
Status: “You hide, mediocre creature, you wait…”
Used: Thunderbolt ~ Substitute ~ Chill
substitute_sprite_20px_by_hexsy-d8mqsm9.png
- 15%


Music Dragon
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Corphish
Corphoot – male
Hyper Cutter | No item
Stats: (+2|+1|-1|-2|35)
Health: 82%
Energy: 88%
Status: “^v^” – Having a nice time. (+1 Attack, +1 Accuracy | Muddy: three more rounds | Underground)
Used: Dig (down) ~ Hone Claws ~ Mud Sport

Thunderbolt – 18% damage, 5% energy

Dig (down) – 4% energy

Substitute – 15% health, 8% energy

Hone Claws – 2% energy

Chill – restored 10% energy

Mud Sport – 6% energy

Notes:
- Both Dig and Mud Sport took more energy to execute due to the presence of permafrost. Since Corphoot is a water-type, he intuitively used some of his own water to ease the task.

Next Round:
- Music Dragon orders first.
 
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Hmm! Now that you've boosted your accuracy, you should have no trouble Scalding your enemy - just be careful not to hit the bridge! If Chester has been commanded to deflect your attack or if you can't hit him for whatever reason, just do a happy little Dragon Dance; if you can hit him, but Scald has been Spited/Disabled/made inaccessible somehow, switch to Water Pulse. Hoo boy!

Scald / Dragon Dance / Water Pulse ~ Scald / Dragon Dance / Water Pulse ~ Scald / Dragon Dance / Water Pulse
 
Now that accuracy boost simply won't do! Just who does our opponent think he is, thinking he can have nice things?! Start by taking it away with a Clear Smog. If you don't think the smog will work from across the canyon, fire off an Energy Ball instead. Then use two more Energy Balls.

Clear Smog/Energy Ball ~ Energy Ball ~ Energy Ball
 
3v3 single
Style: Set
DQ: one week
Damage cap: 45%
Banned moves: OHKOs, anything that may damage the arena
Arena: Dusky Bridge

A long, narrow, rickety old suspension bridge spanning the Eagle River, roughly long enough to take two actions to cross from one side to the other. The battle takes place in the middle of the bridge, with the trainers each positioned on opposing sides. A handrail will prevent Pokémon from falling or being knocked off. At the beginning of the third round, lightning will strike the bridge, setting it on fire; Pokémon will have until the end of this round to escape the bridge to either end before it collapses, dumping any Pokémon still on it into the Eagle River. Anything that falls into the river cannot be reclaimed, so the Pokémon will be knocked out if this happens. The battle will then move to the cliffsides the bridge connected; if the Pokémon are on opposite sides, only projectile attacks will connect, and due to the distance they need to travel and the heavy snowfall obscuring the view across the canyon, these attacks' accuracy will be reduced by 25%. Alternatively, if they end up on the same side, obviously one will be very far away from their trainer and there is a 25% chance this Pokémon won't hear whatever commands it is given. (Flying Pokémon near their trainers may listen to their commands, fly to the other side to enact them, and return without penalty, but the trip across the canyon takes a full action each way.)
On the sixth round, Godot and Detective Gumshoe will arrive to repair the bridge; anything that touches the bridge (accidentally or otherwise) between then and the time it is finished will cause Godot to throw a mug of scalding coffee at whoever touched it or used the attack that hit it, dealing 5% typeless damage, inflicting a burn, and reducing Defense by 1 level due to the cuts dealt by shattering china. By the ninth round, the bridge will be finished, and the events will repeat themselves from there onwards (lightning strike/bridge collapse on round 12, Godot and Gumshoe arrive on round 15, bridge is fixed on round 18, etc.)

Other notes: So as to not put undue strain on the already-unstable bridge, only Pokémon under 5 feet in height and 200lbs in weight may be used.

