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Superbird vs. ultraviolet

yooo I was curious about how you determined the duration of Quabbel's confusion? what's his chance for confuse-failing right now? (like is he mildly confused? severely confused?)
 
yooo I was curious about how you determined the duration of Quabbel's confusion? what's his chance for confuse-failing right now? (like is he mildly confused? severely confused?)

Regarding confusion, I roll once it first comes into effect to determine whether it will last 4, 5, or 6 actions (in this case it was 5). Then, each turn the Pokemon is confused, the chances of them being confused goes down incrementally by 10%, starting at 40%, 50%, or 60% respectively. So after Flatter struck, Quabbel had a 50% chance of being fully confused, then 40% the next action, 30% the final action. If Quabbel gets hit by a powerful move (usually 10%+ damage) or uses Chill, Calm Mind, etc. the count goes down by 1.

I probably should have clarified earlier, as I don't tend to use a severe/moderate/mild spectrum. Does that sound fine to you two?
 
I guess it does seem kind of odd.

Potentially, Quabbel could roll a 4, have a 40% chance on the fist action of confusion, then on the second action of confusion use Calm Mind and have the confusion weaken on its own by 10%, giving only a 20% chance of confusion after the second turn of confusion. It just seems to reduce really steeply, particularly from a move that 100% causes confusion. I would maybe expect something like this from say, Water Pulse, that has a chance to cause confusion, I guess?
 
I understand where you're coming from, and I can certainly re-evaluate how I treat it, but it would also feel odd (and a teensy bit unfair) to change my scale for a status condition in the middle of a battle. I suppose I just work off of the games where confusion is such a brief condition, it makes sense to me to have it disappear fairly quickly. To each their own though.
 
oh sure, no problem, I just wanted to ask. ANYway I didn't mean to not command for like two weeks so:

I want you to circle above Quabbel and be as annoying and irritating as possible. Use Snarl again, but watch your opponent. If Quabbel tries to attack, swoop down and use Sucker Punch. If Snarl is disabled or Quabbel is unhittable, be the chillest bird and fly around using Calm Mind.

Snarl / Sucker Punch / Calm Mind x 3
 
I think we can afford to take that damage, Quabbel - your Blizzards should do more than your opponent's Sucker Punches. But first, let's use an Acid Armor to soften those Sucker Punchs a little bit.

Acid Armor ~ Blizzard x2
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 12

Birdy
XOO

frillish.gif

Health: 62%
Energy: 60%
(Quabbel) Frillish [M] <Cursed Body> @Lucky Egg
Commands: Acid Armor ~ Blizzard x2
Status: Sour. Speed -1, Confused (2 more actions)

ultraviolet oXO

murkrow.gif

Health: 45%
Energy: 68%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Commands: Snarl/Sucker Punch/Calm Mind
Status: Scouring for a safe haven

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Dorito turned down towards Quabbel again, his keen eye trained on his every move, awaiting a hint of the Frillish’s intentions. Quabbel did move, but clearly not in an aggressive way. He did not even glance at Dorito, instead reaching one of his frilly arms downwards, getting a handful of the thick film that protected the weak, fleshy underside of his legs. Not staring at the off-white substance for long, he began to lather it on the front of his legs. Soon his other arm was in on the act, promptly smearing liberal amounts of goo all over his body, rendering him slimy to the point of off-putting. Quabbel didn’t seem to mind being drenched with the goop, as it provided a small bit of insulation from the biting cold.

That was enough for Dorito. He could see Quabbel had no malicious ideas for the current action. He responded with a move that could also be considered off-putting, but for a different reason. Dorito’s beak opened wide, and from the gaping maw came a low and frightening call, like the raven prophesising certain doom. While the trainers (now no longer able to feel any extremities) simply a heard a baritone drone, Quabbel shivered not only from the gelid wind, but from the subtleties he could hear in Dorito’s discharge. Below the monotone whine he could just make out the incantation of an ancient spell, nearly lost among the bluster and the presiding noise. Still, he was frightened by the attack on his ear drums, and no longer felt quite as self-confident as in the minutes prior.

