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Ether's Bane V. Wargle

Round Fifteen

Ether's Bane (2/3 left)
Durant
Gulch
Ability: Swarm
Health: 100%
Energy: 100%
Status: Watching his opponent apprehensively.

Wargle (2/3 left)
Abra
Kazza ♂ @ Lucky Egg
Ability: Synchronize
Health: 65%
Energy: 38%
Status: Finally... +2 Special Attack, +2 Special Defense.

------------------------------​

Ah, yes! A new target! Gulch the Durant faces Kazza a little uncertainly, and Kazza takes full advantage of his opponent's hesitation. Man, he doesn't even have any good puns about ants, because ants suck. Did Gulch hear that? Yeah. Kazza hates ants. Because they suck. So there.

This, of course, makes Gulch very angry. He kind of likes ants. He is one, after all. He should probably stand up for his kind or something. So he is left with no possible recourse but to lunge forward and grab the Abra in his front pincers, squeezing them tight to cut along Kazza's chest in a vague X shape. Kazza eventually manages to struggle free, but Gulch is having none of this, so he slashes his pincers along Kazza's side again, piercing the Abra's skin with blades infused with Bug-type energy.

Kazza forces himself not to wince, and laughs instead. Ha! Is that all the Durant's got? Can he even do anything except boorishly clamp everything he sees in those pincers of his? God, all ants are like this. They don't make interesting opponents at all. Even that Miltank before was better than this. It seems Kazza's struck a nerve, as Gulch's head droops and his pincers clack together uncertainly. Excellent. It's the perfect time for Kazza to strike, and yet... look into the future? His psychic powers aren't nearly that strong, yet... how's he supposed to do that? He concentrates in a futile attempt to project his conciousness forward in time, and achieves absolutely nothing. Man, he sure hopes Gulch didn't see that. And, in fact, Gulch is too busy alternately fuming and thinking despondent thoughts to himself to see that. His anger wins out in the end, so he flings himself through the air, tiny ant legs flailing, to pummel Kazza with all his strength his his tiny ant appendages, steel-encased head, and yes, even his pincers. Some of his strikes miss and he manages to stub a little ant-leg or two against the ground, but it's worth it.

------------------------------​

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 98%
Energy: 91%
Status: Still fuming. Tormented (4 more actions).
Used: X-Scissor ~ X-Scissor ~ Struggle

Wargle (2/3 left)
Abra
Kazza ♂ @ Lucky Egg
Ability: Synchronize
Health: 28%
Energy: 30%
Status: Feeling quite foolish. +2 Special Attack, +2 Special Defense.
Used: Taunt ~ Torment ~ nothing

Arena Status
  • Many large piles of rocks lie scattered on the ground.

Damage and Energy

  • Gulch's Health: 100% - 2% (Struggle) = 98%
  • Gulch's Energy: 100% - 3% (X-Scissor) - 3% (X-Scissor) - 3% (Struggle) = 91%
  • Kazza's Health: 65% - 15% (X-Scissor) - 15% (X-Scissor) - 7% (Struggle) = 28%
  • Kazza's Energy: 38% - 4% (Taunt) - 4% (Torment) = 30%

Notes
  • Gulch acted after Kazza's Taunt on the first action since he was waiting to see if Kazza used a damaging move. On the second action he had no such commands, so he used X-Scissor right away.
  • Normally I have repeated use of moves like Taunt or Torment have diminishing power, but since Torment was used before the Taunt ended, I kept it at the regular 5 actions.
  • I'm not sure if Future Sight would have counted as a damaging move for Ether's Bane's conditionals, but even if Kazza could have used it (see next next note) Gulch was unable to Protect anyway due to Taunt. He ended up Struggling, since he being Taunted meant that he couldn't actually do nothing
  • Gulch's Struggle was a critical hit.
  • Okay, so uh, if you saw my post about my major screw-up before I deleted it, ignore it. Abra doesn't actually learn Future Sight until it evolves. I thought I'd messed up and not checked that when Wargle commanded it a few rounds ago, but as it turned out Kazza just didn't use the move at all due to infatuation, so all's well.
  • Gulch's Taunt wore off after the third action.
  • Wargle commands first.
 
Well shit. I was looking at Kazza's page and forgot this was pre evolution. Whoops.

