qenya
formerly kokorico
- Pronoun
- she/her
~ * ~ * ~
Two Rooms and a Boom (2R1B) is a social deduction game very similar to Mafia. Instead of an informed minority Mafia playing against an uninformed majority Town, there are two equally sized, uninformed teams, the Red Team and the Blue Team.
Every player is randomly assigned to one of two rooms at the start of the game (simulated on the forums as private threads). Over the course of five rounds, which gradually become shorter as the game progresses, the Leaders of each of the two rooms pick a number of hostages to swap with the other room.
As in Mafia, some players are secretly assigned special roles in addition to their colours. The two most important roles are the President (aligned with the Blue Team) and the Bomber (aligned with the Red Team). At the end of the game, the Bomber explodes, killing themself and everyone else in the same room. If the Bomber catches the President in the blast, the Red Team wins. If the President survives, the Blue Team wins.
Unlike in Mafia, private communication is allowed at any time with any other player or player(s) - provided that they are in the same room as you. However, you must post in your room's thread to say that you are opening a private thread, and who will be added. This is meant to simulate the real-life ability to see other players whispering to each other. Also include the GM in any game-related conversations you open.
You are permitted to reveal your colour or your role name at any time, to anyone, in public or in private. However, you must not lie about your colour or role; you must not reveal your role without also revealing your colour; and if you promise to reveal your colour or role (i.e. as part of an agreement to swap colours or roles with another player), you must follow through on your promise.
The first Leader of each room is selected by the first person to submit their nomination in the room's thread. Afterwards, changing the Leader requires a two-thirds majority of players in the room to agree on a replacement. The Leader can also voluntarily abdicate to another player (with the other player's permission). At the end of each round, the Leader unilaterally decides which players will be sent to the other room as hostages.
Here are some roles that might appear in the game, depending on how many players join. (All roles in the game will be publicly listed before the first round starts. Both teams have the same distribution of roles, apart from the President and the Bomber.)
You are permitted to reveal your colour or your role name at any time, to anyone, in public or in private. However, you must not lie about your colour or role; you must not reveal your role without also revealing your colour; and if you promise to reveal your colour or role (i.e. as part of an agreement to swap colours or roles with another player), you must follow through on your promise.
The first Leader of each room is selected by the first person to submit their nomination in the room's thread. Afterwards, changing the Leader requires a two-thirds majority of players in the room to agree on a replacement. The Leader can also voluntarily abdicate to another player (with the other player's permission). At the end of each round, the Leader unilaterally decides which players will be sent to the other room as hostages.
Here are some roles that might appear in the game, depending on how many players join. (All roles in the game will be publicly listed before the first round starts. Both teams have the same distribution of roles, apart from the President and the Bomber.)
- President/Bomber
- Shy Guy/Shy Guy: May not reveal (or agree to reveal) their role or colour to any other player.
- Coy Boy/Coy Boy: May not reveal (or agree to reveal) their role to any other player.
- Spy/Spy: Has the opposite colour to their win condition.
- Agent/Agent: Once per round, can force another player to share their role and colour with you.
- Enforcer/Enforcer: Once per round, can force two other players to share their role and colour with each other.
- Gambler: Third party ("Grey Team"). Wins if they correctly identify the winning team after the last round ends but before results are announced.
Round 1 - 60 hours
Round 2 - 48 hours
Round 3 - 36 hours
Round 4 - 24 hours
Round 5 - 12 hours
Each round would be separated by a 12-hour "night phase" in which the Leaders submit their hostages (and everyone gets to have a break from paranoidly doubting each other). That would mean the entire game would probably take about 10 days. But it's totally up for negotiation if anyone has better ideas.
Given the shorter length and more relaxed/partyish atmosphere, I'm eyeballing the period around when ACNH Mafia and Tarot Mafia are ending, when the games are starting to slow down and there are a lot of dead people without much to do. Again, though, any time works if there's something else people would prefer!
2R1B needs at least 11 players to be any fun, but in theory there's no maximum (beyond sensible logistics).