Now, still stricken, Quabbel began to call on the overarching chill to further his cause once more. Dorito had become incredibly familiar with the move, including the preparation. As a result, he had no trouble distinguishing the action and beginning his descent. His long descent. Though he had had plans to strike before Quabbel could truly kick up the winds, the gravity of the distance he had to travel sunk in without much delay. Quabbel saw Dorito moving and merely adjusted the focus of his storm-brewing. As Dorito came closer and closer, the gusts became stronger and more tinged with ice, digging into his much-maligned feathers. Still, he persevered. The storm was in full force as he finally got close to Quabbel. With one final squawk he burst out of the icy cloud, the stone tucked in his hat emitting a prominent, shadowy aura, and delivered a swiping blow with his wing to the Frillish, who was surprised by the Murkrow appearing so suddenly out of the haze. Luckily, his move was already finished, and any loss of concentration was therefore unimportant.

Once more he channelled pure arctic power to do the damage he needed to inflict. It was no question of guessing for Dorito, who continued to identify the telltale signs of an incoming Blizzard. This time, in terms of distance, he was more adequately prepared. He swooped forward once more and delivered a much earlier crunching swipe. Quabbel was temporarily stunned, but he put it behind himself quickly and resumed preparing for his attack. The infinity of Siberian winter continued to impress as he generated another cyclone of frozen pain for Dorito to fight with futility against. He was merciless.

End of Round 12

Birdy XOO

frillish.gif

Health: 27% [CAPPED]
Energy: 44%
(Quabbel) Frillish [M] <Cursed Body> @Lucky Egg
Status: Becoming more and more frightened of Dorito. Speed -1, Defense +2, Special Attack -2

ultraviolet oXO

murkrow.gif

Health: 19%
Energy: 57%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Status: Trying as hard as he can to tilt the scales in his favour. Dusk Stone activated

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions.

Ref Notes:
-Quabbel Terrain Damage: 6% health, 6% energy
-We had the whole discussion about confusion duration, and yet the Snarl cancelled it out. This was merely due to the status condition being generated from Flatter. Compliments only go so far when the person who divvies them out is also trying to curse you.
-As a result, the Special Attack boost disappeared as well
-Dorito was able to recognize that Quabbel was using Blizzard, but from his height it took him a full action to reach the Frillish and deliver his attack
-Which could be seen as a good thing, as that meant his Dusk Stone in time for it to affect both Sucker Punches
-He remained down low for the third action, so he was able to put the increased priority to good use
-Quabbel hit the Damage Cap on the third action
-Dorito is thus still flying in the air, but not out of reach, simply not on the ground
-Critical hits (with Super Luck to boot), confusion fails, misses, freeze chances, Cursed Body. I am wholly disappointed that the RNG Gods decided nothing fun was going to happen this round
-Birdy commands next

EDIT: Hey, I'm a Butterfree!
 
Last edited:
There we go, Quabbel! Good job doing some work out there! We're in the lead, and by a solid enough margin that we've got a good chance at winning this so far.

With that in mind, keep on Blizzarding. You're definitely not going down without a very cold fight, and it should only take two successful hits to take Dorito down - only one if he decides to stay still at all this round, methinks. Switch to Ice Beam if for some reason (e.g. Torment) you can't use Blizzard. And if Dorito tries to use either Confuse Ray, Swagger, or Flatter, Magic Coat that right back at him. We should win it this round, but if we don't, know that you've done a fantastic job out here, and by the time this battle ends you should be just about ready to evolve!

Blizzard / Ice Beam / Magic Coat x3
 
Re: Birdy vs. ultraviolet

Hmmm... at this stage, our best strategy is really just to spam Dark Pulse. Still circle around and try not to stay in the same spot for too long, and let's hope for a miss. Switch to Sucker Punch if you can't use Dark Pulse for some reason.

