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The Omskivar vs pathos

Mmmmkay. Looks like we're starting to get the ball rolling.

Whoopi, let's go ahead and Dive back up out of the water, then just use Brine for everything. If there's a Mirror Coat going on, scratch that and use Facade. If there's a Protect, use Work Up. Remember, if there are clones, look for a shadow! If you're still in the water because the first action failed, stay under there and just Work Up.

Dive(attack)~Brine/Facade/Work Up~Brine/Facade/Work Up
 
Hmm, I'm not sure how far Whoopi can go with that dive, especially while paralyzed, so make your way as far as you can away from that pool of water. While you're distancing yourself, go ahead and call up a Sunny Day. Then we have two alternative options... If Whoopi's out of the water, we're gonna Solar Beam twice; but if she never popped out, go dive in after her - you don't need to breath, after all - and hit her with some Foul Play.

Sunny Day ~ Solar Beam / Foul Play x2
 
ASB Central Arena

Pre-Round Stats

The Omskivar Oo
Panpour Water-Stone
Whoopi (♀) <Gluttony>
Health: 53%
Energy: 64%
Condition: Just keep swimming, just keep swimming, just keep swimming, swimming, swimming. [Severely paralyzed: 21% chance of move failure, 21% speed reduction; Confused: 20% Chance of Failure; Stat Boost: Attack +2, Sp. Attack +2; Aqua Ring in effect (+1% Health every Action)]
Commands: Dive(attack) ~ Brine/Facade/Work Up ~ Brine/Facade/Work Up

pathos Oo
Porygon Up-Grade
tetris (X) <Download>
Health: 49%
Energy: 33%
Condition: Come out you silly monkey. [Stat Boost: Attack +1; Type Change: Water]
Commands: Sunny Day ~ Solar Beam/Foul Play ~ Solar Beam/Foul Play
Substitute: 15%

Round Five Start

Whoopi was keeping still below the water, waiting for the round to open. When the referee's face finally appeared over the water, Whoopi jumped from it, knocking the referee onto the ground. tetris had moved backwards, but not far enough. Whoopi was barreling at the Porygon when the mudball appeared and took the hit, scattering water and mud over the field. Around tetris' blue eyes, a faint red glow had appeared. Above, what few clouds had been floating lazily across the sky had parted, and the sun began soaking the field.

Whoopi glared from the Porygon and mud bucket across from her up to the sun. The light quickly caused her to return to facing tetris, who seemed happy enough, if a computer could be happy. Whoopi took a deep breath, pulling more water from the pond, and blasting it past herself. The water slammed into the mud tetris, causing the ball to shudder and pop, scattering mud on the real tetris. tetris shook, trying to get the mud out of its eyes, before setting its eyes on Whoopi. A yellow-green glow began around tetris, growing large quickly. The referee took a step back as tetris released the energy towards Whoopi. Whoopi went into a tumble, screeching, before landing at the feet of Omskivar. She forced herself to stand, giving her trainer a pleading look, before jumping back at tetris.

Whoopi jumped into action, hurling more water from the pond, which was quickly depleating, at tetris. However, there was no mudball to prevent this hit, which struck tetris full on. The heat had pulled most of the power from the hit out, but tetris was still knocked backwards, where it skidded to a stop. The blue eyes of the Porygon glared at Whoopi as more light pooled within the Porygon. Whoopi attempted to dance out of the way of the beam, but the light still struck her, forcing her back again to her trainer. She screeched before forcing herself back up. The rings circling her did not feel like they were doing anything when the referee dropped his flags to end the round.

Round Five End

The Omskivar Oo
Panpour Water-Stone
Whoopi (♀) <Gluttony>
Health: 22%
Energy: 58%
Condition: Panting. Ready for a rest. [Paralyzed: 18% chance of move failure, 18% speed reduction; Confused: 15% Chance of Failure; Stat Boost: Attack +2, Sp. Attack +2; Aqua Ring in effect (+1% Health every Action)]
Used: Dive (attack) ~ Brine ~ Brine

pathos Oo
Porygon Up-Grade
tetris (X) <Download>
Health: 40%
Energy: 14%
Condition: Overheating. [Stat Boost: Attack +1; Type Change: Water]
Used: Sunny Day ~ Solar Beam ~ Solar Beam​

