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[09] Prettzel vs Animorph (ref: Kindling Queen)

That didn't go quite as well as I had hoped, but we still have a healthy lead. Anyway, if at any time Sparky Protects or changes the weather, use Sunny Day. If he ever uses Toxic, Thunder Wave, Light Screen or a stat up move, Mirror Move it. Otherwise, use Facade, Heat Wave and then Overheat; keep the last two moves a little widespread to make up for your accuracy drop.

Facade/Sunny Day/Mirror Move ~ Heat Wave/Sunny Day/Mirror Move ~ Overheat/Sunny Day/Mirror Move
 
o0o
Prettzel: Hookbill [M]
Combusken
Ability: Blaze
Health: 72%
Energy: 86%
Status: Mild Paralysis, -25% Accuracy, Mud -4 Speed, x1/2 to all Fire moves
Mood: Eager to get clean
Facade/Sunny Day/Mirror Move~Heat Wave/Sunny Day/Mirror Move~Overheat/Sunny Day/Mirror Move

o0o
Animorph: Sparky [M]
Electrike
Ability: Static
Health: 69%
Energy: 80%
Status: Burned -3% per round, -3 Speed
Mood: Disgusted
Thunder~Shock Wave~Protect​

Round 6

A lot has happened within the past six rounds including my unexpected absence in search of a Halloween pumpkin! This happens to be the end of midpoint for these battlers so it's time to take thoughtful action! Time is running out and your Pokemon are relying on you. From our previous round we watched as the very determined Sparky managed to do some damage to Hookbill. They both are struggling with the mud due to lack of movement but their tactics have so far made up for it. With Hookbill starting us off, may the final round for the Combusken and Electrike begin!

Hookbill was raising his legs feeling a though they were melting into the mud and concentrated happy to be paralyzed-or not. During his attempt to move he screeched and looked down at his paralyzed legs in disappointment. Sparky let out a triumphant howl again before thrusting his head upwards to summon another bolt of electricity though this one would be different. As it fell from the sky it practically broke sound itself with its own booming roar. The jet of yellow lights came down on its immobile target causing another screech to emit from the fowl though its sound was lost to the attack itself. The force threw the Combusken onto its side caking his clearing feathers with some more wet dirt. Sparky wasn't the happiest at his own condition sinking and feeling the burn irritate his side more and more.

The Combusken stood shakily spitting the mud out from it beak. He was irritated, dirty and demanding of his power to get back at the green mutt. Clasping both hands of steels claws together, he bowed his head and concentrated on an inner force of warmth-of heat! From nowhere in particular came a very warm wave of wind. Not as blistering as hoped due to the rain, it still managed to shake up the burned Electrike. Sparky cursed under his breath wondering why on Earth he had left his burnt side most vulnerable. This was midpoint for the two so Sparky had to make the best of it. Cringing from the heated gust, the small dog raised his head again but this time the source of the electric would come directly from him. From his green fur came a growing static that soon shot off of him in a sudden burst that spiraled hastily towards its target. Holding his arms out in front of himself, Hookbill prepared for the worst.

The last action and most meaningful for the second of three set matches, it was pressure time. Hookbill eyed his surprisingly talented friend with obvious admiration for his efforts and waited to see what attack would be used. From Animorph came the words Protect. This signaled a change in weather. The pup yawned and shook himself free of the water before sitting down in a moist patch of grass where a dazzling barrier of green and yellow shielded its caster. The Combusken sighed feeling the tension in his muscles lack of reaction to movement before raising his long and dirt arms to the sky as if questioning its actions. Almost routinely, the sky made one last crack of thunder before the heavy clouds began to part and the dull gray became a gentle blue allowing the sun to continue its summer gaze down upon its victims. The crowd was in another uproar as they watched the Pokemon be withdrawn. Throwing their umbrellas at the hesitant judge who began calculating points, they squirmed, as did the battlers to hear how they had done.

o0o
Prettzel: Hookbill [M]
Combusken
Ability: Blaze
Health: 52%
Energy: 75%
Status: Mild Paralysis, -25% Accuracy, Mud -4 Speed
Mood: Not as pissed

o0o
Animorph: Sparky [M]
Electrike
Ability: Static
Health: 61%
Energy: 70%
Status: Burned -3% per round, Mud -4 Speed
Mood: Satisfied

Current Accumulated Points​
Prettzel|Hookbill|Combusken [M]
Health: 52 + Energy: 75 = 127 - 10 for Paralysis = 117 total points

Animorph|Sparky|Electrike [M]
Health: 61 + Energy: 70 = 131 - 10 for Burn = 121 total points