Sangfroidish
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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 85%
Energy: 94%
Status: “You hide, mediocre creature, you wait…”
Commands: Clear Smog/Energy Ball ~ Energy Ball ~ Energy Ball
substitute_sprite_20px_by_hexsy-d8mqsm9.png
- 15%


Music Dragon
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Corphish
Corphoot – male
Hyper Cutter | No item
Stats: (+2|+1|-1|-2|35)
Health: 82%
Energy: 88%
Status: “^v^” – Having a nice time. (+1 Attack, +1 Accuracy | Muddy: three more rounds | Underground)
Commands: Scald / Dragon Dance / Water Pulse ~ Scald / Dragon Dance / Water Pulse ~ Scald / Dragon Dance / Water Pulse

Round VII begins

Chester wondered for a moment whether his trainer was serious or his mind was getting numb from the snow. His ears were red and frostbitten, suggesting the latter, but his stare was deadly. Still Chester saw no point in trying to attack his opponent while he was stubbornly hiding underground. Given no other option, he sighed and gathered mysterious fumes inside his hollow body. Whitish smoke began seeping out of the corners of his mouth and from his nostrils. With a violent cough, he expelled a thick, cloudy projectile that lazily arced across the canyon, exploding a few feet away from the hole in which Corphoot was confused. His trainer, too, had given befuddling orders. How was he supposed to reach Chester while in there? Timidly, he began crawling up towards the surface; to see at least was the ghost was up to. As soon as he shot his head out, expecting a breath of fresh air, he was greeted with fog as irritating as it was unexpected. The weird substance baffled him enough to make him lose all his concentration, but his pincers remained as sharp as ever.

A green light shone from the other side of the chasm. Like a confused comet, it shot from the ground, flew across like it was nobody else’s business, over a dazzled Corphoot, aiming for the stars and above… before it detonated in mid-air, showering the battlefield with bright and tickly ashes. Corphoot marvelled at the sight, while Chester swore loudly at his poor aim. Unfortunately, that squarely revealed his position, and Corphoot lost no time – summoning the power of his otherworldly insides, he gathered boiling-hot water in his mouth, and spit the scalding liquid expertly at Chester. It had some time to cool down making all its way to its target, but as Chester’s substitute got in the way, the now uncomfortably warm torrent poured inside a small crack, left behind by Chester’s haste, and nearly broke the snowghost apart. It held on a thread of hope, no longer cackling childishly, and Chester groaned. He could no longer fool around shooting energy spheres all over the place. Through adroit levitation, he immobilized himself, and began gathering energy from plants around him, the grass buried beneath the snow, the trees in deep slumber, his trainer’s portable cacti – the green light shone once more, but to Corphoot, it was scarier than beautiful now. Chester shot the Energy Ball forward, and our poor crustacean wasn’t quick enough. It landed squarely on his chest, sending him a handful of feet away.

Chester jerked in laughter, but it wasn’t long before a second scalding shower disintegrated his substitute before his eyes. He wasn’t laughing anymore.

Round VII ends

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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 85%
Energy: 83%
Status: “You little piece of-” - Healthy but huffy.
Used: Clear Smog ~ Energy Ball ~ Energy Ball


Music Dragon
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Corphish
Corphoot – male
Hyper Cutter | No item
Stats: (+2|+1|-1|-2|35)
Health: 64%
Energy: 77%
Status: “>o<” – Hurt. (+1 Attack | Muddy: two more rounds)
Used: Climb up ~ Scald ~ Scald

Clear Smog – 3% energy (accuracy roll: 99/100)

Climb up – 1% energy

Energy Ball – 5% energy (missed – 99/100)

Scald – 14% damage, 5% energy (critical hit)

Energy Ball – 18% damage, 5% energy

Scald – 10% damage, 5% energy

Notes:
- Since Corphoot was still underground at the beginning of the round, and none of you seemed to notice, I had Corphoot expend some energy and his first action to climb out.
- Because of that, Clear Smog missed (especially with its absurd accuracy roll), but its lingering nature still reset Corphoot’s accuracy.
- His attack boost wasn’t affected due to Hyper Cutter.
- The first Energy Ball missed.
- The first Scald was a critical hit, but it wasn’t enough to break Chester’s substitute.
- How much is a handful of feet?

Next Round:
- Sangfroidish orders first.
 
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whoops

Energy Balls are hurting nicely, so let's keep throwing those over. If he's protecting, digging, or otherwise unable to be hit, just Chill. There's not much else of use we can do at this range, so that should be all.

Energy Ball/Chill x3
 
Hrrm. This is getting boring! It's just balls being tossed back and forth, like in Zelda! I'm going to try to spice things up a bit. Corphoot, for this round, I want you to position yourself behind the pillars that make up the portal of the bridge! If we're lucky, maybe we can trick Chester into attacking the bridge - and if we're unlucky, well... it's worth a try, in any case.