Dark Pulse/Sucker Punch x 3
 
Re: Birdy vs. ultraviolet

Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 13

Birdy XOO

frillish.gif

Health: 27%
Energy: 44%
(Quabbel) Frillish [M] <Cursed Body> @Lucky Egg
Commands: Blizzard/Ice Beam/Magic Coat x3
Status: Becoming more and more frightened of Dorito. Speed -1, Defense +2, Special Attack -2

ultraviolet oXO

murkrow.gif

Health: 19%
Energy: 57%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Commands: Dark Pulse/Sucker Punch x3
Status: Trying as hard as he can to tilt the scales in his favour. Dusk Stone activated

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Continuing to fly circles around Quabbel, Dorito began to concentrate the most malevolent pieces of his vitality, generating a small cloud of midnight black energy around his gliding form. The cloud grew and became more opaque with each passing second, until finally it was nearly impossible to see any of the bird behind the looming shadow. With an intimidating squawk, Dorito released the energy in a pulse of darkness that swept across the barren plains. Due to Dorito’s height, the fast-travelling blast was right on level with Quabbel’s head, which it impacted upon with no sound, but a considerable amount of sound. Quabbel nearly flipped backwards, but just managed to keep his balance. Reopening his scrunched eyes, the Frillish was awfully dazed. Before him were only blurred patches of colour, and though Dorito’s was distinctive, he could not place the bird as he continued to move in a random pattern. Quabbel groaned and threw his tentacles against his face, trying to break free of his stupor.

Dorito was not about to let this touch of grace go wasted. Quickly the bird generated another foreboding aura, covering himself much more quickly than before. While Quabbel continued to try and right the ship, Dorito unleashed an identical wave of energy from only a few seconds earlier. This one also struck Quabbel on the head, but the Frillish was not so lucky this time. He did flip backwards, his head collapsing against the drifts below. Feebly, he tried to lift his body back to a “standing” position, but he could hardly move his tentacles. Hope lost, he let himself drift into unconsciousness.

End of Round 13

Birdy XXO

frillish.gif

Health: 0%
Energy: 42%
(Quabbel) Frillish [M] <Cursed Body> @Lucky Egg
Status: KO’d!

ultraviolet oXO

murkrow.gif

Health: 19%
Energy: 49%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Status: Almost overcome by self-confidence. Dusk Stone activated

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions

Ref Notes:
-Quabbel Terrain Damage: 2% health, 2% energy
-Dark Pulse made Quabbel flinch on the first action
-Birdy sends out, then ultraviolet commands next
 
Re: Birdy vs. ultraviolet

Well, the RNG has spoken. Well done, Quabbel. Anyway, come on out, Deru, and let's win this.
 
Re: Birdy vs. ultraviolet

Nice job! Now I need you to make things easier for Tilda later on. Let's go with Thunder Wave, Toxic and Confuse Ray. If Deru protects/detects, take the opportunity to sit and use Roost. You'll take arena damage from this, but you should still get a net gain out of it. If Deru manages to get a substitute up or you're Taunted, just switch to Air Cutter for this round.

Thunder Wave/Roost/Air Cutter ~ Toxic/Roost/Air Cutter ~ Confuse Ray/Roost/Air Cutter
 
Re: Birdy vs. ultraviolet

I don't like the idea of you having all those status effects, Deru, and I'm sure you don't either, but the only way we would be able to protect ourselves from then would put us at a bigger disadvantage. And the last thing we want to be is confused, so that takes away more of our options...

Thankfully, paralysis won't be that huge of a deal, given that most of your powerful attacks aren't going to require movement anyway - you can launch Flamethrower and Dark Pulse without moving. So for the time being, let's just finish our opponent off with two Flamethrowers. Nasty Plot if you have time afterwards.

