Ah, the good old arena. It may had been seeing a lot of use lately, but it still looked as pristine as it always did. The two trainers stood on oposite sides of the marked out arena, holding their Pokeballs. A test battle it may have been, but still there was tension in the air; both sides were desperate to win. The first to throw the Pokeball, Dragon, tossed the ball and released a small orange camel, who looked at the arena with dopey eyes and yawned. This arena was way too cold for Melancholy. Sandfroidish threw his ball down and out came a small dainty figure, who looked over at his trainer nervously. The ref threw down her flags, and the battle began.
Round one
Dragon

Melancholy (F) Oblivious (Lucky egg)
Health: 100%
Energy: 100%
Status: Can I have a jumper please?
Commands:
Bulldoze~Iron head~Iron head
Sangfroidish

Zulf (m) Synchronise (Dawn stone)
Health: 100%
Energy: 100%
Status: I do not want to fight...I wish to...danceeee.
Commands:
Psychic~Dazzling gleam~Psychic
The Ralts shivered a little, but decided that standing still would not help the situation. He focused his psychic type energies into lifting Melancholy into the air. The Numel squeaked with surprise, her little stubby legs waving in a futile attempt to get back down on the ground. With a little chuckle, and a little glow of power from his dawn stone, Zulf slammed the Numel into the ground several times, hearing several squeaks of pain from the struggling Numel each time. Eventually, he tired, and slammed Melancholy down for the last time. The Numel got up gingerly, shaking her legs a little.
The Numel looked at her opponent. That speed! That must be what is giving this little thing the edge! Melancholy bellowed loudly, stomping into the ground a few times. Seismic waves of energy flowed through the ground, almost as if the ground was made of water. The waves eventually reached Zulf, who was toppled over instantly when the waves hit. He got up gingerly, his legs a little sore from the impact.
He was too slow in getting up, however. While the Ralts was struggling to get up, Melancholy had been seemingly standing still, but those with a keen eye would have noticed the strange shine around her head. She bellowed again and charged forwards, slamming her head into the Ralts' green helmet. There was a loud crack, and Zulf fell backwards again, groaning in pain. He could barley move, let alone dazzle the opponent with his amazing good looks.
Melancholy scoffed at her opponent. Is that all it took? Her skin shimmered brightly yet again, and she slammed her head right into Zulf, just as he was about to get up. The pain wasn't so bad this time...it was almost bearable. Almost. Zulf made a small squeak of protest, and decided to attack the camel's mind this time. He closed his eyes to the physical world, and then opened his third eye.
With this, he could see the mental imprint of his opponent. With a huff of effort, he entered the mind of Melancholy, and started to tear parts of the mind to pieces. All that Melancholy could see was a strange pink glow around her opponent before she started screaming and bucking in pain, wishing she had hands to hold her head in. It seemed like hours before the pain ended, and Zulf opened his eyes, grinning at his opponent as she lay panting on the floor.
Dragon

Melancholy (F) Oblivious (Lucky egg)
Health: 74%
Energy: 87%
Status: Owch, that spindly little thing hurts!
Commands:
Bulldoze~Iron head~Iron head
Sangfroidish

Zulf (m) Synchronise (Dawn stone)
Health: 75%
Energy: 92%
Status: A little dizzy. -1 speed
Commands:
Psychic~Flinch~Psychic
Notes:
Ralts speed: 40-10=30
Numel speed: 35
You didn't specify what kind of psychic to do. I don't think it matters really. So I just used them both to stop it getting stale.
Also, the description for iron head mentions a pate. I'm guessing that means head, as tasty as pate is.
My little bro is ill, so if there is a delay that is probably why.
Dragon to command.
Calculations:
Psychic: Rolled 26
9 base damage
+2.25 stab= 11.25
Dawn stone +2= 13
energy: 4%
Bulldoze (speed lowered):
7% damage
3% energy
Iron head: Rolled 20
8% base
12 damage
5% energy
Flinch:
Iron head: Rolled 85
12% damage
5% energy
Psychic: Rolled 30