Now, on to your actual commands. See if you're able to Spite those Energy Balls despite the distance. If you're too far away to do that, try Scald again. Next, let's experiment a bit and see what your Hidden Power is! If we're lucky, it'll turn out to be useful. And finally, if your Hidden Power is something that's super-effective against Chester, use it again; otherwise, I think Scald might be the better option.

At all times, though, make sure you're positioned correctly, putting the bridge supports between you and Chester; if you can't take cover and attack at the same time, just hunker down and Chill instead.

Spite / Scald / Chill ~ Hidden Power / Chill ~ Hidden Power / Scald / Chill
 
3v3 single
Style: Set
DQ: one week
Damage cap: 45%
Banned moves: OHKOs, anything that may damage the arena
Arena: Dusky Bridge

A long, narrow, rickety old suspension bridge spanning the Eagle River, roughly long enough to take two actions to cross from one side to the other. The battle takes place in the middle of the bridge, with the trainers each positioned on opposing sides. A handrail will prevent Pokémon from falling or being knocked off. At the beginning of the third round, lightning will strike the bridge, setting it on fire; Pokémon will have until the end of this round to escape the bridge to either end before it collapses, dumping any Pokémon still on it into the Eagle River. Anything that falls into the river cannot be reclaimed, so the Pokémon will be knocked out if this happens. The battle will then move to the cliffsides the bridge connected; if the Pokémon are on opposite sides, only projectile attacks will connect, and due to the distance they need to travel and the heavy snowfall obscuring the view across the canyon, these attacks' accuracy will be reduced by 25%. Alternatively, if they end up on the same side, obviously one will be very far away from their trainer and there is a 25% chance this Pokémon won't hear whatever commands it is given. (Flying Pokémon near their trainers may listen to their commands, fly to the other side to enact them, and return without penalty, but the trip across the canyon takes a full action each way.)
On the sixth round, Godot and Detective Gumshoe will arrive to repair the bridge; anything that touches the bridge (accidentally or otherwise) between then and the time it is finished will cause Godot to throw a mug of scalding coffee at whoever touched it or used the attack that hit it, dealing 5% typeless damage, inflicting a burn, and reducing Defense by 1 level due to the cuts dealt by shattering china. By the ninth round, the bridge will be finished, and the events will repeat themselves from there onwards (lightning strike/bridge collapse on round 12, Godot and Gumshoe arrive on round 15, bridge is fixed on round 18, etc.)

Other notes: So as to not put undue strain on the already-unstable bridge, only Pokémon under 5 feet in height and 200lbs in weight may be used.

xpqo.jpg
1imko5.jpg
1imko5.jpg

Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 85%
Energy: 83%
Status: “You little piece of-” - Healthy but huffy.
Used: Clear Smog ~ Energy Ball ~ Energy Ball


Music Dragon
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1imko5.jpg

Corphish
Corphoot – male
Hyper Cutter | No item
Stats: (+2|+1|-1|-2|35)
Health: 64%
Energy: 77%
Status: “>o<” – Hurt. (+1 Attack | Muddy: two more rounds)
Used: Climb up ~ Scald ~ Scald

Round VIII begins

As Detective Gumshoe and Godot initiated the final steps of the work they’d been at for the past few rounds, Corphoot hurried behind a massive pillar only recently stood up, cursing at himself. He should have thought about this earlier. He used the opportunity to chant an old, forsaken song, in preparation for Chester’s next move. The ghost grumbled. The little brat had once again escaped his sight, very obviously hidden behind a wooden pole. He hoped such puny tactics would do very little in protecting him against his onslaught. Sniggering, he once again summoned the energy from the plants all around him, condensing it into a crackling sphere before his eyes, and sent it straight to Corphoot’s hideout. The projectile shattered against the wooden pole in an explosion of green sparks. The orange crustacean jumped in surprise, but remained unscathed, and sent his malevolent plea to the skies, in hope it would ever reach its target.

Nothing had gone as expected for Chester. Not only his attack had failed completely, but he was now on the receiving end of an expert coffee-mug throw, courtesy of a fuming Godot. The china exploded on contact and bit through the Gastly’s incorporeal body for some reason, and the boiling-hot coffee scorched the open wounds. Coprhoot’s curse then befell its target, and suddenly even thinking about plants became tiring for Chester.

Traumatized by the green blast, Corphoot decided it would be preferable to stay hidden and relax.

Shocked by the coffee, Chester figured it was in his best interests to lay low for now and chill.

Thankful for the unexpected amnesty, Godot and Detective Gumshoe finished repairing the bridge in peace, and left the battlefield shortly afterwards, unaware they would inevitably have to start over.

