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[09] Psymon vs rock-ground vs YetiPenguin

Negrek

busy dizzy lazy
Staff member
Battle Style: 1vs1
DQ Time: 3 Days
Damage Cap: 35%
Banned Moves: OHKO's; chills limited to three/pokémon; direct healers limited to one/pokémon
Terrain: The Battle Factory

The Battle Factory’s arena is simple but practical: a large clay arena bordered by a two-meter-wide, three-meter-deep trough of water to accommodate water-dependent pokemon and attacks. The ceiling is retractable, allowing weather attacks to be used. Other than that, there’s nothing of note: just wide-open brawling space with nothing to get in your way.

The Battle Factory’s stands are mostly empty, housing only a few bored-looking spectators and one old guy who has apparently fallen asleep. The only enthusiastic-looking attendees are probably members of one of the competitor’s families. The first round of the Championship tournament isn’t the most highly-anticipated event in the history of the League, but for the challengers loitering to one side of the arena, it is just as important as any other match. Doing their best not to show any nervousness they might be feeling, they crane their necks to watch a huge screen mounted on the side wall between them. For now, it shows only their own names and faces, but at a signal from the referee, images of pokemon flash at the bottom of the display, a dizzying cascade of different species.

The randomization seems to last an age for the competitors whose victory may rest on what the computer chooses, but it is really only a few seconds before six images settle on the screen and, with a rattle, six pokéballs are dispensed into depressions below the display. The two trainers step up and select one pokéball each before making their way to the boxes marked off on either side of the arena.

A brief, muted stir of activity sweeps the stands. The League Championship is about to begin, and even the most jaded of spectator’s can’t help but feel a little thrill as the referee calls out the match’s beginning and two pokéballs are hurled into the air.


For this battle, you will be using a rental Pokémon instead of one from your team. The six (only one of each) available to you are the following:

Turtwig (M), Hippopotas (M), Kecleon (F), Smeargle (M) <Own Tempo> (default attacks), Dodrio (F) <Early Bird>, seaking (M) <Water Veil>

1. rock-ground chooses
2. Psymon chooses and attacks
3. rock-ground attacks
 
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Re: [09] Psymon vs rock-ground (Ref: moon-panther)

Alright guys. Things have changed a bit here. This battle is now a 3vs3. YetiPenguin has been added to the battle and the attack odrer will be as follows:

Psymon selects - rock-ground selects - YetiPenguin selects - Psymon attacks - rock-ground attacks - YetiPenguin attacks.

Also, these two pokemon will be added to the list

Skitty (F) <Normalize> and Dusclops (F)

This battle will also now be reffed by Negrek.
 
Re: [09] Psymon vs rock-ground (Ref: moon-panther)

I'll take the Dusclops and temporarily nickname him Terror. Pretty good arena for my first battle, I suppose.
 
Re: [09] Psymon vs rock-ground (Ref: moon-panther)

OK Dodrio, we'll use Pursuit on Terror first, then use Toxic on the Seaking. Then use Toxic on Terror, but if you missed the Seaking, Use toxic on Seaking again.

Pursuit @ Terror ~ Toxic @ Seaking ~ Toxic @ Terror/ Toxic @ Seaking
 
Re: [09] Psymon vs rock-ground (Ref: moon-panther)

Ice Beam on Dodrio all three times. If the damage cap has been hit, Chill instead.

Ice Beam @ Dodrio ~ Ice Beam @ Dodrio/Chill (if DC has been hit already) ~ Ice Beam @ Dodrio/Chill (if DC has been hit already)
 
Re: [09] Psymon vs rock-ground

OK, Terror, let's do this. We want to do a little damage before that Pursuit hits, so let's use a Sucker Punch on Dodrio to start it off. Then use a Charge Beam on Dodrio. End your turn with Protect, since Toxic is nasty. However, if Dodrio doesn't use Toxic on you, hit him with a Will-o-Wisp.