Damage/Energy Calculations:
Whoopi Health: 53 + 1 (Aqua Ring) - 17 (Solar Beam+Up-Grade) + 1 (Aqua Ring) - 17 (Solar Beam+Up-Grade) + 1 (Aqua Ring) = 22
Whoopi Energy: 64 - 2 (Dive completion+Water Stone) - 2 (Brine+Water Stone) - 2 (Brine+Water Stone) = 58
tetris Health: 49 - 9 (Brine+Water Stone) = 40
tetris Energy: 33 - 5 (Sunny Day) - 7 (Solar Beam) - 7 (Solar Beam) = 14
tetris Substitue: 15 - 9 (Dive completion+Water Stone) - 9 (Brine+Water Stone) = 0

Notes:
- Not been the best week for me. Let me know if I have missed anything. Apologies.
- Paralysis rolls (need 21 or lower for full paralysis): 85, 23, 39
- Confusion rolls (need 20 or lower for full confusion): 45, 28, 97
- Critical Hit rolls [Whoopi] (need 10 or lower to crit): 92, 74, 68
- Critical Hit rolls [tetris] (need 10 or lower to crit): 49, 30
- Speeds for reference: Whoopi - 52, tertis - 40
- Strong Sunlight in effect for 7 more actions.

Action Sequence
pathos commands first.
 
Damn, we're just within DC range, so we gotta hit fast... ah... Two Thunderbolt's should do it. If there are clones, sweep the Thunderbolt around. If you can't hit your target, Chill - that includes her hiding underwater. If you're taunted and Whoopi's underwater, dive in after and Foul Play.

Foul Play / Thunderbolt / Chill x3
 
We've got one shot at this Whoopi, let's see what we can do.

First I want you to wait until the first Thunderbolt hits you, then use Endeavor. That should give us something to work with; then, right away, since you're still somehow faster, use Facade+Frustration.

(wait) Endeavor~Facade+Frustration
 
ASB Central Arena

Pre-Round Stats

The Omskivar Oo
Panpour Water-Stone
Whoopi (♀) <Gluttony>
Health: 22%
Energy: 58%
Condition: Panting. Ready for a rest. [Paralyzed: 18% chance of move failure, 18% speed reduction; Confused: 15% Chance of Failure; Stat Boost: Attack +2, Sp. Attack +2; Aqua Ring in effect (+1% Health every Action)]
Commands: Endeavor (Wait) ~ Facade+Frustration

pathos Oo
Porygon Up-Grade
tetris (X) <Download>
Health: 40%
Energy: 14%
Condition: Overheating. [Stat Boost: Attack +1; Type Change: Water]
Commands: Foul Play/Thunderbolt/Chill ~ Foul Play/Thunderbolt/Chill ~ Foul Play/Thunderbolt/Chill

Round Six Start

As the flags dropped to open the sixth round, Whoopi almost rushed headlong into battle until she remembered what her trainer said. Standing down for a moment, Whoopi watched the Porygon attempt to boot up. For a moment, the Porygon looked completely drained, but soon the computer was moving. The little legs were moving on the Porygon, and a scraping sound echoed across the arena. Soon, sparks could be seen from where the pieces were scrapping. The static buildup soon popped, arcing towards Whoopi. The shock caused the monkey to screech in agony, collapsing to the ground. When she finally shoved herself up, Whoopi glared at tetris. Bouncing of her feet, the monkey ran towards the Porygon, arms wide. Slamming into tetris, the duo were thrown to the ground as a cracking sound echoed from them. Standing up, Whoopi dusted herself off and limped back to her trainer, ready to end the battle. tetris, on the other hand, slowly forced itself back up, visible cracks formed along its body.

Whoopi screeched before taking off at a run again. This time, the attack was more personal. tetris, weakened greatly from the previous actions, had no time to react before Whoopi fell upon it. Whoopi flailed, beating tetris and expanding cracks. Each hit echoed across the arena, but the attack did not last long. A few fist slams in and the Porygon was knocked out. Visible from the outside, two blue rectangles covered the Porygon's eyes. When Whoopi was done, and climbed off tetris, the referee stepped forward. The faint was ruled in favor of the Blue Screen of Death. pathos recalled the battered and bruised tetris, ready to give it an Up-Grade, as the referee dropped his flags to end the round.