Now that I'm actually looking at the Abra page, start with a reflect. We don't want any silly moves to hurt a lot. Then get a good Shock Wave going to use your boost and the tower. Then stop it from attacking with a Telekinesis.

If you can't use Reflect because of something like taunt, use Shock Wave. If it has a sub up and you can't use telekinesis use Calm Mind. If you can't use Telekinesis or Calm Mind, Shock Wave.

Reflect/Shock Wave ~ Shock Wave ~ Telekinesis/Calm Mind/Shock Wave
 
Round Sixteen

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 98%
Energy: 91%
Status: Still fuming. Tormented (4 more actions).

Wargle (2/3 left)
Abra
Kazza ♂ @ Lucky Egg
Ability: Synchronize
Health: 28%
Energy: 30%
Status: Feeling quite foolish. +2 Special Attack, +2 Special Defense.

------------------------------​

Feeling a bit calmer now, Gulch is content for a moment just to scrape his pincers against a nearby pile of stone, refining the edges to a sharp point so that he can use them even more effectively in battle. Apparently, upon seeing this his opponent decides to go on the defensive; as the Abra focuses, Gulch feels the slight hum of gathering ambient psychic energy, which Kazza molds into a translucent, semisolid sphere around him. Once he's satisfied with his creation, Kazza turns toward his foe once more, small sparks flying from his hands, and Gulch panics a little and instinctively puts up a veil of his own, this one with a little more substance. The wave of electricity that Kazza unleashes next washes up harmlessly against Gulch's protective bubble, and the Durant sighs in relief.

Clacking his front pincers together eagerly, Gulch is more than ready to go on the offensive again. He'll show that Abra for making fun of his most valuable weapon! Darting forward at ridiculous speed for a steel-covered ant, Gulch snaps his pincers shut over Kazza's midsection, and even though that pesky golden bubble slows his weapons down the Abra still cries out in pain. Kazza is visibly tiring, the many beatings he'd taken in the face of two different and powerful foes becoming apparent, and Gulch hopes to himself that the end is near. However, as soon as Gulch releases his hold, Kazza's eyes take on a harsh pink glow, and he lifts his arms and Gulch goes up with them, tiny ant legs flailing about as they attempt to gain purchase on the ground again. It's a futile endeavour, because Kazza's got Gulch right where he wants him and there's no way he's just going to let him down. Much as he struggles against the psychic energy holding him up, the Durant eventually must resign himself to staying in the air for a while...

------------------------------​

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 98%
Energy: 84%
Status: Feeling more confident, despite his strange foray into levitation. Levitated with Telekinesis (3 more actions). Tormented (1 more action). +1 Attack, +1 Accuracy.
Used: Hone Claws ~ Protect ~ X-Scissor

Wargle (2/3 left)
Abra
Kazza ♂ @ Lucky Egg
Ability: Synchronize
Health: 20%
Energy: 20%
Status: Starting to tire. Has a Reflect (3 more actions). +2 Special Attack, +2 Special Defense.
Used: Reflect ~ Shock Wave ~ Telekinesis

Arena Status
  • Many large piles of rocks lie scattered on the ground.

Damage and Energy

  • Gulch's Health: 98%
  • Gulch's Energy: 91% - 2% (Hone Claws) - 5% (Protect) = 84%
  • Kazza's Health: 28% - 8% (X-Scissor) = 20%
  • Kazza's Energy: 30% - 1% (Reflect) - 4% (Shock Wave) - 3% (Telekinesis) - 2% (Reflect) = 20%

Notes
  • Gulch is levitated in the air by Telekinesis, so for the next three actions his movement will be severely limited.
  • Ether's Bane commands first.
 
Lead with Struggle Bug, but if he Protects or can't be hit, use Hone Claws. Then Flash Cannon, or Protect if he uses a damaging move or Telekinesis. Finally, repeat the first action.

Struggle Bug/Hone Claws ~ Flash Cannon/Protect ~ Struggle Bug/Hone Claws
 
Round Seventeen

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 98%
Energy: 84%
Status: Feeling more confident, despite his strange foray into levitation. Levitated with Telekinesis (3 more actions). Tormented (1 more action). +1 Attack, +1 Accuracy.

