Team Blastoise
Mr. Wiggles – male
<Swift Swim>
Health: 53%
Energy: 62%
Status: “Soon.” Plotting.
Team Legendary Seeker
Zephyr – male
<Ice Body>
Health: 79%
Energy: 59%
Status: “Hail yeah.” Starting to have doubts concerning Mr. Wiggles’ real powers. (+2 Defense | Hovering: 1% energy/ action)
Round III Begin
Narrowing his eyes at Zephyr, Mr. Wiggles slowly sinks to the bottom of the pool and relaxes his tired body. The glowing stones around him do nothing to soothe his mind of its thoughts of
absolute bloody fucking murder towards the Vanillite above him, which hovered a few feet in the air, regarding its godlike opponent with the utmost caution. After sensing that he was in no immediate danger, Zephyr zoomed around in a quick circle or two, gathering up as much of the hail as he could into a tightly packed misty ball. He floated backwards a little, then zoomed forwards and dispelled the Weather Ball, which rushed down through the pool of water to strike Mr. Wiggles at the bottom square in the eye. The Magikarp roared in pain, thrashing about wildly in pain and rage. It hastily settled down again and
attempted to burn holes in Zephyr with its eyes resumed the conservation of energy. The Vanillite paused for a moment and allowed pieces of Hail to attach to him, filling the scrapes and chips in his body.
Zephyr returned to the offensive, exhaling and freezing the air around it to condense into sharp crystals, which formed a number of dagger-like icicles. Specifically, that number was four. In rapid succession, Zephyr fired them off in a manner similar to the Weather Ball, all aimed directly at Mr. Wiggles. They sliced through the water like, well, like sharp things through water, stabbing Mr. Wiggles in the general area of his dorsal fin. The Magikarp floundered about a bit more, though he wasn't in quite as much pain as before; mainly it was just a sense of discomfort and his particular distaste for things that were sharp being aimed at him (he didn't care if the opponent got hit with anything pointy).
Third time's the charm, he thought (though being a Magikarp it was probably in fewer words), and settled back down on the bottom of the pool as Hail stones bounced off of the partially-frozen surface of the pool; once again, Zephyr's body began a natural healing process by repairing itself with falling ice.
Zephyr loved the cold, so he had nothing at all against being ordered to play with ice for the entire round. Taking a deep breath and drawing from the cold, hail-filled air around him, Zephyr blasted a concentrated stream of freezing air towards the surface of the pool. Keeping the Ice Beam steady, the small Vanillite invoked the power of the mighty Vanilluxe and managed to quickly freeze most of the pool, save a small globe-shaped cavern where Mr. Wiggles, who was feeling quite sluggish at this point, finished his rest while contemplating ways to slaughter the stupid floating freeze pop, which was absorbing ice chunks for the third time.
Round II End
Team Blastoise
Mr. Wiggles – male
<Swift Swim>
Health: 40%
Energy: 84%
Status: “asldghasdlvhblkjc” Shivering.
Team Legendary Seeker
Zephyr – male
<Ice Body>
Health: 85%
Energy: 43%
Status: “Ice Ice Baby.” Zooming around giddily. (+2 Defense | Hovering: 1% energy/ action)
Damage and Energy Calculations
Chill – 5% energy restored(interrupted by a critical hit)
Weather Ball – 5% damage, 2% energy (critical)
Chill – 8% energy (interrupted by Icicle Spear)
Icicle Spear – 8% damage (4 hits, 2% each), 4% energy (1% each)
Chill – 10% energy restored
Ice Beam – 0% damage (aimed primarily at water), 7% energy (6% base, 1% to freeze most of the pool)
Notes:
- Hail did not reach Mr. Wiggles.
- 2% healing each round that Hail is in effect while Zephyr has Ice Body.
- Weather Ball was a critical hit, but none of the Icicle Spears were.
- Since Vanilluxe is just a tad slower than Gyarados, as stated earlier, I had the attacks follow the Chills pretty closely; hence the interruption.
- 1% energy each action for hovering.
- Let me know if I did anything glaringly wrong.
Arena Notes:
- The quarry looks as if it has suffered an earthquake. The waterline has receded a bit (about 61 centimeters [metric ftw]) and cracks have appeared in the bare ground. 10-15 glowing rocks have dislodged themselves from the quarry walls and fallen to the center of the quarry. They are scattered around the center of the field like a few barricades. (such as the rocks in pewter gym in the anime) There is still a clear path between both battlers.
- The pond is mostly frozen, save for a Wailmer-sized sphere in which Mr. Wiggles is freezing his arse off. From here the path to the surface is blocked and will need to be removed in order to exit.
- A Hailstorm is raging (two more rounds).
Next Round:
- Legendary Seeker orders first.[/QUOTE]