Superbird
Fire emblem is great
[size=+2]Eifie vs Keldeo vs TruetoCheese vs JackPK[/size]
Eifie's active squad
Plum Seed the female Skiploom <Chlorophyll> @ Red Card
Bambi (Kadabra's Lucky Charm) the male Litwick <Flash Fire> @ Dusk Stone (Sig Move: Refuel)
Siradhan the male Natu <Early Bird> @ Mental Herb
topping percentage the male Paras <Dry Skin> @ Weakness Policy
Okuni the male Larvesta <Flame Body> @ Lucky Egg
Shih-Na the female Zorua <Illusion> @ Black Glasses
Tribal Coyote of Grand SlaMF the male Anorith <Battle Armor> @ Shell Bell
Buckwheat the male Skiddo <Sap Sipper> @ Leftovers
The Fuzz the female Joltik <Compound Eyes> @ Sticky Barb
Super Smile ToMFstoMF the female Totodile <Sheer Force> @ Eviolite
Keldeo's active squad
Sonya the female Pikachu <Static> @ Thunder Stone
Shay the male Rampardos <Mold Breaker> @ Zoom Lens
Viola, Disciple of Lirrin the female Happiny <Serene Grace> @ Oval Stone
>>(⌒o⌒)<< the female Wooper <Water Absorb> @ Sun Stone
M. H. Milky Way of Boo Foo Woo the male Castform <Forecast> @ Lucky Egg
Lover Man, ¡Olé! ¡Olé! the male Piloswine <Oblivious> @ Light Clay [4 EXP]
Taylor the female Absol <Pressure> @ Shell Bell
Super Smile Mommy the female Kangaskhan <Scrappy> @ Expert Belt
Lily the female Ekans <Shed Skin> @ Lucky Egg
Kaley the female Charmander <Solar Power> @ Lucky Egg
TruetoCheese's active squad
Prickles the male Cacnea <Sand Veil> @ Lucky Egg (Sig Attribute: Jack-O-Lantern)
Rathian the female Noibat <Infiltrator> @ Lucky Egg
Littlefoot the male Amaura <Refrigerate> @ Never-Melt Ice
Faraday the genderless Magnemite <Magnet Pull> @ Lucky Egg
Jupiter the male Drifloon <Unburden> @ Lucky Egg
Frog the male Croagunk <Anticipation> @ Eviolite
Leaf on the Wind the female Cottonee <Prankster> @ Sun Stone
Grandpappy the male Solosis <Magic Guard> @ Life Orb
Cheep the male Torchic <Speed Boost> @ Sachet
Dimetro the female Totodile <Torrent> @ Lucky Egg
JackPK's active squad
Gwen the female Spinarak <Insomnia> @ Red Card
Sheena the female Frogadier <Torrent> @ Lucky Egg [4 EXP]
Reynolds the male Inkay <Contrary> @ Lucky Egg
Lancelot the male Doublade <No Guard> @ Dusk Stone
Louise the female Budew <Poison Point> @ Shiny Stone
Luke the male Zorua <Illusion> @ Lucky Egg
Judge Judy the female Kangaskhan <Scrappy> @ Moon Stone (Sig Move: Kangaroo Court)
Bun Two Three Four the female Buneary <Run Away> @ Soothe Bell
Lululemon (is a yoga store) the female Squirtle <Rain Dish> @ Rocky Helmet
Dr. Phil the male Audino <Healer> @ Sachet
To start this clusterfuck
~Eifie sends out
~JackPK sends out
~Keldeo sends out
~TruetoCheese sends out and orders commands
~Keldeo orders commands
~JackPK orders commands
~Eifie orders commands
~this command order will rotate so that the last one to order commands any round will be the first to order them next round. someone tell me if this is the wrong order for command ordering and if I should fix it, before someone starts commanding.
Format: 3v3v3v3 single
Style: Set
DQ: 2 weeks
Damage Cap: none
Banned/Restricted Moves: direct healing, Pain Split, Safety Goggles
Arena Description: Jerome's Acidic Quest for Evolution (combination of three arenas, originally by Kratos Aurion, Sangfroidish, and TruetoCheese)
The ref warned them about Pursuit, bro! He told ‘em dog! You just don’t do that in the Communication Club Colosseum, man, not when it’s frickin’ hailing inside. But nooo, the last trainers to battle in here just had to mess around, the arena’s weather generators are broken like whoa and now the next trainers and ref have to deal with the meteorologist’s nightmare they’ve left behind.
The Communication Club Colosseum itself is a standard enclosed arena, empty and large enough to accomodate any pokémon comfortably on its sturdy metal floor. For reasons known only to the mysterious techie wizards who designed the room, it is still possible to use just about any attack in here—rocks and surges of water appear out of nowhere when an attack calls for them, and the floor can be tunneled through and will repair itself after the match. No sense letting physics or lack or resources get in the way of a good ‘n wild battle, after all.