Wargle (2/3 left)
Abra
Kazza ♂ @ Lucky Egg
Ability: Synchronize
Health: 20%
Energy: 20%
Status: Starting to tire. Has a Reflect (3 more actions). +2 Special Attack, +2 Special Defense.

------------------------------​

Determined to escape from Kazza's psychic bonds, Gulch begins twisting and writhing about as violently as he can, contorting his segmented body into unnatural positions as he flails his ant legs about and clacks his pincers together wildly. Hazy green bug energy emanates from him, drifting in all directions through the air and visibly making Kazza rather uncomfortable. Trying to pull himself together, Kazza summons up what focus he can muster to conjure up a huge orb of crackling electric energy that draws sparks toward it from the nearby radio tower, increasing noticeably in size as the psychic forces of the Telekinesis pull it toward the helplessly suspended Gulch. Waves of electricity pulse through the poor Durant's body all at once, instantly causing his limbs to seize up and temporarily halting his thrashing.

Kazza quickly calls up another ball of electricity, doubling over from the effort of sustaining it, and Gulch screams internally at his locked-up muscles to please, please just give him a moment of peace so that he can throw up a shield before it reaches him. He manages to just barely get through at the last moment, and the sparking energy fizzles out against his transparent bubble, to Gulch's great relief. Though completely exhausted at this point, Kazza is incredibly persistent, and raises his arms with dogged determination to pull together a sphere of electricity for the third time... but the orb only reaches about half the size of the previous ones before the Abra wavers on the spot, panting, and then collapses onto his side, the golden shield around him disappearing. The abandoned ball of electricity whizzes toward Gulch of its own accord, though the shock it delivers is much milder than the previous one. Left without anything really to do now that his opponent's down and out, Gulch settles for grating his pincers together in an attempt to sharpen them as the psychic energy holding him up slowly dissipates, lowering him gently to the ground.

------------------------------​

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 75%
Energy: 69%
Status: Relieved. Severely paralyzed (23% failure chance). +2 Attack, +2 Accuracy.
Used: Struggle Bug ~ Protect ~ Hone Claws

Wargle (1/3 left)
Abra
Kazza ♂ @ Lucky Egg
Ability: Synchronize
Health: 15%
Energy: 0%
Status: Knocked out!
Used: Zap Cannon ~ Zap Cannon ~ zzzzzzap cann...

Arena Status
  • Many large piles of rocks lie scattered on the ground.

Damage and Energy

  • Gulch's Health: 98% - 16% (Zap Cannon) - 8% (Zap Cannon) = 75%
  • Gulch's Energy: 84% - 3% (Struggle Bug) - 10% (Protect) - 2% (Hone Claws) = 69%
  • Kazza's Health: 20% - 5% (Struggle Bug) = 15%
  • Kazza's Energy: 20% - 8% (Zap Cannon) - 8% (Zap Cannon) - 8% (Zap Cannon) = 0%

Notes
  • Gulch's Torment wore off after the first action.
  • Zap Cannon severely paralyzed Gulch. His current Speed is 27.
  • Gulch rolled for paralysis the action he tried to use Protect, so it cost a bit more energy.
  • Kazza only had enough energy to use a Zap Cannon at half power before knocking himself out. Then Gulch used Hone Claws because the round continues to the end of the action.
  • Kazza's Reflect wore off at the end of the round. So did Gulch's Telekinesis.
  • Wargle sends out and then commands first.
 
So uh, as bad as it feel, I also kinda want to win and also get some evolves going so let's go with Ferno.

Start with a Sunny Day, then get a couple of Flame charges in to get supah fast. If you can't use Sunny day because of a taunt or something use Power-Up Punch If you can't hit because he's in Dig or any other reason besides a sub use Swords Dance. If you can't hit and you're taunted use Aerial Ace


Sunny Day/Power-Up Punch ~ Flame Charge/Swords Dance/Aerial Ace ~ Flame Charge/Swords Dance/Aerial Ace
 
Use Sandstorm, but go second - wait until Sunny Day has been used. Follow that up with a Swagger. Finally, use Thunder Wave if Swagger hit, but Ferno hit you on the second action. If Swagger missed, use it again, or if Ferno hit himself on the second action, use Stone Edge.

Sandstorm (go second) ~ Swagger ~ Thunder Wave/Swagger/Stone Edge
 
Round Eighteen

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 75%
Energy: 69%
Status: Relieved. Severely paralyzed (23% failure chance). +2 Attack, +2 Accuracy.

