Round Six
Zekrom_B0lt (O)
Froakie (M) Protean
Health: 33%
Energy: 51%
Status: Grumbling. Ground-type. Badly poisoned (5% this round). Paralyzed (moderate). Covered by Mud Sport.
Commands: Dig ~ Dig ~ Dig/Snatch
TruetoCheese (O)
Coulomb (M) Static
Health: 60%
Energy: 57%
Status: Somewhat smug. Levitating (4 more actions). SpA +2, Spe -1.
Commands: Double Team ~ Echoed Voice/Shock Wave/Nasty Plot ~ Echoed Voice/Shock Wave/Nasty Plot
Coulomb, floating happily, considers his next move. If he’s having this much fun, why not share it with himself? He zips through the air, pretending he’s a bird, and leaves another trail of clones in his wake. Five Pichu, only one of which is real, look down at Froakie with no small measure of satisfaction, daring him to make a move. For his part, Froakie doesn’t like the prospect of being ganged up on again. That’s just not fair! Coaxing his stiff limbs to move, he tunnels underground once more, leaving a pile of dirt surrounding the hole where he once stood. Once securely beneath the earth, he settles under where he knows Coulomb and his clones are, waiting.
With Froakie no longer in sight, Coulomb decides to scheme some more. He dreams up wicked ideas of how to deal more damage to his foe. There are sensitive nerve areas, aren’t there? He can just make sure to aggravate those. Simple stuff. But how effective it is! Meanwhile, Froakie keeps an ear out for a sign of life above, but no such sound reaches him. A little disappointed, he nevertheless prepares to move above ground again.
Coulomb, unaware of this, considers the benefits of attacking pressure points, imagining Froakie croaking in response to his masterful hits. He smiles at his own thoughts, floating lazily above the ground. Beneath, Froakie can’t hear any noise, so he assumes Coulomb must be using Nasty Plot. He’d better Snatch that, then! His limbs flail as he tunnels back up, emerging in a burst of earth … only to realize that since Nasty Plot has already been used, there’s nothing to Snatch. He grumbles to himself, pretending not to notice Coulomb’s smirk.
Zekrom_B0lt (O)
Froakie (M) Protean
Health: 28%
Energy: 45%
Status: Grumbling some more. Ground-type. Badly poisoned (6% next round). Paralyzed (moderate). Covered by Mud Sport.
Actions: Dig (down) ~ nothing ~ Dig (up)
TruetoCheese (O)
Coulomb (M) Static
Health: 60%
Energy: 49%
Status: Completely fine with this. Has 4 clones. Levitating (1 more action). SpA +6, Spe -1.
Actions: Double Team ~ Nasty Plot ~ Nasty Plot
Arena Notes:
- The area around Froakie is splattered with mud.
- There are a few holes in the ground near the battlers, connected by tunnels.
- There is a pile of debris heaped near Coulomb.
Calculations:
- Froakie’s health: 33% - 5% (Toxic) = 28%
- Froakie’s energy: 51% - 3% (Dig down) - 3% (Dig up) = 45%
- Coulomb’s health: 60%
- Coulomb’s energy: 57% - 4% (Double Team) - 2% (Nasty Plot) - 2% (Nasty Plot) = 49%
Other Notes:
- Coulomb outspeeds Froakie (50 > 17).
- “Use Dig each action to avoid attacks” was a puzzling command: if on every action he used a 1-action Dig, Froakie would on his turn go underground and immediately come back up, negating the possibility of avoiding attacks. As such, I interpreted it has having Froakie be underground for the sake of not getting hit.
- With action 3, each Pokemon’s command depended on what the other Pokemon would do. Coulomb would only use Nasty Plot if Froakie was still underground; Froakie is still much slower than Coulomb, so he couldn’t able to come up and see what was going on until Coulomb had already used the second Nasty Plot. In any case, Digging back up costs an action on its own, so Froakie spent his action doing that.
- Questions or concerns? Let me know.
Next Round:
- Zekrom_B0lt commands
- TruetoCheese commands