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Superbird vs. ultraviolet

All right, Firestrike, I'm not sure what we can do about those Drill Runs except avoid them. So first, make as many Double Team clones as you can, and continue to focus on avoiding the Drill Run. Once that's done, let's use Rock Tomb twice, and see if we can't lower Rapidash's mobility a little bit.

Double Team ~ Rock Tomb ~ Rock Tomb
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 6


Superbird OOO

combusken.gif

Health: 61%
Energy: 45%
(Firestrike) Combusken [M] <Blaze>
Commands: Double Team ~ Rock Tomb x2
Status: Still yearning to be a cowboy as his trainer commanded. Attack +2, Defense +2, Special Attack -2

ultraviolet oOO

078.gif

Health : 44%
Energy : 67%
(Seven) Rapidash [M] <Flash Fire>
Commands: Drill Run/Morning Sun ~ Drill Run/Morning Sun/Agility x2
Status: No longer underestimating Firestrike. Reflect active (4 more actions)

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1, Infatuated (moderate)


Seven, itching to pummel Firestrike after a round of support moves, charged forward through the powder once more, rendering snowflakes water drops in his wake. Abandoning the earth and his furious gallop he leapt into the frosty air, his sprawled shadow advancing quickly towards the Combusken over the snow. Once at his peak in the air he turned his horn towards Firestrike’s toned chest. Keeping his horn pointed like a compass needle he began to spin through the air, a cream tornado on a collision course for the vulnerable chicken. Seven’s horn hit true against Firestrike’ pectorals, the rest of the Rapidash’s body following in a tangle of limbs. The much larger quadruped thrust Firestrike back down into the snow, a repeat of a move performed many times before. Seven, pleased with the results, got up and trotted away, a bit more of a spring in his step than before.

Firestrike hadn’t lost confidence, however. Still riding a high from his Flame Charge, he put his bulging calves to good use, beginning to dash around the arena at blistering speed. He left clones as breadcrumbs behind him, the representations accurate enough to make Tilda jealous. Pushing himself to his limits he managed to leave four clones standing in the snow whe- wait…snow? Firestrike screeched to a halt and turned back around, a groan already ready in his throat. He let it loose, exasperated. Each of his clones had remained on the field for mere seconds before flickering and disappearing into the wind. The culprits were the snowflakes. Fluttering down from the sky, any contact with a clone revealed the lack of physical form present. Firestrike had nothing to show for his handiwork, and Seven was starting to feel his confidence come back again.

Firestrike wasn’t given much time to pay his respects to his fallen comrades. Before he knew it, Seven was crashing into him again, the Rapidash-tornado pushing him into the drifts easily thanks to his lack of preparation. Seven, though starting to tire, had never been prouder to have a horn. Firestrike wasn’t about to let Seven go unpunished. Though unexpectedly unaccompanied, he slammed his claws back down into the frozen earth, causing the rocks he dislodged earlier to hop back up into the air. They felt no resistance as they rose back out of Sevens bubble shield, but as Firestrike let them fall they encountered resistance as soon as they hit the screen. Instantly, gravity was halved, and the descending boulders were easily shaken off by Seven, who was unimpressed with the spectacle for the second time. His barrier was still winning the battle.

The Rapidash engaged in his third straight scamper through the snow, the tactic continuing to pay dividends. Firstrike saw it coming this time, but even with a lowered center of gravity he fell to the ground. He hopped back up to hopefully sneak in his next attack before Seven could return to his shield. Alas, the Rapidash was still the much faster Pokemon. His stones were pebbles again on Seven’s back. The tables having turned slightly, Seven gave his first grin in a while. From across the field, Firestrike frowned back. He was hurting again, but he seemed to be feeling even warmer than before. It was crunch time, and a new flame had been kindled within him

End of Round 6

Superbird OOO

combusken.gif

Health: 31%
Energy: 33%
(Firestrike) Combusken [M] <Blaze>
Status: Shaking seemingly unlimited flakes from his feathers. Attack +2, Defense +2, Special Attack -2, Blaze in effect

ultraviolet oOO

078.gif

Health : 32%
Energy : 52%
(Seven) Rapidash [M] <Flash Fire>
Status: Back in control. Reflect active (1 more action)