..and over…

…and over.

Round VIII ends

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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 77%
Energy: 98%
Status: “…” – Completely relaxed. (-1 Defense | Burned, moderate: Physical moves have 2/3 base power, 3% damage / round | Energy Ball Spited)
Used: Energy Ball (pillar) ~ Chill ~ Chill


Music Dragon
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Corphish
Corphoot – male
Hyper Cutter | No item
Stats: (+2|+1|-1|-2|35)
Health: 64%
Energy: 91%
Status: “^v^” – Thoroughly refreshed. (+1 Attack | Muddy: one more round)
Used: Hide + Spite ~ Chill ~ Chill

Chester’s Health: 85% - 5% (Scalding Coffee) – 3% (burn) = 77%

Chester’s Energy: 83% - 5% (Energy Ball) + 10% (Chill) + 10% (Chill) = 98%

Corphoot’s Health: 64%

Corphoot’s Energy: 77% - 1% (Hide) - 5% (Spite) + 10% (Chill) + 10% (Chill) = 91%

Notes:
- I figured Corphoot wouldn’t be very far from the bridge at that point, so he successfully hid behind a pillar before Chester could hit him with Energy Ball. Since Energy Ball easily passed the accuracy check, it hit the pillar and Chester was rewarded with a scalding cup of coffee.
- Spite was usable from behind the pillar, but…
- Afterwards, Corphoot wouldn’t budge, as per MD’s conditional (he logically couldn’t send a Hidden Power / Scald and stay hidden at the same time), so both of them just Chilled for the rest of the round. Come on guys (it would have been an effective strategy if not for that last conditional, though!).
- On the bright side, the bridge is now repaired and ready for further destruction!

Next Round:
- Music Dragon orders first.
 
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Ahaha! Ahahahaha! Now you're on my turf, you little spook! CLAW HIM! CUTCUTCUTCUT!

Hurry across the bridge with Aqua Jet - use it as many times as you have to in order to get in range! Once you're on the other side, it's time to Crunch! Or, if you can't Crunch him for whatever reason, Night Slash him! ARARARARA! STABBY KRABBY!

Aqua Jet ~ Aqua Jet / Crunch / Night Slash ~ Aqua Jet / Crunch / Night Slash
 
My original intention was actually to have the battlers immediately reset back onto the bridge once it's fixed but technically I guess I never said that anywhere so nevermind

Let him come to you, then hurl that Smoke Ball in his stupid crustacean face! Then proceed to Giga Drain his delicious health for the remainder of the round. If he doesn't make it to you straight away, hurl Shadow Balls at him while he's skittering his way over.

throw Smoke Ball + Giga Drain/Giga Drain/Shadow Ball x3
 
3v3 single
Style: Set
DQ: one week
Damage cap: 45%
Banned moves: OHKOs, anything that may damage the arena
Arena: Dusky Bridge

A long, narrow, rickety old suspension bridge spanning the Eagle River, roughly long enough to take two actions to cross from one side to the other. The battle takes place in the middle of the bridge, with the trainers each positioned on opposing sides. A handrail will prevent Pokémon from falling or being knocked off. At the beginning of the third round, lightning will strike the bridge, setting it on fire; Pokémon will have until the end of this round to escape the bridge to either end before it collapses, dumping any Pokémon still on it into the Eagle River. Anything that falls into the river cannot be reclaimed, so the Pokémon will be knocked out if this happens. The battle will then move to the cliffsides the bridge connected; if the Pokémon are on opposite sides, only projectile attacks will connect, and due to the distance they need to travel and the heavy snowfall obscuring the view across the canyon, these attacks' accuracy will be reduced by 25%. Alternatively, if they end up on the same side, obviously one will be very far away from their trainer and there is a 25% chance this Pokémon won't hear whatever commands it is given. (Flying Pokémon near their trainers may listen to their commands, fly to the other side to enact them, and return without penalty, but the trip across the canyon takes a full action each way.)
On the sixth round, Godot and Detective Gumshoe will arrive to repair the bridge; anything that touches the bridge (accidentally or otherwise) between then and the time it is finished will cause Godot to throw a mug of scalding coffee at whoever touched it or used the attack that hit it, dealing 5% typeless damage, inflicting a burn, and reducing Defense by 1 level due to the cuts dealt by shattering china. By the ninth round, the bridge will be finished, and the events will repeat themselves from there onwards (lightning strike/bridge collapse on round 12, Godot and Gumshoe arrive on round 15, bridge is fixed on round 18, etc.)