This freedom of attack use would normally also apply to weather moves, the room’s artificial weather generators providing bright light, stiff breezes and precipitation of all stripes whenever needed. The techie wizards have no explanation for the way the generators react when the move Pursuit is used while they’re active, however, and thanks to the previous occupants’ shenanigans they’re now on the fritz something serious. Bright lights shine, rain and hail drive down and a sandstorm tears across the room, effectively causing the effects of Sunny Day, Rain Dance, Hail and Sandstorm to remain active all at once. There’ll be no turning them off for a while, either, and they refuse to respond to any new weather commands, so the barrage of anomalous weather remains in place indefinitely and can’t be canceled or replaced by using a weather move (or additional use of Pursuit, for that matter, which will function normally). The intense weather assailing the battlers from all directions causes them a great deal of pain, shearing 10% health/round off of any Pokémon that is not completely immune to any and all weather damage and 7% off of Pokémon with a partial immunity. It is also quite difficult to see what’s going on through all the roiling rainhailsandsun, and all moves, save for never-miss moves and self- or field-targeting moves, suffer a 10% accuracy drop.
In addition, at the end of every round, the wacky weather magic will turn each battler into a random Pokemon — legendaries included. Typing, movepool, and ability (randomly generated, if applicable) will all change to that of the new form, while gender, status effects, and stat changes will remain the same; if a burned Pokemon turns into a Fire type, a poisoned Pokemon turns into a Poison or Steel type, or a paralyzed Pokemon turns into an Electric type, those effects will disappear.
Finally, at the end of every round that the battle is not on the FRICKIN ROOF, there is a 50% chance that the battle will trigger the Colosseum's movement simulators, effectively moving it onto the club's FRICKIN ROOF. WHY ARE WE UP HERE OH GOD. HOLD ON FOR DEAR LIFE BECAUSE THE WEATHER'S EFFECTS ARE INCREASED (WHY) AND THE SUNRAINHAILSAND DEALS 2% MORE DAMAGE A ROUND THAN NORMAL. THE TRAINER'S COMMANDS ARE HORRIBLY GARBLED BY THE NOISE ON THE FRICKIN ROOF. AFTER EVERY ROUND ON THE FRICKIN ROOF ALL POKEMON TAKE 8% TYPELESS DAMAGE AND FALL BACK TO THE NORMAL ARENA. AAAAAAAH. (The battle starts in the normal arena.)
- Sand, hail, rain, and sun are all in effect at once. This deals 10% damage per round to all Pokemon, except those with an immunity to sand and/or hail damage, who take 7% a round
- Due to the weather, there is a blanket 10% accuracy drop (15% if on the roof) to all but never-miss, self-targeting, and arena-targeting moves
- At the end of every round each battler turns into a random Pokemon; type, movepool, and ability all change, but status effects, stat changes, and gender stay the same
- At the end of every normal round (the battle starts normally), there is a 50% chance that the battle will move to the FRICKIN ROOF, where certain effects (see below) are increased and the round's weather damage increases by 2%. After every round on the FRICKIN ROOF, both battlers take 8% typeless damage and move back to the normal arena.
- Water- and Fire-type moves do not have their damage modified by the weather (no boosts or penalties)
- Blizzard, Hurricane and Thunder all have 100% accuracy (but are affected by the blanket 10% accuracy drop)
- Solar Beam can be used instantly without any additional energy cost and does not have reduced base power
- Rock-types have their special defense increased by the sandstorm
- Pokémon with Chlorophyll, Harvest, Hydration, Leaf Guard, Sand Force, Sand Rush and Swift Swim have their abilities activated
- Pokémon with Solar Power have boosted special attack and take sun damage each round as normal
- Pokémon with Dry Skin do not get healed by or take extra damage from their ability (they still take the blanket damage per round)
- Pokémon with Ice Body or Rain Dish get healed by their ability, then take the usual weather damage
- Cherrim alternates between its sunshine and overcast forms at the beginning of each round (ref determines starting form at random)
- Castform randomly changes between its rain, sun and hail forms at the beginning of each round (at the beginning of each action if on the roof)
- Weather Ball is always at 100 base power (150 on the roof) and its type is randomly (re)determined to be Fire, Water, Ice or Rock each time it is used
- Growth raises attack and special attack by 2 with each use (3 on the roof)
- \while on the roof, one word of each attack name ordered must be intentionally garbled out in some way. the command the Pokémon tries to execute will be randomly selected from every possible move fitting that criteria (e.g. if I ordered "LEECH L̴̐͒͊͆ͬ͑̀̌͗̇͋͑̇̆͘҉҉̣͎̙̱̻̬̖̹Į̢͓̹͖͚̠̝͖̦̹̥̠̩͖͈͇͍̣̓ͮͩ͛̐̅̽̀ͩ̉͐̏̌̈ͥ͋F̨̹͍̦̝͎̤̹͈̮͆͋̃͐͋̃̾͑̒̃̀̃͊ͣ̂ͭ͒͘ͅE̸̢̡̩̬̫̜͉̝̯̗̮͔̞̫ͮ͂̅͒̐͂̿͆̓͠", my Pokémon would randomly try to use one of Leech Life or Leech Seed, with the action failing if it doesn't know the move it picks. the ref can find these moves by searching up, for example, "leech *" on veekun). if the ordered attack name is only one word, the entire name must be garbled out and the Pokémon will attempt to execute any move at all at random (use a metronome generator for this).
