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yugioh club

Hm. Well, I'm still a bit iffy on the 1800 monsters, but the spells seem to make up for that. Any type of monster revival is useful. In fact, I think I'd rather have Symbols of Duty over Premature Burial.
 
well I don't really understand why they banned Premature Burial in the first place. I say let them have three of them. They're down 2400 life points, not me.
 
That's banned now too? o.O It's not like it's a free summon... I guess reviving monsters is really more important than ever. I rarely follow the banned rules since I don't partake in any tournaments.
 
I know, I just recently began following it religiously (almost) when I got interested in entering tournaments. Monster Reborn just got reinstated in the Limited list, however, which will make many competitive duelists happy.
 
The show would be much better if it were more "YAY LET'S DUEL" rather than "ahaha ancient egyptian pharaohs/millenium items/god cards, also i send you to the shadow realm now", imo. And now I've typed that I realise that basically means it'd have no story whatsoever except Yugi and pals entering tournaments over and over. I'm easily entertained.

ith regards to the game I have no actual cards since I've nobody to play YuGiOh with and can't be arsed to collect them, but I do have a game on the DS. My main deck is a Light-based one mostly full of the girliest monsters available and it kicks ass. robably because it has two Blue-Eyes Toon Dragons which are insanely convenient to summon, but. I'm also toying with a Fiend deck whose strategy revolves around Gravekeeper's Servant and Skull Invitation, which seems equally effective.

Also if Yami Bakura still manages to beat me after I ruin his Destiny Board at the last moment just one more time, I will break something.
Also, Mako. Fuck Mako.
 
In all my days playing Nightmare Troubador, I have beaten Yugi twice, and NEVER beaten Bakura. I've never met Mako, though...
 
I quite agree, Mike. Though sometimes the story part is entertaining, it was... reused a bit too much. Also... the general concept of "I want to destroy you, let's play a child's card game first" was pretty.... weird. I mean, yeah, they tried to make it look like it was required with the whole Egyptian god cards concept, but. They're still just cards... it was sorta a lame excuse. Not that I can think of a better way to force the card games, but meh.

Also, I've discovered that no matter which game I play (since I have about seven for the GBA), Mako is usually one of the hardest opponents.

By the way, the phrase is "super-special awesome". :D
 
Also, I've discovered that no matter which game I play (since I have about seven for the GBA), Mako is usually one of the hardest opponents.

It's that damn Umi/Tornado Wall combo. Also Torrential Tribute. AND he seems to be able to magically make me draw the worst opening hands possible. Not sure how much of that applies to Nightmare Troubadour alone, but.
 
It's that damn Umi/Tornado Wall combo. Also Torrential Tribute. AND he seems to be able to magically make me draw the worst opening hands possible. Not sure how much of that applies to Nightmare Troubadour alone, but.

Ah. Yeah, I should know, I use that combo myself. Admittedly, it's not in an aqua deck but rather a stall deck, but still, it's most effective.

I haven't actually played that Nightmare Troubadour, but in whatever ones I have, most opponents have the same overpowered traps (Mirror Force, etc.), and Torrential Tribute is one of them, so I don't associate that with only Mako. Still annoying as all hell.

Sucks when you get a bad hand, too. That's just bad luck, though.
 
Sucks when you get a bad hand, too. That's just bad luck, though.

But it always happens against Mako

Still, Ishizu is the worst. I don't remember the names of the cards she uses but one removes all the cards in your Graveyard from play and the other switches your deck and your Graveyard. Then she ends her turn, you go to draw a card and...
 
it's called the reverse of the worlds or something like that. I have it.

Ah! it's called Exchange of the Spirit (or something close to that)
 
Ah, that... I remember seeing it used in the Anime, but I've never had this displeasure of facing it myself. That's a one-turn kill if you draw it in the opening hand... that should be banned. Overpowered much?
 
...Oh what the hell, joining. I don't really play the card game in person anymore, I mostly play the DS games. I have Nightmare Troubadour and the world championship 2007 one. I think I've pretty much done all there is to do on NT, but the other one.... damn, there's lots to do on that. It's definitely a lot more challenging too.

Ah, that... I remember seeing it used in the Anime, but I've never had this displeasure of facing it myself. That's a one-turn kill if you draw it in the opening hand... that should be banned. Overpowered much?
Nah, you need 15 cards in your graveyard to use it. In all the times I've faced Ishizu she's only ever managed to pull it off against me once. Honestly, she's really easy otherwise.
 
...Oh what the hell, joining. I don't really play the card game in person anymore, I mostly play the DS games. I have Nightmare Troubadour and the world championship 2007 one. I think I've pretty much done all there is to do on NT, but the other one.... damn, there's lots to do on that. It's definitely a lot more challenging too.

Nah, you need 15 cards in your graveyard to use it. In all the times I've faced Ishizu she's only ever managed to pull it off against me once. Honestly, she's really easy otherwise.

Yeah, I -think- WC2007 is the one I play mostly. I'd get others if I could afford them.

Oh, okay. In the show there was only 6 cards in the graveyard, I think, so I suppose it makes sense that the actual card had more limitations. It's still banned, though, haha. I guess even with only 15 cards, it's a bit strong.
 
Wow it's been a while since I posted here... The lataest game I have is World Championship 2008. I keep trying to find 2010, but it's really hard. To answer an older question, Premature Burial is banned because if it is returned to the hand by cards like Giant Trunade, the monster isn't destroyed and you can use it again. Even at the cost of 800 life points it's over powered because in todays format you can easily swarm the field and take out more than 8000 life points in a single turn. That makes the 800 life point cost virtually meaningless.

I like going to tournaments when I can, but I don't get the oppertunity very often. The last time I went was for the Absolute Powerforce sneak peek. I won, but I was disappointed that the shop didn't get the cool placemat for the winner, or the t-shirt. I did get 12 free packs though!
 
That makes sense, I suppose. I didn't know the monster isn't destroyed, I assumed that was just a bug when that happened in the games. I thought the monster's destroyed once Premature Burial leaves the field at all.

I'd have preferred the 12 free packs over the placemat any day.
 
Oh, okay. In the show there was only 6 cards in the graveyard, I think, so I suppose it makes sense that the actual card had more limitations. It's still banned, though, haha. I guess even with only 15 cards, it's a bit strong.

I saw that episode today, and it was Kaiba who only had six cards in his graveyard. You need at least 15 in your own to use it, and Kaiba had used Crush Card and Virus Cannon to destroy most of Ishizu's Monster and Spell cards, so yeah.

...ooh, Solomon Muto just traded me a Blue-Eyes for my Nutrient Z in Nightmare Troubadour. As if the Light monsters I already had didn't kick enough arse >:3
 
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