Round Six End

The Omskivar Oo
Panpour Water-Stone
Whoopi (♀) <Gluttony>
Health: 6%
Energy: 23%
Condition: Exhausted, but confident. No longer frustrated. [Paralyzed: 15% chance of move failure, 15% speed reduction; Confused: 10% Chance of Failure; Stat Boost: Attack +2, Sp. Attack +2; Aqua Ring in effect (+1% Health every Action)]
Used: Endeavor ~ Facade+Frustration

pathos Xo
Porygon Up-Grade
tetris (X) <Download>
Health: 0%
Energy: 9%
Condition: Fainted.
Used: Thunderbolt [Critical Hit]​

Damage/Energy Calculations:
Whoopi Health: 22 - 18 (Thunderbolt+Up-Grade) + 1 (Aqua Ring) + 1 (Aqua Ring) = 6
Whoopi Energy: 58 - 18 (Endeavor) - 17 (Facade+Frustration) = 23
tetris Health: 40 - 36 (Endeavor) - 33 (Facade+Frustration) = 0
tetris Energy: 14 - 5 (Thunderbolt) = 9

Notes:
- Same game. Missed anything, let me know.
- Paralysis rolls (need 18 or lower for full paralysis): 90, 47, 33
- Confusion rolls (need 15 or lower for full confusion): 31, 80, 16
- Critical Hit rolls [Whoopi] (need 10 or lower to crit): 37, 27, 54
- Critical Hit rolls [tetris] (need 10 or lower to crit): 7, 71, 68
- tetris' first Thunderbolt was a Critical Hit.
- For the Facade/Frustration combo: Facade had a base of 14 and Frustration had a base of 15. Facade was 16 damage and 8 energy with Frustration having 17 damage and 9 energy.
- tetris fainted in the second action.
- Strong Sunlight in effect for 5 more actions.

Action Sequence
pathos sends out.
The Omskivar commands.
pathos commands.
 
Ahhh... I think Malsh is the only one on my active squad who still hasn't seen battle so I'll go with him.
 
Well done on the combo, Zexion! I would've docked some 2-3% extra energy for the extra effort to combine two attacks, but the flavor was solid. Everything's looking pretty good to me at this point

A single Thunderbolt is gonna knock me out, and we don't have a priority move--tell you what, just Low Sweep to high heaven and see what happens. You did good Whoopi! If Malsh is going to waste time buffing, use Attract, and if there's a Protect up instead, use Double Team for as many clones as you can manage.

Low Sweep/Attract/Double Team x3
 
ASB Central Arena

Pondering his choices, pathos moved his hand around his belt, tapping each Pokeball. Finally settling his fingers on a Pokeball, pathos pulls the ball from his belt and tosses it towards the field. A small rodent appears, purple in color, and snaps its teeth at Whoopi. The referee indicates for commands to be issued, and the two Pokemon prepare to face-off.​

Pre-Round Stats

The Omskivar Oo
Panpour Water-Stone
Whoopi (♀) <Gluttony>
Health: 6%
Energy: 23%
Condition: A rat? Really? [Paralyzed: 15% chance of move failure, 15% speed reduction; Confused: 10% Chance of Failure; Stat Boost: Attack +2, Sp. Attack +2; Aqua Ring in effect (+1% Health every Action)]
Commands: Low Sweep/Attract/Double Team ~ Low Sweep/Attract/Double Team ~ Low Sweep/Attract/Double Team

pathos xO
Rattata Lucky-Egg
Malsh (M) <Guts>
Health: 100%
Energy: 100%
Condition: Smirking at his weakened opponent.
Commands: Swift ~ Swift ~ Swift

Round Seven Start

Malsh watched his opponent in her beaten and exhausted state. Taking what little pity he could muster, he jumped at the first sight of the dropped flags. Springing from his body, multiple bright stars flew towards Whoopi. Screeching and raising her arms, Whoopi attempted and failed at protecting herself. As the stars burst along her, Whoopi collapsed. As the final stars burst on Whoopi, Malsh turned his head towards his trainer, as if to question why he was wasting his time. Dropping his flags, the referee indicated that Whoopi was fainted, and The Omskivar soon recalled his Pokemon, readying the next.