(changes from last time: now a four-way, no damage cap, no banned moves, increased chance of battling on the FRICKIN' ROOF from 40% to 50%. suggest more if you want! maybe we can change this to a 2v2v2v2 for slightly less ridiculous, but that would be sad.)
edit: actually let's ban direct healing and Pain Split, I forgot about those.
edit 2: banning the held item Safety Goggles after VM reminded me of its existence. I guess Overcoat and such can still work as you're only going to have them for a round anyway, and let's just... ignore Cloud Nine and Air Lock lmao
Eifie's active squad
Plum Seed the female Skiploom <Chlorophyll> @ Red Card
Bambi (Kadabra's Lucky Charm) the male Litwick <Flash Fire> @ Dusk Stone (Sig Move: Refuel)
Siradhan the male Natu <Early Bird> @ Mental Herb
topping percentage the male Paras <Dry Skin> @ Weakness Policy
Okuni the male Larvesta <Flame Body> @ Lucky Egg
Shih-Na the female Zorua <Illusion> @ Black Glasses
Tribal Coyote of Grand SlaMF the male Anorith <Battle Armor> @ Shell Bell
Buckwheat the male Skiddo <Sap Sipper> @ Leftovers
The Fuzz the female Joltik <Compound Eyes> @ Sticky Barb
Super Smile ToMFstoMF the female Totodile <Sheer Force> @ Eviolite
Keldeo's active squad
Sonya the female Pikachu <Static> @ Thunder Stone
Shay the male Rampardos <Mold Breaker> @ Zoom Lens
Viola, Disciple of Lirrin the female Happiny <Serene Grace> @ Oval Stone
>>(⌒o⌒)<< the female Wooper <Water Absorb> @ Sun Stone
M. H. Milky Way of Boo Foo Woo the male Castform <Forecast> @ Lucky Egg
Lover Man, ¡Olé! ¡Olé! the male Piloswine <Oblivious> @ Light Clay [4 EXP]
Taylor the female Absol <Pressure> @ Shell Bell
Super Smile Mommy the female Kangaskhan <Scrappy> @ Expert Belt
Lily the female Ekans <Shed Skin> @ Lucky Egg
Kaley the female Charmander <Solar Power> @ Lucky Egg
TruetoCheese's active squad
Prickles the male Cacnea <Sand Veil> @ Lucky Egg (Sig Attribute: Jack-O-Lantern)
Rathian the female Noibat <Infiltrator> @ Lucky Egg
Littlefoot the male Amaura <Refrigerate> @ Never-Melt Ice
Faraday the genderless Magnemite <Magnet Pull> @ Lucky Egg
Jupiter the male Drifloon <Unburden> @ Lucky Egg
Frog the male Croagunk <Anticipation> @ Eviolite
Leaf on the Wind the female Cottonee <Prankster> @ Sun Stone
Grandpappy the male Solosis <Magic Guard> @ Life Orb
Cheep the male Torchic <Speed Boost> @ Sachet
Dimetro the female Totodile <Torrent> @ Lucky Egg
JackPK's active squad
Gwen the female Spinarak <Insomnia> @ Red Card
Sheena the female Frogadier <Torrent> @ Lucky Egg [4 EXP]
Reynolds the male Inkay <Contrary> @ Lucky Egg
Lancelot the male Doublade <No Guard> @ Dusk Stone
Louise the female Budew <Poison Point> @ Shiny Stone
Luke the male Zorua <Illusion> @ Lucky Egg
Judge Judy the female Kangaskhan <Scrappy> @ Moon Stone (Sig Move: Kangaroo Court)
Bun Two Three Four the female Buneary <Run Away> @ Soothe Bell
Lululemon (is a yoga store) the female Squirtle <Rain Dish> @ Rocky Helmet
Dr. Phil the male Audino <Healer> @ Sachet
To start this clusterfuck
~Eifie sends out
~JackPK sends out
~Keldeo sends out
~TruetoCheese sends out and orders commands
~Keldeo orders commands
~JackPK orders commands
~Eifie orders commands
~this command order will rotate so that the last one to order commands any round will be the first to order them next round. someone tell me if this is the wrong order for command ordering and if I should fix it, before someone starts commanding.
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