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Energy and Damage Guide

1. 1% per action.
2. No.
3. That depends on how much damage the confused pokemon takes. Getting hit by strong attacks will usually snap a pokemon out of confusion relatively quickly. Under ordinary circumstances, confusion should last for no more than five actions; it usually lasts at least two or three.
 
Okay, another question:

Say a Totodile uses Water Pulse, and Girafarig uses Mirror Coat. Do STAB, stats reductions/increases and other damage modifiers apply to the damage dealt back by Mirror Coat/Counter that were present before?
 
Mirror Coat and similar reflect the damage done. If STAB caused Totodile to do 12 damage instead of 10, then Mirror Coat takes that 12 damage and turns it into 24 because 12 is what hit Girafarig.
 
When a pokemon uses Sleep Talk, do you use the Energy from the Sleep talk or the attack it used?
 
It costs the sum of the energy for sleep talk and the energy for the attack that sleep talk produces.
 
Attacks and Abilities Guide said:
Critical: All attacks have a chance of causing a critical hit, but attacks with this class start out one critical domain higher than all other attacks. The critical domains, and the chance a move has to cause a critical hit while in one of them, is as follows:

Domain 1: 5%
Domain 2: 10%
Domain 3: 20%
Domain 4: 30%
Domain 5: 50%

There is no way to raise a move's critical domain above five and therefore no way to ensure a more than 50% chance at scoring a critical hit on any given action. Critical hits result in a damage bonus equal to the base power of the attack divided by ten, rounded down to the nearest whole number, before any modifiers have been applied. The bonus damage caused by a critical hit may not exceed 7%, and it is unaffected by type weaknesses, stat changes, and all other effects on either the attacking or defending pokémon. All attacks with the critical class start at critical domain two, rather than critical domain one, before all other modifiers are applied.
 
It would presumably be calculated off of whatever the base power for that particular instance of Night Shade is. If Night Shade is to do 40 base damage one time, a critical would do an additional 4%; if it is to do 100 base damage, the critical would be an additional 7%.
 
Ah, right, I forgot. But I assume that that would still hold true for a move like Frustration, yes?
 
About how much energy would Struggle take in a situation where the Struggle-using Pokemon is trying to break free of something like Rock Tomb?
 
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