Round Eight
Music Dragon
Lillibeth ♀ @ Iron Ball
Ability: Own Tempo
Health: 65%
Energy: 81%
Status: Too stunned and furious to let out even a single oink.
-1 Speed.
Byrus
Zack Ryder ♂
Ability: Guts
Health: 98%
Energy: 80%
Status: Now is probably not the time to be having an existential crisis... Guts activated. Taunted (1 more action). Tormented (5 more actions). Toxic poisoned (2% last round, 3% this round).
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Oink. Snort. Lillibeth watches her opponent in distress as she struggles to burst right through and come out on the other side of speed, only to be held back by her slight limp and that pesky Iron Ball. Zack Ryder, refusing to be overcome by his opponent's cruel words, lunges in to deliver a powerful kick to Lillibeth's side. His foot lands right on one of her more tender bruises, and Lillibeth squeals in shock as the impact sends her crashing to the ground, where she smashes her snout on the wooden surface of the bridge
again. How embarrassing! She's getting totally beaten up by a... a walking
muscle, and... and it's
all this Iron Ball's fault! Overcome by a wave of fiery rage at the poor, innocent ball of iron, Lillibeth lifts it up in both hands (her very own feat of impressive muscular strength) and hurls it straight into her opponent's FACE.
Yes! Wonderful! Now she's free to float like a Butterfree and sting like a Beedrill! As the Iron Ball makes contact with a loud, dull
thunk and Zack Ryder staggers backward, a look of pure astonishment on his flattened and horribly bruised face, Lillibeth is already planning her next move. The two pearls on her forehead begin to glow, each emitting a short length of rainbow light that inches through the air toward Zack Ryder, like a couple of shimmering, multicoloured worms. The Machop can't help getting caught up in the mesmerizing spectacle as the lights reach him and begin to circle his head, twining together and separating themselves in erratic patterns. It's enough almost to distract him from the battle altogether... but not quite. He's still got to prove to his opponent that there is in fact fine art in his feats of strength! So instead of punching his opponent once, or even twice... he punches her three times! Once over the right shoulder, and Lillibeth recoils, exposing her left flank; once in the side, sending her skidding back into the rails of the bridge; and finally— okay, no, the protective red glow of the damage cap is stopping him from fully exacting his revenge. Fine. Zack Ryder will settle for two punches.
On second thought... Zack Ryder gulps as he suddenly finds himself approached by precisely 157.6 pounds of enraged pig. Lillibeth's slow footsteps echo horribly in his ears, each an ominous, thunderous crash, until a loud splashing sound tells him that that was just the sound of the Iron Ball rolling off the edge of the bridge. Regardless! He draws back his arm, considering throwing that pointless third punch, but has no chance as Lillibeth bodily picks him up and flings him over her shoulder as she approaches the other side of the bridge. The Grumpig lifts him high over her head and hurls him straight down with a furious
oink.
Zack Ryder screams, his life flashing before his eyes as for a few seconds he goes hurtling uncontrollably through the air, until he crashes down onto the grass on a small island below. The impact knocks the wind out of him. For a few seconds his chest feels like it's on fire as he struggles to breathe, his ribs aching, and his dizziness is compounded by the eerie lights that continue to swirl around his head. From above comes the raspy oink of Lillibeth's laughter, and Zack Ryder remembers his purpose. He backs up to get a clearer view of the bridge and leaps up, rapidly unleashing a small tornado of force from his palm... but his aim is a bit too low, and the brown Fighting-type energy whooshes harmlessly under the bridge.
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Music Dragon
Lillibeth ♀
Ability: Own Tempo
Health: 30% (capped)
Energy: 63%
Status: Determined to turn things around.
-1 Speed.
Used: Fling ~ Confuse Ray ~ Seismic Toss
Byrus
Zack Ryder ♂
Ability: Guts
Health: 66%
Energy: 67%
Status: Tottering about uncertainly. Guts activated. Tormented (2 more actions). Severely confused (30% failure chance). Toxic poisoned (3% this round, 4% next round).
Used: Low Kick ~ Brick Break ~ Vacuum Wave (missed)
Arena Status
- The Grande Vallée Way’s rope bridge remains sturdy and untouched. A discarded Weakness Policy has disintegrated in the water... alas.
- An Iron Ball sadly floats down the river, abandoned...
- Lillibeth is up on the bridge, while Zack Ryder is on the small rectangular island below it (see here). Neither Pokémon can reach the other with contact moves. Ranged moves aimed from above will have a small accuracy penalty, depending on the specifics of the move. I'll eyeball this at around a flat 10-15% for now. Ranged moves aimed from below will have a larger penalty, depending also on the nature of the move. As a rough guideline, moves that can be sustained long enough to be spread are more likely to hit, let's say treated as a -1 to Accuracy (0.75x), but may have small damage penalties depending on the accuracy roll. Those that are more of a one-off shot, like how I see Vacuum Wave, I'll treat as a -2 to Accuracy (0.6x).
Damage and Energy
- Lillibeth's Health: 65% - 26% (Low Kick) - 21% (Brick Break) = 30% (capped)
- Lillibeth's Energy: 81% - 8% (Fling) - 4% (Confuse Ray) - 6% (Seismic Toss) = 63%
- Zack Ryder's Health: 98% - 19% (Fling) - 10% (Seismic Toss) - 3% (poison) = 66%
- Zack Ryder's Energy: 80% - 5% (Low Kick) - 6% (Brick Break) - 2% (Vacuum Wave) = 67%
Notes
- Speed order: Lillibeth (53) > Zack Ryder (35).
- (I actually put some effort into writing this one, heheh.)
- Taunt wore off after the first action. I didn't really get a chance to write it in.
- I added a couple of points of damage to Seismic Toss because usually some of the force is diverted for the horizontal motion of the throw, but in this case Zack Ryder was being flung straight down. I... I think this makes physical sense, anyway...
- Low Kick was a critical hit, and Zack Ryder attacked both actions despite his confusion. The RNG really hates MD this battle, eh?
- On the other hand, Vacuum Wave missed! When Lillibeth had already hit the damage cap! How lucky.
- (See the arena notes for a rough idea of how I've decided to handle the distance between the battlers. I'm kind of just inventing these numbers, so please, please speak up if you don't think they're fair, and we can figure out how to tweak them.)
- Music Dragon commands first.