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yooo I was curious about how you determined the duration of Quabbel's confusion? what's his chance for confuse-failing right now? (like is he mildly confused? severely confused?)
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.
The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.
There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.
The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.
There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.
The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.
There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.
The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.
There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.