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1, Infatuated (moderate)


Arena Notes:
-Various channels have opened up where Seven has used Drill Run. They’ll be filled by the end of next round
-A fair amount of soil has been displaced, though it is quickly being covered up by snow

Ref Notes:
-Double Team doesn’t work in the snow
-Rock Tomb didn’t lower speed as a result of Reflect
-Blaze activated after Seven’s last Drill Run, even though the flavor made it seem as if it came into effect after his final Rock Tomb
-Superbird commands next
 
All right, Firestrike, we're still in this. Start out the round by watching your opponent carefully - if Seven starts to do anything that looks like an attack, immediately throw up a Protect; otherwise, Featherdance. Then, Rock Tomb for the rest of the round once that Reflect wears off, except for if Seven puts up another screen, in which case use Brick Break instead.

Protect/Featherdance ~ Rock Tomb/Brick Break x2
 
Let's go with Bouncing up on your first action, then Attack-Bouncing on your second action, and finishing with Drill Run.

Bounce (up) ~ Bounce (attack) ~ Drill Run
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 7


Superbird OOO

combusken.gif

Health: 31%
Energy: 33%
(Firestrike) Combusken [M] <Blaze>
Commands: Protect/Feather Dance ~ Rock Tomb/Brick Break x2
Status: Shaking seemingly unlimited flakes from his feathers. Attack +2, Defense +2, Special Attack -2, Blaze in effect

ultraviolet oOO

078.gif

Health : 32%
Energy : 52%
(Seven) Rapidash [M] <Flash Fire>
Commands: Bounce ~ Bounce ~ Drill Run
Status: Back in control. Reflect active (1 more action)

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1, Infatuated (moderate)


Seven was not about to take any chances, seeing his shield start to flicker before his eyes. Happy to make an exit, he hurtled forwards and out of the dome. He hardly came close to Firestrike before he bent his legs to their extremes, gathering as much energy as he could. With a mighty release he lifted off, flames trailing through the air as he disappeared into the swirling snow. Firestrike fumed as he saw his target disappear into the storm, already far out of reach. Still, he had to try to hit the evasive Rapidash. Moving forward into a patch of earth cleared by the flames on Seven’s ankles, he began to recite an elaborate dance. Much of it involved moves that may be considered sensual if performed by humans, long drawn out caresses. In reality, being performed by a Combusken these suggestive actions were simply to allow Firestrike to gather feathers in his hand, which he then tossed into the air. He threw them as high as he could, hoping by some minor miracle they would be caught up in the wind and carried towards Seven, but they lazily floated back to the ground, where the snow was quick to swallow them up.

Seven’s protective bubble, left empty, gave a few parting glints before melting into the snow. The Rapidash no longer had such a barrier to fall back on. Speaking of falling and Rapidashes, as the Reflect wore off Seven reached the pinnacle of his ascent. From there he began the long drop back down to the drifting snow. From this height, Firestrike was only a small orange dot, visible for his contrast against the white backdrop. Even so, Seven had executed his jump perfectly, and was now anticipating the landing on lighter bird. For said lighter bird, it was a painful entrance. The barrel of the beast hit Firestrike right on his plume, several hooves striking his limbs. He was promptly crushed and pushed down into the snow. Having been caught in the middle of his futile dance, his body was twisted in many weird angles. This came back to bite him as he was pinned against the earth. He squawked as he felt his bones straining from the pressure, tendons stretching, muscles convulsing. Momentum all gone, Seven hopped up and trotted away, while Firestrike remained on the ground, shuddering.

Eventually, he hauled himself back onto his sore feet, wobbling as he tried to find his balance again. Every structure in his body hurt, and he was in a daze trying to find his opponent, let alone attack them. Still, through the blur, he got a beat on Seven. Fighting cramps, he lifted his leg and slammed it down, whooshing through the snow and coming to rest against the frozen ground. His loyal rocks from earlier hopped up from the ground as before, this time no shimmering impediment in their way. With another firm step, Firestrike sent the rocks falling down upon Seven. The boulders this time were not halted, falling with gravity’s full will on Seven’s back, causing the Rapidash to arch himself in response. He hadn’t felt the full brunt of that attack. Now he wished he wouldn’t have to again.

