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Zekrom_B0lt vs TruetoCheese

Looking over it again, it looks like Echoed Voice's damage works differently than I thought. So the reffing is tweaked, meaning that Zekrom_B0lt can reorder if it wants.
 
Alright so the effects of our last Echoed Voice should still be carrying on, so drop another one of those to begin with. Follow it up with a Shockwave to clear out his clone-brethren, and finish with another Magnet Rise! Reach for the sky!

If, for some reason, he outspeeds you after you've completed the first action, then Magnet Rise on the second and Swift on the third.

Though, if he outspeeds you on the first action...Shock Wave first, then Magnet Rise then Echoed Voice.

Echoed Voice/Shock Wave~Shockwave/Magnet Rise~Magnet Rise/Swift/Echoed Voice
 
Round Five

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 65%
Energy: 63%
Status: Glad to have a real target. Normal-type. Badly poisoned (4% this round). Paralyzed (severe). Covered by Mud Sport.
Commands: Double Team ~ Rock Tomb ~ Dig

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 72%
Energy: 73%
Status: Still feeling sneaky. SpA +2.
Commands: Echoed Voice/Shock Wave ~ Shock Wave/Magnet Rise ~ Magnet Rise/Swift/Echoed Voice

Coulomb begins the next round with yet another mighty shout! Or at least, it’d be mighty if he wasn’t a short mouse. Regardless, the noise reverberates throughout the stadium and especially within Froakie’s ears. He cringes at the noise—he can barely hear himself think!—but despite that slight deafness and the stiffness in his limbs, he manages to lumber to and fro, eventually producing an exact likeness of himself, not unlike the clones of Coloumb he just destroyed. The clone is nigh impossible to detect as such by the naked eye …

… but the Pichu’s sudden pulse of electricity simply sweeps through it as it hones in on Froakie, hitting him with crackling energy. Froakie mostly just grumbles, having had the edge of the attack softened by his coat of mud. Clearly, he decides, he needs to put his foot down. So that’s what he does, stomping against the turf with all the might his thin limbs can provide. In a wave of earth and rocks, Coulomb finds himself pinned down. Froakie croaks in satisfaction as his opponent struggles to pull himself free. Maybe he can turn this around after all?

With some effort, Coulumb manages to escape the offending pile of stone. He winces, prodding a tender spot with some hesitation; those rocks weren’t exactly comfortable, as attested by his slightly impeded ability to move. Still, he’s perfectly able to fire another pulse to counteract gravity, sending him floating above the ground once more. And not a moment too soon—Froakie is already tunneling toward him, launching himself out of the ground again only to fall just short. He frowns at the ineffectiveness of his clearly great attack, to which Coulomb can’t resist sticking out his tongue.

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 33%
Energy: 51%
Status: Grumbling. Ground-type. Badly poisoned (5% next round). Paralyzed (moderate). Covered by Mud Sport.
Actions: Double Team ~ Rock Tomb ~ Dig (missed)

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 60%
Energy: 57%
Status: Somewhat smug. Levitating (4 more actions). SpA +2, Spe -1.
Actions: Echoed Voice ~ Shock Wave ~ Magnet Rise


Arena Notes:
- The area around Froakie is splattered with mud.
- There are a few holes in the ground near the battlers, connected by tunnels.
- There is a pile of debris heaped near Coulomb.

Calculations:
- Froakie’s health: 61% - 18% (Echoed Voice) - 6% (Shock Wave) - 4% (Toxic) = 33%
- Froakie’s energy: 61% - 1% (Double Team) - 3% (Rock Tomb) - 6% (Dig) = 51%
- Coulomb’s health: 67% - 7% (Rock Tomb) = 60%
- Coulomb’s energy: 71% - 9% (Echoed Voice) - 2% (Shock Wave) - 3% (Magnet Rise) = 57%

Other Notes:
- Coulomb outspeeds Froakie (50 > 17).
- Double Team made 1 clone, since Froakie was paralyzed.
- Rock Tomb lowered Coulomb’s speed.
- Questions or concerns? Let me know.