Round Seven End

The Omskivar Xo
Panpour Water-Stone
Whoopi (♀) <Gluttony>
Health: 0%
Energy: 23%
Condition: Fainted
Used: Nothing

pathos xO
Rattata Lucky-Egg
Malsh (M) <Guts>
Health: 100%
Energy: 98%
Condition: That was too easy. Is this what battling is like?
Used: Swift​

Damage/Energy Calculations:
Whoopi Health: 6 - 7 (Swift) = 0
Whoopi Energy: 23 - 0 = 23
Malsh Health: 100 - 0 = 100
Malsh Energy: 100 - 2 (Swift) = 98

Notes:
- Let me know if I missed anything.
- Paralysis rolls (need 15 or lower for full paralysis): 23, 18, 61
- Confusion rolls (need 10 or lower for full confusion): 85, 17, 7
- Critical Hit rolls [Whoopi] (need 10 or lower to crit): 39, 83, 49
- Critical Hit rolls [Malsh] (need 10 or lower to crit): 49, 1, 54
- Whoopi fainted in the first action.
- As for the energy, I'm going to follow the way I currently do it, until a new ruling is issued.
- Strong Sunlight in effect for 4 more actions.
- Speeds - Whoopi: 54; Malsh: 72
- Had she survived, Whoopi would have been confused in the third action, and Malsh would have landed a Critical Hit on the second.

Action Sequence
The Omskivar sends out.
pathos commands.
The Omskivar commands.
 
Wow... sentret are a lot slower than I thought. o.o I think we're gonna go straight for the attack, Malsh, since I'm not so worried about status with you. Let's go with Skull Bashes all the way through; if you can't hit your opponent, go with Curse instead, and if there are clones, Swift away.

Skull Bash / Swift / Curse x3
 
...well it's gonna be hard to keep up, Sentret are pretty slow. But we shan't give up! Give 'im a Power-Up Punch, then see if you can hit him with a Dynamic Punch while he's in range. He'll have to get pretty close to hit you with his face, so it shouldn't be a problem; if you can't hit him with that, on the third action, Mimic Skull Bash. If you *did* hit him...well, do that anyway.

Power-Up Punch~Dynamic Punch~Mimic (Skull Bash)
 
ASB Central Arena

The Omskivar soon replaced pathos on the pondering stage. Both sides were down to their last, tapping a Pokeball, The Omskivar plucked Fletcher's Pokeball from his belt and tossed it into the field. A small brown mammal appeared, and immediately propped itself on it's tail. The white ring on it's stomach enticed Malsh as the referee called for commands.​

Pre-Round Stats

The Omskivar xO
Sentret
Fletcher (♂) <Keen Eye>
Health: 100%
Energy: 100%
Condition: Squirrelish.
Commands: Power-Up Punch ~ Dynamic Punch ~ Mimic (Skull Bash)

pathos xO
Rattata Lucky-Egg
Malsh (♂) <Guts>
Health: 100%
Energy: 98%
Condition: Ratish.
Commands: Skull Bash/Swift/Curse ~ Skull Bash/Swift/Curse ~ Skull Bask/Swift/Curse

Round Eight Start

Scrambling to action, Malsh wondered if this round would be as easy as his last. Tucking his head in, Malsh glared downfield at Fletcher. Breaking off into a full sprint, Malsh rammed towards Fletcher's stomach, and the ringed target that sat there. Running headfirst into it, Malsh and Fletcher tumbled on the ground. Scrambling to his feet, Malsh ran back towards pathos, leaving Fletcher to scramble to his tail. Settling on how his move was going to work, Fletcher jumped from his tail and ran towards Malsh, at the fastest speed he could. Rather than using his nubs, when Fletcher reached Malsh, he jumped into the air. Swinging down, Fletcher landed his tail onto Malsh's head, knocking the Rattata backwards a few feet. Shaking, Malsh glared at Fletcher, as the Sentret trotted towards Omskivar.

Letting out a small growl, Malsh tucked his head in again and sprinted towards Fletcher. As the Sentret turned around, Malsh took aim at the ring on the Sentret's stomach again. Slamming into Fletcher's stomach, the duo tumbled back to Omskivar's feet. Malsh was first up once more, and sprinted back at pathos before the opposing trainer might kick him. Fletcher stumbled to his feet, and a bruise showed on his stomach. Looking up, Fletcher watched the confident rat stand before pathos. Taking off at a Sentret sprint, Flether's tail began glowing the closer the Pokemon reached his foe. Jumping, he spun his tail into Malsh, landing a hit on the already bruised head of his opponent. Sliding backwards, Malsh looked up, and saw three Feltcher's making their way back to their trainer. Shaking his head, Malsh attempted to shake of the double vision, but only made it worse.