Seven shot forwards once more, high stepping over the uncovered boulders. Ignoring the pain now mounting in his calves, Seven again took to the air, this time not going for height as much as momentum. As he came towards Firestrike he entered into another gyration, appearing as a cream-blob to the Combusken, still fighting vision difficulties of his own. Seven’s horn hit Firestrike in the thigh, throwing him way off balance. Both Pokemon again slid into a bank, Seven still enjoying the entire routine. The Rapidash did not enjoy what came next. Firestrike was back to his feet speedily, and he again banged his back claws against the floor, causing boulders to levitate. Seven hardly had time to react before Firestrike brought his other foot down with an equally powerful strike, leading to an earthen cascade. A whole mix of stone, gravel, and dirt crashed down onto Seven’s back, causing the Rapidash to lower his head and pant heavily. His back was now a cutting board, marked with innumerable cuts and scratches. His legs were burning (literally and figuratively) and he could hardly lift his horn to its regal height. The next round was going to be a struggle.

End of Round 7

Superbird OOO

combusken.gif

Health: 11%
Energy: 23%
(Firestrike) Combusken [M] <Blaze>
Status: Finally feeling chilled. Attack +2, Defense +2, Special Attack -2, Blaze in effect, Paralyzed (severe)

ultraviolet oOO

078.gif

Health : 6%
Energy : 43%
(Seven) Rapidash [M] <Flash Fire>
Status: Gasping rapidly. Speed -2

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1, Infatuated (moderate)


Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions.

Ref Notes:
-Feather Dance failed, as Seven was out of reach
-Bounce caused paralysis
-Speaking of Bounce, I almost forgot it was super effective
-As the Reflect faded after the first action, those Rock Tombs finally lowered speed
-ultraviolet commands next
 
Well Seven, you've done super well in this battle, but we both know you don't actually need the KO EXP. Let's do some final damage with Toxic, using Morning Sun if Firestrike protects. If you've already used toxic, switch to Drill Run again instead.

Toxic/Morning Sun ~ Toxic/Morning Sun/Drill Run ~ Toxic/Morning Sun/Drill Run
 
Ugh, Firestrike, I want to command you to Roost, but that would end up killing you from energy consumption, if you even learned Roost, which you don't. So instead, we'll take our KO and run with it. See if we can keep ourselves from getting poisoned, too - I know you're paralyzed, but priority is priority. Use Quick Attack until it works, which is hopefully the first time and if not that even more hopefully the second time. From 6%, it should KO.

Quick Attack x3
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 8

Superbird OOO

combusken.gif

Health: 11%
Energy: 23%
(Firestrike) Combusken [M] <Blaze>
Commands: Quick Attack x3
Status: Finally feeling chilled. Attack +2, Defense +2, Special Attack -2, Blaze in effect, Paralyzed (severe)

ultraviolet oOO

078.gif

Health : 6%
Energy : 43%
(Seven) Rapidash [M] <Flash Fire>
Commands: Toxic/Morning Sun ~ Toxic/Morning Sun/Drill Run x2
Status: Gasping rapidly. Speed -2

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1, Infatuated (moderate)


Seven got the message. Her trainer knew his time on the field was done, so it was time to make his mark on the battle before he had to throw in the towel. Though every movement was a struggle, Seven sought to make up for his embarrassing miss from earlier. Shutting his eyes against the pain, he coughed up a delightful mess consisting of his Poffin breakfast and some noxious chemicals. Trying not to dwell on the taste, he used his tongue to shape the gunk into a ball. With the blob ready to be launched, he saw Firestrike had moved away from his usual position. Seven had only a moment to gaze before the Combusken slammed into the Rapidash, his limbs cooperating in the pivotal moment. Seven was caught completely off-guard, and the final drop to the snow was enough to put him at peace. Victorious, Firestrike struck a Captain Morgan pose atop Seven’s fallen form, miming a Champion’s Belt.