Flamethrower ~ Flamethrower ~ Nasty Plot
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 14

Superbird XXO

houndour.gif

Health: 100%
Energy: 100%
(Deru) Houndour [F] <Flash Fire> @Lucky Egg
Commands: Flamethrower x2 ~ Nasty Plot
Status: Hunting for snowflakes with her tongue.

ultraviolet oXO

murkrow.gif

Health: 19%
Energy: 49%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Commands: Thunder Wave/Roost/Air Cutter ~ Toxic/Roost/Air Cutter ~ Confuse Ray/Roost/Air Cutter
Status: Almost overcome by self-confidence. Dusk Stone activated

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Before too much of the storm could cover Quabbel, Superbird recalled the fallen jelly and quickly grabbed a different Pokeball from his belt. From within came a chipper hound, who immediately began to pant excitedly at the prospect of being allowed to bound through the snow; her eternal flame would keep her warm for hours. Superbird shook his head a couple of times and pointed in the direction of Dorito, who had now begun to circle his new opponent. Deru got the message and growled menacingly up at the grim raven, who chose to ignore the primitive beast’s attempts at intimidation.

Dorito welcomed Deru to the party with a quick jolt of electricity, shot from the tips of his wings and headed right for the ridges on Deru’s back. The Houndour felt a small pang as the zap hit her back, but otherwise did not seem to be too pained by the spark. She tried to take a step forward, but found that she could hardly raise her paw, as if arthritis had grasped it in the past few seconds. After a few more pushes, she gave up and relaxed back into her regular standing position. Not happy with this, her now meddled nervous system decided to throw one of her back legs into the air. Deru whimpered in terror, not feeling in tune with her own body, and so early into the match! She tried to forget about the bothersome tingling sensation now running through her body and focus on what she could do.

Though she was not bothered by the cold, Deru was easily able to heat up the arena a little bit. Opening her mouth and engaging her fire sac, she began to breathe out an even stream of fluid flame. The fire tickled Deru’s red nose as it wormed out of her gullet, and quickly eliminated all snowflakes that dared come too close. Dorito may have had the drive to try and outwit the undulating fire-serpent earlier on in the battle, but now the poor Murkrow was far too exhausted to consider the proposition. The flames engulfed him and started to burn away the tips of his feathers. As the heat brushed his skin he let out a garbled cry of agony, tongues of flame torture to his already aching muscles. The flames dispersed without much delay, but they left Dorito with only fumes to run on.

The Murkrow knew his time had nearly come, but he wasn’t altogether upset. He had knocked out two enemies, both much larger than him, and he was going to make it a lot easier for Tilda to handle Deru when she finally returned to the battlefield. It was with a closing sense of pride that Dorito hacked up an amorphous blob of half-digested food scraps and noxious chemicals. Dorito spat the glob on the exact same line as his scrambling shock from the previous action, this one as well hitting on Deru’s back. The Houndour flinched as the poison landed, and tried to reach an uncooperative paw around to wipe it off as it began to diffuse into her bloodstream. In mere seconds, Deru’s veins and arteries were now infested by a whole host of delicious pathogens, just ready to make life a living hell for the helldog. Deru was allowed to take her anger out on Deru one last time,as she released a second coil of blistering fire. The flames surrounded Dorito and had knocked him out in moments. The bird fell to the ground, duty served.

End of Round 14

Superbird XXO

houndour.gif

Health: 99%
Energy: 92%
(Deru) Houndour [F] <Flash Fire> @Lucky Egg
Status: Ticked off. Paralyzed (severe), Badly poisoned (1% this round, 2% the next)

ultraviolet oXX

murkrow.gif

Health: 0%
Energy: 41%
(Dorito) Murkrow [M] <Super Luck> @Dusk Stone
Status: KO’d!

361.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Speed -1


Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions

Ref Notes:
-Apologies if I referred to Deru as a “he” at all in there, or if I spelled Houndour as Houndoor. I could not get either of those out of my head
-As a move not involving movement, I did not roll for paralysis for either Flamethrower
-ultraviolet must send out Tilda, so Superbird can order next without waiting for her to post
 
Excellent job, Deru, and sorry about those status conditions. They may be frustrating, but at least you're still mobile, and pretty healthy.

Tilda is coming out next - against another Fire-type, no less. Given that Dorito inflicted poison, and Tilda is an ice-type, I have a feeling she'll try to stall us out and make that poison do as much damage as possible.

Start with Role Play to copy that Ice Body of hers and get yourself a nice bit of recovery to offset your poison damage. After that, let's Taunt Tilda to stop her from doing any of that stalling nonsense, and if it doesn't work on Action 2, try again on Action 3.

