Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 32%
Banned Moves: OHKO's, Water Moves that require a source, moves strong enough to knock an opponent out of bounds. Explosion/self-Destruct
User Limit: Participated in one, or no battles as of yet.
Arena: Imperial City Arena
Here there be no gladiatorial fights to the death, today, just a pokemon battle, wut?
This arena is simply a 100 ft diameter circle with four stone pillars placed closer to the center, and equally spaced. The sky is open and the battle area is too far away from water to use moves such as surf and muddy water. Participants are disqualified is they leave the arena (i.e. fly above 250 ft, or go beyond the walls, such as in the stands, or beyond which. The ground is simply soil, and can be burrowed in. Earthquake creates devastating damage to the arena, but may be used, at the risk of alerting the authorities.
Imperial Legion:
Sword Slash (3% Damage, 75% chance to hit, cannot hit flying)
Arrow Shot (5% Damage, 50% chance to hit, can hit fliers)
These legions cannot be defeated in any matter or form, but can be forced away but whatever imagined means possible.
Effects:
Pokemon leaving boundries are applied as fainted due to disqualification
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 32%
Banned Moves: OHKO's, Water Moves that require a source, moves strong enough to knock an opponent out of bounds. Explosion/self-Destruct
User Limit: Participated in one, or no battles as of yet.
Arena: Imperial City Arena
Here there be no gladiatorial fights to the death, today, just a pokemon battle, wut?
This arena is simply a 100 ft diameter circle with four stone pillars placed closer to the center, and equally spaced. The sky is open and the battle area is too far away from water to use moves such as surf and muddy water. Participants are disqualified is they leave the arena (i.e. fly above 250 ft, or go beyond the walls, such as in the stands, or beyond which. The ground is simply soil, and can be burrowed in. Earthquake creates devastating damage to the arena, but may be used, at the risk of alerting the authorities.
Imperial Legion:
Sword Slash (3% Damage, 75% chance to hit, cannot hit flying)
Arrow Shot (5% Damage, 50% chance to hit, can hit fliers)
These legions cannot be defeated in any matter or form, but can be forced away but whatever imagined means possible.
Effects:
Pokemon leaving boundries are applied as fainted due to disqualification
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 32%
Banned Moves: OHKO's, Water Moves that require a source, moves strong enough to knock an opponent out of bounds. Explosion/self-Destruct
User Limit: Participated in one, or no battles as of yet.
Arena: Imperial City Arena
Here there be no gladiatorial fights to the death, today, just a pokemon battle, wut?
This arena is simply a 100 ft diameter circle with four stone pillars placed closer to the center, and equally spaced. The sky is open and the battle area is too far away from water to use moves such as surf and muddy water. Participants are disqualified is they leave the arena (i.e. fly above 250 ft, or go beyond the walls, such as in the stands, or beyond which. The ground is simply soil, and can be burrowed in. Earthquake creates devastating damage to the arena, but may be used, at the risk of alerting the authorities.
Imperial Legion:
Sword Slash (3% Damage, 75% chance to hit, cannot hit flying)
Arrow Shot (5% Damage, 50% chance to hit, can hit fliers)
These legions cannot be defeated in any matter or form, but can be forced away but whatever imagined means possible.
Effects:
Pokemon leaving boundries are applied as fainted due to disqualification
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 32%
Banned Moves: OHKO's, Water Moves that require a source, moves strong enough to knock an opponent out of bounds. Explosion/self-Destruct
User Limit: Participated in one, or no battles as of yet.
Arena: Imperial City Arena
Here there be no gladiatorial fights to the death, today, just a pokemon battle, wut?
This arena is simply a 100 ft diameter circle with four stone pillars placed closer to the center, and equally spaced. The sky is open and the battle area is too far away from water to use moves such as surf and muddy water. Participants are disqualified is they leave the arena (i.e. fly above 250 ft, or go beyond the walls, such as in the stands, or beyond which. The ground is simply soil, and can be burrowed in. Earthquake creates devastating damage to the arena, but may be used, at the risk of alerting the authorities.
Imperial Legion:
Sword Slash (3% Damage, 75% chance to hit, cannot hit flying)
Arrow Shot (5% Damage, 50% chance to hit, can hit fliers)
These legions cannot be defeated in any matter or form, but can be forced away but whatever imagined means possible.
Effects:
Pokemon leaving boundries are applied as fainted due to disqualification
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 32%
Banned Moves: OHKO's, Water Moves that require a source, moves strong enough to knock an opponent out of bounds. Explosion/self-Destruct
User Limit: Participated in one, or no battles as of yet.
Arena: Imperial City Arena
Here there be no gladiatorial fights to the death, today, just a pokemon battle, wut?
This arena is simply a 100 ft diameter circle with four stone pillars placed closer to the center, and equally spaced. The sky is open and the battle area is too far away from water to use moves such as surf and muddy water. Participants are disqualified is they leave the arena (i.e. fly above 250 ft, or go beyond the walls, such as in the stands, or beyond which. The ground is simply soil, and can be burrowed in. Earthquake creates devastating damage to the arena, but may be used, at the risk of alerting the authorities.
Imperial Legion:
Sword Slash (3% Damage, 75% chance to hit, cannot hit flying)
Arrow Shot (5% Damage, 50% chance to hit, can hit fliers)
These legions cannot be defeated in any matter or form, but can be forced away but whatever imagined means possible.
Effects:
Pokemon leaving boundries are applied as fainted due to disqualification
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 32%
Banned Moves: OHKO's, Water Moves that require a source, moves strong enough to knock an opponent out of bounds. Explosion/self-Destruct
User Limit: Participated in one, or no battles as of yet.
Arena: Imperial City Arena
Here there be no gladiatorial fights to the death, today, just a pokemon battle, wut?
This arena is simply a 100 ft diameter circle with four stone pillars placed closer to the center, and equally spaced. The sky is open and the battle area is too far away from water to use moves such as surf and muddy water. Participants are disqualified is they leave the arena (i.e. fly above 250 ft, or go beyond the walls, such as in the stands, or beyond which. The ground is simply soil, and can be burrowed in. Earthquake creates devastating damage to the arena, but may be used, at the risk of alerting the authorities.
Imperial Legion:
Sword Slash (3% Damage, 75% chance to hit, cannot hit flying)
Arrow Shot (5% Damage, 50% chance to hit, can hit fliers)
These legions cannot be defeated in any matter or form, but can be forced away but whatever imagined means possible.
Effects:
Pokemon leaving boundries are applied as fainted due to disqualification