End of Round 8

Superbird OOO

combusken.gif

Health: 11%
Energy: 19%
(Firestrike) Combusken [M] <Blaze>
Status: Thinking about the paparazzi that will greet him. Attack +2, Defense +2, Special Attack -2, Blaze in effect, Paralyzed (severe)

ultraviolet oXO

078.gif

Health : 0%
Energy : 43%
(Seven) Rapidash [M] <Flash Fire>
Status: KO’d

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1, Infatuated (moderate)


Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions.

Ref Notes:
-Firestrike had to use a bit more energy to have priority while paralyzed.
-ultraviolet sends out, then Superbird commands next.
 
All right, Firestrike, you've done really well, and we're probably not gonna make it through the round. So before you go out, let's lay down some statuses. Toxic first, and then as soon as that works, Will-o-Wisp. If you're taunted, try to use Rock Tomb and get that speed loss. If by the third action you're still conscious, Baton Pass to Gorouna instead of statusing.

Toxic / Rock Tomb ~ Toxic / Will-o-Wisp / Rock Tomb ~ Baton Pass / Rock Tomb
 
Hm, no thanks. Let's avoid that status with Fly; if Firestrike's still alive somehow, use Quick Attack to knock him over before he can Baton Pass.

Fly (up) ~ Fly (attack) ~ Quick Attack
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 9

Superbird OOO

combusken.gif

Health: 11%
Energy: 19%
(Firestrike) Combusken [M] <Blaze>
Commands: Toxic/Rock Tomb ~ Toxic/Will-O-Wisp/Rock Tomb ~ Baton Pass/Rock Tomb
Status: Thinking about the paparazzi that will greet him. Attack +2, Defense +2, Special Attack -2, Blaze in effect, Paralyzed (severe)

ultraviolet oXO

murkrow.gif

Health : 100%
Energy : 100%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Commands: Fly ~ Fly ~ Quick Attack
Status: Grimacing at the cold seeping into his feet.

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1, Infatuated (moderate)


ultraviolet recalled her fallen warrior, the majestic steed spread-eagled across the snow drifts. Seven’s trainer thought for a few seconds before grabbing a new ball off of her belt; Tilda’s remained in her pocket for later. The Pokeball was tossed, and from the white light materialized a small raven-like creature, covered in obsidian feathers and donning a brimmed witch’s hat. Dorito the Murkrow descended to the frozen ground and immediately clenched his muscles. The snow beneath him and falling from above seemed to reach out with icy tendrils, already chilling the poor bird to the bone.

Without further urging, Dorito lifted off again, his stiff wings stretching as he aimed skyward. As he flapped, he kept his eyes trained on his opponent, who had clearly seen enough of the dismal arena. Dorito rose higher into the swirling winds, the snow a blustering constant. As he gained height Firestrike appeared smaller and smaller, the Combusken barely acknowledging his new opponent in his exhaustion. Finally, as Dorito reached a high-flying plateau, Firestrike lazily tilted his head towards the clouds. With little hope in mind, he began to gargle with acids, producing a vibrant purple mush of nasty chemicals. Facing almost vertically, he spat the blob in the direction of Dorito’s black speck. The blob ascended rapidly for a moment or two, before plopping back down into the snow, the toxins dispersing. The entire display was disappointing. Firestrike was done.

Dorito was happy to whisk him off of the battlefield. Seeing the unimpressive action come to a close, the Murkrow made a beeline back towards the Earth. Crooked beak cutting through the gusting winds, Dorito hurtled towards Firestrike, who merely shut his eyes and awaited the end. He had done his duty, so he was content. Dorito slammed into Firestrike, causing him to tumble down into the snow. Dorito hopped back up after delivering the blow, leaving the unconscious Firestrike to accumulate snowflakes on the ground.

End of Round 9

Superbird XOO

combusken.gif

Health: 0%
Energy: 15%
(Firestrike) Combusken [M] <Blaze>
Status: KO’d!

ultraviolet oXO

murkrow.gif

Health : 100%
Energy : 96%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Status: Hoping each of his opponents will go down so easily.

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1, Infatuated (moderate)


Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions.

