TruetoCheese
Be Bold (+Def, -Atk)
[size=+2]Totodile vs Zhorken[/size]
Totodile's active squad
Sobek the male Totodile <Torrent> @ Lucky Egg
Sekhmet the female Luxio <Intimidate> @ Shuca Berry
Camazotz the female Zubat <Inner Focus> @ Black Sludge
Anput the female Riolu <Inner Focus> @ Razor Claw
Sin the male Cleffa <Magic Guard> @ Soothe Bell
Durga the female Rhyhorn <Rock Head> @ Protector
Korra the female Frogadier <Protean> @ Lucky Egg
Perry the male Honedge <No Guard> @ Lucky Egg
Poe the female Pancham <Iron Fist> @ Muscle Band
Fluttershy the female Eevee <Adaptability> @ Soothe Bell
Zhorken's active squad
Zadie the female Trapinch <Arena Trap> @ Lucky Egg
Zosma the male Luxio <Intimidate> @ Eviolite
Ruth the female Deino <Hustle> @ Wide Lens
Jan the female Snorunt <Ice Body> @ Dawn Stone
Pascal the male Zigzagoon <Gluttony> @ Lucky Egg
Aleth the male Munna <Forewarn> @ Moon Stone
Mathilde the female Mienfoo <Regenerator> @ Big Root
Ambrose the male Fennekin <Magician> @ White Herb
Astrid the genderless Baltoy <Levitate> @ Eviolite
Lambda the genderless Porygon <Trace> @ Up-Grade
-Totodile sends out her intrepid adventurers
-Zhorkens' are hot on their trail, taking a commanding lead on the expedition
-Totodile returns order to the enterprise
-I record all this in the logbook
I wanted to ask if the Hidden Ability chance is only in the Dream Park or always active? The spacing made me unsure. I'm also assuming the HA chance would be at the end of a round.
Format: 5v5 doubles
Style: Set
DQ: 1 week
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, direct healers, weather moves
Arena Description: The Dream World
For reasons unknown, two battlers and a referee have found themselves in the Dream World, where mysterious energy is affecting the very environment around them. The battle begins in the Pleasant Forest, and at the end of every round there is there is an equal chance that the surroundings will shift to a random area, as outlined below.
Pleasant Forest: Bug-, electric-, grass-, and poison-type moves have their energy costs reduced by 1% after all calculations are applied. A river and a stony path provide resources for moves like Surf and Rock Slide.
Windswept Sky: Flying-type moves have their energy cost reduced by 1% after all calculations are applied. Pokemon that cannot fly or levitate must stand on clouds, from which they can use the move Bounce to avoid attacks and cause damage. Water-bound Pokemon are considered to be levitating in this case.
Sparkling Sea: Water-type moves have their energy cost reduced by 1% after all calculations are applied. Non-water-types can breathe underwater, and every action each Pokemon has a 5% chance of discovering a pearl on the sea bed, which are retrieved and redeemable for a $1 bonus each.
Spooky Manor: Dark-, ghost-, and psychic-type moves have their energy costs reduced by 1% after all calculations are applied. If a Pokemon deals more than 15% damage to its opponents in the same round, there is a 50% chance that a friendly ghost will be impressed enough to hit a random opponent with an attack dealing 5% typeless damage at the end of that round.
Rugged Mountain: Fire-, fighting-, ground-, rock-, and steel-type moves have their energy costs reduced by 1% after all calculations are applied. Damaging moves that ordinarily have no additional effects have a 20% chance of lowering a random stat of the target's.
Icy Cave: Ice-type moves have their energy cost reduced by 1% after all calculations are applied. The floor is slippery, giving all land-bound Pokemon a 10% chance each action of avoiding all moves aimed at it for a penalty of 3% typeless damage.
Dream Park: Normal- and fairy-type moves have their energy costs reduced by 1% after all calculations are applied. The soothing atmosphere here will lower the severity of all status effects, or remove them entirely if their severity is low enough.
In addition, there is a 10% chance that a random Pokemon will gain its Hidden Ability in addition to all other abilities. If it already has its Hidden Ability, it will have a random stat raised by 1 instead.
Additional Rules: Only not-fully evolved Pokemon allowed.
Totodile's active squad
Sobek the male Totodile <Torrent> @ Lucky Egg
Sekhmet the female Luxio <Intimidate> @ Shuca Berry
Camazotz the female Zubat <Inner Focus> @ Black Sludge
Anput the female Riolu <Inner Focus> @ Razor Claw
Sin the male Cleffa <Magic Guard> @ Soothe Bell
Durga the female Rhyhorn <Rock Head> @ Protector
Korra the female Frogadier <Protean> @ Lucky Egg
Perry the male Honedge <No Guard> @ Lucky Egg
Poe the female Pancham <Iron Fist> @ Muscle Band
Fluttershy the female Eevee <Adaptability> @ Soothe Bell
Zhorken's active squad
Zadie the female Trapinch <Arena Trap> @ Lucky Egg
Zosma the male Luxio <Intimidate> @ Eviolite
Ruth the female Deino <Hustle> @ Wide Lens
Jan the female Snorunt <Ice Body> @ Dawn Stone
Pascal the male Zigzagoon <Gluttony> @ Lucky Egg
Aleth the male Munna <Forewarn> @ Moon Stone
Mathilde the female Mienfoo <Regenerator> @ Big Root
Ambrose the male Fennekin <Magician> @ White Herb
Astrid the genderless Baltoy <Levitate> @ Eviolite
Lambda the genderless Porygon <Trace> @ Up-Grade
-Totodile sends out her intrepid adventurers
-Zhorkens' are hot on their trail, taking a commanding lead on the expedition
-Totodile returns order to the enterprise
-I record all this in the logbook
I wanted to ask if the Hidden Ability chance is only in the Dream Park or always active? The spacing made me unsure. I'm also assuming the HA chance would be at the end of a round.