KQ's Reff Notes...
-Hookbill used Facade: PARALYZED [-5 Speed, no movement and fall, DECREASE MAX, additional 2% energy for physical attacks]
-Sparky used Thunder: 12%->-1 due to evolu. modifier, +3 due to STAB [-2 Speed, no movement]
->Hookbill used Heat Wave: 10%->x1/2 due to rain
->Sparky used Shock Wave: 6%->-1 due to evolu. modifier, +1 due STAB [-2 Speed, no movement]
-Hookbill used Sunny Day: Cleared the rain, reduces the power of water attacks to half their normal effectiveness while increasing fire attacks to 1.5x their normal strength. Thunder's accuracy is reduced to 30%, and it becomes easier for pokémon to thaw after being frozen, while the freeze condition may not be induced afresh. Moonlight and morning sun restore up to 66% health instead of up to 50%.
-Sparky used Protect: Prevented further harm
Terrain: The humididty in the air is rapidly evaporating and the muddy ground is beginning to dry up. The grass is still lush and damp but poses lessof a threat to battlers. The sun is noticeably bright out and supplies grass type Pokemon with a more luxurious atmosphere. Aquatic type will squirm under such conditions.
->Prettzel sends out
->Animorph sends out and attacks
-Prettzel attacks
-I reff ^<
 
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Not to be petty, but as I sent out last previously and ordered first this round, I'm a little confused as to why the same is happening again. If you have an explanation, then that's fine, but I am not sure why the same order is being followed.
 
Yeah....you know I thougt I was crazy but this is odd. I'll change it up to try and make it different. I'm a bit weirded out myself. X3
 
Ultimately it doesn't matter what order people send out/command in; I randomized it for the match that I had this round, as either way someone was going to have to send first twice and it seemed fairer to let it be up to chance than to guarantee that whoever sent out first in the first round would have to do it again later, while their opponent could attack first twice.

Doesn't really matter all that much which way you decide to go on the issue, though.
 
Either way, it's problematic; personally, I'd prefer that matches of this type be four on four, so that both people can get equal shares in terms of attacking order.

Anyway, I'll wrap this up with Ruse, my Starmie.
 
Either way, it's problematic; personally, I'd prefer that matches of this type be four on four, so that both people can get equal shares in terms of attacking order.
Oh, I know; I just didn't want to extend them to four by four because that would take them longer to finish. In retrospect perhaps it would have been better to go with two on two, but my halfhearted statistical analysis suggests that there is no advantage to sending first or second anyway, so it shouldn't matter either way.
 
Well, this is a bad situation...Pam, I suppose.

Edit: Sorry, sorry, forgot the attacks.

We'll start off with a Thunder fang, go for a toxic, and finish it off with a howl.

Thunderfang~Toxic~Howl
 
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If possible, I'd like Ruse to start out on the surface the water; probably not acceptable, but oh well.

First, use Thunder Wave and move out onto the water, out of biting range, if you're not there already; next, go for a Confuse Ray and move to the center of the lake if you aren't there yet. Those two statuses plus Illuminate and your Brightpowder should make Pam virtually unable to hit you, so feel free to use Signal Beam last.

Thunder Wave ~ Confuse Ray ~ Signal Beam
 
oo0
Prettzel: Ruse
Starmie
Ability: Illuminate
Health: 100%
Energy: 100%
Status: Normal
Mood: Neutral
Thunder Wave~Confuse Ray~Signal Beam

oo0
Animorph: Pam [F]
Poochyena
Health: 100%
Energy: 100%
Ability: Quick Feet
Status: Normal
Mood: Anxious
Thunderfang~Toxic~Howl​

Round 7

The sun is bright and glad to be back again. The crowd has grown restless eager to see the final match up. After a nod of the head Animorph flicked his wrist releasing the Pokeball into the air. Through the still air traveled the sound of a crackling as a jet of light danced over the sparkling grass releasing a perky pup of gray and black. Her thick tail wagged playfully as she eyed the water curiously. From the other end the light released a purple star with a beautifully sparkling ruby dead center. It made a shrill roar as it showed off its elegant features brightening the field some more and paused to look at its opponent. The pup was absorbed by the droplets dangling on the ends of the blades of grass. A pair of flags swipe at the air and the final match begins.

Pam receives the first command! They’re taking offensive! The Poochyena’s head jerks up and in an instant she has her pearly whites bared and flashing wildly. From them a static begins to grow. Ruse is hasty to take action in hopes of avoiding true damage and spins in place producing a weaker flare of electricity of its own. The advantage of speed had kicked in as soon as her attack was released first. A wave slithered its way over before a streak trailed out of Pam’s mouth. From her came a small yelp disturbed by the paralysis and a horrid shrieking on Ruse’s end. The static hadn’t settled in though but the Poochyena was rather triumphant looking as her body felt lighter and her speed increased severely. The paralysis was mild but anavoidably painful.