Next Round:
- TruetoCheese commands
- Zekrom_B0lt commands
 
Alright let's just keep it simple and Double Team then Echoed Voice twice. If he's immune to it then Shock Wave. If he's immune to Shock Wave then Echoed Voice. If he has double team clones up then Shock Wave. If he protects, detects, is untargetable, etc. then Nasty Plot.

Double Team~Echoed Voice/Shock Wave/Nasty Plot~Echoed Voice/Shock Wave/Nasty Plot

Using phone :c
 
Dig ~ Dig ~ Dig/Snatch


Use Dig each action so you can hide your attacks & avoid all attacks from that Pichu
if Coulomb does Nasty Plot Action 3 come up & use Snatch before going below ground again
 
Round Six

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 33%
Energy: 51%
Status: Grumbling. Ground-type. Badly poisoned (5% this round). Paralyzed (moderate). Covered by Mud Sport.
Commands: Dig ~ Dig ~ Dig/Snatch

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 60%
Energy: 57%
Status: Somewhat smug. Levitating (4 more actions). SpA +2, Spe -1.
Commands: Double Team ~ Echoed Voice/Shock Wave/Nasty Plot ~ Echoed Voice/Shock Wave/Nasty Plot

Coulomb, floating happily, considers his next move. If he’s having this much fun, why not share it with himself? He zips through the air, pretending he’s a bird, and leaves another trail of clones in his wake. Five Pichu, only one of which is real, look down at Froakie with no small measure of satisfaction, daring him to make a move. For his part, Froakie doesn’t like the prospect of being ganged up on again. That’s just not fair! Coaxing his stiff limbs to move, he tunnels underground once more, leaving a pile of dirt surrounding the hole where he once stood. Once securely beneath the earth, he settles under where he knows Coulomb and his clones are, waiting.

With Froakie no longer in sight, Coulomb decides to scheme some more. He dreams up wicked ideas of how to deal more damage to his foe. There are sensitive nerve areas, aren’t there? He can just make sure to aggravate those. Simple stuff. But how effective it is! Meanwhile, Froakie keeps an ear out for a sign of life above, but no such sound reaches him. A little disappointed, he nevertheless prepares to move above ground again.

Coulomb, unaware of this, considers the benefits of attacking pressure points, imagining Froakie croaking in response to his masterful hits. He smiles at his own thoughts, floating lazily above the ground. Beneath, Froakie can’t hear any noise, so he assumes Coulomb must be using Nasty Plot. He’d better Snatch that, then! His limbs flail as he tunnels back up, emerging in a burst of earth … only to realize that since Nasty Plot has already been used, there’s nothing to Snatch. He grumbles to himself, pretending not to notice Coulomb’s smirk.

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 28%
Energy: 45%
Status: Grumbling some more. Ground-type. Badly poisoned (6% next round). Paralyzed (moderate). Covered by Mud Sport.
Actions: Dig (down) ~ nothing ~ Dig (up)

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 60%
Energy: 49%
Status: Completely fine with this. Has 4 clones. Levitating (1 more action). SpA +6, Spe -1.
Actions: Double Team ~ Nasty Plot ~ Nasty Plot


Arena Notes:
- The area around Froakie is splattered with mud.
- There are a few holes in the ground near the battlers, connected by tunnels.
- There is a pile of debris heaped near Coulomb.

Calculations:
- Froakie’s health: 33% - 5% (Toxic) = 28%
- Froakie’s energy: 51% - 3% (Dig down) - 3% (Dig up) = 45%
- Coulomb’s health: 60%
- Coulomb’s energy: 57% - 4% (Double Team) - 2% (Nasty Plot) - 2% (Nasty Plot) = 49%

Other Notes:
- Coulomb outspeeds Froakie (50 > 17).
- “Use Dig each action to avoid attacks” was a puzzling command: if on every action he used a 1-action Dig, Froakie would on his turn go underground and immediately come back up, negating the possibility of avoiding attacks. As such, I interpreted it has having Froakie be underground for the sake of not getting hit.
- With action 3, each Pokemon’s command depended on what the other Pokemon would do. Coulomb would only use Nasty Plot if Froakie was still underground; Froakie is still much slower than Coulomb, so he couldn’t able to come up and see what was going on until Coulomb had already used the second Nasty Plot. In any case, Digging back up costs an action on its own, so Froakie spent his action doing that.
- Questions or concerns? Let me know.