Also on actions 2 or 3, and this takes higher priority than Taunt does, if Tilda just used Water Pulse on you, use Spite immediately afterwards. If Tilda tries Water Pulse on action 1 and you can Spite her before she moves on Action 2, do that.

If you aren't doing anything else, use Snarl.

Role Play ~ Taunt / Spite / Snarl x2
 
Alrighty, well if it's attacks Deru wants then it's attacks she'll get. Start with using Hidden Power to see what we the RNG gives us, then switch to Secret Power.

Hidden Power ~ Secret Power x 2
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.

Round 15

Superbird XXO

houndour.gif

Health: 99%
Energy: 92%
(Deru) Houndour [F] <Flash Fire> @Lucky Egg
Commands: Role Play ~ Taunt/Spite/Snarl x2
Status: Ticked off. Speed -1, Paralyzed (severe), Badly poisoned (1% this round, 2% the next)

ultraviolet OXX

snorunt.gif

Health: 84%
Energy: 78%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Less than thrilled to be back. Speed -1, Dawn Stone in effect)

Dorito disappeared in a flash of red light, the snow that had settled on her stagnant form tumbling to the earth. ultraviolet, bound to the rules of the match, was forced to grab Tilda Swinton’s Pokeball from her belt once more. The Snorunt re-emerged, perking up and searching for Firestrike, her off-and-on lover. The Combusken, long ago fainted, was nowhere to be seen. Besides the three trainers, Tilda’s only company was Deru the Houndour, who glared meancingly in her direction. Looks like Tilda wouldn’t be wooed any longer.

Though Tilda shivered uncontrollably and looked generally uncomfortable in all situations, Deru had been asked to adopt this persona. Something about it must give the Snorunt an advantage in such frigid conditions. As such, Deru began to tuck in her legs, and lower her snout, replacing arrogance with bashfulness. She collapsed in on herself, almost forming a ball of dog. From here, she began to roll back and forth in the snow, trying to get the powder to stick to her coat. As she rolled, she merely caused the snow to melt as it came in contact with her heated body. Making a sacrifice, she extinguished her eternal fire, allowing the snow to remain solid, rather than pool around her. As she rolled, the flakes did begin to adhere to her coat, providing her with her own makeshift snow shield. When she felt that the coating was fitting, she rolled back through the small puddles left by her earlier attempts to cover herself. The fresh water was starting to refreeze, so Deru moved hastily so as to complete her armor, getting the water all over her spherical body. Soon, it froze into place, icing the cake on Deru’s frost layer. Only her head peeked out, teeth chattering not only for effect, but also due to the devastating temperatures now affecting Deru’s health.

As they always say, mimicry is the best form of flattery. Perhaps the seduction wasn’t over for Tilda. Mildly impressed by the pseudo-Snorunt now facing her, Tilda was still able to identify an enemy when she saw one. Reaching deep within herself, she charged up for an attack that she could not easily predict. As she shut her eyes and exuded power around her, small balls of energy began to dance and hover around her head. The balls alternated colours, flashing seventeen distinct shades. Tilda opened her eyes just as the orbs flashed neon yellow, and from that point onward they remained that colour. Moreover, small sparks shot out from the balls, nearly zapping Tilda as she jittered. With the clear gesture of pointing her teepee towards Deru, the spheres moved together as a force, whisking through the air, bypassing the snow, towards the Houndour. A surprising number of the motes struck Deru right in the face, sending the Houndour bowling backwards in shock. Rolling herself back to a stable position, she broke character for a moment to snarl at Tilda.

The abandonment of caricature continued, as Deru now began to speak to Tilda in her regular voice. Though every Pokemon could speak the same language (assuming they have a mouth), Deru’s voice was rough and gravelly, her jargon commonplace for a dark-type. Tilda, who preferred to speak timidly and never deviating from proper grammar, could no longer see much of a resemblance. She could however, comprehend Deru’s words, and they cut deep. Mentions of her unsuccessful love affair, her awful relationship with her parents, and how little she had done to help her team so far were just a small taste of the onslaught of insults thrown by Deru. Tilda tried to pull her teepee taut around her ears so as to block out the sound, but the Houndour was relentless. Finally, she screamed back at the Houndour, displaying her more aggressive side. Deru, rather than complete the transition to a shouting match, simply grinned and shut her trap. Tilda fumed.