Wargle (1/3 left)
Charmander
Ferno ♂ @ Fire Stone
Ability: Blaze
Health: 100%
Energy: 100%
Status: Slumbering deeply, tail curled around him.

------------------------------​

Wargle recalls her fallen Pokémon and quickly sends out another: a small, bipedal orange lizard that uncurls its flaming tail from around its body to slowly get to its feet. Gulch visibly shrinks in his armor and takes a few steps back. The Fire-type, his one nemesis... what is he supposed to do?! Frantically he looks back at his trainer, who gives him a thumbs up, and he tries to relax, watching as the Charmander takes a few steps back and forth over the grass, humming to himself. Ferno raises his tail and suddenly a huge plume of fire bursts out from it, shooting up through the air to pierce the clouds. They quickly respond, parting to reveal the sun in all its fiery glory, heat beating down on the battlers as the sun seems to grow to half its size. Quite uncomfortable with the shift in temperature, Gulch looks up at the sky and clacks his pincers as commandingly as he can, and lo, the sun itself flees from his rage as a sudden wind picks up around the radio tower, bringing with it a swirling storm of dust and particles of rock.

Sharp bits of stone pierce Ferno's skin, and he grunts to himself as he shields his eyes with one hand, struggling to make out his opponent through the quickly-gathering vortex of sand. There. With a flick of his tail the Charmander surrounds himself in a cloak of flame and rushes forward, feeling newly invigorated as the heat flows through his body, to slam himself into his foe. Flames lick at the Durant's armor, melting it slightly so that molten steel painfully oozes into his exoskeleton, and he stumbles back in shock. He glances back at his trainer again in panic, and Ether's Bane responds by lifting one clenched fist. Fine. Gulch nods to himself and gathers all the venom he can muster, and chokes out something about how he doesn't have to rely on quadruply-effective STAB to win, he fights with honour and determination and, and... and grace! Yeah. He's a graceful ant. He's sure Ferno is jealous. And indeed, Ferno appears to be jealous. His tail flame, which up to now has been slowly dwindling in the storm, reignites to twice its original size, glowing more brightly than ever as the Charmander charges forward in his fury. Again he surrounds his body with those energizing flames and barrels straight into poor Gulch, throwing him backward into a pile of rock. The Durant lands on his back, tiny ant legs flailing through the air, and it's all he can do to force out a concentrated pulse of electricity back at his foe. To his satisfaction, Ferno abruptly stops moving as the electricity takes hold of his muscles, locking them up so severely he nearly falls over onto his side.

------------------------------​

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 49%
Energy: 60%
Status: No longer at all relieved. Moderately paralyzed (17% failure chance). +2 Attack, +2 Accuracy.
Used: Sandstorm ~ nothing ~ Thunder Wave

Wargle (1/3 left)
Charmander
Ferno ♂ @ Fire Stone
Ability: Blaze
Health: 98%
Energy: 93%
Status: Furiously trying to force his muscles to respond so he can get another shot. Severely paralyzed (25% failure chance). +2 Speed.
Used: Sunny Day ~ Flame Charge ~ Flame Charge

Arena Status
  • Many large piles of rocks lie scattered on the ground.
  • A sandstorm is raging (7 more actions).

Damage and Energy

  • Gulch's Health: 75% - 13% (Flame Charge) - 13% (Flame Charge) = 49%
  • Gulch's Energy: 69% - 5% (Sandstorm) - 4% (Thunder Wave) = 60%
  • Ferno's Health: 100% - 2% (Sandstorm) = 98%
  • Ferno's Energy: 100% - 3% (Sunny Day) - 2% (Flame Charge) - 2% (Flame Charge) = 93%

Notes
  • Speed order: Ferno (46) > Gulch (36).
  • Swagger is banned. Whoops.
  • Ether's Bane commands first.
 
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Lead with Facade, or Protect if Ferno uses a damaging Fire-type move. Then, Stone Edge, or Hone Claws if Ferno can't be hit, or Sandstorm if the weather has been changed AND Ferno can't be hit. Finally, Stone Edge, or Protect if Ferno uses a damaging Fire-type move. However, on the last two actions, if the weather gets changed.

