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Totodile vs. Flareth

Good job, Vidar!

Okay, use Worry Seed, to get rid of that awful Protean. If she Protects, use Light Screen, and if she taunts, use Giga Drain. Now, next turn, if Worry Seed failed, use it again, but if she uses Protect, use Reflect , and if you've been taunted or tormented, use Leaf Blade. Now, let's trap her a bit, and use Wrap, even if you are Taunted. If she uses Protect (and you're not under the effects of Taunt), use Double Team.

Worry Seed/Light Screen/Giga Drain ~ Worry Seed/Reflect/Leaf Blade ~ Wrap/Double Team
 
Take the Worry Seed. First though, use Acrobatics. Getting Protean removed doesn't revert your type back to water, so let's let your type get set to flying. After that, use Acrobatics some more. If he's still alive on the third action, see if you can knock him back with your fancy moves so that it's harder for him to use Wrap.

Acrobatics x3
 
Land of Light and Rain
The league is back? It must be the end of the world. In fact, it is! To make a long story short, a couple of trainers and a ref have ended up in the Land of Light and Rain, a planet orbiting the mystical place called Skaia. They might as well have a battle, right? No point in letting such a beautiful place go to waste, what with all its vividly colored water and clouds.

The designated area for battling is a patch of sea that’s about 30 square meters, with a sandy island-archipelago-type thing in the middle. Streams criss-cross through the island, making it simple for water-types as well as land-bound Pokemon to move from one end to the other. In the middle is a small chalky pink structure that cannot be entered; at the end of every round, there is a 20% chance that a Marble Imp will emerge and deal 3% typeless damage to one of the battlers. Overhead, the weather changes unpredictably, making every round equally likely to start with Sunny Day or Rain Dance.

ROUND 5 START!

Totodile:
Ooo
froakie
Korra (♀)
Health: 60%
Energy: 59%
Ability: Protean
Status: Tasting the terror of miscalculation. attack, defense, accuracy raised by 1
Commands: Acrobatics~Acrobatics~Acrobatics


Flareth:
Ooo
snivy
Vidar (♂)
Health: 22%
Energy: 71%
Ability: Overgrow
Status: Redeemed at last. attack, defense, accuracy raised by 2, badly poisoned
Commands: Worry Seed/Light Screen/Giga Drain~Worry Seed/Reflect/Leaf Blade~Wrap/Double Team


The rain passes and the sun shines through once more, though it does nothing to diminish Korra's assurance that this round will end prematurely. Eager to make headway in this direction, she springs forward at Vidar, slamming her body against his every which way with impressive agility. In the flurry of movement, which leaves him just able to stand, the snake manages to spew out a single seed, which finds its mark, causing the froakie to stop her assault for a moment as she shivers in discomfort, the pip vanishing under her moist skin and sending a sharp chill running through her entire body.

Now looking to end the bout as quickly as possible before any other ill effects find her, Korra continues her aggression as she had before, seemingly still driven by the effects of the seeding as she cuts through the air and into her opponent. This time it is too much for Vidar, and he collapses against the sand, defeated. A tentacle-faced creature decked out in garish colors rushes towards the battling Pokemon, having broken past the meticulously set up security perimeter, but storms away again when it realizes its target is already out of action.

ROUND 5 END!

Totodile:
Ooo
froakie
Korra (♀)
Health: 60%
Energy: 47%
Ability: Protean Insomnia
Status: attack, defense, accuracy raised by 1
Commands: Acrobatics~Acrobatics~Acrobatics (failed)


Flareth:
Xoo
snivy
Vidar (♂)
Health: 0%
Energy: 69%
Ability: Overgrow
Status: Down and out.
Commands: Worry Seed~Leaf Blade (knocked out)~Wrap (knocked out)


Ref notes:
  • Sunny Day was in effect
  • the first Acrobatics was a critical hit
  • the roll declared that an imp would come out but also that it would hit Vidar
  • Flareth sends out and commands, Totodile follows suit
 
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