Inspired by her endurance of the attack the Poochyena barked excitedly. She braced herself readily and from under her tongue she began building a wad of purple gunk that burned even her own tongue. The flavor was bitter and from its overwhelming size began to ooze from the corners of her mouth. Ruse edged forward and from the dazzling ruby came an ominous glow. From it a sinister ray began to form. Pam found it hard to contain the toxic ooze much longer and gagged it out onto the Starmie. Ruse staggered back misfiring the ray and flailed on its back as the poison melted into the bright ruby now dull and darkened in color. If there was a mouth to release such substances Ruse was bound to hurl. The glow of Ruse’s ability faded down while the sun blasted its heat over the fighters.

Ruse had just about had enough of this! As much progress it had made some time ago its luck was coming to a dead end. If there were eyes to squint painfully through Ruse would have done so. Regardless, this Signal Beam would change it all. The purple spikes that posed as arms folded towards the ruby where a blinding light began to grow. Pam was shivering from the static and sat submissively unable to move. The attack came and struck the pup off of her feet leaving her on her side by the edges of the field barricaded by the audiences feet. Batting her small lashes, Pam could only whimper having escaped confusion. The suns rays continue to cascade over them.

oo0
Prettzel: Ruse
Starmie
Ability: Illuminate
Health: 88%
Energy: 89%
Status: Badly Poisoned –4% next round
Mood: Frustrated

oo0
Animorph: Pam [F]
Poochyena
Health: 88%
Energy: 92%
Ability: Quick Feet
Status: Speed Enhanced, Mild Paralysis
Mood: Triumphant​

KQ’s Reff Notes…
->Ruse’s ability provided not as blinding a light as usual considering it is bright outdoors with little to reflect off of, Accuracy still lowered but not by as much
->Pam used Thunder Fang: 6%->-1 due to evolu. modifier, -1 due to reverse STAB, x2 due to weakness
-Ruse used Thunder Wave: Mild Paralysis Roughly 50% chance of failure
- Pam’s speed increased due to Quick Feet
->Pam used Toxic: (Paralysis failed) Badly poisoned Ruse
->Ruse used Confuse Ray: Overreacted to Toxic and missed
-Pam used Howl: (PARALYZED)
-Ruse used Signal Beam: 7%->-1 due to reverse STAB, x2 due to weakness
Terrain: The humidity in the air is rapidly evaporating and the muddy ground is beginning to dry up. The grass is still lush and damp but poses less of a threat to battlers. The sun is noticeably bright out and supplies grass type Pokemon with a more luxurious atmosphere. [3 More Rounds] Aquatic type will squirm under such conditions.
-> Prettzel attacks first
-> Animorph attacks second
-I reff
 
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Is Ruse on the water? How long will the Sunny Day last?

EDIT: Also, looking over your round notes, it seems like Thunder Fang wasn't docked damage for being off-type, yet Signal Beam was.
 
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Well I still did the math right but the notes were wrong as you said. I didn't put Ruse on the water because I thought it would maybe call for a command and I imagine the water is off to the side....I do so in cases that the terrain is most aquatic but here I wasn't sure. I thought I had Sunny Day somewhere already....Let me bold it.
 
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I'm really sorry, but there's another thing. Pam seems to be moving first after Quick Feet activated. Problem is, Poochyena's base speed is 35, and Starmie's is 115. Obviously, a 1.5 boost, which is what I assume is being applied here, will only end up with an effective 52.5 base speed--still much lower. Again, I'm sorry to be pedantic, but this just stuck out.
 
No, she's still moving second. I already know about the speed disadvantage she still has but being that both are using types out of their own and Ruse is recovering from a Very Effective type attack their second actions evened out some in execution timing. It's alright though, I appreciate your critiscism. It keeps me on my toes. ^^
 
Okay, then. Try a Confuse Ray again, and try to 'close your eye' after you release the attack; if Pam protects, go with...Hail. Next action, if Hail is active, go for broke with Blizzard. Otherwise, open your eye and use Tri Attack, and Cosmic Power if she protects and Hail is not up. Lastly, Blizzard her no matter what if Hail is up; if not, Tri Attack again. If she protects, Chill.

Confuse Ray/Hail ~ Tri Attack/Blizzard/Cosmic Power ~ Tri Attack/Blizzard/Chill
 
Okay, Pam, I want you to use super fang, as blizzards sound rather nasty. After that, go in for a headbutt, and just try to dodge on the third turn.