Rational thought escaping her grasp, Tilda reached back down into her inner reserves, this time inwardly berating Deru all the way there. Not only did she utilize her own energy, but she also tapped into the natural powers of the Siberian landscape. Energy wafted from her shuddering mass, and as it moved outwards, particles of snow were drawn to it. As Tilda let loose another high-pitched yowl, the energy and snow swirled together, forming a concentrated beam, icy blue and still attracting the snow. The beam shot forward and slammed into Deru’s side. Ice met ice, and the Houndour grimaced as the force behind the beam gave him a nasty bruise under his coat.

For her next trick, Deru did her best to imitate the screeches Tilda had emitted earlier in the round. The result was… interesting to say the least, but while the howl did little to strike fear into anyone’s hearts, the hints of an ancient curse did the dirty work. Barely detectable to even a trained ear, the arcane phrases snaked into Tilda’s subconscious. She could rationally tell herself that she was not scared of Deru, but as she stood there, she was unmistakably uneasy. Trying to ignore the feeling, Tilda released another icy beam towards Deru. This one also struck the Houndoor’s side, but instead of merely dissipating on impact, the ice solidified against her body and the permafrost below. Though her movement had already been hindered by her acting, Deru was now truly stuck.

End of Round 15

Superbird XXO

houndour.gif

Health: 68%
Energy: 79%
(Deru) Houndour [F] <Ice Body> @Lucky Egg
Status: Fretting. Speed -1, Paralyzed (severe), Badly poisoned (2% this round, 3% the next), Frozen (severe, ice attaching body to ground), Role Playing as Tilda Swinton

ultraviolet OXX

snorunt.gif

Health: 82%
Energy: 65%
(Tilda Swinton) Snorunt [F] <Ice Body> @Dawn Stone
Status: Steam still flowing from her ears. Speed -1, Special Attack -1, Dawn Stone in effect, Tauned (1 more action)

Arena Notes:
-The snow has covered a collection of attack accessories, boulders and feathers being the main attractions

Ref Notes:
-Deru Terrain Damage: 4% Health, 4% Energy
-I forgot to mention Deru’s speed reduction last round, though it would not have changed anything
-Without Firestrike around, Tilda is no longer infatuated
-Role Play is always a fun one. Imagine Deru as an icy snowball with a free head, rolling being her only form of motion. While I found a way to copy Ice Body, this essentially compromised her immunity to the frigid conditions, as she had to drastically lower her body temperature
-As I explained earlier in regards to Tilda’s Ice Body, the ability for Deru is also only recovering 1% damage per action
-Tilda’s Hidden Power was Electric-type (and a critical hit)
-I docked a point of damage for Snarl, as it would be hard to intimidate properly when trying to imitate a shy Pokemon. I considered docking an action of effect for Taunt as well, but a two-action duration seemed a little bit unfair
-The second Secret Power froze Deru to the ground.
-I did not roll for paralysis on either of Deru’s final two attacks, as motion was not involved (though Role Play almostfailed)
-A lot of things happened this round. Please let me know if you think I messed something up, it is very possible
-ultraviolet commands next
 
Alright, well you're taunted for at least one more action and Deru is more or less a sitting duck, so you might as well go with Water Pulse. Deru will probably either spend that action unfreezing themselves or using Spite - in either case, try and keep your distance. On your second action, set up a 10% Substitute. If you're taunted, switch to Secret Power, or if Deru used Facade, use Disable instead. On your last action, make a Sub if you haven't already, otherwise (or if you're taunted) go with Secret Power or Water Pulse, if Secret Power is spited.


Water Pulse ~ 10% Substitute/Secret Power/Disable ~ 10% Substitute/Secret Power/Water Pulse
 
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