Format: 2v2, single, set
DQ: Two weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon, Direct recovery
Arena Description: Sundial Terrace
"Little is known about the original architects of the giant sundial, but many continue to study feverishly to understand its origins. Each summer, on the longest day of the year, dragons from all over the world gather around the monument and etch the outline of its giant shadow into the stone floors of the terrace, an activity that has been practised since before the Light dragons ever settled."
Situated in the lands of the Light Flight of mighty dragons on the mythical land of Sorneth, Sundial Terrace is, as its name implies, a giant sundial. It sits adjacent to a ruined temple and a cliff overlooking the sea, and is bathed in a constant, warm light. There are little bits of rubble strewing the area, though the main sundial itself is clear of debris.
Aside from a perpetual Sunny Day effect, there is little of note about the area.
Additional Rules: N/A
Round 1
Coloursfall OO
Health:
100%
Energy:
100%
(Baymax) Goomy [M] <Sap Sipper> @Leftovers
Commands: Toxic / Acid Armour ~ Thunderbolt / Acid Armour ~ Thunderbolt / Acid Armour
Status: Oozing to mark his territory
Sylph OO
Health:
100%
Energy:
100%
(Zeno) Natu [M] <Synchronize>
Commands: Psycho Shift ~ Teleport ~ Teleport
Status: Still as a statue
Deep in the heart of mythical Sorneth, where the land met the sea, two avid Pokemon trainers looked to do battle. Standing upon an enormous sundial facing the waves, the two released their combatants. From Coloursfall’s corner emerged a slug-like purple creature, slime dripping from its form the instant it was released. On the other end of the sundial a miniscule green bird stood, appearing completely unfazed. With a tweet of his whistle, the referee began the battle.
Though he could easily have outsped the lethargic Goomy across from him, Zeno the Natu was instructed to wait by his trainer, and that he did, maintaining his infallible composure. Baymax, said Goomy, seeing his opponent make no preventative measures being taken, began to perform his own action. Taking his pick of a few of the more noxious chemicals making up his slime, he constructed a small blob, much more vibrantly purple than he, inside of his stomach. With a belch he spat the purple blob at the Natu across from him that continued to be motionless. Zeno didn’t blink as the toxins hit his feathers and began to seep into his skin and further into his bloodstream. Almost instantaneously however, and seemingly on instinct alone, Zeno channeled the psychic powers within himself to duplicate the toxins now spread out across his entire body and inject them back into his opponent. Baymax felt the effects quickly, nausea and malaise developing quickly. He wasn’t sure how his opponent had done it, but he did realize that he had been hit with a dose of his own medicine.
Zeno could now proceed with his own move, but though he would never disobey his trainer in a clear state of mind, he did have to admit he wasn’t sure if what he was about to do was going to be particularly effective. Again, the Natu established a psychic link with his adversary and sent toxins along the pathway. These toxins reached Baymax and proceeded to do nothing to worsen his condition, already very infected. The move was not a complete loss however, as, unlike before, the toxins in Zeno’s body were simply transferred, not duplicated, so Zeno had rid himself of the condition.
Following this interesting exchange, Baymax again took a look at his opponent to see if he would act. Zeno was as stoic as ever, so Baymax prepared his own move. His body began to emit sparks as he charged up a powerful attack, one sure to be quite effective against the puny bird facing him. When he reached the power he needed, he emitted a cry as he launched a jagged beam of pure electric energy straight towards Zeno. It seemed a sure fire strike, but at the last second Zeno seemed to disappear into thin air. Baymax was dumbfounded as the Natu appeared again right away a few metres to the left, the thunderbolt careening off of the sundial towards the ocean, eventually dissipating.
For the next action, Baymax again looked closely at his opponent, looking for any hint of an evasive tactic he might employ. Assuring himself that his opponent couldn’t have such luck again, electricity pulsed within him once more. A second thunderbolt was shot forward at Zeno, and the same result took place. Just before the jolt of electricity struck him, Zeno vanished without a trace, this time appearing back where he started the round. Baymax was now quite frustrated, his attempts to attack thwarted by some Houdini act. His mood didn’t improve as he felt a small tinge of pain, presumably from the toxins he had indirectly given himself.
End of Round 1
Coloursfall OO
Health:
99%
Energy:
82%
(Baymax) Goomy [M] <Sap Sipper> @Leftovers
Status: Befuddled. Badly poisoned (1% this round, 2% the next)
Sylph OO
Health:
100%
Energy:
91%
(Zeno) Natu [M] <Synchronize>
Status: Glad to be unharmed, but not showing it
Arena notes:
-N/A
Ref notes:
-Synchronize transferred Toxic initially, meaning Psycho Shift merely healed Zeno’s condition
-Teleporting closer to Baymax would’ve done little, as Thunderbolt comes from the attacker, not the sky like Thunder
-I have Leftovers coming into effect before Toxic, hence the 1% taken by Baymax
-Do you want me to post calculations? I don’t usually, but I would be more than willing if you’re interested
-Sylph commands next