Super Fang~ Headbutt~Dodge
 
oo0
Prettzel: Ruse
Starmie
Ability: Illuminate
Health: 88%
Energy: 89%
Status: Badly Poisoned –4% next round
Mood: Frustrated
Confuse Ray/Hail~Tri Attack/Blizzard/Cosmic Power~Tri Attack/Blizzard/Chill

oo0
Animorph: Pam [F]
Poochyena
Health: 88%
Energy: 92%
Ability: Quick Feet
Status: Speed Enhanced, Mild Paralysis
Mood: Triumphant
Super Fang~ Headbutt~Dodge​

Round 8

The final pair is up to mid point already and this just may decide who will come out on top come the closing round. Already we watched as the lovely star was intoxicated and the frisky pup received a rather nasty jolt currently undergoing frequent zaps beneath the skin. The arena has resumed its dry and bright state with the crowd looming over the ends of the field excitedly. The roars and hoots grow as the incoming tactics are thought out but I mustn't hold them back much longer-*wipes stuffy nose*-With great honor I will gladly assume position as reff once more and without further ado, begin!

In an instant, Ruse had already begun rapidly spinning its points while the gem blinked in rapid succession, producing an ominous ray that spiraled with haste at the trembling mutt across the field. Pam on the other hand, was standing with a mark of sweat and a stiff tail. Super Fang? Seriously? She had no incisors, these were some heavy-duty chompers, they were. The tall ears flattened in distaste and her eyelids drooped awaiting the unavoidable impact. As if in a dream, her face assumed a look of stupor while her mentality was jumble messily. Pam began to sway as a pointed figure before her appeared to be dancing and changing color?! How odd and-AWESOME! The pup became giddy and whisked her tail as she stared at Ruse with less aggressive motives. Ruse was now nervous.

The Starmie had been impressed with the hit but awfully disappointed to see its opponent stupidly bouncing in place. There was no time for this nonsense! Upon command, Ruse broke out into another spin in place. The suns rays seemed to make the beautiful color of the star glitter opening the crowd to "oohs-" and "ahhs-." Pam was dumbly smiling at her paws all the while and suddenly shifted into a blind rage as the sparks held her in place. Without paralysis she would've hurt herself. Instead, three brilliant glowing orbs organized in a triangular fashion before the spinning points had been released as if by instinct. All in unison, the tri-colored attack raced off to its target, thrusting the fuming Poochyena further back. She was closer to the end of the field.

The pain and the hate in Pam's small mind were awakening her from her dumb waltz. The static was still a pain but at least se could comprehend better. The only thing holding her back mentally was the wiggling of every object in view. The people looked like rubber and the grass appeared to be vibrating. Ruse was not impressed and ceased to halt her spinning as another green, blue and red orb formed in its triangle to strike. The crowd was roaring anxiously with the two on their last bits before crunch time and the sun seemed to grow anxious as the rays felt like they were sizzling all exposed flesh. Pam's ears perked up in time to hear something like a missile...but much closer and elegant only-it was advancing on her. A helpless yap escaped from her throat as she threw herself to he side and held her paws over her head to hide. The crowd dispersed from that area, now lying on their sides from the stampede of fear. The Poochyena had gotten away by the skin on her teeth. Ruse, with its back to the water stood quivering in agony of the toxic pains that would make any with a stomach hurl, and Pam, peeking around the trunk of the tree with a weakening confusion and case of paralysis, are holding the results within their capabilities of executing their next actions. Only time will tell!


oo0
Prettzel: Ruse
Starmie
Ability: Illuminate
Health: 84%
Energy: 77%
Status: Badly Poisoned –8% next round
Mood: Satisfied

oo0
Animorph: Pam [F]
Poochyena
Health: 81%
Energy: 89%
Ability: Quick Feet
Status: Speed Enhanced, Weakening Paralysis, Slight Confusion
Mood: Dazed​

KQ's Reff Notes...
-Ruse used Confuse Ray: Confused Pam
-Pam used Super Fang: CANNOT USE (unless proven otherwise, my source is veekun)
->Ruse used Tri Attack: 8%->-1 due to reverse STAB (No additional severe stats)
->Pam used Headbutt: PARALYZED
-Ruse used Tri Attack: Missed
-Pam Dodged: Got away just barely in time, (-3% energy for full focus and strained body) allowed a sure getaway since the whole action was devoted to escaping with only status corrupted and in the way of that but fortunately the weakneing of bot wasn't enough to stop the dodge
Terrain: The humidity in the air is rapidly evaporating and the muddy ground is beginning to dry up. The grass is still lush and damp but poses less of a threat to battlers. The sun is noticeably bright out and supplies grass type Pokemon with a more luxurious atmosphere. [2 More Rounds] Aquatic type will squirm under such conditions.
->Animorph attacks first
->Prettzel attacks second
-I reff final round ^^
 
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Pam, use Heal Bell first to take care of those pesky status conditions. Afterwards, I want you to use Thunder Fang, then just chill.

Heal Bell~Thunder Fang~Chill
 
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