Other notes: So as to not put undue strain on the already-unstable bridge, only Pokémon under 5 feet in height and 200lbs in weight may be used.


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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 77%
Energy: 98%
Status: “…” – Completely relaxed. (-1 Defense | Burned, moderate: Physical moves have 2/3 base power, 3% damage / round | Energy Ball Spited)
Commands: throw Smoke Ball + Giga Drain/Giga Drain/Shadow Ball x3


Music Dragon
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Corphish
Corphoot – male
Hyper Cutter | No item
Stats: (+2|+1|-1|-2|35)
Health: 64%
Energy: 91%
Status: “^v^” – Thoroughly refreshed. (+1 Attack | Muddy: one more round)
Commands: Aqua Jet ~ Aqua Jet / Crunch / Night Slash ~ Aqua Jet / Crunch / Night Slash

Round IX begins

Corphoot clenched his claws, fiery orange under the burning light of the sun, which had finally pierced the thick clouds that had been showering them with snow for the past month (oops). While usually such light dried him up and devoured his energy, in this very moment it was filling him with hot-blooded spirit and the power of youth! A burning desire to grab his foe by its incorporeal throat and shake the will out of him!

With a bang, a gushing current exploded from under his feet, and like a frickin’ bullet he shot out from behind the newly repaired pillar, bending and felling it under the sheer pressure of the water propelling him. In the blink of an eye he was across the bridge and just before an astonished Chester. The Gastly jumped in surprise, careful to detonate his Smoke Ball just before swiftly levitating out of the way. Outside the thick cloud, he could feel Corphoot’s burning presence, his pincers snapping in boiling will! In no way he wanted to reveal his presence to the orange bullet, but orders were orders, and with no other choice, he opened his mouth wide, and green chunks of life energy seeped out from the smoke, flying straight for Chester, who munched on them avidly.

Corphoot did not need another hint as to his ghostly foe’s whereabouts. As soon as he noticed the flashing orbs leaving his body, he followed their path by jumping with agility, popping right out of the smokescreen and directly in front of Chester. Before he could even choke on the green orbs, one of Corphoot’s pincers grabbed him by the face, and brutally hurled him down on the bridge, aggravating his china wounds. He kept on snatching life energy in the process. Even as the blazing lobster crashed upon him and pierced his tongue with the many tons of pressure mustered by those cursed pincers of his, he kept a steady stream flowing in between them.

So well that, as the round came to a close, Corphoot was completely exhausted while Chester, badly wounded as he was, was still in pretty fair shape.

Round IX ends

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Gastly
Chester – male
Levitate | Smoke Ball
Stats: (-1|-1|+3|-1|80)
Health: 63%
Energy: 86%
Status: “Everything going according to plan...” – In relatively good shape. (-2 Defense | Burned, moderate: Physical moves have 2/3 base power, 3% damage / round | Energy Ball Spited)
Used: Smoke Ball + Giga Drain ~ Giga Drain ~ Giga Drain


Music Dragon
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Corphish
Corphoot – male
Hyper Cutter | No item
Stats: (+2|+1|-1|-2|35)
Health: 19% (capped)
Energy: 81%
Status: “o^O” – Bewildered and badly shaken. (+1 Attack, -1 Accuracy)
Used: Aqua Jet ~ Crunch ~ Crunch

Chester’s Health: 77% + 9% (Giga Drain) - 16% (Crunch) + 8% (Giga Drain) – 17% (Crunch) + 5% (Giga Drain) -3% (burn)= 63%

Chester’s Energy: 98% - 12% (3x Giga Drain) = 86%

Corphoot’s Health: 64% - 19% (Giga Drain) – 16% (Giga Drain) – 10% (Giga Drain) = 19% (capped)

Corphoot’s Energy: 91% - 2% (Aqua Jet) – 4% (Crunch) – 4% (Crunch) = 81%

Notes:
- The first Giga Drain was critical hit.
- The first Crunch lowered Chester’s defense.

Next Round:
- Sangfroidish first.
 
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The mud is no more! Time to start hitting him with Thunderbolts, Chester. If he muds himself up again, go with Energy Ball instead, and if he uses Rest, soak up the last of his energy with Giga Drain.

Thunderbolt/Energy Ball/Giga Drain (energy)
 
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