en: okay so when cheating tools like this get developed, it's like
en: and say, no, it's not detectable.
en: and then people get worked up and cry ~unfair advantage, ban~
en: but like, no
en: it isn't
en: it's only unfair as long as it's kept, like, a secret
en: which it isn't
en: and yes, for a while, it becomes super-centralising
en: but once tools get developed to defeat that advantage
en: there are interesting metagame consequences
en: especially in openings
en: where you don't know whether what's being broadcasted is real, or if that's just what they want you to think
en: and keeping in mind people are actually really bad at being random, even false broadcasts can provide interesting information
en: i.e. what they want you to think, and if that's what they want you to think, how do they want you to respond
en: and how might they respond to that
en: how do you respond to that
en: and did they anticipate that
en: people seem to think it would destroy the metagame
en: and it's like
en: no
en: it doesn't
en: well, it does
en: but it replaces it with a different metagame
en: I'm mean I'd love that kind of a metagame, but there sure, yeah, there are people who wouldn't
en: well not that it matters to me, since I only simulator and haven't games and wifi for, like, what, two generations? but
en: unless you can find a way to enforce a ban on it
en: that /is/ the metagame.
en: well, that becomes the wifi metagame
en: and your options are to play according to the metagame
en: or take it to a simulator which can enforce bans on it
en: (well, doesn't implement it, rather probably)
en: and hey, at least it's an interesting metagame
en: it could /definitely/ be worse