Sucker Punch @ Dodrio ~ Charge Beam @ Dodrio ~ Protect @ Self/ Will-o-Wisp @ Dodrio
 
Re: [09] Psymon vs rock-ground

Reffing from Negrek

Round One

Psymon (O)
dodrio
Dodrio (F) <Early Bird>
Health: 100%
Energy: 100%
- Sneering at her opponents.

rock-ground (O)
seaking
Seaking (M) <Water Veil>
Health: 100%
Energy: 100%
- Waiting patiently for his commands.

YetiPenguin (O)
dusclops
Dusclops (M)
Health: 100%
Energy: 100%
- Spooky.

A few last-minute rearrangements have the first two trainers at the pitch joined by a third, YetiPenguin. A bit of conferral with the referee sees a further two rental pokémon delivered to the battlefield, and at last the trainers are ushered over to take their pick. Once their decisions are made, they spread out around the pitch in an uneasy triangular formation, YetiPenguin standing opposite the referee on the long side of the arena, and toss their pokéballs into play. The pokémon that take the field--dusclops, dodrio, and seaking--are hardly aware of the unusual arrangements and merely watch their opponents tensely, ready to serve their new trainers in what is for them a routine match.

Dodrio easily outstrips her opponents in speed and doesn't hesitate to take advantage of the fact, lunging for the dusclops, Terror, with a jabber of screeches. As the bird charges across the arena, her body is outlined in a shifting black aura, dark energy dripping from her feathers and beaks. Her target watches her come with his lone red eye, doing no more than clenching a disproprtionately large fist as she approaches. Just as Dodrio lunges in for the attack, however, the ghost slides out of the way in a blur of darkness, slipping beneath her slashing beaks and delivering a solid punch to her midsection. Dodrio is thrown backwards and nearly off her feet, the breath knocked out of her body as the sucker punch hits home. She staggers backa couple of steps, dazed, but recovers swiftly enough and reaches down to finish her attack, dark-edged beaks ripping through Dusclops' ethereal flesh.

Seaking, meanwhile, is lurking in the outer ring pool, waiting for a clear shot at Dodrio. While the bird is distracted with his own attack, the fish pokémon collects icy energy at the tip of his horn, forming a glowing blue ball. When the attack is fully charged, Seaking blasts a column of pure ice energy at Dodrio's feathery backside, catching the bird by surprise. Dodrio's three heads let out a chorus of startled caws as the cold bites into her tailfeathers. Wheeling around, she stalks back across the arena towards Seaking, chemical reactions bubbling deep in her shared stomach. The water type is already powering up another ice beam, a prolonged hum filling the air around her horn as another bulb of blue energy forms.

Dodrio is the faster and manages to reach Seaking before the fish can unleash his attack. Gagging, the bird vomits a triple stream of noxious liquid over his opponent, staining his brilliant orange scales with sickly purple. Seaking doesn't even flinch, focusing entirely on his ice beam attack as it leaps free of his horn and strikes Dodrio square in the chest. The bird is once more sent staggering back, though this time with a patch of ice spreading across his midriff. He tries to glare at Seaking, but the fish is by now underwater, twisting and flailing in an attempt to scrape off the toxic attack. It is too late to prevent the poison from infiltrating his system, though; although most of the toxins disperse in the water, some have already slid between Seaking's scales and infiltrated his blood. Dodrio isn't given the satisfaction of seeing the water type's discomfort when he returns to the surface, his back scales discolored and in some places missing, as she finds herself facing an attack from a different quarter.

Dusclops has been gathering electrical energy between his palms, forming a sparking golden ball of power. Thrusting his hands outwards, the ghost releases the ball of charge that stretches into a compact beam as it flies, lancing through the air and straight into Dodrio's back. The bird's feathers stick out in all directions as the electricity rockets through her system, while Dusclops flexes his fingers, enjoying the tingling feeling of new energy running through them.