Next Round:
- Zekrom_B0lt commands
- TruetoCheese commands
 
Alright, buddy *high-fives Coloumb* you did awesome! Let's finish him off with some variety, eh? Open with a Signal Beam and finish him with Uproar! If he's alive, scorch him with a Thunderbolt!

Signal Beam~Uproar~Thunderbolt

I'm guessing each of these moves should work, maybe slightly weakened, if you get frozen. But let's hope you don't get Pichucicled.
 
Round Seven

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 28%
Energy: 45%
Status: Grumbling some more. Ground-type. Badly poisoned (6% this round). Paralyzed (moderate). Covered by Mud Sport.
Commands: Blizzard ~ Ice Beam

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 60%
Energy: 49%
Status: Completely fine with this. Has 4 clones. Levitating (1 more action). SpA +6, Spe -1.
Commands: Signal Beam ~ Uproar ~ Thunderbolt

Well, Coulomb thinks. It’s been fun, but all good things must come to an end, so it might as well be he who ends it. He concentrates, and in front of him appear two large glowing balls of energy. With a thought, he sends them shooting toward Froakie, intertwining with each other in streaks of red and blue before slamming into the frog with an unpleasant droning noise.

Froakie rubs his head as he gets back up. He doesn’t feel so good, but that’s not going to stop him from putting a dent in that Pichu. He calls upon his reserve of ice energy, letting it flood through his body as snowflakes form around him, twisting faster and faster until an entire blizzard is raging around him. He lets it grow to an impressive size, until his tentative control of it can no longer hang on, and he sends it roaring and shrieking at his foe … who, along with his clones, watches as the storm veers in entirely the wrong direction, leaving a trail of icy turf in its wake. Well then.

Coulomb and his clones wince as the Blizzard dies amidst the bleachers, though it’s not without ripping a few seats out of place and sending them flying. Time to end this, he decides, barely noticing that he’s touched back down by now. Taking a deep, deep breath, he screams at a truly impressive volume, bolstered by his thoughts of making Froakie hurt. Around, the trainers and ref hold their ears, not quite managing to block out the torrent of noise. Froakie isn’t quite so lucky: the sound keeps pounding into his skull, not letting up for even a second, making his ears ring with the screaming and he’s just so tired … With a shudder, he collapses, falling into unconsciousness, although, as evidenced by his twitching on the turf, even that isn’t enough to shield him from the Uproarious pandemonium.

Zekrom_B0lt (X)
Froakie
Froakie (M) Protean
Health: 0%
Energy: 39%
Status: Knocked out!
Actions: Blizzard (missed)

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 60%
Energy: 40%
Status: Yelling triumphantly. Has 4 clones. SpA +6, Spe -1.
Actions: Signal Beam ~ Uproar


Arena Notes:
- The area around Froakie is splattered with mud.
- There are a few holes in the ground near the battlers, connected by tunnels.
- There is a pile of debris heaped near Coulomb.

Calculations:
- Froakie’s health: 28% - 13% (Signal Beam) - 15% (Uproar) = 0%
- Froakie’s energy: 45% - 6% (Blizzard) = 39%
- Coulomb’s health: 60%
- Coulomb’s energy: 49% - 4% (Signal Beam) - 5% (Uproar) = 40%

Other Notes:
- Coulomb outspeeds Froakie (50 > 17).
- Blizzard missed.
- Uproar knocked out Froakie on the second action.
- Questions or concerns? Let me know.

Prizes:
- Good game, guys! Sorry for all the hiccups along the way.
- TruetoCheese earns $8. Coulomb gets 2 exp and happiness.
- Zekrom_B0lt earns $4. Froakie gets 1 exp and happiness.
- I get $5.
 
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