Ref Notes:
-Toxic missed the highflying Dorito.
-Superbird sends out, then ultraviolet commands next.
 
sorry!! okay Dorito, let's just go on the offensive and go with Snarl, Dark Pulse, and Snarl again. We'll do something more strategic later. If Snarl happens to get Cursed Body'd after your first action, switch to Ominous Wind instead.

Snarl ~ Dark Pulse ~ Snarl/Ominous Wind
 
Hm. I don't terribly like the idea of you taking those Snarls, but they're still advantageous to us in the sense that Dorito isn't gonna be moving much, and the cold is much worse for him than it is for you. Protect first, to make sure he doesn't switch to Ominous Wind on action 3. After that, let's use two Blizzards with enhanced accuracy from the snow - if he's gonna use Super-effective moves on you, the least you can do is return the favor. Maybe we can even freeze him, which might be nice.

Protect ~ Blizzard x2
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 10

Superbird XOO

frillish.gif

Health: 100%
Energy: 100%
(Quabbel) Frillish [M] <Cursed Body> @Lucky Egg
Status: Adopting the “predator” mentality. Speed -1

ultraviolet oXO

murkrow.gif

Health : 100%
Energy : 96%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Status: Hoping each of his opponents will go down so easily.

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Firestrike was hastily recalled, and quickly another Pokemon was sent out in his place. From Superbird’s next Pokeball, a floating and wispy character emerged, a look of shock every present on his face. Though he appeared already mystified, behind his visage he was cool, collected, and ready to keep the good momentum going.

Dorito was surprised by his next opponent. He had figured that he would be facing something that wouldn’t be so easily conquered by his natural wrath. Well, he certainly wasn’t going to complain. He opened his crooked beak wide, as if yawning, and released a bone-chilling squawk that carried far even in the howling wind. The emission was far more gravelly than the bird would normally have produced, unnerving those who heard it. Quabbel did not fit that category. Before even taking a second to catch his bearings or survey Dorito, he had conjured up a translucent energy shield. Uncommonly, he adjusted it so it formed a bubble around his head, rather than a flat barrier in front of him. As a result, his noggin was soundproofed, and neither the howling wind nor the frightening call perturbed him. Seeing Dorito shut his trap, he dissolved the energy shield.

Dorito shivered and shook out his talons a he felt them starting to numb. He wished he could be up flying again simply so that he could stay warm and mobile. Alas, orders were orders, and hitherto he hadn’t taken any damage from either opponent, only Mother Nature, who was clearly not having a good day. All of this pessimistic thinking had Dorito in quite a huff. Channelling this negative temperament, he fanned his wings and released a fast-travelling wave of rancorous energy, midnight black in pigment. Quabbel put up no defenses this time, and the pulse ripped through his gelatinous form, balancing the frigid conditions with a caustic sensation. He trembled and floated backwards a bit; Dorito wasn’t a pushover.

Quabbel was still confident, and knew he wasn’t a laughing matter either. Looking around him, he grinned internally, gleefully realizing how little he would have to do to for his next action. Whipping his flimsy arms around, he took to changing the direction of the wind, halting its randomness, instead pushing it towards a more concentrated goal. Soon, the tempest had begun to swirl around Dorito, who nervously cocked his head from side-to-side, looking for an escape route. Quabbel had given no such way out, and with a few more dramatic gestures, the circle of wind began to squeeze tighter and tighter around Dorito. As the Murkrow descended into full-blown panic, the gusts started their buffering. Soon, Dorito was merely a mess of feathers, abandoning all dignity in the raging storm. He grimaced each time a piece of ice struck his coat, and gasped when he was blinded by the snow. After what felt like an eternity, the winds died down, and Dorito was left panting. Now his opponents had hurt him.