Facade/Protect ~ Stone Edge/Hone Claws/Sandstorm ~ Stone Edge/Protect
 
Whoops! I'll fix the last round when I get home. Ferno is no longer confused and Gulch gains a bit of HP.

edit: All right, fixed. Gulch gains 3% health and 4% energy. Ferno is no longer confused and loses that +2 Attack boost. I really need to remember to pay attention to banned moves, jeez. Swagger did happen one other time this battle, but it ended up not really having any effect anyway, at least.
 
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Alright then, we lose that nice boost but it's alright. Take some from him too. Burn it, and try until it works. Then take out his accuracy. Can't have him getting hits in. If you have an action left, use Dragon Dance.

Will o Wisp ~ Will o Wisp/Smokescreen ~ Will o Wisp/Smokescreen/Dragon Dance
 
Round Nineteen

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 49%
Energy: 60%
Status: No longer at all relieved. Moderately paralyzed (17% failure chance). +2 Attack, +2 Accuracy.

Wargle (1/3 left)
Charmander
Ferno ♂ @ Fire Stone
Ability: Blaze
Health: 98%
Energy: 93%
Status: Furiously trying to force his muscles to respond so he can get another shot. Severely paralyzed (25% failure chance). +2 Speed.

------------------------------​

Abandoning his efforts to get his legs to move for now, Ferno grins across at his opponent (he's totally still got this) and gingerly yanks his tail to his face with his hands to blow gently on the fire flickering at its end. A tiny puff of flame splits off from the rest, lazily curving back and forth through the air until some stray whirls of dust extinguish it entirely. Ferno droops a little, disappointed... but he's still got this. And then the form of Gulch launches itself through the swirling sand, angrily clamping Ferno's body between his pincers and battering away at it with his tiny ant limbs and steel-covered helmet. The Durant's pincers squeeze tighter and tighter, and poor Ferno cries out in agony, thrashing about in a futile attempt to escape Gulch's hold. Finally he manages to swing his tail about to graze a chink in the Durant's armor with his tail flame, and Gulch abruptly releases his hold and stumbles back in pain as bits of phantom flame spread from the point of contact, hissing angrily and leaving a large throbbing welt under his armor.

Steeling himself against the pain, Gulch lifts himself up and then slams heavily into the ground, calling up a storm of small, jagged stones from beneath. He shakes his head back and forth to send the rocks flying forward to pierce painfully through Ferno's hide. One of the rocks leaves a large, ragged cut in the Charmander's stomach, and Ferno collapses to his side in shock. He... he's still got this... yeah... just get up... but no, his legs choose this moment to start spasming uncontrollably, and it's all he can do to close his eyes and just ride out the pain. Meanwhile Gulch smashes into the ground again, a bit awkwardly as he tries to avoid hitting the painful burn under his midsection, and another flurry of sharp rocks comes Ferno's way. The Charmander cringes and cries out as he feels what he imagines is each individual rock scraping across his skin, and when it's finally over he just lies there, trembling, unable to force himself up through the haze of pain.

------------------------------​

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 47%
Energy: 38%
Status: Pleased to be catching up. Severely burned (1%/action). Mildly paralyzed (11% failure chance). +2 Attack, +2 Accuracy.
Used: Facade ~ Stone Edge ~ Stone Edge

Wargle (1/3 left)
Charmander
Ferno ♂ @ Fire Stone
Ability: Blaze
Health: 44%
Energy: 89%
Status: Maybe he hasn't got this... Severely paralyzed (21% failure chance). +2 Speed.
Used: Will-O-Wisp (missed) ~ Will-O-Wisp ~ [paralyzed]

Arena Status
  • Many large piles of rocks lie scattered on the ground.
  • A sandstorm is raging (4 more actions).

Damage and Energy

  • Gulch's Health: 49% - 2% (burn) = 47%
  • Gulch's Energy: 60% - 8% (Facade) - 7% (Stone Edge) - 7% (Stone Edge) = 38%
  • Ferno's Health: 98% - 16% (Facade) - 20% (Stone Edge) - 15% (Stone Edge) - 3% (Sandstorm) = 44%
  • Ferno's Energy: 93% - 2% (Will-O-Wisp) - 2% (Will-O-Wisp) = 89%

Notes
  • Speed order: Gulch (54) > Ferno (46).
  • Ferno's first Will-O-Wisp missed.
  • Gulch's Stone Edge was a critical hit.
  • Ferno rolled a 1 for paralysis on the third action, so he was too distracted to use Smokescreen even though it required no movement.
  • Wargle commands first.
 