Once the pain of the charge beam has passed, Dodrio wheels around and stomps back towards Dusclops, fuming. It certainly feels as though she's being ganged up on, and even this early in the battle, she's moving a little gingerly. If anything, the pain worsens her temperament, encouraging her to cook up an even nastier toxic attack than normal as she stalks towards Dusclops. As before, the ghost appears unafraid as she approaches, not so much as flinching as the bird opens her beaks and spews toxic goop in his direction. As it turns out, he has nothing to fear--instead of falling on him, the toxic hits an invisible barrier floating a few inches in front of his face and slides down its curved surface in a riot of silver sparks. Dodrio lets out a furious screech as she watches her toxic attack dribble worthlessly to the ground, a sound cut off abruptly as another ice beam catches her from behind, knocking her forward and bringing her dangerously close to falling flat on her faces.

Psymon (O)
dodrio
Dodrio (F) <Early Bird>
Health: 65% (capped)
Energy: 84%
- Already in considerable pain and deeply resentful of her opponets.

rock-ground (O)
seaking
Seaking (M) <Water Veil>
Health: 99%
Energy: 79%
- Stung, but in general feeling all right. Badly poisoned (3% next round).

YetiPenguin (O)
dusclops
Dusclops (M)
Health: 93%
Energy: 85%
- Doing just fine. +1 Special Attack

Final Notes
- Next round: rock-ground first, YetiPenguin second, followed by Psymon
 
Hm... That went well, even though we used a bit more energy than I hoped... OK, this round: First action, use Will-O-Wisp on Dodrio, 'cause I'm such a pyro. Then... Let's hit hard with another Charge Beam on Dodrio. Again. On the final action, use Taunt on Dodrio. If your Special Attack got boosted on the second action, use Charge Beam on Dodrio once again. If Dodrio does anything to Protect herself, or if she hits the Damage cap, switch to Calm Mind.. Yesh, kiiiiilllll the nasty birdie~

Will-O-Wisp @ Dodrio/Calm Mind ~ Charge beam @ Dodrio/Calm Mind ~ Taunt @ Dodrio/Charge Beam @ Dodrio/Calm Mind
 
Damn, I forgot about this! Sorry! I'm not DQ'd yet, am I? If not, OK Dodrio, we'll use Double Team for five clones. Then use Faint attack at the Dusclops and finish of with Endeavor at the Seaking.
Double Team(5 Clones) ~ Faint Attack@Dusclops ~ Endeavor@Seaking
 
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Reffing from Negrek

Round Two

Psymon (O)
dodrio
Dodrio (F) <Early Bird>
Health: 65% (capped)
Energy: 84%
- Already in considerable pain and deeply resentful of her opponets.

rock-ground (O)
seaking
Seaking (M) <Water Veil>
Health: 99%
Energy: 79%
- Stung, but in general feeling all right. Badly poisoned (3% next round).

YetiPenguin (O)
dusclops
Dusclops (M)
Health: 93%
Energy: 85%
- Doing just fine. +1 Special Attack

Dodrio's three heads let out a triple vicious hiss and shoot glares at both Terror and Seaking at once before her big feet start to move, carrying her swiftly into a high-speed dash. There's plenty of room for the dodrio to run, and she circles the arena at top speed, her form blurring and stretching until she appears to split from one into six. Seaking, meanwhile, is preparing another ice beam to put a damper on Dodrio's mood. When dodrio and her clones parade to a halt near the center of the arena in a clamor of keening, a bolt of cutting blue light sears through air but misses the dodrio entirely. The real bird lets out a screech of laughter, her clones mirroring her movements exactly.

Terror's red eye rolls from one bird to the other, trying to decide on a target. No sign gives him any hint as to which dodrio is real, so the ghost picks one at random and cups his hands in front of him, a ghostly blue-purple flame springing up between them. The will-o-wisp drifts forward, swinging back and forth in an almost hypnotic fashion as it drifts towards the line of dodrio. The birds watch it with narrowed eyes until it wobbles suddenly left and bursts against one of them. The dodrio merely disappears, leaving the rest intact; no more than a clone.