Still, as shocked as he was, Dorito was in fairly good health, and after a few seconds he was ready to continue again. Two could dance the super-effective tango, it seemed. Raising his head high again, the Murkrow cawed ominously, the noise this time heard by Quabbel. The Frillish tried to raise his arms to cover his ears, but the nefarious sound still broke through, and he felt his spirits lower. Instantly, as he had heard the sound, bad memories had flooded his conscience. He didn’t want to think about any of those occurrences again. Dorito was not free from negative effects either, as he felt an idea of his, impossible to place now, seem to disappear. He would worry about that later. Though flooded by unhappy thoughts, Quabbel was perfectly happy to create some bad memories for his opponent. Again, he let nature fight for him, the winds whistling around the battlefield happy to abandon their erratic dance to assist him in combat. Dorito got a face full of snow this time, and as the storm settled, he realized that even a Frillish could put up a good fight.

End of Round 10

Superbird XOO

frillish.gif

Health: 70%
Energy: 76%
(Quabbel) Frillish [M] <Cursed Body> @Lucky Egg
Status: Cautiously confident. Special Attack -1

ultraviolet oXO

murkrow.gif

Health: 65% [CAPPED]
Energy: 80%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Status: Can no longer feel his feet. Speed -1, Snarl disabled (3 more actions)

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions.

Ref Notes:
-As I've told other participants in battles I'm reffing, right now is a very busy time for me, so reffings may be slower than usual (like this one). If that's OK with you, I should be back to normal by the end of next week.
-As Firestrike has fainted, Tilda's infatuation is gone
-Quabbel’s Terrain Damage: 6% health, 6% energy
-Dorito’s Terrain Damage: 12% health, 6% energy
-Apparently Frillish are terrestrial, so Quabbel takes the speed drop
-I debated over whether Blizzard should cost less energy, as the battle seems to be taking place in a blizzard already, but as the arena description merely mentions that it is “snowing”, with no real stormy conditions present, I had it cost the normal amount of energy
-The second Snarl was disabled by Cursed Body
-Dorito hit the Damage Cap on the third action
-Superbird commands next
 
Sweet! Nice going, Quabbel. As expected, it only takes two Blizzards to hit that damage cap.

This round, let's start with a Confuse Ray, unless you are taunted, in which case use Blizzard. Same thing for the rest of the round - confuse ray until he's confused and Blizzard if it won't work or he is already confused - unless you're tormented and/or can't use Blizzard for some reason when you otherwise would, in which case get some movement on with Waterfall on the second action. If, by the third action, you've used Blizzard once and Waterfall once, use Scald instead of Waterfall; if you've used Blizzard twice by that point, use the Scald on the ground instead, and try to melt as much snow as possible around you - see if we can't get a water source ready for the next round.

If he makes a Substitute and you've used Blizzard on it but it hasn't broken yet, use whichever Water-type move you have that action to finish it off.

Finally, if at any point, Dorito is unreachable/unhittable (barring a Substitute) by any of your attacks, default to Confuse Ray.

Confuse Ray / Blizzard / Waterfall x2 ~ Confuse Ray / Blizzard / Scald
 
sorry!! i haven't had much free time this week.

I'm not liking the look of this round, so let's beat Quabbel to the punch with Flatter, then Fly into the sky and use Thunder Wave from above him.

Flatter ~ Fly ~ Thunder Wave
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 11

Superbird XOO

frillish.gif

Health: 70%
Energy: 76%
(Quabbel) Frillish [M] <Cursed Body> @Lucky Egg
Commands: Confuse Ray/Blizzard/Waterfall x2 ~ Confuse Ray/Blizzard/Scald
Status: Cautiously confident. Speed -1, Special Attack -1

ultraviolet oXO

murkrow.gif

Health: 65%
Energy: 80%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Commands: Flatter ~ Fly ~ Thunder Wave
Status: Can no longer feel his feet. Speed -1, Snarl disabled (3 more actions)

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Dorito tried to ignore the icicles that were forming along the brim of his top hat and think positively. He was still the dark-type, and his opponent wasn’t fairing to much better than he in the elements. It sounded like the right time to try and cheer him up. Dorito dropped his fight stance and smiled, false authenticity running rampant. Sounding as genuine as he could with his squawking tones, Dorito started to level compliment after compliment at his ghostly rival, who continued to look as aghast as normal. Praise seemed to rain down from the sky, Dorito hitting on his mastery of Blizzard, the fluidity with which he moved, and his spookiness factor. Though Quabbel’s face hardly altered, on the inside the Frillish was scarlet with embarrassment. No one had ever talked about him like that before, not even his trainer. Quabbel stared back at Dorito, who was fighting for geniality in the aggravating temperatures.