Alright then. Let's try to just get it done. Flamethrower for days baby.

If it protects or you can't fit it for anything besides a sub use Sunny day, and if you can't hit it and you used Sunny day, use Dragon Dance

Flamethrower/Sunny Day/Dragon Dance x3
 
You're faster.

He has 44% health.

Facade does 16% damage.

16 x 3 = 48.

It'll be more because you now have two status effects.

Go nuts.

Facade ~ Facade ~ Facade
 
Round Twenty

Ether's Bane (1/3 left)
Durant
Gulch
Ability: Swarm
Health: 47%
Energy: 38%
Status: Pleased to be catching up. Severely burned (1%/action). Mildly paralyzed (11% failure chance). +2 Attack, +2 Accuracy.

Wargle (1/3 left)
Charmander
Ferno ♂ @ Fire Stone
Ability: Blaze
Health: 44%
Energy: 89%
Status: Maybe he hasn't got this... Severely paralyzed (21% failure chance). +2 Speed.

------------------------------​

Victory is so close Gulch can almost taste it. Maybe he really does have a chance against a Fire-type! Channeling all his rage at the paralysis gripping his limbs and the burn throbbing angrily beneath his armor, Gulch throws himself forward yet again, battering at Ferno's hide with all the strength he can possibly muster. He grabs Ferno's tail and slams it against a nearby rock, snuffing the flame out a bit and causing the Charmander to cry out in agony. Again and again he slams his helmeted head into Ferno's chest, until his opponent finally manages to summon up the strength to retaliate, a fiery red aura surrounding his body as he lets loose a fierce blast of white-hot flame from his mouth. Gulch's armor starts melting from the heat, scorching puddles of liquified steel oozing into his exposed thorax.

Hissing in pure agony, Gulch forces himself to summon up all his anger to beat upon Ferno one last time, forcing the Charmander to the ground and stamping on him with all his feet and slashing at him with his pincers. Ferno's eyes close in exhaustion, and for a second Gulch pauses, thinking he's finally won—but then Ferno seems to gain his second wind, and belches out yet more flame into Gulch's face. The heat is too much for Gulch this time around, and the poor roast Durant collapses to his side, tendrils of hissing smoke rising from his body as he succumbs to unconsciousness after a battle valiantly fought to the finish.

------------------------------​

Ether's Bane (0/3 left)
Durant
Gulch
Ability: Swarm
Health: 0%
Energy: 22%
Status: Knocked out!
Used: Facade ~ Facade

Wargle (1/3 left)
Charmander
Ferno ♂ @ Fire Stone
Ability: Blaze
Health: 3%
Energy: 79%
Status: Just barely victorious...
Used: Flamethrower ~ Flamethrower

Arena Status
  • Many large piles of rocks lie scattered on the ground.
  • A sandstorm is raging (2 more actions).

Damage and Energy

  • Gulch's Health: 47% - 1% (burn) - 30% (Flamethrower) - 1% (burn) - 30% (Flamethrower) = 0%
  • Gulch's Energy: 38% - 8% (Facade) - 8% (Facade) = 22%
  • Ferno's Health: 44% - 23% (Facade) - 1% (Sandstorm) - 16% (Facade) - 1% (Sandstorm) = 3%
  • Ferno's Energy: 89% - 5% (Flamethrower) - 5% (Flamethrower) = 79%

Notes
  • Speed order: Gulch (54) > Ferno (46).
  • Gulch's first Facade was a critical hit. It activated Ferno's Blaze.
  • I believe the inrease to BP from Blaze is supposed to affect energy costs, though it doesn't really matter either way.
  • In the end, it all came down to Ferno's last paralysis and accuracy rolls, which he passed, giving Wargle the win. It was really close at the end there! Gulch performed very impressively against a Fire-type.
  • Wargle gets $24 for winning. Ether's Bane gets $12 for a battle well-fought. Coloursfall, Arylett, and I get $5 each. The db will calculate exp, so I'll avoid mentioning it here in case I screw things up and cause some confusion.
 
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