Staring, Malsh tucked his head back in, waiting. When Fletcher stood infront of Omskivar again, Malsh took sight at him, running a straight line towards Fletcher. The three Fletcher's taunted him as he approached. Slamming into the middle one, Malsh stayed steady and didn't tumble with Fletcher. However, he collapsed onto his side for a brief moment, his head spinning. Walking back to the triple party of pathos, Malsh waited for the trio of Sentret to attack. Fletcher, on the other hand, dropped from his tail to his nubs. Running slightly forward, throwing his head up, he acted like he was using the move he's seen Malsh use, the one where he throws his head around. When Malsh made it back to pathos, he watched from a distance, suddenly scared when he saw the triple display. Returning to his tail, Fletcher felt confident that he could land a Skull Bash easily now, while Malsh wondered why Fletcher would taunt him in such a way, to move, but not attack.

Round Eight End

The Omskivar xO
Sentret
Fletcher (♂) <Keen Eye>
Health: 60% [CAPPED]
Energy: 89%
Condition: From tummyaches, soon to headaches... [Stat Boost: Att. +1; Mimic replaced by Skull Bash]
Used: Power-Up Punch ~ Dynamic Punch ~ Mimic [Skull Bash]

pathos xO
Rattata Lucky-Egg
Malsh (♂) <Guts>
Health: 83%
Energy: 77%
Condition: Oww, my head. [Stat Boost: Def. +3; Confused: 35% chance of move failure]
Used: Skull Bash ~ Skull Bash ~ Skull Bash [Critical Hit]​

Damage/Energy Calculations:
Fletcher Health: 100 - 16 (Skull Bash) - 16 (Skull Bash) - 22 (Skull Bash) = 60
Fletcher Energy: 100 - 3 (Power-Up Punch) - 7 (Dynamic Punch) - 1 (Mimic) = 89
Malsh Health: 100 - 4 (Power-Up Punch) - 13 (Dynamic Punch) = 83
Malsh Energy: 98 - 7 (Skull Bash) - 7 (Skull Bash) - 7 (Skull Bash) = 77

Notes:
- Let me know if I missed anything.
- Accuracy Rolls [Flethcer] (need 50 or lower to hit): 41
- Confusion Rolls [Malsh] (need 35 or lower for Confusion): 72
- Critical Hit rolls [Fletcher] (need 10 or lower to crit): 84, 52, 36
- Critical Hit rolls [Malsh] (need 10 or lower to crit): 93, 63, 6
- Strong Sunlight in effect for 1 more actions.
- Speeds - Fletcher: 20; Malsh: 72. For some reason, I always saw Sentret as a speed demon. Hmm.
- Fletcher hit the Cap with the third (critical) Skull Bash!

Action Sequence
The Omskivar commands.
pathos commands.

ASB Central Arena

The Omskivar soon replaced pathos on the pondering stage. Both sides were down to their last, tapping a Pokeball, The Omskivar plucked Fletcher's Pokeball from his belt and tossed it into the field. A small brown mammal appeared, and immediately propped itself on it's tail. The white ring on it's stomach enticed Malsh as the referee called for commands.​

Pre-Round Stats

The Omskivar xO
Sentret
Fletcher (♂) <Keen Eye>
Health: 100%
Energy: 100%
Condition: Squirrelish.
Commands: Power-Up Punch ~ Dynamic Punch ~ Mimic (Skull Bash)

pathos xO
Rattata Lucky-Egg
Malsh (♂) <Guts>
Health: 100%
Energy: 98%
Condition: Ratish.
Commands: Skull Bash/Swift/Curse ~ Skull Bash/Swift/Curse ~ Skull Bask/Swift/Curse

Round Eight Start

Scrambling to action, Malsh wondered if this round would be as easy as his last. Tucking his head in, Malsh glared downfield at Fletcher. Malsh was ready to guard against whatever Fletcher was about to throw at him... he hoped, at least. The Sentret, on the other hand, was attempting, awkwardly, to figure out how he was going to use his move. Jumping off his tail, Fletcher ran on all four legs towards Malsh, at the fastest speed he could. Rather than using his nubs, when Fletcher reached Malsh, he jumped into the air. Swinging down, Fletcher landed his tail onto Malsh's head, knocking the Rattata backwards a few feet. Shaking, Malsh glared at Fletcher, as the Sentret trotted towards Omskivar.