The gears in the Frillish’s mind were spinning uncontrollably, his thoughts splintering in random directions as he rambled inwardly. Perhaps he was a better battler than he thought? Perhaps one day he’d be the best Frillish on the planet? The best Jellicent? Maybe he, single-handedly, could win the League Championship for his trainer? The possibilities were endless. As he pondered to himself, he absentmindedly swung his floppy arms around his body. As was inevitable, with a particularly surge of positivity coursing through his synapses, one of his arms flew high enough to strike him right in the centre of his face. He flinched, and befuddled, escaped from his daydreams. Who had done that? Surely not the greatest Frillish in all the land?

From across the wintery landscape, Dorito nearly doubled over from holding back his screeching guffaws. He was in a much brighter mood, especially considering he was finally able to take to the skies again. Spreading his stiff wings, he gave a few flaps to stretch out his limbs, before going up. He was both literally and figuratively warmed by this return to his comfort-zone. Soon he was high above Quabbel, who looked the more perplexed. The Frillish was slowly trying to compose himself. He knew he was the greatest, but he supposed that he had to demonstrate it to his crowd of four. Keeping his arms firmly in place at his sides, he generated a chain of bedazzled motes that hung in the air like a vibrant halo, slowly circling his bulbous head. Common sense tainted by his brief wash of euphoria, Quabbel was not daunted by the distance, and sent the flashing train towards the clouds. Dorito saw the bright flashes before they were close enough to mesmerize him, and he knew enough to quickly dart out of the way, keeping his eyes steady on a distant pine forest. Judging that the coast was clear, he flitted back around to see Quabbel shaking his head in disgust.

Steadying himself in the shearing winds, Dorito took his time honing in on Quabbel, who was still trying to think clearly again. Hitting a patch of calm amongst the volatility of the gale, Dorito squawked and released a small yet pesky ball of electric current that wavered through the air on its course for Quabbel. The Frillish was still far too occupied with his own devices to notice the encroaching charge, and was thus caught off guard as sparks began to weasel their way through his body. His already addled brain took another blow as his nervous system tried to reboot itself, still fighting with the lingering electric charges. Succumbing entirely, he let his crippled body rest. He didn’t need it anyways. Though Dorito remained high above him, Quabbel had no trouble sending whirling gusts up to his level, capturing shards of ice as they went. The Murkrow was not safe even towering above the battlefield, as Quabbel again let the power of nature tear through Dorito’s feathery coat. A howl echoed long and intimidating across the wasteland as the winds died down again, leaving Dorito in quite a foul mood.

End of Round 11

Superbird XOO

frillish.gif

Health: 62%
Energy: 60%
(Quabbel) Frillish [M] <Cursed Body> @Lucky Egg
Status: Sour. Speed -1, Confused (2 more actions), Paralyzed (severe)

ultraviolet oXO

murkrow.gif

Health: 45%
Energy: 68%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Status: Scouring for a safe haven

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions.

Ref Notes:
-I have free time again! I should be able to ref with some semblance of regularity now
-Quabbel’s Terrain Damage: 4% health, 4% energy
-Dorito’s Terrain Damage: 4% health, 2% energy
-Quabbel confusionfail’d on the first action (which I considered movement, so no terrain damage)
-“if it won’t work” is a bit vague, regarding Confuse Ray. Quabbel used it on the second action as he was feeling extra-confident, and there was still a chance it could hit a high flying Dorito (at least going off of how I ref flight)
-Alas, it still missed
-But, Quabbel knew better on the third action and went for Blizzard instead
-Thunder Wave also had its accuracy slashed, but it still struck
-Blizzard took no accuracy nerfs, as it makes sense that Quabbel would be able to conjure a snowstorm higher in the air. It cost a bit more energy as a result of the distance
-Staying aloft would involve movement, so no terrain penalty on the last action for Dorito
-ultraviolet commands next
 
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