The remaining birds rush forward and disappear in a cloud of dark energy. Seaking and Terror have a moment to glance around and wonder where they will reappear, before a fizz of dark power heralds Dodrio's return, right behind the dusclops. The bird lashes out with an overlarge foot, still shrouded in blackness, and tears a deep cut across Terror's back. The dusclops' ghostly body quickly reforms to fill the gash, but ragged edges, damaged by the dark energy, remain. Although the ghost wheels to face Dodrio, furious, it is Seaking who gets to take the next shot on the bird. Once more a globe of blue energy grows at the tip of the fish pokémon's horn before Seaking sends an ice beam cutting through the air. This one is more on-target and slices straight through another of the dodrio, but once more, the real pokémon is unharmed.

Dodrio stalks away from the dusclops, smug smiles on her faces and those of her clones, while Terror gathers electrical charge between his hands, preparing another charge beam to teach the flying type a lesson. When he lets the bolt go, though, it is no more effective than Seaking's ice beam was, just cutting apart another clone. Dodrio doesn't even justify the attack with a backwards glance at Terror, instead breaking into a run. Seaking starts to dive under the water, but Dodrio gets to him first, spearing him with all three beaks. The fish thrashes and flails as Dodrio lays into him with claws and beaks, determined to drag the water type down to her level. The ferocity of the dodrio's attack leaves Seaking gashed and stunned, blood staining the water around him. As Dodrio turns away and starts back for the center of the arena, mixing in with her clones once more, Seaking can summon little more initiative than what is necessary to draw a veil of water around him. The water in the pool him flows up and over his scales, coating him in a thin slick of constantly-circulating liquid. The aqua ring washes out his wounds and soothes the pain a bit, but it can do little in the face of the huge amount of damage he's sustained.

Terror, meanwhile, is left to stare down the three remaining Dodrio. Though to be honest he's more wary of the bird than anything, he needs to provoke her as best he can. Trying not to think about the potential consequences, Terror calls out to the Dodrio. Why doesn't she stop hiding behind her clones and really fight? Too scared to go up against the great Terror? Knows that she'll lose, doesn't she, worthless bag of feathers that she is?

Dodrio's eyes narrow and a low, gurging rumble escape her throats as she stares Terror down. The dusclops doggedly keeps up his taunt, throwing in some obscene gestures and about every insult he can think of as he tries to provoke a reaction. He isn't disppointed as Dodrio finally lets out an indignant screech, crests rising, and takes a few menacing steps towards him, eyes alight with malice.

Psymon (O)
dodrio
Dodrio (F) <Early Bird>
Health: 65%
Energy: 59%
- Furious at Terror. Has two clones. Taunted (4 more actions).

rock-ground (O)
seaking
Seaking (M) <Water Veil>
Health: 65%
Energy: 64%
- Overwhelmed by Dodrio's endeavor. Surrounded by an aqua ring (+1%/action). Badly poisoned (4% next round).

YetiPenguin (O)
dusclops
Dusclops (M)
Health: 83%
Energy: 71%
- Rather nervous beneath Dodrio's gaze. +1 Special Attack

Final Notes
- Command order next round is Psymon, rock-ground, YetiPenguin
 
Good one Dodrio! We'll use Pluck at the Dusclops for all three actions.

Pluck@Dusclops ~ Pluck@Dusclops ~ Pluck@Dusclops
 
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All right, YetiPenguin's out, and this battle will proceed as it was originally intended. You two can reorder if you'd like (I assume Psymon'd like to, anyway), in the same order as you posted commands for this round.
 
Ok Dodrio, because we can't attack the Dusclops we'll use Tri Attack all actions. If it gets a status on the first action, use Attract on the second then Pluck on the last action. If it gets a status on the second action use attract on the third.

Tri Attack ~ Tri Attack/Attract ~ Tri attack/Pluck/Attract
 
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