Letting out a small growl, Malsh sprinted towards Fletcher. As the Sentret turned around, Malsh noticed the ring on the Sentret's stomach, and took aim for it. Slamming into Fletcher's stomach, the duo tumbled to Omskivar's feet. Malsh was first up, and sprinted back at pathos before the opposing trainer might kick him. Fletcher, however, took a little more time getting up. When the Sentret did, however, finally stand, a bruise showed on his stomach. Looking up, Fletcher watched the confident rat stand before pathos. Taking off at a Sentret sprint, Flether's tail began glowing the closer the Pokemon reached his foe. Jumping, he spun his tail into Malsh, landing a hit on the already bruised head of his opponent. Sliding backwards, Malsh looked up, and saw three Feltcher's making their way back to their trainer. Shaking his head, Malsh attempted to shake of the double vision, but only made it worse.

Staring, Malsh tucked his head back in, waiting. The three Fletcher's taunted him from across the field, but he didn't know which one would come to kill him, if not all three. Fletcher, on the other hand, dropped from his tail to his nubs. Running slightly forward, throwing his head up, he acted like he was using the move he's seen Malsh use, the one where he throws his head around. Malsh watched from a distance, scared that Fletcher was going to break his head even more. Returning to his tail, Fletcher felt confident that he could land a Skull Bash easily now, while Malsh wondered why Fletcher would taunt him in such a way.

Round Eight End

The Omskivar xO
Sentret
Fletcher (♂) <Keen Eye>
Health: 78%
Energy: 89%
Condition: Confident, wondering why he and his nubs are slow. [Stat Boost: Att. +1; Mimic replaced by Skull Bash]
Used: Power-Up Punch ~ Dynamic Punch ~ Mimic [Skull Bash]

pathos xO
Rattata Lucky-Egg
Malsh (♂) <Guts>
Health: 80%
Energy: 91%
Condition: Standing, head tucked in, wondering when the pain was going to come. [Stat Boost: Def. +1 (Temp); will use Skull Bash in the first action; Confused: 35% chance of move failure]
Used: Charge ~ Skull Bash [Critical Hit] ~ Charging

Damage/Energy Calculations:
Fletcher Health: 100 - 22 (Skull Bash) = 78
Fletcher Energy: 100 - 3 (Power-Up Punch) - 7 (Dynamic Punch) - 1 (Mimic) = 89
Malsh Health: 100 - 4 (Power-Up Punch) - 16 (Dynamic Punch) = 80
Malsh Energy: 98 - 7 (Skull Bash) = 91

Notes:
- Let me know if I missed anything.
- Accuracy Rolls [Flethcer] (need 50 or lower to hit): 43
- Critical Hit rolls [Fletcher] (need 10 or lower to crit): 64, 57, 88
- Critical Hit rolls [Malsh] (need 10 or lower to crit): 63, 9, 73
- Strong Sunlight in effect for 4 more actions.
- Speeds - Fletcher: 20; Malsh: 72. For some reason, I always saw Sentret as a speed demon. Hmm.
- So, I bet that didn't go as planned. I followed you commands to a T pathos, sorry.

Action Sequence
The Omskivar commands.
pathos commands.
 
Last edited:
Er ... two-turn moves in ASB only require one action to use. Malsh should have used three skull bashes. (Also, the +1 def from skull bash is permanent.)
 
Alrighty. My mind was processing turns=actions and some other nonsense. Apologies! Rerolling and rereffing in process.

EDIT: Fixed! Original reffing hidden, but still there!
 
Last edited:
Wow I'm just not doing fantastic in any battle right now what happened

Throw up a 15% Substitute on the first action; if you can't, use Power-Up Punch. If you've got your Substitute up, use Curse; if you don't have your Substitute up, put it up now; if you can't, use Power-Up Punch. Third action, if your Sub is up, use Focus Punch, if it isn't, use Skull Bash.

15% Substitute/Power-Up Punch~Curse/15% Substitute/Power-Up Punch~Focus Punch/Skull Bash
 
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